Trinity Lands (no idea for a nick)
Land
Trinity Lands enters the battlefield tapped unless you control two or more other lands. T: Add W or G. T, Pay 1 life: Add B.
The second mana should always be the common ally/enemy of the other two.
Tricheck
Land T, Pay 1 life: Add W. T: Add R or U. Activate this ability only if you control a white permanent.
At first I made it enter tapped and skipped the life payment. But the only reason for doing that would be to print a worse Mystic Monastery at common.
Cycling Land
Land
Cycling Land enters the battlefield tapped. T: Add W or U.
Cycling ( , Discard this card: Draw a card.)
The only reason for this is to have a cheaper, uncommon, version of Irrigated Farmland.
I did do another that was cycling + life gain (when you cycle or it is destroyed / sacrificed, you gain 1 life). But it's way too complex for little gain. The refugee cycle is much more straight foward.
Tricycle Pain
Land T, Pay 1 life: Add W, G or U.
Cycling 2.
Without cycling it's strictly worse than Mana Confluence. Maybe up the cycling cost to 3?
Tripain Conditional
Land T: Add W. Activate this ability only if you control a blue or a green permanent. T, Pay 1 life: Add G or U.
I think that going Nimbus Maze style (forest or island) is too easy to meet.
Maze Shard/Wedge
Land T, Pay 1 life: Add W. T: Add G or U. Activate this ability only if you control a white permanent.
Land
Trinity Lands enters the battlefield tapped unless you control two or more other lands.
T: Add W or G.
T, Pay 1 life: Add B.
The second mana should always be the common ally/enemy of the other two.
Tricheck
Land
T, Pay 1 life: Add W.
T: Add R or U. Activate this ability only if you control a white permanent.
At first I made it enter tapped and skipped the life payment. But the only reason for doing that would be to print a worse Mystic Monastery at common.
Cycling Land
Land
Cycling Land enters the battlefield tapped.
T: Add W or U.
Cycling ( , Discard this card: Draw a card.)
The only reason for this is to have a cheaper, uncommon, version of Irrigated Farmland.
I did do another that was cycling + life gain (when you cycle or it is destroyed / sacrificed, you gain 1 life). But it's way too complex for little gain. The refugee cycle is much more straight foward.
Tricycle Pain
Land
T, Pay 1 life: Add W, G or U.
Cycling 2.
Without cycling it's strictly worse than Mana Confluence. Maybe up the cycling cost to 3?
Tripain Conditional
Land
T: Add W. Activate this ability only if you control a blue or a green permanent.
T, Pay 1 life: Add G or U.
I think that going Nimbus Maze style (forest or island) is too easy to meet.
Maze Shard/Wedge
Land
T, Pay 1 life: Add W.
T: Add G or U. Activate this ability only if you control a white permanent.
The inverse of the above.