Loyalty abilities gain flash.
Whenever you activate a Planeswalker's loyalty ability, tap it.
Players cannot activate the loyalty abilities of tapped Planeswalkers or Planeswalkers with abilities on the stack.
"Give more of yourself" - Runed inscription on Obelisk
I'm creating some custom cards for a Commander Cube. Just wondering if there are any unseen rules implications to the above card.
Does the wording "Loyalty abilities gain flash" effectively circumvent 606.3 like I want, ("A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn."), or does the language have to be a little bit more specific: Something like "Loyalty abilities can be activated whenever a player has priority"
Things I've noticed:
It makes any Gideon Animate abilities bad. Gideon Jura Ajani Vengeant +1 and similar effects "shut-down" a planeswalker
Something like Gigadrowse can force an opponent to use their Planeswalker during their upkeep (or any time you choose) or lose the ability to use the Planeswalker that turn cycle (unless they have a way to untap it).
Cards like Burst of Energy read "activate a loyalty ability of target Planeswalker". Ral Zarek goes infinite with himself. - I'd have to decide if I want that interaction
RW Blaze Commando Soldier Swarm BW Edgewalker Clerics i.e. All the prevention R Ogre Menial (Fallen Feromancer) Tunnelin' Infectors GB Shaman of the Pack Elves URReclusive Artificer Artifact Control GBCatacomb Sifter Sac-Attack
Tiny Leader Decks
WU Geist of Saint Traft WKembha's Cats WRG Marath Slide Control
Don't use flash. Flash has not been used for ablities and this not the right place to start it because the restrictions that used to be sorcery speed apparently are not just that anymore - youll have to write entirely new rules and its a bad place to start.
Be precise. No one is going to read the above wording and is going to assume you get multiple activations in a single turn just because you don't need an empty stack - the rules around the abilities have changed around too much. You want no such ambiguity. And any abuse of untapping immediately gets solved.
If you miscommunicate what this ability is supposed to do because you use cute wording, that's your failure to explain, not anyone else's to understand. Look at the wording with those things in mind.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Just copy Teferi, Temporal Archmage's emblem. Also I don't understand why they need to tap. Planeswalker inherently have the can only be activated once per turn rule if that is what you are going for.
Just copy Teferi, Temporal Archmage's emblem. Also I don't understand why they need to tap. Planeswalker inherently have the can only be activated once per turn rule if that is what you are going for.
Tapping means you can't activate it during your turn, and then again during an opponent's turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Just copy Teferi, Temporal Archmage's emblem. Also I don't understand why they need to tap. Planeswalker inherently have the can only be activated once per turn rule if that is what you are going for.
I completely forgot about Teferi's emblem, I will copy that. The issue I was trying to avoid Mondu covers below. The rule that says once per turn is the same rules that restricts activation to your turn. I think Teferi's Emblem and the tapping lines accomplish what I was going for - basically a once per turn cycle instant speed activation (barring shenanigans)
Tapping means you can't activate it during your turn, and then again during an opponent's turn.
Exactly, and seeing as these are planned for cube I can control the effects that break the card. (Namely, untapping* and Ral). Ral Zarek shouldn't be too much of an issue because there is only three generals that allow the four color combination (two are WURBG). *Paradox Engine is the only card that comes to mind currently that could really be abused, otherwise I do have Pestermite and Deceiver Exarch.
Final Version
Harmonious Obelisk 1WUB
Enchantment {M}
Players may activate loyalty abilities of planeswalkers they control on any player’s turn any time they could cast an instant.
Whenever a player activates a Planeswalker's loyalty ability, tap it.
Players cannot activate the loyalty abilities of tapped Planeswalkers.
"Give more of yourself" - Runed inscription on Obelisk
RW Blaze Commando Soldier Swarm BW Edgewalker Clerics i.e. All the prevention R Ogre Menial (Fallen Feromancer) Tunnelin' Infectors GB Shaman of the Pack Elves URReclusive Artificer Artifact Control GBCatacomb Sifter Sac-Attack
Tiny Leader Decks
WU Geist of Saint Traft WKembha's Cats WRG Marath Slide Control
If you want to avoid the issues that come with tapping (like for Gideon) and still limit walkers to once per turn cycle you can use counter.
"Whenever a player activates an ability of a planeswalker add a depletion counter to that permanent. Permanent's with depletion counters cannot activate their abilities. At the beginning of each players upkeep remove all depletion counters from each permanent they control."
If you want to avoid the issues that come with tapping (like for Gideon) and still limit walkers to once per turn cycle you can use counter.
"Whenever a player activates an ability of a planeswalker add a depletion counter to that permanent. Permanent's with depletion counters cannot activate their abilities. At the beginning of each players upkeep remove all depletion counters from each permanent they control."
It's such a niche interaction that I'm not going to worry about it. There are only three Gideons in the 720+ cube with that ability.
RW Blaze Commando Soldier Swarm BW Edgewalker Clerics i.e. All the prevention R Ogre Menial (Fallen Feromancer) Tunnelin' Infectors GB Shaman of the Pack Elves URReclusive Artificer Artifact Control GBCatacomb Sifter Sac-Attack
Tiny Leader Decks
WU Geist of Saint Traft WKembha's Cats WRG Marath Slide Control
If you want to avoid the issues that come with tapping (like for Gideon) and still limit walkers to once per turn cycle you can use counter.
"Whenever a player activates an ability of a planeswalker add a depletion counter to that permanent. Permanent's with depletion counters cannot activate their abilities. At the beginning of each players upkeep remove all depletion counters from each permanent they control."
How is putting depletion counters on permanents that already have loyalty counters a better idea than tapping them?
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
If you want to avoid the issues that come with tapping (like for Gideon) and still limit walkers to once per turn cycle you can use counter.
"Whenever a player activates an ability of a planeswalker add a depletion counter to that permanent. Permanent's with depletion counters cannot activate their abilities. At the beginning of each players upkeep remove all depletion counters from each permanent they control."
You'd have 2 counters on a single permanent (loyalty and depletion), which wizards tries to avoid.
Tapping is simpler, and was the original intent of the tapping mechanic in the first place.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Harmonious Obelisk 1WUB
Enchantment {M}
Loyalty abilities have an additional cost of "Tap this permanent".
Players may activate loyalty abilities of planeswalkers they control on any player’s turn any time they could cast an instant.
Enchantment {R}
Loyalty abilities gain flash.
Whenever you activate a Planeswalker's loyalty ability, tap it.
Players cannot activate the loyalty abilities of tapped Planeswalkers or Planeswalkers with abilities on the stack.
"Give more of yourself" - Runed inscription on Obelisk
I'm creating some custom cards for a Commander Cube. Just wondering if there are any unseen rules implications to the above card.
Does the wording "Loyalty abilities gain flash" effectively circumvent 606.3 like I want, ("A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn."), or does the language have to be a little bit more specific: Something like "Loyalty abilities can be activated whenever a player has priority"
Things I've noticed:
It makes any Gideon Animate abilities bad. Gideon Jura
Ajani Vengeant +1 and similar effects "shut-down" a planeswalker
Something like Gigadrowse can force an opponent to use their Planeswalker during their upkeep (or any time you choose) or lose the ability to use the Planeswalker that turn cycle (unless they have a way to untap it).
Cards like Burst of Energy read "activate a loyalty ability of target Planeswalker".
Ral Zarek goes infinite with himself. - I'd have to decide if I want that interaction
EDH DECKS:
GBCatacomb Sifter Sac-Attack
Be precise. No one is going to read the above wording and is going to assume you get multiple activations in a single turn just because you don't need an empty stack - the rules around the abilities have changed around too much. You want no such ambiguity. And any abuse of untapping immediately gets solved.
If you miscommunicate what this ability is supposed to do because you use cute wording, that's your failure to explain, not anyone else's to understand. Look at the wording with those things in mind.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tapping means you can't activate it during your turn, and then again during an opponent's turn.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I completely forgot about Teferi's emblem, I will copy that. The issue I was trying to avoid Mondu covers below. The rule that says once per turn is the same rules that restricts activation to your turn. I think Teferi's Emblem and the tapping lines accomplish what I was going for - basically a once per turn cycle instant speed activation (barring shenanigans)
Exactly, and seeing as these are planned for cube I can control the effects that break the card. (Namely, untapping* and Ral). Ral Zarek shouldn't be too much of an issue because there is only three generals that allow the four color combination (two are WURBG). *Paradox Engine is the only card that comes to mind currently that could really be abused, otherwise I do have Pestermite and Deceiver Exarch.
Final Version
Harmonious Obelisk 1WUB
Enchantment {M}
Players may activate loyalty abilities of planeswalkers they control on any player’s turn any time they could cast an instant.
Whenever a player activates a Planeswalker's loyalty ability, tap it.
Players cannot activate the loyalty abilities of tapped Planeswalkers.
"Give more of yourself" - Runed inscription on Obelisk
Thanks everyone!
EDH DECKS:
GBCatacomb Sifter Sac-Attack
"Whenever a player activates an ability of a planeswalker add a depletion counter to that permanent. Permanent's with depletion counters cannot activate their abilities. At the beginning of each players upkeep remove all depletion counters from each permanent they control."
It's such a niche interaction that I'm not going to worry about it. There are only three Gideons in the 720+ cube with that ability.
EDH DECKS:
GBCatacomb Sifter Sac-Attack
How is putting depletion counters on permanents that already have loyalty counters a better idea than tapping them?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
You'd have 2 counters on a single permanent (loyalty and depletion), which wizards tries to avoid.
Tapping is simpler, and was the original intent of the tapping mechanic in the first place.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Enchantment {M}
Loyalty abilities have an additional cost of "Tap this permanent".
Players may activate loyalty abilities of planeswalkers they control on any player’s turn any time they could cast an instant.
- Rabid Wombat