Righteous Guard2W
Creature — Human Cleric{U}
When Righteous Guard enters the battlefield, choose another creature you control.
When a spell or ability would target the chosen creature, it targets Righteous Guard instead.
2/3
Blackbark Ancient2GG
Creature — Treefolk {C} T, sacrifice a forest: Put a +1/+1 counter on Blackbark Ancient.
3/4
Riddlekin1U
Creature — Homunculus {U}
Whenever Riddlekin attacks, scry 1 then reveal the top card of your library.
If the revealed card is an instant or sorcery card, Riddlekin is unblockable until end of turn.
2/1
Ashen Wurm4RR
Creature — Wurm {C}
Whenever Ashen Wurm attacks, it deals 2 damage to target creature or player.
5/4
Rotting Cat2B
Creature — Zombie Cat {C}
When Rotting Cat dies, target opponent chooses two creatures they control.
Put a -1/-1 counter on each of those creatures.
1/3
Ashen Wurm and Rotting Cat aren't really common. The Wurm because repeated removal doesn't belong at common while the rat is rather confusing to newer players. Blackbark Ancient is iffy at common simply because it does something you don't want to promote.
Thanks for the feedback! I wanted to get away from "boring vanilla" commons, but I think I made these more complex than they need to be and they are better suited as uncommons the way they were worded. Re-working them into commons:
Blackbark Ancient 2.02GG
Creature — Treefolk {C} 2GG: Put a +1/+1 counter on Blackbark Ancient.
2/4
Ashen Wurm 2.04RR
Creature — Wurm {C}
Whene Ashen Wurm enters the battlefield, it deals 2 damage to target creature.
5/4
Rotting Cat 2.02B
Creature — Zombie Cat {C}
When Rotting Cat dies, creatures your opponents control get -1/-1 until end of turn.
1/3
Ashen Wurm and Rotting Cat aren't really common. The Wurm because repeated removal doesn't belong at common while the rat is rather confusing to newer players. Blackbark Ancient is iffy at common simply because it does something you don't want to promote.
Righteous Guard2W
Creature — Human Cleric{U}
When Righteous Guard enters the battlefield, choose another creature you control.
When a spell or ability would target the chosen creature, it targets Righteous Guard instead.
2/3
Our daily edition of "Triggered abilities and replacement effects are not the same" is here! Fortunately replacment effects don't work here. If you use a static ability you'd have to use a targeting restriction, so let's go with the wording for a triggered ability we can come up with... something like "When the chosen creature becomes the target of a spell or ability, change that target to ~ if able."? There certainly are going to be spells that simply cannot be changed around e. g. "Destroy target black creature" etc. And the triggered ability just fails to protect from them - which is probably fine. Just a neat interaction.
The concept of the design is nice - could work in a few colors, but white has quite some precedent of martyr/flagbearer stuff, and this hits the creative notes.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Creature — Human Cleric{U}
When Righteous Guard enters the battlefield, choose another creature you control.
When a spell or ability would target the chosen creature, it targets Righteous Guard instead.
2/3
Blackbark Ancient 2GG
Creature — Treefolk {C}
T, sacrifice a forest: Put a +1/+1 counter on Blackbark Ancient.
3/4
Riddlekin 1U
Creature — Homunculus {U}
Whenever Riddlekin attacks, scry 1 then reveal the top card of your library.
If the revealed card is an instant or sorcery card, Riddlekin is unblockable until end of turn.
2/1
Ashen Wurm 4RR
Creature — Wurm {C}
Whenever Ashen Wurm attacks, it deals 2 damage to target creature or player.
5/4
Rotting Cat 2B
Creature — Zombie Cat {C}
When Rotting Cat dies, target opponent chooses two creatures they control.
Put a -1/-1 counter on each of those creatures.
1/3
Thanks for the feedback! I wanted to get away from "boring vanilla" commons, but I think I made these more complex than they need to be and they are better suited as uncommons the way they were worded. Re-working them into commons:
Blackbark Ancient 2.0 2GG
Creature — Treefolk {C}
2GG: Put a +1/+1 counter on Blackbark Ancient.
2/4
Ashen Wurm 2.0 4RR
Creature — Wurm {C}
Whene Ashen Wurm enters the battlefield, it deals 2 damage to target creature.
5/4
Rotting Cat 2.0 2B
Creature — Zombie Cat {C}
When Rotting Cat dies, creatures your opponents control get -1/-1 until end of turn.
1/3
Our daily edition of "Triggered abilities and replacement effects are not the same" is here! Fortunately replacment effects don't work here. If you use a static ability you'd have to use a targeting restriction, so let's go with the wording for a triggered ability we can come up with... something like "When the chosen creature becomes the target of a spell or ability, change that target to ~ if able."? There certainly are going to be spells that simply cannot be changed around e. g. "Destroy target black creature" etc. And the triggered ability just fails to protect from them - which is probably fine. Just a neat interaction.
The concept of the design is nice - could work in a few colors, but white has quite some precedent of martyr/flagbearer stuff, and this hits the creative notes.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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