Shrapnel Burst3R
Instant (R)
Target player sacrifices and artifact. If he or she does, Shrapnel Burst deals 4 damage to that player.
Swiftscorch1R
Creature - Devil (R)
Flash
When Swiftscorch enters the battlefield, it deals 3 damage to you or it deals 3 damage to target blue or white instant's controller.
2/1
Mightosis2GGG
Creature - Elemental (MR)
Flash
Whenever a creature spell you control is countered, create a token copy of Mightosis and a token copy of the countered creature.
4/4
Crush Under1GG
Sorcery (U)
Destroy up to two target artifacts or enchantments.
Yeva, Nature's Warden2G
Legendary Creature - Elf Shaman (MR)
Flash
When Yeva, Nature's Warden enters the battlefield, the next creature spell you cast cannot be countered and can be cast as though it had flash. Eminence - Your library may contain green creatures with multicolor identities. You may spend green mana as though it were any color to cast green creature spells.
3/3
Private Mod Note
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Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Yeva fundamentally violates the spirit of the Commander format and is a very slippery slope. Perhaps you could make a creature with a 5 color identity that rewards you for playing green creatures or punishes you for playing nongreen creatures.
Shrapnel Burst is neat, but I desperately want it to deal 5 damage like shrapnel blast.
Swiftscorch, is oddly worded. First it should be controller not owner of the spell, unless you are purposefully using a nonstandard template to hit the .001% of the time when the controller and owner would be different. Then its an odd decision that I would advise against. Also, you're targeting the spell but dealing damage to the controller, its a fine template but reads awkwardly to again dodge a specific scenario. Then it offers an 'or' in which one targets and the other doesn't. It would be cleaner if it didn't target at all and simply checked if there was an instant then dealt damage to either you or the opponent. "When ~ enters the battlefield, if a player controls a blue or white instant, ~ deals 3 damage to that player. Otherwise, ~ deals 3 damage to you."
Mightosis, this is such an unreasonable punisher that it might as well read "Creature spells you control can't be countered." You could cost this a lot better at that point, look at Surrak Dragonclaw.
Crush Under, this is a very reasonable card. As an instant it would compare too favorably to existing cards and the same at less green.
Yeva, Nature's Warden, first, I don't think this type of ability should be done. Ignoring that, ability words serve a specific function; to link like abilities with a word so players can snap understand that they function similarly. This ability is not Eminence. Eminence is X, while this card is in your command zone or on the battlefield. Your card functions before the game starts; and only on the battlefield? If you want to do this then it needs to be done differently. First it needs to be two abilities. Second it should be a new keyword Annexation works for the feel of adding additions to the deck construction. "Annexation - As long as ~ is your commander, your deck may contain any creatures that have green in their color identity." While it might be ambiguous to some; the fact that it is mono green should lead people to see that the card is easing the restrictions on deck construction. Then similar deck altering effects could be linked to Annexation, such as allowing the same bypass to instants or enchantments.
Yeva, Nature's Warden2G
Legendary Creature - Elf Shaman (MR)
Flash
When Yeva, Nature's Warden enters the battlefield, the next creature spell you cast cannot be countered and can be cast as though it had flash. Eminence - Your library may contain green creatures with multicolor identities. You may spend green mana as though it were any color to cast green creature spells.
3/3
Yeva fundamentally violates the spirit of the Commander format and is a very slippery slope. Perhaps you could make a creature with a 5 color identity that rewards you for playing green creatures or punishes you for playing nongreen creatures.
How is that card an issue? I mean, it beats:
Yeva, Nature's Warden2G
Legendary Creature - Elf Shaman (MR)
Flash
When Yeva, Nature's Warden enters the battlefield, the next creature spell you cast cannot be countered and can be cast as though it had flash. WWUUBBRRGG: Look at your hand.
3/3
I mean would adding "Your deck can't contain cards that aren't basic lands with nongreen color identity." to the above a violation of the spirit? How about "~ can be your commander." on something that isn't a legendary creature?
This is actually more honest than just adding anything to the color identity and actually gives the deck a bend that pure color identity doesn't give. And straight forbidding cards with monoblack identity is stricter than allowing them with a drawback, so this seems like a great way to go.
I have a long standing tradition of making cards that do something similar for tribes: Just allowing deck to use tribal identity over color identity for any card that has a tribal identity goes a long wway to solve a lot of commander complaints where they finally made a legendary for the tribe, but missed a color and now everything is horrible, because Ancient Spider is white or Hungry Spriggan is green. I think this does something similar, but also interesting and uses it well on a character that thematically could fo there.
I agree with the complaint that this isn't eminence though - by its nature eminence only works during gameplay, so an eminence ability shouldn't apply to deck building (which happens before the card is in any zone). The ability really should have a "If ~ starts the game as your commander, *foo*" clause. You don't want to apply the effect if this is just in the 99, right?
Instant (R)
Target player sacrifices and artifact. If he or she does, Shrapnel Burst deals 4 damage to that player.
Swiftscorch 1R
Creature - Devil (R)
Flash
When Swiftscorch enters the battlefield, it deals 3 damage to you or it deals 3 damage to target blue or white instant's controller.
2/1
Mightosis 2GGG
Creature - Elemental (MR)
Flash
Whenever a creature spell you control is countered, create a token copy of Mightosis and a token copy of the countered creature.
4/4
Crush Under 1GG
Sorcery (U)
Destroy up to two target artifacts or enchantments.
Yeva, Nature's Warden 2G
Legendary Creature - Elf Shaman (MR)
Flash
When Yeva, Nature's Warden enters the battlefield, the next creature spell you cast cannot be countered and can be cast as though it had flash.
Eminence - Your library may contain green creatures with multicolor identities. You may spend green mana as though it were any color to cast green creature spells.
3/3
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Art is life itself.
Swiftscorch, is oddly worded. First it should be controller not owner of the spell, unless you are purposefully using a nonstandard template to hit the .001% of the time when the controller and owner would be different. Then its an odd decision that I would advise against. Also, you're targeting the spell but dealing damage to the controller, its a fine template but reads awkwardly to again dodge a specific scenario. Then it offers an 'or' in which one targets and the other doesn't. It would be cleaner if it didn't target at all and simply checked if there was an instant then dealt damage to either you or the opponent. "When ~ enters the battlefield, if a player controls a blue or white instant, ~ deals 3 damage to that player. Otherwise, ~ deals 3 damage to you."
Mightosis, this is such an unreasonable punisher that it might as well read "Creature spells you control can't be countered." You could cost this a lot better at that point, look at Surrak Dragonclaw.
Crush Under, this is a very reasonable card. As an instant it would compare too favorably to existing cards and the same at less green.
Yeva, Nature's Warden, first, I don't think this type of ability should be done. Ignoring that, ability words serve a specific function; to link like abilities with a word so players can snap understand that they function similarly. This ability is not Eminence. Eminence is X, while this card is in your command zone or on the battlefield. Your card functions before the game starts; and only on the battlefield? If you want to do this then it needs to be done differently. First it needs to be two abilities. Second it should be a new keyword Annexation works for the feel of adding additions to the deck construction. "Annexation - As long as ~ is your commander, your deck may contain any creatures that have green in their color identity." While it might be ambiguous to some; the fact that it is mono green should lead people to see that the card is easing the restrictions on deck construction. Then similar deck altering effects could be linked to Annexation, such as allowing the same bypass to instants or enchantments.
How is that card an issue? I mean, it beats:
Yeva, Nature's Warden 2G
Legendary Creature - Elf Shaman (MR)
Flash
When Yeva, Nature's Warden enters the battlefield, the next creature spell you cast cannot be countered and can be cast as though it had flash.
WWUUBBRRGG: Look at your hand.
3/3
I mean would adding "Your deck can't contain cards that aren't basic lands with nongreen color identity." to the above a violation of the spirit? How about "~ can be your commander." on something that isn't a legendary creature?
This is actually more honest than just adding anything to the color identity and actually gives the deck a bend that pure color identity doesn't give. And straight forbidding cards with monoblack identity is stricter than allowing them with a drawback, so this seems like a great way to go.
I have a long standing tradition of making cards that do something similar for tribes: Just allowing deck to use tribal identity over color identity for any card that has a tribal identity goes a long wway to solve a lot of commander complaints where they finally made a legendary for the tribe, but missed a color and now everything is horrible, because Ancient Spider is white or Hungry Spriggan is green. I think this does something similar, but also interesting and uses it well on a character that thematically could fo there.
I agree with the complaint that this isn't eminence though - by its nature eminence only works during gameplay, so an eminence ability shouldn't apply to deck building (which happens before the card is in any zone). The ability really should have a "If ~ starts the game as your commander, *foo*" clause. You don't want to apply the effect if this is just in the 99, right?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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