Mana Amplifier5U
Artifact R
Whenever you tap an artifact for mana, add one mana of any type that artifact produced. T: Untap target artifact.
Urabrask's Forge4R
Artifact R
Whenever you sacrifice an artifact, ~ deals damage to any target equal to the sacrificed artifact's converted mana cost. 3, Sacrifice a noncreature artifact: Create a 3/3 colorless Golem artifact creature token.
Box of VoicesB
Artifact R
Whenever ~ or another artifact enters the battlefield under your control, target player puts the top three cards of their library into their graveyard. 1, Sacrifice ~: Exile all cards from target player's graveyard. That player draws a card.
Detention Engine1W
Artifact R
Each opponent may activate abilities of permanents they control that aren't mana abilities only any time they could cast a sorcery. 1, T: Tap target artifact or creature.
These are all interesting and reasonably costed. My only hangup is Box of Voices.
It could potentially enable some sort of infinite mill combo. It probably wouldn't happen in standard, but its low cost means you also need to think about any infinite artifact ETB combos in modern, commander, legacy, or even vintage. It's also potentially a lot of self-mill when artifact tokens are factored in.
Maybe it could be "Whenever you cast an artifact spell, target player puts the top four cards of their library into their graveyard."?
Also I don't think it needs to give them a card when it exiles their graveyard. GY hate is allowed to be pretty nasty.
Mana Amplifier, this is interesting. The effect is obviously green however blue's tie to artifact including producing mana for artifacts makes this a possibly reasonable bend.
Urabrask's Forge, the not sacrificing creatures makes sense but it also feels weird because the obvious abuse with its own ability is a non issue. Add in that phyrexians are all about breaking down and reconstructing creatures and it feels like a miss.
Box of Voices, that is a very weird draw back. It looks cool but will probably create endless feel bad moments where you don't want to exile your graveyard but need to draw a card or the opposite.
Detention Engine, this is too cheap. The second ability should cost 2,
These are all interesting and reasonably costed. My only hangup is Box of Voices.
It could potentially enable some sort of infinite mill combo. It probably wouldn't happen in standard, but its low cost means you also need to think about any infinite artifact ETB combos in modern, commander, legacy, or even vintage. It's also potentially a lot of self-mill when artifact tokens are factored in.
Maybe it could be "Whenever you cast an artifact spell, target player puts the top four cards of their library into their graveyard."?
Also I don't think it needs to give them a card when it exiles their graveyard. GY hate is allowed to be pretty nasty.
Mana Amplifier, this is interesting. The effect is obviously green however blue's tie to artifact including producing mana for artifacts makes this a possibly reasonable bend.
Urabrask's Forge, the not sacrificing creatures makes sense but it also feels weird because the obvious abuse with its own ability is a non issue. Add in that phyrexians are all about breaking down and reconstructing creatures and it feels like a miss.
Box of Voices, that is a very weird draw back. It looks cool but will probably create endless feel bad moments where you don't want to exile your graveyard but need to draw a card or the opposite.
Detention Engine, this is too cheap. The second ability should cost 2,
About Box of Voices, the tacked-on card-draw is supposed to be half-drawback, half-wincon. If you manage to deck someone out completely, that last ability could finish them off. It also acts like insurance against combo players who like to draw their deck.
As for the infinite combo potential, I'm okay with that. As a commander card, enabling combos is kinda the idea. Otherwise, it'll just sit in junk rare boxes and never be played because it's a bad Relic of Progenitus.
For the other cards, I just eyeballed the mana costs, so they can be adjusted as needed. I could definitely see bumping Detention Engine's ability cost up to 2.
And for Urabrask's Forge, would it be better if instead of saying "noncreature," it said "nontoken?" Also, do you think it would be going too far to adjust the damage-dealing ability to say "~ deals 1 plus X damage, where X is the sacrificed artifact's converted mana cost," so that artifact tokens like Clues can be included in the fun?
And for Urabrask's Forge, would it be better if instead of saying "noncreature," it said "nontoken?" Also, do you think it would be going too far to adjust the damage-dealing ability to say "~ deals 1 plus X damage, where X is the sacrificed artifact's converted mana cost," so that artifact tokens like Clues can be included in the fun?
"nontoken" would be a good change. I would go with that. I don't think changing it to "X plus 1" would be going too far balance-wise, but it would be more wordy which is always a fine line. Wordiness generally just looks worse, aesthetically, once you try to actually put it on a card.
About Box of Voices, the tacked-on card-draw is supposed to be half-drawback, half-wincon. If you manage to deck someone out completely, that last ability could finish them off. It also acts like insurance against combo players who like to draw their deck.
As for the infinite combo potential, I'm okay with that. As a commander card, enabling combos is kinda the idea. Otherwise, it'll just sit in junk rare boxes and never be played because it's a bad Relic of Progenitus.
Commander cards are also legal in vintage and legacy, and you do legitimately need to worry about combo potential on a 1-cmc card even in high-powered formats. Even if this is just for your one playgroup, it could set up very fast combos which is not fun, even in commander. Mana Amplifier also sets up combos, but you'll notice I'm not worrying about that because it costs six mana.
It would still have legitimate value in an artifact deck just by being used to self-mill for graveyard goodies. And when you're done with it, you can hate away someone else's graveyard. If this card said "target opponent" it would be forgettable, but at 1-cmc it's efficient to the point that "target player" makes it very attractive for, say, Glissa, the Traitor, Sharuum the Hegemon, or any other artifacts-matter deck with black in their colors.
EDIT: Also, in hindsight, Detention Engine is pretty strong. It should probably cost at least 2W on account of having both a strong-but-narrow hate ability and a widely-applicable tapdown effect.
Why is Urabrask's Forge a problem? Sure, you can sacrifice the golems you created before and still have a golem, but you don't deal damage with them. As it costs 3 mana, I don't think comboing off is a problem. I'd say the triggered ability itself is dangerous, it may be too big reward for playing Daretti, Scrap Savantish deck. For 5, though, it's probably fine.
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Artifact R
Whenever you tap an artifact for mana, add one mana of any type that artifact produced.
T: Untap target artifact.
Urabrask's Forge 4R
Artifact R
Whenever you sacrifice an artifact, ~ deals damage to any target equal to the sacrificed artifact's converted mana cost.
3, Sacrifice a noncreature artifact: Create a 3/3 colorless Golem artifact creature token.
Box of Voices B
Artifact R
Whenever ~ or another artifact enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.
1, Sacrifice ~: Exile all cards from target player's graveyard. That player draws a card.
Detention Engine 1W
Artifact R
Each opponent may activate abilities of permanents they control that aren't mana abilities only any time they could cast a sorcery.
1, T: Tap target artifact or creature.
It could potentially enable some sort of infinite mill combo. It probably wouldn't happen in standard, but its low cost means you also need to think about any infinite artifact ETB combos in modern, commander, legacy, or even vintage. It's also potentially a lot of self-mill when artifact tokens are factored in.
Maybe it could be "Whenever you cast an artifact spell, target player puts the top four cards of their library into their graveyard."?
Also I don't think it needs to give them a card when it exiles their graveyard. GY hate is allowed to be pretty nasty.
- Rabid Wombat
Urabrask's Forge, the not sacrificing creatures makes sense but it also feels weird because the obvious abuse with its own ability is a non issue. Add in that phyrexians are all about breaking down and reconstructing creatures and it feels like a miss.
Box of Voices, that is a very weird draw back. It looks cool but will probably create endless feel bad moments where you don't want to exile your graveyard but need to draw a card or the opposite.
Detention Engine, this is too cheap. The second ability should cost 2,
As for the infinite combo potential, I'm okay with that. As a commander card, enabling combos is kinda the idea. Otherwise, it'll just sit in junk rare boxes and never be played because it's a bad Relic of Progenitus.
For the other cards, I just eyeballed the mana costs, so they can be adjusted as needed. I could definitely see bumping Detention Engine's ability cost up to 2.
And for Urabrask's Forge, would it be better if instead of saying "noncreature," it said "nontoken?" Also, do you think it would be going too far to adjust the damage-dealing ability to say "~ deals 1 plus X damage, where X is the sacrificed artifact's converted mana cost," so that artifact tokens like Clues can be included in the fun?
Commander cards are also legal in vintage and legacy, and you do legitimately need to worry about combo potential on a 1-cmc card even in high-powered formats. Even if this is just for your one playgroup, it could set up very fast combos which is not fun, even in commander. Mana Amplifier also sets up combos, but you'll notice I'm not worrying about that because it costs six mana.
It would still have legitimate value in an artifact deck just by being used to self-mill for graveyard goodies. And when you're done with it, you can hate away someone else's graveyard. If this card said "target opponent" it would be forgettable, but at 1-cmc it's efficient to the point that "target player" makes it very attractive for, say, Glissa, the Traitor, Sharuum the Hegemon, or any other artifacts-matter deck with black in their colors.
EDIT: Also, in hindsight, Detention Engine is pretty strong. It should probably cost at least 2W on account of having both a strong-but-narrow hate ability and a widely-applicable tapdown effect.
- Rabid Wombat