Just thought of a card design that I'm kind of surprised hasn't been used.
Primary Fury
Sorcery (R)
Target creature you control fights each other creatures. In the wilds of Muraganda, 'friend' and 'foe' both translate to 'prey'
It is nearly exactly Chandra's Ignition, but not hitting players and (probably) sacrificing the chosen creature. Notice that the creature doesn't die until State Based Actions checks are done after resolving the spell.
Sure, that is technically a green card. You could also give the creature deathtouch, because why not? It's green, right?
I don't think so. As it needs a creature, it's not as bad as Ezuri's Predation, probably (however it may be a sweeper for bigger creatures as well, potentially), but it still is a green sweeper. I like the color pie, I don't want it to become a grey goo. Please keep your creature sweepers out of green.
However...
I think something that makes the creature fight until it dies would be totally fine. Something like: Target creature gets "0: Fight another target creature" until end of turn.
This could be OP. Indestructible creatures would be the worst offender, making it a Death Wind. Maybe it needs to be: Target creature loses indestructible and gets "0: Fight another target creature" until end of turn.
This still leaves some OP cases, but it becomes just a better Lure.
I agree. To be honest, I don't even like sweepers in any color other then white (except for red mass burn spells like pyroclasm).
The game is best when each color offers something different to each type of deck. I think giving green good removal is a big mistake as green already offer plenty for midrange decks, the ones that would be interested in a card like yours.
Personally, this is my custom version of a green sweeper:
Day of Wolves2GG
Sorcery {R}
Create a 2/2 green Wolf creature token for each creature target opponent controls.
This is close to a "sweeper" in two ways. First, it punishes the opponent for playing too many creatures. Second, it works best in decks that don't plan to interact with the opponent board (control). Technically you could play this in aggro or midrange but it might not be a good idea because it will fizzly in match ups where you and your opponent trades. It's best to be played when you are going full defense/ramp and there's no other way to interact with your opponent.
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Standard - Serious BGU Control R Aggro
Standard - For Fun BG Auras
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Primary Fury
Sorcery (R)
Target creature you control fights each other creatures.
In the wilds of Muraganda, 'friend' and 'foe' both translate to 'prey'
Any obvious problems that I'm overlooking?
Sure, that is technically a green card. You could also give the creature deathtouch, because why not? It's green, right?
I don't think so. As it needs a creature, it's not as bad as Ezuri's Predation, probably (however it may be a sweeper for bigger creatures as well, potentially), but it still is a green sweeper. I like the color pie, I don't want it to become a grey goo. Please keep your creature sweepers out of green.
However...
I think something that makes the creature fight until it dies would be totally fine. Something like:
Target creature gets "0: Fight another target creature" until end of turn.
This could be OP. Indestructible creatures would be the worst offender, making it a Death Wind. Maybe it needs to be:
Target creature loses indestructible and gets "0: Fight another target creature" until end of turn.
This still leaves some OP cases, but it becomes just a better Lure.
The game is best when each color offers something different to each type of deck. I think giving green good removal is a big mistake as green already offer plenty for midrange decks, the ones that would be interested in a card like yours.
Personally, this is my custom version of a green sweeper:
Day of Wolves2GG
Sorcery {R}
Create a 2/2 green Wolf creature token for each creature target opponent controls.
This is close to a "sweeper" in two ways. First, it punishes the opponent for playing too many creatures. Second, it works best in decks that don't plan to interact with the opponent board (control). Technically you could play this in aggro or midrange but it might not be a good idea because it will fizzly in match ups where you and your opponent trades. It's best to be played when you are going full defense/ramp and there's no other way to interact with your opponent.
BGU Control
R Aggro
Standard - For Fun
BG Auras