I've been quietly plugging away at a set project and have a particularly troublesome cycle I'm struggling to nail down. In short, the plane is a feral nature world, and I'm trying to capture the idea of a food chain using a cycle of common creatures. I've been through several iterations on the idea, and here's my current frontrunner. While I like the general concept, I really don't like a few of the specific effects on most of them and am looking for alternatives.
Lizardeater Frog3U
Creature - Frog (C)
When Lizardeater Frog dies, draw a card.
Sacrifice a creature named Bugeater Lizard: Draw a card.
3/3
Bugeater Lizard2R
Creature - Lizard (C)
When Bugeater Lizard dies, it deals 2 damage to each opponent.
Sacrifice a creature named Shroomeater Bug: Bugeater Lizard deals 2 damage to each opponent.
2/3
Shroomeater Bug1W
Creature - Insect (C)
When Shroomeater Bug dies, you gain 3 life.
Sacrifice a creature named Germeater Shroom: You gain 3 life.
2/2
Germeater Shroom1G
Creature - Fungus (C)
When Germeater Shroom dies, put a +1/+1 counter on target creature you control.
Sacrifice a creature named Frogeater Germ: Put a +1/+1 counter on target creature you control.
1/2
Frogeater Germ1B
Creature - Germ (C)
When Frogeater Germ dies, target creature an opponent controls gets -1/-1 until end of turn.
Sacrifice a creature named Lizardeater Frog: Target creature an opponent controls gets -1/-1 until end of turn.
1/1
I like the general concept as well. Unfortunately I missed which specific ones you are having problems with. The removal? The shroom making counters taht may be irrelevant to a board that is empty once it dies?
I personally would have made the cycle "Whenever ~ or a creature named <foo> you control dies, <bar>" due to damage no longer using the stack.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Why not change the cycle so each one sacs a creature of the appropriate type, rather than one specific creature?
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Quite a neat idea, but I have some general feedback:
The cycle isn't in WUBRG nor WBGUR (consecutive enemies) order. It would be more elegant if this was possible.
I wonder which one is more appropriate colorpiewise on blue creature: "Sacrifice (specific) red creature: do blue thing" or "Sacrifice (specific) red creature: do red thing". I think both are ok, but I'm not sure.
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I've been quietly plugging away at a set project and have a particularly troublesome cycle I'm struggling to nail down. In short, the plane is a feral nature world, and I'm trying to capture the idea of a food chain using a cycle of common creatures. I've been through several iterations on the idea, and here's my current frontrunner. While I like the general concept, I really don't like a few of the specific effects on most of them and am looking for alternatives.
Lizardeater Frog 3U
Creature - Frog (C)
When Lizardeater Frog dies, draw a card.
Sacrifice a creature named Bugeater Lizard: Draw a card.
3/3
Bugeater Lizard 2R
Creature - Lizard (C)
When Bugeater Lizard dies, it deals 2 damage to each opponent.
Sacrifice a creature named Shroomeater Bug: Bugeater Lizard deals 2 damage to each opponent.
2/3
Shroomeater Bug 1W
Creature - Insect (C)
When Shroomeater Bug dies, you gain 3 life.
Sacrifice a creature named Germeater Shroom: You gain 3 life.
2/2
Germeater Shroom 1G
Creature - Fungus (C)
When Germeater Shroom dies, put a +1/+1 counter on target creature you control.
Sacrifice a creature named Frogeater Germ: Put a +1/+1 counter on target creature you control.
1/2
Frogeater Germ 1B
Creature - Germ (C)
When Frogeater Germ dies, target creature an opponent controls gets -1/-1 until end of turn.
Sacrifice a creature named Lizardeater Frog: Target creature an opponent controls gets -1/-1 until end of turn.
1/1
I personally would have made the cycle "Whenever ~ or a creature named <foo> you control dies, <bar>" due to damage no longer using the stack.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The cycle isn't in WUBRG nor WBGUR (consecutive enemies) order. It would be more elegant if this was possible.
I wonder which one is more appropriate colorpiewise on blue creature: "Sacrifice (specific) red creature: do blue thing" or "Sacrifice (specific) red creature: do red thing". I think both are ok, but I'm not sure.