Dessicate1RW
Instant
Destroy target permanent. Put ~ onto the battlefield transformed under that permanent's owner's control.
------------ Desolation
Land T: Add C
Hot Ashes3
Artifact
At the beginning of your upkeep, you may pay RRR. If you do, transform ~. T: Add R
------------- Flare Phoenix RCreature - Phoenix
Flying
When this permanent transforms into ~, it deals 1 damage to each other creature.
When ~ dies, return it to the battlefield.
3/2
Fold Into Nothing2WW
Enchantment
At the beginning of your upkeep, transform ~.
When ~ enters the battlefield, exile another target nonland permanent.
When ~ leaves the battlefield, return the exiled card to the battlefield.
----------- Powerstone Fragment
Artifact T: Add C
Janda, the Lifeshaper1GW
Legendary Planeswalker - Janda
+1: Turn up to one other target face-up nontoken permanent you control face-down.
-2: Choose flying, first strike, vigilance, lifelink, deathtouch, or trample. You get an emblem with "Creatures you control have the chosen ability."
0: Remove all loyalty counters from Janda and transform her.
4
----------- Janda, Beloved
Legendary Creature - Elf
~ gets +1/+1 for each emblem you have. 1G: ~ gains hexproof until end of turn. 1W: ~ gains indestructible until end of turn.
2/2
Dessicate, white red isn't a combination that gets destroy target permanent. Neither gets unconditional removal of creatures. This might fit whites destroy your stuff give you things. That said it could probabaly be just RW as a sorcery.
Hot Ashes, for such a heavy mana investment this could stand to be a bit stronger. It's an awesome take on the Phoenix archtype. If not making the Phoenix stronger you could make it cost 2 but ETBT.
Fold into Nothing is very interesting but it should really used the current exile until it leaves. Both for consistancy with newer cards and so that it isn't a permanent exile after the first turn.
Janda, a transform permanent that turns things face down. This can't be allowed. Its obviously doable but God would it cause comprehension problems. Ignoring that it is a beautiful card. The creating of multiple simple unique emblems, then caring how many you made. The use of every green and white keyword across the two sides, appropriately keeping the strongest for itself. And the tale of a Walker giving up their spark mid battle. Though I wish there was some immediate and obvious benefit for them giving up their spark. Though it may be too strong, it isn't obviously overpowered so it's hard to say.
Blessed Light and others say that white does get unconditional creature removal, but this is more akin to Path to Exile, in that it gives something back in exchange for the removal. Really, I meant it to balance out the instant land removal at CMC 3, which I feel is too strong without something to mitigate it.
I actually toned the phoenix down a lot from the original concept.
For Fold Into Nothing to do what I want it to do, it needs the separated abilities of the old template. With the new template, when the Powerstone Fragment is destroyed, the removed permanent comes back, with the way I have it written it doesn't, since the leaves ability doesn't exist in its transformed state. I want it to be a permanent exile after the first turn, that's the whole point, the opponent gets a turn to recover their permanent before it's gone forever.
High praise for Janda, other than the +1. I can give that ability a rethink if you think that it would be that much of an understanding issue. Reasons for giving up her spark would have to be covered in story documents and flavor of other cards, there's not much room for flavor on a 'walker.
Blessed Light and others say that white does get unconditional creature removal, but this is more akin to Path to Exile, in that it gives something back in exchange for the removal. Really, I meant it to balance out the instant land removal at CMC 3, which I feel is too strong without something to mitigate it.
I actually toned the phoenix down a lot from the original concept.
For Fold Into Nothing to do what I want it to do, it needs the separated abilities of the old template. With the new template, when the Powerstone Fragment is destroyed, the removed permanent comes back, with the way I have it written it doesn't, since the leaves ability doesn't exist in its transformed state. I want it to be a permanent exile after the first turn, that's the whole point, the opponent gets a turn to recover their permanent before it's gone forever.
High praise for Janda, other than the +1. I can give that ability a rethink if you think that it would be that much of an understanding issue. Reasons for giving up her spark would have to be covered in story documents and flavor of other cards, there's not much room for flavor on a 'walker.
You are right on the removal. I miss spoke. White only gets very expensive unconditional removal. An instant speed spreading seas that doesn't draw a card is fairly weak. Which is why I suggest dropping to 2 and making sorcery.
Well if you toned it down a lot it was probably too good. It needs a very small bump in power and it has a lot of possible places to bump.
That was kind of my point. White isn't supposed to do that(except at very high cost). The effect is typically 3 mana and there are plenty of 4 mana + extra effect which is why I suggested just making it work the way others work. It would have e to cost more if you want it to be permanent exile. And then the mana rock should be stronger as well.
Transform and face down are a nightmare for the ill informed, and the ill informed make up the vast majority also it's not a cake walk for the informed. The face that they can't turn themselves face down despite that not being apparent from angle is the main reason to keep them off the same card. Unless the face down ability is integral to their identity, which it doesn't seem to be, it would be better to axe it to save confusion.
Well, the idea was to make creatures from an ability, without just creating tokens. Having extra bodies goes well with the modular emblems, and the emblems boost the blank 2/2s into more useful creatures. Doing it with face-downs also limits how many creatures she can produce for such a low cost 'walker, limited by the number of your permanents you're willing to turn blank.
I still think it's a clever solution, but perhaps it should be reserved for something that doesn't also involve transformation.
Well, the idea was to make creatures from an ability, without just creating tokens. Having extra bodies goes well with the modular emblems, and the emblems boost the blank 2/2s into more useful creatures. Doing it with face-downs also limits how many creatures she can produce for such a low cost 'walker, limited by the number of your permanents you're willing to turn blank.
I still think it's a clever solution, but perhaps it should be reserved for something that doesn't also involve transformation.
I mean, it's clever, but is it better that just creating tokens? The rules surrounding face-down permanents is nothing to sneeze at even without the nightmare interaction with DFC, and the result is basically just a weird take on sacrifice. In a vacuum, the ability is just Ib Halfheart, Goblin Tactician on steroids. Now, if you intend it as part of a morph-matters set, then it would be really cool.
Janda starts with 4 loyalty... her -2 is the equivalent of a 3-mana enchantment, except it can never be destroyed, and then she threatens to do it again unless your opponent kills her on their next turn. That is blatantly broken. Especially because both first strike and deathtouch are on that list.
Instant
Destroy target permanent. Put ~ onto the battlefield transformed under that permanent's owner's control.
------------
Desolation
Land
T: Add C
Hot Ashes 3
Artifact
At the beginning of your upkeep, you may pay RRR. If you do, transform ~.
T: Add R
-------------
Flare Phoenix
RCreature - Phoenix
Flying
When this permanent transforms into ~, it deals 1 damage to each other creature.
When ~ dies, return it to the battlefield.
3/2
Fold Into Nothing 2WW
Enchantment
At the beginning of your upkeep, transform ~.
When ~ enters the battlefield, exile another target nonland permanent.
When ~ leaves the battlefield, return the exiled card to the battlefield.
-----------
Powerstone Fragment
Artifact
T: Add C
Janda, the Lifeshaper 1GW
Legendary Planeswalker - Janda
+1: Turn up to one other target face-up nontoken permanent you control face-down.
-2: Choose flying, first strike, vigilance, lifelink, deathtouch, or trample. You get an emblem with "Creatures you control have the chosen ability."
0: Remove all loyalty counters from Janda and transform her.
4
-----------
Janda, Beloved
Legendary Creature - Elf
~ gets +1/+1 for each emblem you have.
1G: ~ gains hexproof until end of turn.
1W: ~ gains indestructible until end of turn.
2/2
Hot Ashes, for such a heavy mana investment this could stand to be a bit stronger. It's an awesome take on the Phoenix archtype. If not making the Phoenix stronger you could make it cost 2 but ETBT.
Fold into Nothing is very interesting but it should really used the current exile until it leaves. Both for consistancy with newer cards and so that it isn't a permanent exile after the first turn.
Janda, a transform permanent that turns things face down. This can't be allowed. Its obviously doable but God would it cause comprehension problems. Ignoring that it is a beautiful card. The creating of multiple simple unique emblems, then caring how many you made. The use of every green and white keyword across the two sides, appropriately keeping the strongest for itself. And the tale of a Walker giving up their spark mid battle. Though I wish there was some immediate and obvious benefit for them giving up their spark. Though it may be too strong, it isn't obviously overpowered so it's hard to say.
I actually toned the phoenix down a lot from the original concept.
For Fold Into Nothing to do what I want it to do, it needs the separated abilities of the old template. With the new template, when the Powerstone Fragment is destroyed, the removed permanent comes back, with the way I have it written it doesn't, since the leaves ability doesn't exist in its transformed state. I want it to be a permanent exile after the first turn, that's the whole point, the opponent gets a turn to recover their permanent before it's gone forever.
High praise for Janda, other than the +1. I can give that ability a rethink if you think that it would be that much of an understanding issue. Reasons for giving up her spark would have to be covered in story documents and flavor of other cards, there's not much room for flavor on a 'walker.
Well if you toned it down a lot it was probably too good. It needs a very small bump in power and it has a lot of possible places to bump.
That was kind of my point. White isn't supposed to do that(except at very high cost). The effect is typically 3 mana and there are plenty of 4 mana + extra effect which is why I suggested just making it work the way others work. It would have e to cost more if you want it to be permanent exile. And then the mana rock should be stronger as well.
Transform and face down are a nightmare for the ill informed, and the ill informed make up the vast majority also it's not a cake walk for the informed. The face that they can't turn themselves face down despite that not being apparent from angle is the main reason to keep them off the same card. Unless the face down ability is integral to their identity, which it doesn't seem to be, it would be better to axe it to save confusion.
I still think it's a clever solution, but perhaps it should be reserved for something that doesn't also involve transformation.
I mean, it's clever, but is it better that just creating tokens? The rules surrounding face-down permanents is nothing to sneeze at even without the nightmare interaction with DFC, and the result is basically just a weird take on sacrifice. In a vacuum, the ability is just Ib Halfheart, Goblin Tactician on steroids. Now, if you intend it as part of a morph-matters set, then it would be really cool.
The others all seem fine.
- Rabid Wombat