Ascendant Heir I W Creature – Dwarf Knight
When a creature you control attacks alone, it gets +1/+1 for each card with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[2/1]
Maddened Poet I 1RG Creature – Dwarf
At the beginning of your upkeep, exile the top card of your library. If that card's converted mana cost is equal or less than the amount of cards with legacy in your graveyard, you may put it in your hand.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[3/3]
Inventive Watcher I 1UU Creature – Dwarf Soldier
Whenever a creature an opponent controls becomes blocked by a creature you control, that creature gets -X/-0 until end of turn, where X is the amount of cards with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[1/4]
Despondent Tyrant I 4B Creature – Dwarf
Whenever a creature you control deals combat damage to an opponent, you may sacrifice that creature. If you do, that opponent loses X life, and you gain X life and draw X cards, where X is the amount of cards with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[4/3]
In general counting a trait in the graveyard scares me because it can be far too easy to fill the graveyard. Ignoring that I don't like that your cards don't do anything on their own until after they die and that the bonus of this mechanic is vulnerable to both graveyard and artifact hate. Add in the fact that this mechanic wants to play with lots of other of its self but also doesn't makes it rather annoying to play at all.
Ascendant Heir, a reasonable uncommon. I would prefer if it just had Exalted instead of the complicated counting cards in graveyard with legacy.
Maddened Poet, sadly being able to just get a land off it means this is too cheap. The potential extra upside is daunting, not sure how to cost it, probably 5+ CMC. Would enjoy this at 3 or 4CMC and only 2 p/t as mono red and only got sorceries/instants, ignoring the counting legacy in graveyard nonsense.
Despondent Tyrant, this is the only one where I like the counting cards in graveyard. Because it encourages combat and you are sacrificing creatures so you can reasonably have the count go up each time you use the ability. Though it emphasizes an issue. You want to sacrifice creatures with Legacy so that you can increase X, but you also want to keep as many Legacy creatures on the battlefield to get their individual effects. This is an extremely difficult balance to achieve.
Partially related note, is Legacy a dwarf mechanic? Are dwarfs the primary race of this world/set? Why have they moved into green and black? And why do they range from 2/1 all the way to 4/5? That's a rather excessive range for a single creature type.
This is a fun idea but three critiques of the execution.
One, I think it's weird that they all do parasitic Legacy-based things, but maybe that's just the aspect you are showing here? I would just give them normal abilities. Activated abilities seem like a good candidate for one, otherwise things like basic upkeep triggers at lower rarities.
Two and three are related I guess - the bookkeeping is kind of hard, but it also seems feelbad that you can only have one Legacy at a time. What if it was "Create an artifact token named Legacy exiling this card. That token has all abilities of this card." Then you can stick the creatures under a token - what if it was a token overlay with a punch-out text box?
Also as far as I can tell the legacies all have Legacy themselves and it still works, unless Legacy the keyword has a specific clause that makes it only work on creatures.
I was going to suggest something similar to Gerrad's Mom's idea except without the token.
Legacy (When this creature dies, return it to the battlefield as a colorless artifact named Memorial. It's no longer a creature and loses legacy.)
If you have already tokens named Legacy, why don't you count them rather than the cards in the graveyard? It seems more intuitive since people pay more attention to permanents than to cards in the graveyard already and there is a correlation betweencreatures with legacy dying and Legacy tokens you have.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Creature – Dwarf Knight
When a creature you control attacks alone, it gets +1/+1 for each card with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[2/1]
Maddened Poet I 1RG
Creature – Dwarf
At the beginning of your upkeep, exile the top card of your library. If that card's converted mana cost is equal or less than the amount of cards with legacy in your graveyard, you may put it in your hand.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[3/3]
Inventive Watcher I 1UU
Creature – Dwarf Soldier
Whenever a creature an opponent controls becomes blocked by a creature you control, that creature gets -X/-0 until end of turn, where X is the amount of cards with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[1/4]
Despondent Tyrant I 4B
Creature – Dwarf
Whenever a creature you control deals combat damage to an opponent, you may sacrifice that creature. If you do, that opponent loses X life, and you gain X life and draw X cards, where X is the amount of cards with legacy in your graveyard.
Legacy (When this creature dies, create a legendary artifact token named Legacy on the battlefield. That token has all the abilities of this card.)
[4/3]
Ascendant Heir, a reasonable uncommon. I would prefer if it just had Exalted instead of the complicated counting cards in graveyard with legacy.
Maddened Poet, sadly being able to just get a land off it means this is too cheap. The potential extra upside is daunting, not sure how to cost it, probably 5+ CMC. Would enjoy this at 3 or 4CMC and only 2 p/t as mono red and only got sorceries/instants, ignoring the counting legacy in graveyard nonsense.
Despondent Tyrant, this is the only one where I like the counting cards in graveyard. Because it encourages combat and you are sacrificing creatures so you can reasonably have the count go up each time you use the ability. Though it emphasizes an issue. You want to sacrifice creatures with Legacy so that you can increase X, but you also want to keep as many Legacy creatures on the battlefield to get their individual effects. This is an extremely difficult balance to achieve.
Partially related note, is Legacy a dwarf mechanic? Are dwarfs the primary race of this world/set? Why have they moved into green and black? And why do they range from 2/1 all the way to 4/5? That's a rather excessive range for a single creature type.
One, I think it's weird that they all do parasitic Legacy-based things, but maybe that's just the aspect you are showing here? I would just give them normal abilities. Activated abilities seem like a good candidate for one, otherwise things like basic upkeep triggers at lower rarities.
Two and three are related I guess - the bookkeeping is kind of hard, but it also seems feelbad that you can only have one Legacy at a time. What if it was "Create an artifact token named Legacy exiling this card. That token has all abilities of this card." Then you can stick the creatures under a token - what if it was a token overlay with a punch-out text box?
Also as far as I can tell the legacies all have Legacy themselves and it still works, unless Legacy the keyword has a specific clause that makes it only work on creatures.
Legacy (When this creature dies, return it to the battlefield as a colorless artifact named Memorial. It's no longer a creature and loses legacy.)
If you have already tokens named Legacy, why don't you count them rather than the cards in the graveyard? It seems more intuitive since people pay more attention to permanents than to cards in the graveyard already and there is a correlation betweencreatures with legacy dying and Legacy tokens you have.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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