This is an idea for what the Scarab, Scorpion, and Locust Gods could have been like before Bolas corrupted them. It's been mentioned that they weren't always arthropodic, nor did they always have the colors they do now. That said, I think it would be neat if their old selves had a mechanical connection to their current, corrupted versions, not to mention matching power and toughness. I would choose for them to have Indestructible like Oketra and the rest of the uncorrupted Gods.
NAME the Judging3WU
Legendary Creature — God
Indestructible
~ can't attack or block unless a creature entered the battlefield this turn. 2WU: Exile target creature card from a graveyard. Its owner creates a token that's a copy of that creature, except it's white and it's a Zombie in addition to its other types.
5/5
This would be The Scarab God before corruption, still associated with embalming the dead but far more benevolent about it, creating mummies as opposed to Eternals, and giving them to their owner. That's a running theme with these Gods, actually; they can benefit other players in exchange for enabling the ability to attack or block, and so support some hugs strategies.
NAME the Vigorous3RG
Legendary Creature — God
Indestructible
~ can't attack or block unless a counter was placed on a permanent or player this turn. RG: Put a +1/+1 counter on another target creature and untap it. That creature gains first strike until end of turn.
6/5
This is the Scorpion God before corruption, a paragon of strength and energy. While he works with his corrupted self's -1/-1 counter focus, this version plays into the Exert strategy, and focuses on +1/+1 counters to provide thematic contrast. Notably the story mentioned that he once loved his brothers and sisters, and a small part of him was still trying to struggle against all the darkness.
NAME the Bountiful4GU
Legendary Creature — God
Indestructible
~ can't attack or block unless a player drew two or more cards this turn. 1GU: Each player draws a card and gains 1 life.
4/4
This is the Locust God before corruption, associated with the River Luxa. Admittedly, I have the hardest time imagining what this one could have focused on.
The Scarab and Scorpion Gods both were part black, Bolas' central color, and so for their pure versions I went with the adjacent ally pair that swapped black for one of its enemies. Locust would prove a little trickier as it's UR, Bolas' other two colors. I tried GW as the counterpart ally pair, with some manner of token or lifegain theme, and I even experimented with making these Gods tricolor, pre-Scarab being GWU, pre-Scorpion being RGW, and pre-Locust being WBG (featuring one of Bolas' colors as well as the ally pair opposed to him), but I felt each of these Gods needed to retain one of their colors to better show thematic connections. I also looked at what their triggers should be and found three basic conditions that worked well; creatures entering the battlefield, counters being placed on permanents or players, and players drawing more than one card in a single turn. Pre-Locust wanted to be GU as that's the color pair most focused on card draw, so I settled with pre-Scarab being WU and pre-Scorpion being RG.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Those "animation" conditions are a little funky. They're halfway between the Amonkhet gods and the opal cycle of animating enchantments. If the animation abilities are supposed to represent prayer or appeasement, then it doesn't make sense why these gods would care about what your opponents are doing. It also irks me that all three of the conditions require some form of action. The passive nature of the Amonkhet gods' abilities let them slip effortlessly into types of decks that fit them while also enabling them in less suitable archetypes. The god ideas presented here just beat their readers over the head.
Otherwise, the actual activated abilities and other design elements are great. It's just that Bontu the Glorified was the least elegant of its cycle, and I don't want to see that clunky design iterated three times.
I like your idea of making them three colors. Except instead of them necessarily sharing a color with Bolas, they should each be the three colors that they currently aren't to reflect how they're so different than they used to be. So Scarab would be RGW, Scorpion GWU, and Locust would be WBG. So, incidentally, they would in fact each share a color with Bolas, just not the one they share with him after corruption. Note, they could all have hexproof.
NAME the Vigorous' activated ability should be giving trample rather than first strike.
NAME the Judging 3WU
Legendary Creature — God
Indestructible
~ can't attack or block unless a creature entered the battlefield this turn.
2WU: Exile target creature card from a graveyard. Its owner creates a token that's a copy of that creature, except it's white and it's a Zombie in addition to its other types.
5/5
This would be The Scarab God before corruption, still associated with embalming the dead but far more benevolent about it, creating mummies as opposed to Eternals, and giving them to their owner. That's a running theme with these Gods, actually; they can benefit other players in exchange for enabling the ability to attack or block, and so support some hugs strategies.
NAME the Vigorous 3RG
Legendary Creature — God
Indestructible
~ can't attack or block unless a counter was placed on a permanent or player this turn.
RG: Put a +1/+1 counter on another target creature and untap it. That creature gains first strike until end of turn.
6/5
This is the Scorpion God before corruption, a paragon of strength and energy. While he works with his corrupted self's -1/-1 counter focus, this version plays into the Exert strategy, and focuses on +1/+1 counters to provide thematic contrast. Notably the story mentioned that he once loved his brothers and sisters, and a small part of him was still trying to struggle against all the darkness.
NAME the Bountiful 4GU
Legendary Creature — God
Indestructible
~ can't attack or block unless a player drew two or more cards this turn.
1GU: Each player draws a card and gains 1 life.
4/4
This is the Locust God before corruption, associated with the River Luxa. Admittedly, I have the hardest time imagining what this one could have focused on.
The Scarab and Scorpion Gods both were part black, Bolas' central color, and so for their pure versions I went with the adjacent ally pair that swapped black for one of its enemies. Locust would prove a little trickier as it's UR, Bolas' other two colors. I tried GW as the counterpart ally pair, with some manner of token or lifegain theme, and I even experimented with making these Gods tricolor, pre-Scarab being GWU, pre-Scorpion being RGW, and pre-Locust being WBG (featuring one of Bolas' colors as well as the ally pair opposed to him), but I felt each of these Gods needed to retain one of their colors to better show thematic connections. I also looked at what their triggers should be and found three basic conditions that worked well; creatures entering the battlefield, counters being placed on permanents or players, and players drawing more than one card in a single turn. Pre-Locust wanted to be GU as that's the color pair most focused on card draw, so I settled with pre-Scarab being WU and pre-Scorpion being RG.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Otherwise, the actual activated abilities and other design elements are great. It's just that Bontu the Glorified was the least elegant of its cycle, and I don't want to see that clunky design iterated three times.
NAME the Vigorous' activated ability should be giving trample rather than first strike.
BGU Control
R Aggro
Standard - For Fun
BG Auras