As an additional cost to cast Bloodstained Hurricane, you may discard any number of cards.
Bloodstained Hurricane deals X damage to each creature where X is the damage dealt to that creature this turn plus the number of cards discarded this way.
"There is no 'category' for these winds, only salt and wounds."
Been away from Magic the Gathering for quite a number of years now, but figured I'd make a return through card creation! Hello all! Looking for some feedback on my first-ever creation here
This card is a math nightmare. Looking back on a turn to see if something happened is a reasonable request, looking back to see how many or how much something happened is a much taller order. Looking back to find multiple separate values for multiple separate targets, then adding values to those found values sounds like an insurmountable order. You are asking an awful lot for very little.
Sickening Dreams, Nahiri's Wrath, Firestorm, and Devastating Dreams are cleaner executions of the concept of discarding cards for damage. The extra rider of as much damage that was dealt to them is such a headache that I can't see a way to salvage it in color.
While I'm sure there are "easier" versions that exist (agreed the ones you cite are more elegant), I'm not sure it's a math nightmare as you say it is.
It's all players responsibility to take note of currently "marked" damage on creatures in play. If it was not, then how could any one kill a creature from multiple sources of damage (and -X/-Y effects) in a turn? First / Double Strike? Combat damage, and damage post combat? How would Inflame work? Ogre Enforcer? Etc.
This would simply double the damage marked on it and add more if the discard effect was used.
Hello! You chose a judging and somtimes harsh place to start your journey!
While I think that for one creature that would be fine, the fact that you have to do this math for each creature would be a nightmare.
I also don't see a mechanical reason for such complicate card. What deck would be amplified by this card? Madness? Burn? Red Aggro? Red Control? All those decks would benefit from one half of this card, but not really from the other. A sweeper doesn't also seem like a card to build around.
Granted, it could become a "mathematical nightmare" in theory, but I feel that the people who play this game are intelligent enough to wade through the math rather easily. I think it would be more of a potential memory issue, but I doubt that as well being as how there are so many cards out there which deal damage to each creature.
Either way, I am open to suggestions on how to improve the base version of it. Theoretically, I could use keywords such as Madness etc., but I'd like to work on the foundation first.
Cardz is not asking whether the design works under the rules, he's asking whether it should be implemented in that way. Granted, regeneration is a corner case especially with it being no longer used, but it is still a big problem calculatively for what should be a relatively simple card like a board wipe.
When a design has a complex element, you need to ask yourself whether or not it should be there and what purpose it serves.
Granted, it could become a "mathematical nightmare" in theory, but I feel that the people who play this game are intelligent enough to wade through the math rather easily. I think it would be more of a potential memory issue, but I doubt that as well being as how there are so many cards out there which deal damage to each creature.
Either way, I am open to suggestions on how to improve the base version of it. Theoretically, I could use keywords such as Madness etc., but I'd like to work on the foundation first.
Memory and mathematical issues are rarely, if ever, about intelligence. Cards don't have to go so far as to require players to solve complex equations to be too math-heavy. Rather, the main concerns are convenience and fun. Most players simply wouldn't want to go through the trouble of examining each creature individually to calculate the damage it would receive, especially after messy combat steps that occurred with complicated board states. Similarly pain-in-the-arse-to-resolve spells like Warp World and Scrambleverse at least have crazy and fun outcomes, but few players would want to wade through just as much work for a simple sweeper.
RRR
Sorcery
As an additional cost to cast Bloodstained Hurricane, you may discard any number of cards.
Bloodstained Hurricane deals X damage to each creature where X is the damage dealt to that creature this turn plus the number of cards discarded this way.
"There is no 'category' for these winds, only salt and wounds."
Been away from Magic the Gathering for quite a number of years now, but figured I'd make a return through card creation! Hello all! Looking for some feedback on my first-ever creation here
Sickening Dreams, Nahiri's Wrath, Firestorm, and Devastating Dreams are cleaner executions of the concept of discarding cards for damage. The extra rider of as much damage that was dealt to them is such a headache that I can't see a way to salvage it in color.
It's all players responsibility to take note of currently "marked" damage on creatures in play. If it was not, then how could any one kill a creature from multiple sources of damage (and -X/-Y effects) in a turn? First / Double Strike? Combat damage, and damage post combat? How would Inflame work? Ogre Enforcer? Etc.
This would simply double the damage marked on it and add more if the discard effect was used.
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While I think that for one creature that would be fine, the fact that you have to do this math for each creature would be a nightmare.
I also don't see a mechanical reason for such complicate card. What deck would be amplified by this card? Madness? Burn? Red Aggro? Red Control? All those decks would benefit from one half of this card, but not really from the other. A sweeper doesn't also seem like a card to build around.
Granted, it could become a "mathematical nightmare" in theory, but I feel that the people who play this game are intelligent enough to wade through the math rather easily. I think it would be more of a potential memory issue, but I doubt that as well being as how there are so many cards out there which deal damage to each creature.
Either way, I am open to suggestions on how to improve the base version of it. Theoretically, I could use keywords such as Madness etc., but I'd like to work on the foundation first.
Normal Damage Rules would still apply.
When a design has a complex element, you need to ask yourself whether or not it should be there and what purpose it serves.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Memory and mathematical issues are rarely, if ever, about intelligence. Cards don't have to go so far as to require players to solve complex equations to be too math-heavy. Rather, the main concerns are convenience and fun. Most players simply wouldn't want to go through the trouble of examining each creature individually to calculate the damage it would receive, especially after messy combat steps that occurred with complicated board states. Similarly pain-in-the-arse-to-resolve spells like Warp World and Scrambleverse at least have crazy and fun outcomes, but few players would want to wade through just as much work for a simple sweeper.