This idea is based on R&D's attempt to design a Mox for Kaladesh. It operates on the idea that quartz demonstrates piezoelectricity, generating electrical currents when pressure is applied.
Mox Quartz0
Artifact 1, T: You get E (an energy counter). T, Pay E: Add one mana of any color.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I can't find it but I'm almost certain they said they tried this exact card. It was stupid broken because of Aether Hub and Attune with Aether, and generally over pushed energy's value. While it wouldn't make waves in larger formats, though it might anyway, it would have wreaked standard even further. Even a simple opening of hub, mox, cub would have been nearly unstoppable by a lot of decks.
The problem with Mox(en) isn't so much the actual Mox(en) themselves, its the other cards in constructed alongside them. There isn't anything inherently anything OP about having 2+ mana on turn 1, but its when youre able to ramp into bigger things not meant to be on the table until later in the game, or go wide right away, like with OG Affinity and Chrome Mox.
Would the Mox Opal have been as strong as it was if it was printed in a set without that many artifacts to fuel metalcraft?
Would Mox Amber even be playable if there weren't many playable Legends to fuel it?
A Mox can seem super strong on its own, but then be totally useless in its format because of a lack of synergy.
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Mox Quartz 0
Artifact
1, T: You get E (an energy counter).
T, Pay E: Add one mana of any color.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
My take on it:
Mox Quartz 0
Legendary Artifact
Whenever ~ etb, you gain E. (An Energy counter.)
T, Pay E: Add one mana of any color.
1, T: You gain E.
Mox Prism 0
Legendary Artifact
T: Reveal a nonland card from your hand, Add one mana of any of the reveal card's colors.
Would the Mox Opal have been as strong as it was if it was printed in a set without that many artifacts to fuel metalcraft?
Would Mox Amber even be playable if there weren't many playable Legends to fuel it?
A Mox can seem super strong on its own, but then be totally useless in its format because of a lack of synergy.