This is my first attempt at creating a card. I would appreciate any feedback.
Djinn’s Promise
UR
Sorcery
Choose an opponent.
Exile the top 5 cards of your library face-down. Place a <promise counter> on 2 cards at random; Put the remaining cards into your hand.
The chosen opponent may play cards with <promise> counters using mana of any type for the remainder of the game.
The goal here is to have a blue “draw 3” card that invokes the chaos of red... I think it would also make a good commander card. How would you adjust the casting cost? Should it be exile 3 and opponent gets 1? Appreciate any input.
It's interesting, for sure. Ultimately it's a really fancy way to say that you draw three while your opponent draws two, except from your deck. It's card advantage neutral (or +1 with your 3-and-1 version) rather than a real draw 3 spell for that reason. Giving two of your cards to your opponent potentially makes it worse in EDH due to the singleton nature. I feel like you could push the risk-reward nature of the card a little further if you let your opponent choose what to take with a more powerful reveal-4-give-1. It would still align with the likes of Steam Augury, and it would strengthen the political aspects that make it interesting in EDH.
Definitely noted about the sorcery. Accidentally left that off.
The goal can be a quick boon for the player, that may backfire later. In EDH, I thought it might have a place in a group hugs style deck,or as a reverse bribery-type effect.
Also, I really wanted a random effect mixed in... seems like a little bit of a mini-game, whereas a select would take away from that. Sure, they may get your best card, but they could also wind up with two lands...
There is no reason to have the opponent choose at random, you can choose an opponent and place the counters at random without referencing this way. Also, regardless of this not being actual card advantage the fact that it is a +2 means that it can't possibly cost as little as 2. It should probably cost 2UR but that might make it too weak. There are a number of tweaks that can significantly change how the card functions without changing the end result. To get it as cheap as possible while still giving you advantage I think 2-1 would be better.
Djinn’s Promise1UR
Sorcery
Choose an opponent.
Draw 3 cards, then exile a card from your hand at random with a promise counter on it. The chosen player may play that card for as long as it remains exiled, and they may spend mana as though it were mana of any type to cast that spell.
This hides the information of what you drew and gives a deeper pool of cards to lose from. To go more gambling you could get the cost down to 2 and split the take 2-2 but I don't think you could go higher than 2 at that low a cost. You could also drop the random, giving the choice to either yourself or the opponent.
If you're exiling face down then you need to grant the ability to look at the face down cards. Reference Gonti, Lord of Luxury. If you don't then the cards can't be cast because they can't know what they are.
A modern Three Wishes is actually Ideas Unbound. While your card is closer to Steam Augury mixed with Naughty // Nice, with a hint of Goblin Lore. Also if you actually reference the promise counter it causes problems with multiplayer and multiple copies, especially among multiple players. That is why my version simply said 'that card'.
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Djinn’s Promise
UR
Sorcery
Choose an opponent.
Exile the top 5 cards of your library face-down. Place a <promise counter> on 2 cards at random; Put the remaining cards into your hand.
The chosen opponent may play cards with <promise> counters using mana of any type for the remainder of the game.
The goal here is to have a blue “draw 3” card that invokes the chaos of red... I think it would also make a good commander card. How would you adjust the casting cost? Should it be exile 3 and opponent gets 1? Appreciate any input.
Also, make it a sorcery.
The goal can be a quick boon for the player, that may backfire later. In EDH, I thought it might have a place in a group hugs style deck,or as a reverse bribery-type effect.
Also, I really wanted a random effect mixed in... seems like a little bit of a mini-game, whereas a select would take away from that. Sure, they may get your best card, but they could also wind up with two lands...
This hides the information of what you drew and gives a deeper pool of cards to lose from. To go more gambling you could get the cost down to 2 and split the take 2-2 but I don't think you could go higher than 2 at that low a cost. You could also drop the random, giving the choice to either yourself or the opponent.
Though, if it were exiling face-down, wouldn’t that hide the information of what you drew? I meant to include... time for editing
A modern Three Wishes is actually Ideas Unbound. While your card is closer to Steam Augury mixed with Naughty // Nice, with a hint of Goblin Lore. Also if you actually reference the promise counter it causes problems with multiplayer and multiple copies, especially among multiple players. That is why my version simply said 'that card'.