Angel of DivinationUW
Creature - Angel (R)
Flying
Kicker - 2
When ~ enters the battlefield if it was kicked, ~ gets a +1/+1 and gains Protection from Black and Red.
2/3
Angel of Revelation3WW
Creature - Angel (R)
Flying
When ~ enters the battlefield, search your library for an Angel card then put that card in your hand.
4/4
Oath of the Righteous W
Enchantment (U)
When ~ enters the battlefield, Scry 2.
At the beginning of your upkeep put a Feather counter on ~, if ~ has 4 counters ~ becomes a 4/4 white angel creature with Flying.
Miyra, Angel of the Lost3WWW
Legendary Creature - Angel (M)
Flying
Whenever Angel permanent you control enters or leaves the battlefield put a 4/4 white angel creature token with Flying onto the battlefield.
4/4
White Feather KnightWW
Creature - HUman Knight (U)
First Strike Vigilance
Tap four Creatures you control: Put a 4/4 white Angel creature token onto the battlefield.
2/2
Acending KnightW
Creature - Human Knight (M)
Level up W
Level 1-2: Put a +1/+1 on ~, ~ gains First Strike and Lifelink.
Level 3-5: Put a +1/+1 on ~, ~ becomes a Ghost Knight and gains Flying.
Level 6+: Put two +1/+1 counters on ~, ~ becomes an Angel Knight and gains Vigilance and gains, "Creatures you control are Indestructible during the combat phase."
1/1
Demora of the Silver Mane1(R/W)(R/W)W
Legendary Creature - Angel Knight (R)
Flying Haste
Whenever ~ enters the battlefield or attacks put a 1/1 White Human Knight onto the battlefield with Haste.
Tap Two creatures you control: ~ gets a +2/+1 and Lifelink until end of turn.
3/3
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Angel of Divination is oddly phrased. As written, it has a triggered ability upon entering the battlefield that grants it a permanent +1/+1 and the protection. This does technically work, but would be more cleanly phrased "If ~ was kicked, it enters the battlefield with an additional +1/+1 counter on it and has protection from black and from red." I'm not sure of the flavor, nor of the purpose of blue in the cost, other than to make it harder to cast to justify the above-curve stats.
Angel of Revelation is top-notch value in the vein of Thalia's Lancers. The ability to find another copy of itself might push it over the edge into broken, but I would tend to consider it OK. A bomb and constructed playable. Don't forget to shuffle after searching your library though!
Oath of the Righteous is a highly aggressive card, netting you a 4/4 flyer on turn 4, but with a ton of lead up and vulnerability, so it's probably not an issue. I would bump it up to rare though, it's a bit too beefy for uncommon.
Miyra is an infinite loop with itself. It triggers its own ability when it enters the battlefield, then each Angel token also triggers the ability. Since the ability is not optional, the moment Miyra enters the battlefield, the game ends in a draw. Card needs a rewrite before it can be assessed at all.
White Feather Knight must say: "Tap four untapped creatures you control:" otherwise it immediately makes infinite Angel tokens the moment you control four creatures. Beyond that, there's too much value for an uncommon. 2 mana, first strike and vigilance, and it craps out 4/4 tokens left and right. Angels also typically have flying, which these tokens do not.
Acending Knight (should be spelled Ascending?) is not how level-up works. Leveling up shifts the card's power/toughness and text box as it progresses through the levels, it doesn't gain abilities or get counters as it levels up, it just has abilities and is larger at higher levels.
So you'd phrase it thusly:
Ascending KnightW
Creature - Human Knight
Level Up W 1/1
Level 1-2 First strike, lifelink 2/2
Level 3-5 First strike, lifelink, flying, ~ is a Ghost in addition to its other types. 3/3
Level 6+ First strike, lifelink, flying, vigilance, ~ is a Ghost and an Angel in addition to its other types. Creatures you control have indestructible during combat. 5/5
Getting all of that onto a card would be an absolute nightmare though. Not only have you included three level-up tiers, but because you want them to accumulate lots of abilities as it goes up, the last box will be so overcrowded and tiny. I would suggest either rethinking the amount of things the card does and reducing the number of tiers, or using Figure of Destiny and Warden of the First Tree as templates for a creature that grows in a fixed manner while gaining abilities.
Demora is out of color. Having haste is a pie break in white, Akroma is the only white creature with haste and should not be considered a precedent for haste in white. Creating haste tokens in white is an even bigger pie break. Don't forget that hybrid cards need to fit with both of their colors individually, not either/or the way normal multicolored cards can.
Angel of Divination: 2/3 flying for 2 with upside is too much. Also, how does multicolor of this kicker works? Is blue's bonus +1/+1? Not very blue, if you ask me.
Oath of the Righteous is exactly W, suspend 4. All creatures with suspend for 1 had bad rate to mitigate their upside. They could be played for the retail price, though. It's probably fine, but scry 2 doesn't seem right on a white card.
Miyra, Angel of the Lost: Probably you just need "nontoken" to make it work. Then, it's still broken, as this itself is at least 12 flying power for 6 mana.
Demora: 4 mana 5/4 flying, lifelink, haste with additional upsides. Just no.
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Creature - Angel (R)
Flying
Kicker - 2
When ~ enters the battlefield if it was kicked, ~ gets a +1/+1 and gains Protection from Black and Red.
2/3
Angel of Revelation3WW
Creature - Angel (R)
Flying
When ~ enters the battlefield, search your library for an Angel card then put that card in your hand.
4/4
Oath of the Righteous W
Enchantment (U)
When ~ enters the battlefield, Scry 2.
At the beginning of your upkeep put a Feather counter on ~, if ~ has 4 counters ~ becomes a 4/4 white angel creature with Flying.
Miyra, Angel of the Lost3WWW
Legendary Creature - Angel (M)
Flying
Whenever Angel permanent you control enters or leaves the battlefield put a 4/4 white angel creature token with Flying onto the battlefield.
4/4
White Feather KnightWW
Creature - HUman Knight (U)
First Strike Vigilance
Tap four Creatures you control: Put a 4/4 white Angel creature token onto the battlefield.
2/2
Acending KnightW
Creature - Human Knight (M)
Level up W
Level 1-2: Put a +1/+1 on ~, ~ gains First Strike and Lifelink.
Level 3-5: Put a +1/+1 on ~, ~ becomes a Ghost Knight and gains Flying.
Level 6+: Put two +1/+1 counters on ~, ~ becomes an Angel Knight and gains Vigilance and gains, "Creatures you control are Indestructible during the combat phase."
1/1
Demora of the Silver Mane1(R/W)(R/W)W
Legendary Creature - Angel Knight (R)
Flying Haste
Whenever ~ enters the battlefield or attacks put a 1/1 White Human Knight onto the battlefield with Haste.
Tap Two creatures you control: ~ gets a +2/+1 and Lifelink until end of turn.
3/3
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Angel of Revelation is top-notch value in the vein of Thalia's Lancers. The ability to find another copy of itself might push it over the edge into broken, but I would tend to consider it OK. A bomb and constructed playable. Don't forget to shuffle after searching your library though!
Oath of the Righteous is a highly aggressive card, netting you a 4/4 flyer on turn 4, but with a ton of lead up and vulnerability, so it's probably not an issue. I would bump it up to rare though, it's a bit too beefy for uncommon.
Miyra is an infinite loop with itself. It triggers its own ability when it enters the battlefield, then each Angel token also triggers the ability. Since the ability is not optional, the moment Miyra enters the battlefield, the game ends in a draw. Card needs a rewrite before it can be assessed at all.
White Feather Knight must say: "Tap four untapped creatures you control:" otherwise it immediately makes infinite Angel tokens the moment you control four creatures. Beyond that, there's too much value for an uncommon. 2 mana, first strike and vigilance, and it craps out 4/4 tokens left and right. Angels also typically have flying, which these tokens do not.
Acending Knight (should be spelled Ascending?) is not how level-up works. Leveling up shifts the card's power/toughness and text box as it progresses through the levels, it doesn't gain abilities or get counters as it levels up, it just has abilities and is larger at higher levels.
So you'd phrase it thusly:
Ascending Knight W
Creature - Human Knight
Level Up W 1/1
Level 1-2 First strike, lifelink 2/2
Level 3-5 First strike, lifelink, flying, ~ is a Ghost in addition to its other types. 3/3
Level 6+ First strike, lifelink, flying, vigilance, ~ is a Ghost and an Angel in addition to its other types. Creatures you control have indestructible during combat. 5/5
Getting all of that onto a card would be an absolute nightmare though. Not only have you included three level-up tiers, but because you want them to accumulate lots of abilities as it goes up, the last box will be so overcrowded and tiny. I would suggest either rethinking the amount of things the card does and reducing the number of tiers, or using Figure of Destiny and Warden of the First Tree as templates for a creature that grows in a fixed manner while gaining abilities.
Demora is out of color. Having haste is a pie break in white, Akroma is the only white creature with haste and should not be considered a precedent for haste in white. Creating haste tokens in white is an even bigger pie break. Don't forget that hybrid cards need to fit with both of their colors individually, not either/or the way normal multicolored cards can.
Angel of Divination: 2/3 flying for 2 with upside is too much. Also, how does multicolor of this kicker works? Is blue's bonus +1/+1? Not very blue, if you ask me.
Oath of the Righteous is exactly W, suspend 4. All creatures with suspend for 1 had bad rate to mitigate their upside. They could be played for the retail price, though. It's probably fine, but scry 2 doesn't seem right on a white card.
Miyra, Angel of the Lost: Probably you just need "nontoken" to make it work. Then, it's still broken, as this itself is at least 12 flying power for 6 mana.
Demora: 4 mana 5/4 flying, lifelink, haste with additional upsides. Just no.