Battle for Zendikar block is my least favorite block and Zendikar block is among my 3 favorites. Recently I've wanted to try to make a new Zendikar 'dream' set which is more or less what I wanted BFZ to be.
I think I will call my set 'Reclamation of Zendikar'. The overall flavor is that while the 3 Eldrazi Titans left Zendikar, they have left their mark on the plane. The people of Zendikar now fight to cleanse and retake what's left. This is a straightforward Allies vs. Eldrazi set. The difference between this and past stallments is that, lore wise, the Allies now have a chance since there's no Eldrazi titan around. There's also a big theme of sentient Eldrazi showing up and forming a new civilization. In a sense this is 'Battle for Zendikar' while BFZ is more or less 'the Suffering of Zendikar'.
In this thread I would like to present the set mechanics and the color pairings typical archetypes.
Mechanics
Colorless Mana
Pretty much like oath except: (1). Colorless will be treated as a sixth color (it will receive the same amount of cards as any colors, most cycles will also have a colorless counterpart). (2) There will be "Multi-colorless Cards" (See Example). (3) "Multi-colorless Cards" are colorless (this should be inbuit in the rules and should not take space on the cards).
Warpwind Drake1CU
Creature - Eldrazi Drake (C)
Flying
When Warpwind Drake enters the battlefield, after this main phase there is a additional upkeep phase followed by a additional main phase.
2/2
Allies
As always, allies is a 5 color tribal. This time their defining ability is just helping each other in various ways. Flavor wise, all allies now are unified by one single adventurer Guild called the Reclamation Alliance of Zendikar. This is done to make it easier for players to identify allied creatures by looking at their names.
Reclamation Recruiter GW
Creature - Elf Scout Ally (R)
When Reclamation Recruiter enters the battlefield, search your library for a Ally card and a land card, reveal them, then shuffle your library and put those two cards on top in any order.
2/2
Allied Thug1B
Creature - Human Warrior Ally (C)
Allied Thung has menace for as long as you control another Ally.
2/2
Decoy Squad Captain2WW
Creature - Kor Soldier Ally (R)
When Decoy Squad Captain enters the battlefield, create a 2/2 white Ally creature token.
Tap two Allies: Tap target creature.
2/3
Contested
This is a ability that belongs mostly to lands and artifacts but is used in more creative ways. Contested is meant to bring the flavor that during war, sides constantly loose and gain ground. Inspired by Contested War Zone.
Ancient Scriptures1
Artifact (C)
Contested 2 (Whenever you would be dealt combat damage, the attacking player may prevent up to 2 of that damage. If 2 damage is prevented this way, the attacking player gain control of this permanent.)
At the beginning of your upkeep, Scry 1.
CaptureU
Enchantment Aura (R)
Enchant Permanent
Enchanted Permanent has Contested 4 (Whenever the enchanted permanent's controller would be dealt combat damage, the attacking player may prevent up to 4 of that damage. If 4 damage is prevented this way, the attacking player gain control of this permanent.)
Slumber
This is the Eldrazi exclusive ability.
Eternal Wanderer6C
Creature - Eldrazi (C)
Trample
Slumber 2 (When this creature dies, exile it with 2 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
8/4
Fork
This is the kicker variant of the set. Meant as a ramping reward. Only appears on instant and sorceries.
Gravity Lance2W
Instant (C)
Gravity Lance deals 4 damage to target attacking creature.
Fork 4WW (You may cast Gravity Lance by paying for it's Fork cost instead. If you do, copy it and choose new targets for the copy.)
Color Pairs
Allies WU: Enter the battlefield + Blink synergies. UB: Evasion + 'deals combat damage to opponent' synergies. BR: All in aggro with direct damage. RG: Build up a huge Ally by granting then multiple abilities and +1/+1 counters. GW: Go wide Ally tokens.
Eldrazi WB: Punish-Attack control. UR: Upkeep triggers shenanigans. BG: Eldrazi Spawn tokens + Sacrifice. RW: Nahiri's followers. Mass Removal synergies (indestructible creatures, creatures with death triggers, etc). GU: Traditional Eldrazi control/ramp.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard - Serious BGU Control R Aggro
Standard - For Fun BG Auras
To post a comment, please login or register a new account.
I think I will call my set 'Reclamation of Zendikar'. The overall flavor is that while the 3 Eldrazi Titans left Zendikar, they have left their mark on the plane. The people of Zendikar now fight to cleanse and retake what's left. This is a straightforward Allies vs. Eldrazi set. The difference between this and past stallments is that, lore wise, the Allies now have a chance since there's no Eldrazi titan around. There's also a big theme of sentient Eldrazi showing up and forming a new civilization. In a sense this is 'Battle for Zendikar' while BFZ is more or less 'the Suffering of Zendikar'.
In this thread I would like to present the set mechanics and the color pairings typical archetypes.
Mechanics
Nahiri's Faithful CW
Creature - Eldrazi Cleric (U)
Indestructible
1/1
Warpwind Drake 1CU
Creature - Eldrazi Drake (C)
Flying
When Warpwind Drake enters the battlefield, after this main phase there is a additional upkeep phase followed by a additional main phase.
2/2
Reclamation Recruiter GW
Creature - Elf Scout Ally (R)
When Reclamation Recruiter enters the battlefield, search your library for a Ally card and a land card, reveal them, then shuffle your library and put those two cards on top in any order.
2/2
Allied Thug 1B
Creature - Human Warrior Ally (C)
Allied Thung has menace for as long as you control another Ally.
2/2
Decoy Squad Captain 2WW
Creature - Kor Soldier Ally (R)
When Decoy Squad Captain enters the battlefield, create a 2/2 white Ally creature token.
Tap two Allies: Tap target creature.
2/3
Ancient Scriptures 1
Artifact (C)
Contested 2 (Whenever you would be dealt combat damage, the attacking player may prevent up to 2 of that damage. If 2 damage is prevented this way, the attacking player gain control of this permanent.)
At the beginning of your upkeep, Scry 1.
Capture U
Enchantment Aura (R)
Enchant Permanent
Enchanted Permanent has Contested 4 (Whenever the enchanted permanent's controller would be dealt combat damage, the attacking player may prevent up to 4 of that damage. If 4 damage is prevented this way, the attacking player gain control of this permanent.)
Eternal Wanderer 6C
Creature - Eldrazi (C)
Trample
Slumber 2 (When this creature dies, exile it with 2 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
8/4
Gravity Lance 2W
Instant (C)
Gravity Lance deals 4 damage to target attacking creature.
Fork 4WW (You may cast Gravity Lance by paying for it's Fork cost instead. If you do, copy it and choose new targets for the copy.)
Color Pairs
Allies
WU: Enter the battlefield + Blink synergies.
UB: Evasion + 'deals combat damage to opponent' synergies.
BR: All in aggro with direct damage.
RG: Build up a huge Ally by granting then multiple abilities and +1/+1 counters.
GW: Go wide Ally tokens.
Eldrazi
WB: Punish-Attack control.
UR: Upkeep triggers shenanigans.
BG: Eldrazi Spawn tokens + Sacrifice.
RW: Nahiri's followers. Mass Removal synergies (indestructible creatures, creatures with death triggers, etc).
GU: Traditional Eldrazi control/ramp.
BGU Control
R Aggro
Standard - For Fun
BG Auras