I was inspired by the lore of Battlebond, where great champions team up and fight in glorious combat. I'm not sure how well these cards are geared towards 2HG gameplay. I tried to tweak their wording to make teamplay a bit more interesting, but I'm not sure if its confusing or worded correctly. Some of them are just good while others require a little more finesse. I'm still working on at least 2 more of these guys, as my original plan was to make 5 custom Brawl decks. Anyhow here are the first 3.
All comments and feedback are appreciated!
Grymok, the Juggernaut5RG
Legendary Creature - Giant Warrior (Mythic)
At the beginning of combat on your turn, you may have target creature not controlled by an opponent fight target creature you don't control. RG: Target creature gains Trample until end of turn.
5/7
-- So I wanted to stick with what Gruul does best here, and that is play big monsters and get into combat with them. Fighting a dude each turn is sweet, especially if your ally has something really big or maybe something with deathtouch.
Kavren, the GhostbornUB
Legendary Creature - Spirit Rogue (Mythic)
Whenever an opponent is dealt combat damage, look at the top card of target player's library. You may have that player put it into their graveyard. UB: Target creature gains Skulk until end of turn.
1/3
-- This one was a little more tricky for me. I went with kind of a tempo strategy where he gets some knowledge from opponents getting hurt. You can remove potential threats from your opponents decks or filter through you and your ally's deck. I'm not sure if this feels as Mythic as the other two.
Medila, the Aetherbinder4WU
Legendary Creature - Human Wizard (Mythic)
Nonland Permanents your opponents control don't untap during their untap step unless those players pay 1 for each tapped permanent they control. WU: Tap or untap target nonland permanent.
3/5
-- This is your typical control card. Medila keeps your opponents at a slow crawl, and can keep threats at bay with her activated ability. She can also keep your ally's things untapped.
Kavren does seem a little low-impact. Do keep in mind that your wording restricts his trigger to once per combat damage step, or I guess twice with the new 2HG combat rules. Fateseal is a strong mechanic, but skulk is bad, counterintuitive evasion. I mean, what's the point of evasion that doesn't work on the things that are best at blocking (random tokens and walls)?
Kavren does seem a little low-impact. Do keep in mind that your wording restricts his trigger to once per combat damage step, or I guess twice with the new 2HG combat rules. Fateseal is a strong mechanic, but skulk is bad, counterintuitive evasion. I mean, what's the point of evasion that doesn't work on the things that are best at blocking (random tokens and walls)?
I wanted it to trigger for each source of damage, so that's my mistake with wording. I do agree Skulk isn't my favorite... but using "Unblockable" felt too strong.
Hes definitely my least favorite design but I want to somehow make it work. Any suggestions?
Kavren does seem a little low-impact. Do keep in mind that your wording restricts his trigger to once per combat damage step, or I guess twice with the new 2HG combat rules. Fateseal is a strong mechanic, but skulk is bad, counterintuitive evasion. I mean, what's the point of evasion that doesn't work on the things that are best at blocking (random tokens and walls)?
I wanted it to trigger for each source of damage, so that's my mistake with wording. I do agree Skulk isn't my favorite... but using "Unblockable" felt too strong.
Hes definitely my least favorite design but I want to somehow make it work. Any suggestions?
I mean, just using regular ol' flying isn't out of the question. Also, if you do want to fateseal your opponents en masse, I'd suggest that his casting cost go up. We're talking about a card capable of locking players out of the game.
As far as wording goes, I'd suggest "whenever a creature deals combat damage to an opponent," which should work nicely.
Alternately, if you want to scrap this design and keep the theme, I'd suggest this:
Kavren, the Ghostborn2UB
Legendary Creature - Spirit Rogue
Whenever an opponent is dealt combat damage, you may exile the top card of that player's library face-down. You may look at and cast that card as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it. UB: Look at the top card of target player's library.
1/4
It's a powerful, quintessential UB mechanic that is more interesting and less feel-bad than fateseal.
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All comments and feedback are appreciated!
Grymok, the Juggernaut 5RG
Legendary Creature - Giant Warrior (Mythic)
At the beginning of combat on your turn, you may have target creature not controlled by an opponent fight target creature you don't control.
RG: Target creature gains Trample until end of turn.
5/7
-- So I wanted to stick with what Gruul does best here, and that is play big monsters and get into combat with them. Fighting a dude each turn is sweet, especially if your ally has something really big or maybe something with deathtouch.
Kavren, the Ghostborn UB
Legendary Creature - Spirit Rogue (Mythic)
Whenever an opponent is dealt combat damage, look at the top card of target player's library. You may have that player put it into their graveyard.
UB: Target creature gains Skulk until end of turn.
1/3
-- This one was a little more tricky for me. I went with kind of a tempo strategy where he gets some knowledge from opponents getting hurt. You can remove potential threats from your opponents decks or filter through you and your ally's deck. I'm not sure if this feels as Mythic as the other two.
Medila, the Aetherbinder 4WU
Legendary Creature - Human Wizard (Mythic)
Nonland Permanents your opponents control don't untap during their untap step unless those players pay 1 for each tapped permanent they control.
WU: Tap or untap target nonland permanent.
3/5
-- This is your typical control card. Medila keeps your opponents at a slow crawl, and can keep threats at bay with her activated ability. She can also keep your ally's things untapped.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I wanted it to trigger for each source of damage, so that's my mistake with wording. I do agree Skulk isn't my favorite... but using "Unblockable" felt too strong.
Hes definitely my least favorite design but I want to somehow make it work. Any suggestions?
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I mean, just using regular ol' flying isn't out of the question. Also, if you do want to fateseal your opponents en masse, I'd suggest that his casting cost go up. We're talking about a card capable of locking players out of the game.
As far as wording goes, I'd suggest "whenever a creature deals combat damage to an opponent," which should work nicely.
Alternately, if you want to scrap this design and keep the theme, I'd suggest this:
Kavren, the Ghostborn 2UB
Legendary Creature - Spirit Rogue
Whenever an opponent is dealt combat damage, you may exile the top card of that player's library face-down. You may look at and cast that card as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it.
UB: Look at the top card of target player's library.
1/4
It's a powerful, quintessential UB mechanic that is more interesting and less feel-bad than fateseal.