Envious Spirit1WB
Creature - Spirit (R)
Flying
Lifelink
Other Spirit creatures you control have lifelink.
---
(Flavor: they envy the living, killing/lifelinking steals lifeforce, lets them enjoy feeling alive again for a little while)
1/1
Necroinfuser ZombieBB
Creature - Zombie Wizard (R)
Other Zombie creatures you control get +1/+1 and enter the battlefield tapped.
---
(Flavor, they "cook" for one more turn in the grave, that's why they are stronger)
2/2
Silence Specter1BB
Creature - Specter (MR)
Silence Specter gets +2/+2 and flying as long as an opponent has two or more cards in hand.
Other (Specter) creatures you control get +1/+1 as long as an opponent has one or less cards in hand.
Whenever Silence Specter deals combat damage to a player, that player discards a card.
---
(Flavor, cards in hand are noises to specters. Silence Specter gets mad at noises, and is dandy dandy when all is silenced)
1/3
(I dunno if she is only supposed to buff specters or all creatures instead)
Angelic Designator2WW
Creature - Angel (R)
Flying
Whenever another Angel creature anters the battlefield under your cobtrol, return a nonAngel creature card from your graveyard to your hand.
---
(Angels save us from the fires of hell and deliver us from evil)
3/4
Vulcanwaker3RR
Creature - Dragon Shaman(R)
Flying
Basic Mountains you control have "T: Add RR"
Other dragons you control have "R: This gets +1/+0 until end of turn."
---
(Flavor These dragons sing to waken mountains as volcanoes, and inspire their kin the ancient dragonbreathing ways.)
3/4
Private Mod Note
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MtG is where you can hate white players or black players, and still not be racist.
Spirit, lifelink granting is an unusually expensive ability for lords usually granted at 4cmc and higher. I'm unsure how to costs because of this.
Zombie, the flavor really wants this to grant counters. There are benefits and detrimets to each option, but the flavor leans counters so i would uses counters.
Spector, having a different bonus and condition on it's buff vs it's gift makes this far too much bookkeeping. If you want the different conditions it should grant the same buff.
Angel, white focuses on small creatures so there should be either a p/t limiter or cmc limit. You might be able to bump it to return to play with a low enough limit.
Dragon, a rather interesting creature. Could easily be too strong but I'm unsure.
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Creature - Spirit (R)
Flying
Lifelink
Other Spirit creatures you control have lifelink.
---
(Flavor: they envy the living, killing/lifelinking steals lifeforce, lets them enjoy feeling alive again for a little while)
1/1
Necroinfuser Zombie BB
Creature - Zombie Wizard (R)
Other Zombie creatures you control get +1/+1 and enter the battlefield tapped.
---
(Flavor, they "cook" for one more turn in the grave, that's why they are stronger)
2/2
Silence Specter 1BB
Creature - Specter (MR)
Silence Specter gets +2/+2 and flying as long as an opponent has two or more cards in hand.
Other (Specter) creatures you control get +1/+1 as long as an opponent has one or less cards in hand.
Whenever Silence Specter deals combat damage to a player, that player discards a card.
---
(Flavor, cards in hand are noises to specters. Silence Specter gets mad at noises, and is dandy dandy when all is silenced)
1/3
(I dunno if she is only supposed to buff specters or all creatures instead)
Angelic Designator 2WW
Creature - Angel (R)
Flying
Whenever another Angel creature anters the battlefield under your cobtrol, return a nonAngel creature card from your graveyard to your hand.
---
(Angels save us from the fires of hell and deliver us from evil)
3/4
Vulcanwaker 3RR
Creature - Dragon Shaman(R)
Flying
Basic Mountains you control have "T: Add RR"
Other dragons you control have "R: This gets +1/+0 until end of turn."
---
(Flavor These dragons sing to waken mountains as volcanoes, and inspire their kin the ancient dragonbreathing ways.)
3/4
Zombie, the flavor really wants this to grant counters. There are benefits and detrimets to each option, but the flavor leans counters so i would uses counters.
Spector, having a different bonus and condition on it's buff vs it's gift makes this far too much bookkeeping. If you want the different conditions it should grant the same buff.
Angel, white focuses on small creatures so there should be either a p/t limiter or cmc limit. You might be able to bump it to return to play with a low enough limit.
Dragon, a rather interesting creature. Could easily be too strong but I'm unsure.