Innistrad gave us the Angel Sisters Sigarda, Bruna and Gisella.
They are 5/5 flying fat chicks, they stole th 5/5 P/T which is the go to P/T of Demons and Demon tokens. (Angels 4/4)
They have increasing mana costs 5, 6, 7. 2GWW3WWU and 4RWW. WW and one of another color.
These guys are demonlord bros copying the increasing mana costs 1BBB, 2BBR, 3BBG, 4WBB and 5UBB.
The bros get to be 4/4 flying face smashers. Which is like stealing the P/T of angels, just like how the sisters stole 5/5. This also gives them the potential backstory of being "ex-angels". I think maybe they can even be "angel demons"
As demons they get to have cool kill yourself effects.
The Demonlords now have no name, or name theme to go around with. Suggestions are welcome. although were looking for a naming theme.
I provided a tentative naming scheme based around colors
Iddian, Darkening Heart1BBB
Legendary Creature - Demon (MR)
Flying
When this enters the battlefield, up to two target lands become Swamps, until this leaves the battlefield.
Whenever you tap a swamp for mana, if you control six or more swamps, add 1 and you lose 1 life.
4/4
Tentative name is Iddian from Obsidian
Lately we were getting 4/4 flyers in other colors. Or 5/5 triple keyword ultra whackers like Lyra or Baneslayer.
4/4 for 4 black flyer does not seem unreasonable or too powerful now, Desecration Demon or maybe Abyssal Persecutor
For his commander ability, he is a Crypt Ghast or Nirkana Revenant, if you have enough devotion to swamps that is. His swampening effect helps achieve that OR it can be used to delay an opponent or delay a tron or something. This land denial is not very unfun, unless ofcourse the opponent is playing busted lands or super multicolor base (Dark Jeskai), but then maybe they deserved to get swamped.
Crimm, Blazing End2BBR
Legendary Creature - Demon (MR)
Flying, haste
When this enters the battlefield, if you have exactly one card in hand, reveal it. If it is not a land, cast it without paying its mana cost. If it has mana cost X, X is 4.
At the end of your turn, you lose 4 life unless you attacked with a creature this turn.
4/4
Crimm from crimson (tentative) (a.k.a. finisher demon)
Haste is shared prima4ily in red and black.
Okay Red and Rakdos are usually mistaken for "Go Fast or Go Home". Always the too fast aggro deck, and high CMC R or B/R cards are auto-bad because they go very very against the colors themselves.
First of at its base it is a 5CMC flying hasty. It can serve as a a topender, like various standard dragons of different standard eras. He wont be as effective though, unless he has another effect, which he DOES!.
To get the most of his Demon Bro effect, on has to balance very well, the CMC of one's deck. The player needs a slew of lands, cheaps and bigs.
1-2 CMC stuff helps thin out the players hand. 5+ CMC cards are very nice to cheat in obviously.
3-4 CMC cards are effective to take advantage of a higher land count (needed to hit 5 mana) and serve well to play before the Demon turn, during the Demon turn and after the demon turn.
As a commander he can plays like a cheaty face commander, beatdown or hasty.
Verdda, Abyssmal Maw3BBG
Legendary Creature - Demon (MR)
Flying, trample
At the beginning of each upkeep, choose a card from a graveyard. Its owner chooses to put it on the top or bottom of their library.
At the beginning of your upkeep, reveal the top card of your library, put that card into your hand. This gets +X/+X until end of turn and you lose X life, where X is its converted mana cost.
4/4
Verdda from verdant, by now you know the names are terrible
Trample for greenbro, edging out deathtouch
Oddly Green and Black (and white) are the colors that LOVE the graveyard, Also they are the ones that HATE the graveyard.
This guy hoses the grave, reclaims from the grave. He gets mad powerups as well. Dies to removal and counters so not unbeatable.
Gets massive powerups.
Arbeze, Soul's Unhallower4WBB
Legendary Creature - Demon (MR)
Flying, lifelink
If any player would gain life, instead each player loses that much life.
If your life total would drop below 1, instead of losing the game, return this to your hand and your life total becomes your starting life total.
4/4
Arbeze from Zebra
Lifelink is white and black
White Bro gets to invert all your life gain into massive nondamage burn spells. Black and white does love all that life gain.
He also gets the effect of that crappy m15 angel that is so crappy I can't remember her name, or if she was even in m15.
What was once the colors of too much life it gets boring, now becomes the colors of death racing with no possible life gain. But you have a safety net odcourse.
Ob Baltt the Whisperer5UBB
Legendary Creature - Demon (MR)
Flying
Flash
If a player would draw a card, instead you and that player each puts the top three cards of their libraries into their hands, then discards two cards. You lose 1 life.
Sacrifice this: Shuffle all your exiled cards and cards into your graveyard into your library.
4/4
Ob Baltt from cobalt, please help with these names.
Blue adds flash as UB does not have a keyword.
Playing this 8 mana Demon Bro, youre probably playing commander or a BLUE control douche. This has flash because durdlers like flash, especially vs other Blue control durdlers. Also allows to leave 8 mana up to do those very mean stuff.
Now he gets a consecrated sphinx or Notion Thief effect. Usually an opponent would not draw when you have one of those effects, But tgis one they have an incentive to do so (and draw you cards). Their draws are now power draws, making it more likely to give you those extra draws. Also they ping you a little.
Did i mention UB likes mill, this card effectively mills from any player drawing cards.
Now for his final effect he nukes your board. But you get to shuffle your library if your gonna get milled out, or counter
To follow because i might accidentally exit the "Create a Thread" again
I would probably take a note from Avacyn, Angel of Hope and have the mono-colored one be the most expensive rather than the least. (Additionally I would probably also keep this as a four card cycle (maybe omit the green one so you can keep shifting by one for a 20 card mega iconics cycle)
I sense a bit of a templating issue with the blue one: "If a player would draw a card, instead you and that player each puts the top three cards of their libraries into their hands, then discards two cards."
So if you draw a card, you get the effect twice? Or how does that work? Also, this ability not occurring for the opponent when you draw a card, either way, means that the ability is very unsymmetrical, which I get the feeling was not the intent behind the design.
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Your approach to designing this cycle is interesting. There aren't many justifiable reasons to start with the mana costs and stats. Honestly, I'm not sure this qualifies, but it's intriguing.
I would take a different approach. Each angel sister represents different forms of protective abilities (although Bruna is more focused on protecting herself) based on their secondary color. Essentially, they are taking white things and doing them in blue, red, and green ways.
I would take the opposite approach with the demons. Take something blue, red, and green, and make it black. You could also make white and black bros too, but there are a couple reasons why I wouldn't: We already have [card]Griselbrand[/mana], which is sufficient to cover the monoblack slot. It doesn't quite fit with the MMM mana cost trend, but I'm not particularly concerned with that; and the WB slot is much harder yo design a demon for, not to mention the late WB angel sister has dibs. You could have both, but I'd rather see her as the bridge between the two cycles.
Anyway, here's an example of what I would do with a demon bro cycle:
Blue Bro3UBB
Legendary Creature - Demon M
5/5
Flying
Whenever you draw a card, each opponent discards a card.
It's short and to-the-point. It's a concise way of taking a blue thing and making it black. It's synergistic. It also nicely mirrors the angel sister's motif of protecting you by negatively affecting your opponents.
Here's another:
Green Bro4BBG
Legendary Creature - Demon M
6/6
Flying, vigilance
Whenever a nontoken creature enters the battlefield under your control, each opponent sacrifices a creature.
Again, taking something green and making it black. Could also just be a cast trigger, but I figured that would be a little too good.
Anyway, that's what I would do with the cycle, but to each his own. Your designs are certainly interesting, if a little messy for my tastes. My favorite is your blue bro, taking advantage of a one-sided draw trigger to get some card advantage. Also works well in mill by forcing the opponent to "draw" three cards at a time.
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They are 5/5 flying fat chicks, they stole th 5/5 P/T which is the go to P/T of Demons and Demon tokens. (Angels 4/4)
They have increasing mana costs 5, 6, 7. 2GWW 3WWU and 4RWW. WW and one of another color.
These guys are demonlord bros copying the increasing mana costs 1BBB, 2BBR, 3BBG, 4WBB and 5UBB.
The bros get to be 4/4 flying face smashers. Which is like stealing the P/T of angels, just like how the sisters stole 5/5. This also gives them the potential backstory of being "ex-angels". I think maybe they can even be "angel demons"
As demons they get to have cool kill yourself effects.
The Demonlords now have no name, or name theme to go around with. Suggestions are welcome. although were looking for a naming theme.
I provided a tentative naming scheme based around colors
Iddian, Darkening Heart 1BBB
Legendary Creature - Demon (MR)
Flying
When this enters the battlefield, up to two target lands become Swamps, until this leaves the battlefield.
Whenever you tap a swamp for mana, if you control six or more swamps, add 1 and you lose 1 life.
4/4
Tentative name is Iddian from Obsidian
Lately we were getting 4/4 flyers in other colors. Or 5/5 triple keyword ultra whackers like Lyra or Baneslayer.
4/4 for 4 black flyer does not seem unreasonable or too powerful now, Desecration Demon or maybe Abyssal Persecutor
For his commander ability, he is a Crypt Ghast or Nirkana Revenant, if you have enough devotion to swamps that is. His swampening effect helps achieve that OR it can be used to delay an opponent or delay a tron or something. This land denial is not very unfun, unless ofcourse the opponent is playing busted lands or super multicolor base (Dark Jeskai), but then maybe they deserved to get swamped.
Crimm, Blazing End 2BBR
Legendary Creature - Demon (MR)
Flying, haste
When this enters the battlefield, if you have exactly one card in hand, reveal it. If it is not a land, cast it without paying its mana cost. If it has mana cost X, X is 4.
At the end of your turn, you lose 4 life unless you attacked with a creature this turn.
4/4
Crimm from crimson (tentative) (a.k.a. finisher demon)
Haste is shared prima4ily in red and black.
Okay Red and Rakdos are usually mistaken for "Go Fast or Go Home". Always the too fast aggro deck, and high CMC R or B/R cards are auto-bad because they go very very against the colors themselves.
First of at its base it is a 5CMC flying hasty. It can serve as a a topender, like various standard dragons of different standard eras. He wont be as effective though, unless he has another effect, which he DOES!.
To get the most of his Demon Bro effect, on has to balance very well, the CMC of one's deck. The player needs a slew of lands, cheaps and bigs.
1-2 CMC stuff helps thin out the players hand. 5+ CMC cards are very nice to cheat in obviously.
3-4 CMC cards are effective to take advantage of a higher land count (needed to hit 5 mana) and serve well to play before the Demon turn, during the Demon turn and after the demon turn.
As a commander he can plays like a cheaty face commander, beatdown or hasty.
Verdda, Abyssmal Maw 3BBG
Legendary Creature - Demon (MR)
Flying, trample
At the beginning of each upkeep, choose a card from a graveyard. Its owner chooses to put it on the top or bottom of their library.
At the beginning of your upkeep, reveal the top card of your library, put that card into your hand. This gets +X/+X until end of turn and you lose X life, where X is its converted mana cost.
4/4
Verdda from verdant, by now you know the names are terrible
Trample for greenbro, edging out deathtouch
Oddly Green and Black (and white) are the colors that LOVE the graveyard, Also they are the ones that HATE the graveyard.
This guy hoses the grave, reclaims from the grave. He gets mad powerups as well. Dies to removal and counters so not unbeatable.
Gets massive powerups.
Arbeze, Soul's Unhallower 4WBB
Legendary Creature - Demon (MR)
Flying, lifelink
If any player would gain life, instead each player loses that much life.
If your life total would drop below 1, instead of losing the game, return this to your hand and your life total becomes your starting life total.
4/4
Arbeze from Zebra
Lifelink is white and black
White Bro gets to invert all your life gain into massive nondamage burn spells. Black and white does love all that life gain.
He also gets the effect of that crappy m15 angel that is so crappy I can't remember her name, or if she was even in m15.
What was once the colors of too much life it gets boring, now becomes the colors of death racing with no possible life gain. But you have a safety net odcourse.
Ob Baltt the Whisperer 5UBB
Legendary Creature - Demon (MR)
Flying
Flash
If a player would draw a card, instead you and that player each puts the top three cards of their libraries into their hands, then discards two cards. You lose 1 life.
Sacrifice this: Shuffle all your exiled cards and cards into your graveyard into your library.
4/4
Ob Baltt from cobalt, please help with these names.
Blue adds flash as UB does not have a keyword.
Playing this 8 mana Demon Bro, youre probably playing commander or a BLUE control douche. This has flash because durdlers like flash, especially vs other Blue control durdlers. Also allows to leave 8 mana up to do those very mean stuff.
Now he gets a consecrated sphinx or Notion Thief effect. Usually an opponent would not draw when you have one of those effects, But tgis one they have an incentive to do so (and draw you cards). Their draws are now power draws, making it more likely to give you those extra draws. Also they ping you a little.
Did i mention UB likes mill, this card effectively mills from any player drawing cards.
Now for his final effect he nukes your board. But you get to shuffle your library if your gonna get milled out, or counter
To follow because i might accidentally exit the "Create a Thread" again
So if you draw a card, you get the effect twice? Or how does that work? Also, this ability not occurring for the opponent when you draw a card, either way, means that the ability is very unsymmetrical, which I get the feeling was not the intent behind the design.
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I would take a different approach. Each angel sister represents different forms of protective abilities (although Bruna is more focused on protecting herself) based on their secondary color. Essentially, they are taking white things and doing them in blue, red, and green ways.
I would take the opposite approach with the demons. Take something blue, red, and green, and make it black. You could also make white and black bros too, but there are a couple reasons why I wouldn't: We already have [card]Griselbrand[/mana], which is sufficient to cover the monoblack slot. It doesn't quite fit with the MMM mana cost trend, but I'm not particularly concerned with that; and the WB slot is much harder yo design a demon for, not to mention the late WB angel sister has dibs. You could have both, but I'd rather see her as the bridge between the two cycles.
Anyway, here's an example of what I would do with a demon bro cycle:
Blue Bro 3UBB
Legendary Creature - Demon M
5/5
Flying
Whenever you draw a card, each opponent discards a card.
It's short and to-the-point. It's a concise way of taking a blue thing and making it black. It's synergistic. It also nicely mirrors the angel sister's motif of protecting you by negatively affecting your opponents.
Here's another:
Green Bro 4BBG
Legendary Creature - Demon M
6/6
Flying, vigilance
Whenever a nontoken creature enters the battlefield under your control, each opponent sacrifices a creature.
Again, taking something green and making it black. Could also just be a cast trigger, but I figured that would be a little too good.
Anyway, that's what I would do with the cycle, but to each his own. Your designs are certainly interesting, if a little messy for my tastes. My favorite is your blue bro, taking advantage of a one-sided draw trigger to get some card advantage. Also works well in mill by forcing the opponent to "draw" three cards at a time.