Are you certain you want Wall tribal effects? The Walls of the times of Legends are nowadays mechanically any creatures with defender.
I feel like RotE did the "defender matters" thing. I like the Wall flavor.
Plus, I feel like there's more room for shenanigans with Wall than with defender. I mean, Mothdust Changeling + Calamity Glyph is a new Glistener Elf + Might of Old Krosa (let's just be upfront about that combo in the evaluation here... not to say that Mothdust Changeling itself would be in L2.)
Also, as for another topic, I mulled the idea of creating black and green entries into the cycle but I decided that "Wall matters" would be a subtheme best left to a narrower color pair or trio. Plus I couldn't come up with good ideas for the black or green ones, anyway.
Calamity Glyph is begging to be broken. There's a reasonGlyph of Destruction restricted itself to blockers only. And there have been many advances in wall-attack technology since those days.
I would play that terrifying deck of walls and love it.
Wall is a good creature type. I don't think it should be the only creature type to get defender, as it was in the early days of Magic, but it's definitely legit. I like the 3 in the OP, and agree it makes sense without being a full cycle. Green and black really aren't big Wall colours imo. White and red seem like the main ones.
Holy Glyph W
Instant [U]
Target Wall gains flying and indestructible until end of turn. You gain life equal to its toughness.
Mirror Glyph U
Instant [U]
Create a token that's a copy of target Wall. Exile that token at the beginning of the next end step.
Calamity Glyph R
Instant [U]
Target Wall gets +10/+0 until end of turn.
I mean, a sane designer would give these cycling. But hell with that noise.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Plus, I feel like there's more room for shenanigans with Wall than with defender. I mean, Mothdust Changeling + Calamity Glyph is a new Glistener Elf + Might of Old Krosa (let's just be upfront about that combo in the evaluation here... not to say that Mothdust Changeling itself would be in L2.)
Also, as for another topic, I mulled the idea of creating black and green entries into the cycle but I decided that "Wall matters" would be a subtheme best left to a narrower color pair or trio. Plus I couldn't come up with good ideas for the black or green ones, anyway.
I would play that terrifying deck of walls and love it.
Boiling Oil (Uncommon)
xxBR
Instant
Boiling Oil costs 1 less for each Wall you control.
Boiling Oil deals X damage to each attacking creature.
Surprise Attack (Rare)
1W
Instant
Until end of turn, Wall creatures you control get +2/+0 and can attack as though they didn't have defender.
.