Royal Archivists2U
Creature - Human Wizard
At the beginning of your upkeep, if you hold the crown, draw a card.
Coup (Whenever a player attacks each other player, he or she takes the crown.)
1/4
Divine Mandate3WW
Creature - Angel Avatar
Flying
At the beginning of your upkeep, if you hold the crown, put a +1/+1 counter on target creature.
Coup (Whenever a player attacks each other player, he or she takes the crown.)
4/4
Message of Flame2R
Instant
Message of Flame deals 3 damage to target creature or player.
Hint R (If you cast this spell for its hint cost, also have target opponent put a Clue artifact token onto the battlefield with "2, Sacrifice this: Draw a card.")
Butt In1UU
Instant
Counter target spell.
Covert U (You may cast this spell for its covert cost if at least two other players casted a spell this turn.)
Pull the Threads1U
Instant
Return target creature to its owners hand if this is its controller's turn.
Unfold (then exile this card. At the beginning of next upkeep, if it isn't your turn, you may cast it without paying its mana cost.)
I suppose Coup could work, but it will likely require some sort of token crown to make it easier. I like the designs, although some seem weak and even underpowered if you don't hold the crown, and it's hard to justify without rarity.
Hint doesn't seem fun to actually use, being a sorta-downside.
Coup I like a lot. Seems very promising.
Covert is interesting but only works in multiplayer. I'd prefer if it was just 'if at least two players cast a spell this turn', so it could include you... but even then, it relies on your opponent casting spells, you know?
Unfold is a variant of Rebound I've considered myself. I'd just say "At the beginning of the next upkeep that isn't yours," or something like that. Make it all-upside, you know?
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Does coup mean I have to attack each other player simultaneously? Or can I attack any other player? Also does this mean the crown can only be taken if a coup creature is out? I like the concept but right now I have no idea how it works.
Hint seems pretty lame, mostly because Clues themselves are lame without some sort of interaction (I would be very surprised if there weren't a good number of SoI cards that interact with clues instead of using them just as horrible cantrips)
Covert is incredibly narrow, especially since players usually flub the timing of spells in free for all games (e.g. "I'll just cast my Search for Tomorrow now so I can search during your guys' turns"). Also "Cast" is the past tense of Cast (not "Casted")
Unfold is sort of interesting on paper, but in practice how many cards are you really going to get out of it?
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Royal Archivists 2U
Creature - Human Wizard
At the beginning of your upkeep, if you hold the crown, draw a card.
Coup (Whenever a player attacks each other player, he or she takes the crown.)
1/4
Divine Mandate 3WW
Creature - Angel Avatar
Flying
At the beginning of your upkeep, if you hold the crown, put a +1/+1 counter on target creature.
Coup (Whenever a player attacks each other player, he or she takes the crown.)
4/4
Message of Flame 2R
Instant
Message of Flame deals 3 damage to target creature or player.
Hint R (If you cast this spell for its hint cost, also have target opponent put a Clue artifact token onto the battlefield with "2, Sacrifice this: Draw a card.")
Butt In 1UU
Instant
Counter target spell.
Covert U (You may cast this spell for its covert cost if at least two other players casted a spell this turn.)
Pull the Threads 1U
Instant
Return target creature to its owners hand if this is its controller's turn.
Unfold (then exile this card. At the beginning of next upkeep, if it isn't your turn, you may cast it without paying its mana cost.)
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Innistrad - The Darkest Night
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Coup I like a lot. Seems very promising.
Covert is interesting but only works in multiplayer. I'd prefer if it was just 'if at least two players cast a spell this turn', so it could include you... but even then, it relies on your opponent casting spells, you know?
Unfold is a variant of Rebound I've considered myself. I'd just say "At the beginning of the next upkeep that isn't yours," or something like that. Make it all-upside, you know?
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Hint seems pretty lame, mostly because Clues themselves are lame without some sort of interaction (I would be very surprised if there weren't a good number of SoI cards that interact with clues instead of using them just as horrible cantrips)
Covert is incredibly narrow, especially since players usually flub the timing of spells in free for all games (e.g. "I'll just cast my Search for Tomorrow now so I can search during your guys' turns"). Also "Cast" is the past tense of Cast (not "Casted")
Unfold is sort of interesting on paper, but in practice how many cards are you really going to get out of it?
This has made a lot of people very angry and been widely regarded as a bad move."
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A Good Place to Start Designing