Quote from pseudo »Krapherat of Rha
Artifact Creature - Construct (common)
Legion -- This creature can't attack unless a number of creature equal to or greater than this creature's converted mana cost attack.
(imagine an animated temple statue)
My problems with this is that it offers a great blocker, which is kinda the purpose of a temple guard but maybe plays poorly. You'd have to put additional effort into preventing and/or breaking board stalls while designing the set, which is doable when you know it.
Granted a 5/4 is pretty good at breaking stalls once the legion embarks.
This mechanic pleases the turtle player while also offering impressive stats for the aggressive player and a drawback to break for johnnies *cough*me*cough*.
I made a colorless card on purpose as this mechanic could see use in several colors.
Legion gets increasingly harder to accomplish with rising cmc. Which is not necessarily a problem. It offers bigger bonuses to be put on the more costly stuff.
It is obviously limited to creatures and anything that turns into a creature. *insert random blatantly obvious planeswalker reference*
On tokens it is rather meaningless, which is weird as it kind of want you to use them to bolster your numbers.
Quote from PasstheChips »How does this mechanic work if you have two temple guards out?
Quote from theazurespirit »Great podcast, as always. Looking forward to your podcast about what makes a problematic mechanic.
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Egyptian Noble 2W
Creature - Human (C)
When ~ dies, you may 5. If you do, entomb it. (Exile it and put a colorless Tomb artifact token onto the battlefield with "At the beginning of your upkeep, if you control 5 or more Tombs, you win the game.")