I'm building a custom cube with cards that just fit my fancy. The plan with the project is to print out a core 360-card list and just keep adding cards and never cutting any. I'm going for very flavorful cards with a ton of top-down design. So far I'm up to ~190ish cards and I thought I would post some of the 1-mana artifacts.
Nunchucks 1
Artifact-Equipment
When equipped creature attacks flip a coin. If heads equipped creature gets +2/+0 and first strike until end of turn. If tales and that creature is not a ninja it gets -2/-0 and Last Strike. (This creature deals combat damage after creatures without last strike.)
Equip 1
Lumbering Golem 1
Artifact Creature - Golem
Second Strike (This creature deals combat damage after creatures without second strike.)
3/1
Hot Potato 1
Artifact
At the beginning of your upkeep put a charge counter on Hot Potato and choose an opponent. You and that opponent reveal the top card of his or her library. If both revealed cards are lands sacrifice Hot Potato and Hot Potato deals X damage to you where X is the number of charge counters on X. If not your opponent gains control of Hot Potato.
Hidden Dagger 1
Artifact-Equipment
While you’re searching your library, you may cast Hidden Dagger from your library.
Equipped creature gets +1/+0.
Equip 0
Cobbled Together Wings 1
Artifact-Equipment
Equipped creature gains +1/+1 and flying.
If equipped creature becomes the target of an opponent’s spell or ability sacrifice Cobbled-Together Wings and Cobbled-Together Wings deals 4 damage to equipped creature.
Equip 1
I'm 100% sure Hot Potato can be worded better.
I'm not sure if I should call second strike Last Strike or Final Strike instead
Is the bonus from Cobbeled Together WIngs enough to justify turning your creature into an Illusion?
Nunchaku has been kicked from the set, Hidden dagger has gotten the text "1: Attack ~ to target creature. And Lumbering Golem now says "Creatures blocking ~ have first strike."
I like last strike best. Second strike sounds almost like double strike. Would hate to get them confused to a newer player.
That said I hope the golem is a rare at least. Way too powerful. Seems op against a control deck or in a good control burn deck.
last strike -- rather than this keyword, why not "creatures blocking ~ gains first strike"? there's an argument showing that last strike doesn't work rules-wise, but I'm a bit too lazy to dig it up. Also, what's the point of equipping nunchunks on a non-ninja creature?
Second strike -- ugh. So, when a creature has last strike and the other has second strike, who strikes first?
Hot potato -- fair enough, even with sensei's divining top shenanigans.
Hidden dagger -- cute, but not particularly useful, made worse by equipping being a sorcery (which means you can't use it as a combat trick or during an opponent's turn).
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
To understand why this doesn't work, Imagine you have a Boros Guildmage, and, when an opponent attacks, you wait until after the first strike damage phase is over, and then you activate the white ability once for each of your opponent's creatures, expecting that, since they have first strike, they now won't deal damage during the regular damage phase either. Should that work?
Intuitively, most people don't think it should work, which is why the rules are set up to make sure it doesn't. The Actual way they are set up is:
1) First Strike Creatures, Double Strike Creatures
2) Creatures that have not yet dealt damage, Double Strike Creatures
When you add last strike in, it gets messier:
1) First Strike; Double Strike
2) No Damage yet dealt, but no Last Strike; Double Strike
3) No Damage yet dealt
But now you have to deal with corner cases while playing into player expectations: what happens if a creature has First Strike and Last Strike? What about Double Strike and Last Strike?
I still think it could be done, but it isn't as simple as declaring when the creature gets to deal damage. And I'm not sure it would be worth the effort, when one can just say "Creatures blocking and blocked by ~ gain first strike"
It may sometimes be funny in movies when a person is trying to show off and hits themselves with nunchucks, but it seems a rather unfun design for a card.
This was a simple Equipment I thought of, designed bottom-up, but I think it still fits the flavor really nicely in a positive way:
Nunchaku1 Artifact -- Equipment (U)
Equipped creature has prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn. If a creature has multiple instances of prowess, each triggers separately.)
Equip 1
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Nunchucks 1
Artifact-Equipment
When equipped creature attacks flip a coin. If heads equipped creature gets +2/+0 and first strike until end of turn. If tales and that creature is not a ninja it gets -2/-0 and Last Strike. (This creature deals combat damage after creatures without last strike.)
Equip 1
Lumbering Golem 1
Artifact Creature - Golem
Second Strike (This creature deals combat damage after creatures without second strike.)
3/1
Hot Potato 1
Artifact
At the beginning of your upkeep put a charge counter on Hot Potato and choose an opponent. You and that opponent reveal the top card of his or her library. If both revealed cards are lands sacrifice Hot Potato and Hot Potato deals X damage to you where X is the number of charge counters on X. If not your opponent gains control of Hot Potato.
Hidden Dagger 1
Artifact-Equipment
While you’re searching your library, you may cast Hidden Dagger from your library.
Equipped creature gets +1/+0.
Equip 0
Cobbled Together Wings 1
Artifact-Equipment
Equipped creature gains +1/+1 and flying.
If equipped creature becomes the target of an opponent’s spell or ability sacrifice Cobbled-Together Wings and Cobbled-Together Wings deals 4 damage to equipped creature.
Equip 1
I'm 100% sure Hot Potato can be worded better.
I'm not sure if I should call second strike Last Strike or Final Strike instead
Is the bonus from Cobbeled Together WIngs enough to justify turning your creature into an Illusion?
Nunchaku has been kicked from the set, Hidden dagger has gotten the text "1: Attack ~ to target creature. And Lumbering Golem now says "Creatures blocking ~ have first strike."
Calvin and Hobbes
Cube Tutor
That said I hope the golem is a rare at least. Way too powerful. Seems op against a control deck or in a good control burn deck.
Second strike -- ugh. So, when a creature has last strike and the other has second strike, who strikes first?
Hot potato -- fair enough, even with sensei's divining top shenanigans.
Hidden dagger -- cute, but not particularly useful, made worse by equipping being a sorcery (which means you can't use it as a combat trick or during an opponent's turn).
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
It seems easy, intuitively, you should be able to do:
Combat Steps
1) First Strike Creatures, Double Strike Creatures
2) Non-First-Strike Non-Last-Strike Creatures
3) Last-Strike Creatures
To understand why this doesn't work, Imagine you have a Boros Guildmage, and, when an opponent attacks, you wait until after the first strike damage phase is over, and then you activate the white ability once for each of your opponent's creatures, expecting that, since they have first strike, they now won't deal damage during the regular damage phase either. Should that work?
Intuitively, most people don't think it should work, which is why the rules are set up to make sure it doesn't. The Actual way they are set up is:
1) First Strike Creatures, Double Strike Creatures
2) Creatures that have not yet dealt damage, Double Strike Creatures
When you add last strike in, it gets messier:
1) First Strike; Double Strike
2) No Damage yet dealt, but no Last Strike; Double Strike
3) No Damage yet dealt
But now you have to deal with corner cases while playing into player expectations: what happens if a creature has First Strike and Last Strike? What about Double Strike and Last Strike?
I still think it could be done, but it isn't as simple as declaring when the creature gets to deal damage. And I'm not sure it would be worth the effort, when one can just say "Creatures blocking and blocked by ~ gain first strike"
This was a simple Equipment I thought of, designed bottom-up, but I think it still fits the flavor really nicely in a positive way:
Nunchaku 1
Artifact -- Equipment (U)
Equipped creature has prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn. If a creature has multiple instances of prowess, each triggers separately.)
Equip 1