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Legendary Creature - Avatar W:?? 3U: Target player draws a card. 2B: Target creature gets -1/-1 until the beginning of the next end step. 1R: - deals 1 damage to target player. 1G: Untap target creature.
5/5
-, Inverted
Legendar Creature - Avatar 1W: Target player gains 1 life. 1U: Tap target creature. 3B: Target player discards a card. R: ? 2G: Target creature gets +1/+1 until the beginning of the next end step.
5/5
As you can see, their mana costs and abilities are the inverse of each other, I'd like some help balancing those out, and two last activated abilities for those gaps. I don't care about competitive formats but, uh, I do want those cards to continue to feel fun to consider using so I'd rather not have tap in the costs, haha.
By the way, if you're reading this, thanks void_nothing for posting in that previous thread I started! And also, TIA, anybody who posts here!
(Ugh moment while I find the right codes for the hybrid costs) edit: ah there we go, it needed spaces apparently!
So these guys are somewhat reminiscent of Cromat. If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.
Target creature can't block/can't attack this turn? Or maybe can't attack/must attack?
1 damage to a creature/prevent the next 1 damage that would be dealt to a creature?
Also your +1/+1 and -1/-1 abilities need to be until end of turn, not until the beginning of the next end step, otherwise you run into awkward situations where damage doesn't clear until after the buff wears off, making it considerably less useful.
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Currently Playing:
Legacy: Something U/W Controlish EDH Cube
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If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.
Well, there's a big issue with that! Namely, one of the B activated abilities would have to go.
Oh nice, that I like! It feels different enough from tap/untap that it can work!
Also your +1/+1 and -1/-1 abilities need to be until end of turn, not until the beginning of the next end step, otherwise you run into awkward situations where damage doesn't clear until after the buff wears off, making it considerably less useful.
Fair enough!
Now I just need to figure out how to tweak those costs. Incidentally, thanks to all who responded!
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.
So I've been thinking about this post, and it actually does make sense. And so...
For the Legend I could do something like: W: ?? 3U: Target player draws a card. 2B: ?? R: Target creature gets +1/+0 until end of turn. 1G: Target player may play an exa land this turn.
For the Legend: 1W: ?? U: Target creature gets -1/-0 until end of turn. 3B: Target player discards a card. 2R: Target player may not play non-basic lands this turn. 2G: ?? Maybe "Target creature creature blocks thus turn if able." But that doesn't seem to have an inverse I can easily identify. Hmm.
That suddenly leaves multiple gaps so that's a complication! i may investigate recent sets for ideas.
Hey sorry for the slight thread necro but I've finally hammered out the abilities to my satisfaction. Now I just need numbers, haha.
-
Legendary Creature - Avatar
?W: Target player gains ? life.
?U: Target player draws a card.
?B: Put target creature card in a graveyard on top of its owner's library.
?R: Target creature gets +?/+0 until end of turn.
?G: Untap target creature.
5/5
-, Inverted
Legendar Creature - Avatar
?W: Tap target creature
?U: Target creature gets -?/-0 until end of turn.
?B: Target player discards a card.
?R: - inverted deals ? damage to target player.
?G: Exile target creature card from a graveyard.
5/5
Now I just need to come up with exact values!
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Lorwyn forever
Shards of awful never
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Legendary Creature - Avatar
W:??
3U: Target player draws a card.
2B: Target creature gets -1/-1 until the beginning of the next end step.
1R: - deals 1 damage to target player.
1G: Untap target creature.
5/5
-, Inverted
Legendar Creature - Avatar
1W: Target player gains 1 life.
1U: Tap target creature.
3B: Target player discards a card.
R: ?
2G: Target creature gets +1/+1 until the beginning of the next end step.
5/5
As you can see, their mana costs and abilities are the inverse of each other, I'd like some help balancing those out, and two last activated abilities for those gaps. I don't care about competitive formats but, uh, I do want those cards to continue to feel fun to consider using so I'd rather not have tap in the costs, haha.
By the way, if you're reading this, thanks void_nothing for posting in that previous thread I started! And also, TIA, anybody who posts here!
(Ugh moment while I find the right codes for the hybrid costs) edit: ah there we go, it needed spaces apparently!
Shards of awful never
So these guys are somewhat reminiscent of Cromat. If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
R Gains First Strike until end?
BGGRock
Modern
BRGJund
BBGRock
1 damage to a creature/prevent the next 1 damage that would be dealt to a creature?
Also your +1/+1 and -1/-1 abilities need to be until end of turn, not until the beginning of the next end step, otherwise you run into awkward situations where damage doesn't clear until after the buff wears off, making it considerably less useful.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Well, there's a big issue with that! Namely, one of the B activated abilities would have to go.
Oh nice, that I like! It feels different enough from tap/untap that it can work!
Fair enough!
Now I just need to figure out how to tweak those costs. Incidentally, thanks to all who responded!
Shards of awful never
W : Target creature gets +0/+1 until end of turn.
R : Target creature gets +1/+0 until end of turn.
- Manite
So I've been thinking about this post, and it actually does make sense. And so...
For the Legend I could do something like:
W: ??
3U: Target player draws a card.
2B: ??
R: Target creature gets +1/+0 until end of turn.
1G: Target player may play an exa land this turn.
For the Legend:
1W: ??
U: Target creature gets -1/-0 until end of turn.
3B: Target player discards a card.
2R: Target player may not play non-basic lands this turn.
2G: ?? Maybe "Target creature creature blocks thus turn if able." But that doesn't seem to have an inverse I can easily identify. Hmm.
That suddenly leaves multiple gaps so that's a complication! i may investigate recent sets for ideas.
Shards of awful never
-
Legendary Creature - Avatar
?W: Target player gains ? life.
?U: Target player draws a card.
?B: Put target creature card in a graveyard on top of its owner's library.
?R: Target creature gets +?/+0 until end of turn.
?G: Untap target creature.
5/5
-, Inverted
Legendar Creature - Avatar
?W: Tap target creature
?U: Target creature gets -?/-0 until end of turn.
?B: Target player discards a card.
?R: - inverted deals ? damage to target player.
?G: Exile target creature card from a graveyard.
5/5
Now I just need to come up with exact values!
Shards of awful never