Impatience - 4RR
Enchantment
All creatures have haste, double strike and "at the beginning of your end step, sacrifice this creature".
Design Goal: To be a goofy red rare, mostly focused on Timmy players that like playing a card that warps the nature of the game and Johnny players that are looking for a puzzle to figure out how to use.
I like it...
I just realized this card basically kills you in a equal board. As you attack, all your guys die then you die to the backswing?
As worded, all creatures will be sacrificed at the end of your turn. It says "At the beginning of the end step" not "At the beginning of your end step"
Don't forget Spike. This is a great limited bomb. I'd first pick it. It's a nice alpha strike kill mechanism.
The most likely outcome of playing this card in limited is that you'll die because you give your opponent double strike and haste while you have no blockers. Not what I would call a limited bomb.
Don't forget Spike. This is a great limited bomb. I'd first pick it. It's a nice alpha strike kill mechanism.
The most likely outcome of playing this card in limited is that you'll die because you give your opponent double strike and haste while you have no blockers. Not what I would call a limited bomb.
I wouldn't drop it until I could swing ftw via double strike.
Rage Reflection + "At the beginning of your end step, you lose the game."? I think I'll still pass.
It appears to me as though the double strike hurts the design of the card because instead of getting these weird games that were aimed for, everybody just dies.
@Legend - I think Doombringer's endorsement was a subtle reminder to me that he also had a hand in the design.
@Apoquallyp - I'm leery of double strike too. It seems like the game won't get bent for as long as would be nice. It does make the card read better to a good chunk of players, but I have my concerns about it.
Enchantment
All creatures have haste, double strike and "at the beginning of your end step, sacrifice this creature".
Design Goal: To be a goofy red rare, mostly focused on Timmy players that like playing a card that warps the nature of the game and Johnny players that are looking for a puzzle to figure out how to use.
Thoughts?
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
I just realized this card basically kills you in a equal board. As you attack, all your guys die then you die to the backswing?
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
As worded, all creatures will be sacrificed at the end of your turn. It says "At the beginning of the end step" not "At the beginning of your end step"
Also, for the record, I did the core design then Doombringer added double strike, so its a collaboration between the two of us.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Wait, so you posted a card you designed with Doombringer and then Doombringer posts "I like it". lol
The most likely outcome of playing this card in limited is that you'll die because you give your opponent double strike and haste while you have no blockers. Not what I would call a limited bomb.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I wouldn't drop it until I could swing ftw via double strike.
It appears to me as though the double strike hurts the design of the card because instead of getting these weird games that were aimed for, everybody just dies.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
@Apoquallyp - I'm leery of double strike too. It seems like the game won't get bent for as long as would be nice. It does make the card read better to a good chunk of players, but I have my concerns about it.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
That's it was funny to me.