going though the old collection of cards i have, i wanted some of them to be remade including some of the power nine, please give fair judgment. these are only rough drafts and are more then likely unbalanced dispite my best efforts
Urborg
legendary enchantment land-city
when Urborg enters the battle field pay BBB or bury Urbog T: add B to your mana pool
if your devotion to black is less then 7 Urborg is not a city
if Uborg is a city swamps you control are 1/3 skeletons with wither they are still lands
Korsa
legendary enchantment land-city
when Korsa enters the battle field pay GGG or bury Korsa T: add G to your mana pool
if your devotion to green is less then 7 Korsa is not a city
if Korsa is a city forest you control are 1/1 creatures with evolve they are still lands
Stromgald
legendary enchantment land-city
when Stromglad enters the battle field pay RRR or bury Stromglad T: add R to your mana pool
if your devotion to red is less then 7 Stromglad is not a city
if Stromglad is a city mountains you control are 4/4 giants with trample they are still lands
Vordalia
legendary enchantment land-city
when Vordalia enters the battle field pay UUU or bury Vordalia T: add U to your mana pool
if your devotion to blue is less then 7 Vordalia is not a city
if Vordalia is a city island you control are 1/2 elementals with hexproof they are still lands
Alaborn
legendary enchantment land-city
when Alaborn enters the battle field pay WWW or bury Alaborn T: add W to your mana pool
if your devotion to White is less then 7 Alaborn is not a city
if Alaborn is a city plains you control are 2/2 soliders with vigilance they are still lands
manafacts:
fire mox 2R
artifact
fire mox enters the battle field tapped T: add R to your mana pool RRT: target creature gains first-strike until end of turn
alt: RRT: chosse the defending creature for an attacking creature you control
ice mox 2U
artifact
ice mox enters the battle field tapped T: add U to your mana pool UUT: counter non-creature spell
alt: UUT: return target creature to it's owners hand
night mox 2B
artifact
night mox enters the battle field tapped T: add B to your mana pool BBT: target creature gains wither until end of turn
alt: BBT:sacrifice a creature, deal damage equal to it's strength (power plus toughness) to a creature your opponent controls
light mox 2W
artifact
light mox enters the battle field tapped T: add W to your mana pool WWT: tap or untap target creature
grass mox 2G
artifact
grass mox enters the battle field tapped T: add G to your mana pool GGT: place a +1/+1 counter on target creature
Mox flower 3
artifact 2T: add a charge counter to mox flower T: sacrifice mox flower, add X mana of any colour/s equal to the number of charge counters on mox flower
original version
cities:
Urborg
legendary enchantment land-city
when Urborg enters the battle field sacrifice three swamps or bury Urbog
swamps you control are 1/3 skeletons with wither they are still lands
Korsa
legendary enchantment land-city
when Korsa enters the battle field sacrifice three forest or bury Korsa
forest you control are 1/1 creatures with evolve they are still lands
Stromgald
legendary enchantment land-city
when Stromglad enters the battle field sacrifice three mountains or bury Stromglad
mountains you control are 4/4 giants with trample they are still lands
Vordalia
legendary enchantment land-city
when Vordalia enters the battle field sacrifice three islands or bury Vordalia
island you control are 1/2 elementals with hexproof they are still lands
Alaborn
legendary enchantment land-city
when Alaborn enters the battle field sacrifice three plains or bury Alaborn
plains you control are 2/2 soliders with vigilance they are still lands
manafacts:
fire mox 2R
artifact
fire mox enters the battle field tapped T: add R to your mana pool RRT: target creature gains first-strike until end of turn
ice mox 2U
artifact
ice mox enters the battle field tapped T: add U to your mana pool UUT: counter target spell
night mox 2B
artifact
night mox enters the battle field tapped T: add B to your mana pool BBT: target creature gains wither until end of turn
light mox 2W
artifact
light mox enters the battle field tapped T: add W to your mana pool WWT: tap or untap target creature
grass mox 2G
artifact
grass mox enters the battle field tapped T: add G to your mana pool GGT: target creature gains +1/+1
Mox flower 3
artifact 1T: add a charge counter to mox flower T: sacrifice mox flower, add X coulorless mana equal to the number of charge counters on mox flower
Not to mention Urborg. You would be better off making them into enchantments that cost mana and didn't require you to sacrifice lands.
Your Moxen are way out of balance compared to each other, and shouldn't be called Moxen, that name should be reserved for 0 mana cost mana producing artifacts. I would also not make them cost colored mana in order to make them into true fixers.
Mox Flower is way outclassed by cards such as Dreadship Reef.
Urborg
legendary enchantment land-city
when Urborg enters the battle field pay BBB or bury Urbog
T: add B to your mana pool
if your devotion to black is less then 7 Urborg is not a city
if Uborg is a city swamps you control are 1/3 skeletons with wither they are still lands
Korsa
legendary enchantment land-city
when Korsa enters the battle field pay GGG or bury Korsa
T: add G to your mana pool
if your devotion to green is less then 7 Korsa is not a city
if Korsa is a city forest you control are 1/1 creatures with evolve they are still lands
Stromgald
legendary enchantment land-city
when Stromglad enters the battle field pay RRR or bury Stromglad
T: add R to your mana pool
if your devotion to red is less then 7 Stromglad is not a city
if Stromglad is a city mountains you control are 4/4 giants with trample they are still lands
Vordalia
legendary enchantment land-city
when Vordalia enters the battle field pay UUU or bury Vordalia
T: add U to your mana pool
if your devotion to blue is less then 7 Vordalia is not a city
if Vordalia is a city island you control are 1/2 elementals with hexproof they are still lands
Alaborn
legendary enchantment land-city
when Alaborn enters the battle field pay WWW or bury Alaborn
T: add W to your mana pool
if your devotion to White is less then 7 Alaborn is not a city
if Alaborn is a city plains you control are 2/2 soliders with vigilance they are still lands
manafacts:
fire mox 2R
artifact
fire mox enters the battle field tapped
T: add R to your mana pool
RRT: target creature gains first-strike until end of turn
alt:
RRT: chosse the defending creature for an attacking creature you control
ice mox 2U
artifact
ice mox enters the battle field tapped
T: add U to your mana pool
UUT: counter non-creature spell
alt:
UUT: return target creature to it's owners hand
night mox 2B
artifact
night mox enters the battle field tapped
T: add B to your mana pool
BBT: target creature gains wither until end of turn
alt:
BBT:sacrifice a creature, deal damage equal to it's strength (power plus toughness) to a creature your opponent controls
light mox 2W
artifact
light mox enters the battle field tapped
T: add W to your mana pool
WWT: tap or untap target creature
grass mox 2G
artifact
grass mox enters the battle field tapped
T: add G to your mana pool
GGT: place a +1/+1 counter on target creature
Mox flower 3
artifact
2T: add a charge counter to mox flower
T: sacrifice mox flower, add X mana of any colour/s equal to the number of charge counters on mox flower
original version
Urborg
legendary enchantment land-city
when Urborg enters the battle field sacrifice three swamps or bury Urbog
swamps you control are 1/3 skeletons with wither they are still lands
Korsa
legendary enchantment land-city
when Korsa enters the battle field sacrifice three forest or bury Korsa
forest you control are 1/1 creatures with evolve they are still lands
Stromgald
legendary enchantment land-city
when Stromglad enters the battle field sacrifice three mountains or bury Stromglad
mountains you control are 4/4 giants with trample they are still lands
Vordalia
legendary enchantment land-city
when Vordalia enters the battle field sacrifice three islands or bury Vordalia
island you control are 1/2 elementals with hexproof they are still lands
Alaborn
legendary enchantment land-city
when Alaborn enters the battle field sacrifice three plains or bury Alaborn
plains you control are 2/2 soliders with vigilance they are still lands
manafacts:
fire mox 2R
artifact
fire mox enters the battle field tapped
T: add R to your mana pool
RRT: target creature gains first-strike until end of turn
ice mox 2U
artifact
ice mox enters the battle field tapped
T: add U to your mana pool
UUT: counter target spell
night mox 2B
artifact
night mox enters the battle field tapped
T: add B to your mana pool
BBT: target creature gains wither until end of turn
light mox 2W
artifact
light mox enters the battle field tapped
T: add W to your mana pool
WWT: tap or untap target creature
grass mox 2G
artifact
grass mox enters the battle field tapped
T: add G to your mana pool
GGT: target creature gains +1/+1
Mox flower 3
artifact
1T: add a charge counter to mox flower
T: sacrifice mox flower, add X coulorless mana equal to the number of charge counters on mox flower
http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr65
Your lands don't produce mana.
There is already a card for uborg (urborg, tomb of yawgmoth)
Overall the lands are very weak.
Ice mox is ridiculously overpowered. Bouncing a creature would be fairer.
Light mox isn't white.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Your Moxen are way out of balance compared to each other, and shouldn't be called Moxen, that name should be reserved for 0 mana cost mana producing artifacts. I would also not make them cost colored mana in order to make them into true fixers.
Mox Flower is way outclassed by cards such as Dreadship Reef.