Quote from Jaxck »The simplest form I've seen (which I've altered a bit, but can't claim ultimate credit for):
Assemble 2 (2, t: Put a colorless Contraption artifact token onto the battlefield with no abilities.)
Paired with abilities that then transform Contraptions into useful cards, or use them as a resource. Ultimately the problem is complexity, so abilties are split by rarity.
Sacrifice a Contraption: CARD gets +2/+0 until end of turn.
Sacrifice a Contraption: CARD gains Hexproof until end of turn.
As long as you control three or more Contraptions, CARD gets +2/+2.
Contraptions you control are 1/1 creatures.
Whenever a Contraption enters the battlefield under your control, you gain 1 life.
Contraptions you control are Equipment and gain Equip 2 and "Equipped creature gets +1/+0".
Sacrifice a Contraption: Add one mana of any colour to your mana pool.
Quote from DraxA MAN CAN DREAM AND GET HIS SIMPLE MATHEMATICS WRONG.
Quote from jonnybgood23Pillarfield Ox? The legend returns.
Quote from TheWardenYou had me at "Camel Shaman."
Quote from theMarc »PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.