Hey all. I have a night security job, so I have plenty of time to do nothing. I've been designing magic cards as some attempt to pass the time and not go insane with boredom. I could use some help with wording/balance/etc. Hopefuly you fine folks can help me out.
Do equipments have to be artifacts inorder to be equipments?
Is there an elegant way I can turn this thing back into a creature?
Should I move the Equipped creature into the same line as the turn into an equipment line?
This one is inspired by the Dollar Auction game. http://en.wikipedia.org/wiki/Dollar_auction I considered having it gain a rediculous amount of life.
Is this a balanced Ancestral Recall?
Wouldn't mind a better name.
http://www.deviantart.com/art/Slave-market-213369856
Made this one right after I made Knowledge Auction. Originaly I considered having it been a card from the caster's hand to make it a real cool bluffing card. But decided against it. I'm not sure if the card should be face down or not. On one hand the players can make a more informed bid if it's face up. On the other hand if it's face up and is a land it would be pretty lame. Since this is ment to be played in a cube like format I might just have it be a random card from the cube.
Note: Normal practice is to post text versions of the cards in addition to renders. Renders won't always load for everyone, and it makes it easier to suggest wording edits, etc.
Deidare Spawnie: Clever little design you have here. As worded, it does indeed lose its previous creature types, which I actually prefer to just adding them on. If it didn't wipe creature types every trigger, it starts becoming a nightmare to keep track of until it just turns into the text "All other creatures get +1/+1," which is kind if lame. It also lets your opponents try and manipulate the effect, and this sort of interactivity is good in my book. Balance wise, it should probably be a rare (b/c of Limited formats), and I'm tempted for it to be a specific color as well. Finally, I recommend changing the trigger to "Whenever another creature enters the battlefield,...." because otherwise it triggers off itself when you play it. Nothing happens, but then why have it trigger there?
Griffin Steed: This idea pops up every so often, and is a bit of a mess rules wise. Current consensus is that it works the cleanest with double-faced cards, and the ability becomes worded as follows: "(cost): Transform ~ and attach it to target creature," with the back of the card stating "equipped/enchanted/other creature gets _________. When ~ becomes unattached, transform it." It solves a lot of the memory issues with this class of cards. The downside to it becoming an artifact is that it really doesn't make sense that you can Shatter a living, breathing, non-artifact animal.
Dollar Auction: A very similar card has already been printed, by the way: Pain's Reward. Drawing 1 less card is not worth the 2 discount and being instant. I have a feeling this would be enormously problematic in Legacy/Vintage, and probably still broken in Modern and Standard. It also really feels more black than blue.
Slave Market: Random card from your library facedown? Yeesh. The whiff potential here is huge. On the other hand, you could build your deck such that it could almost boil down to: "Flip a coin. If you win, you probably win on the spot. If you lose, you lose the game." I think the range of what this card can do is so high it's a bad idea to print or play with. Spend 10 life for a basic land? Spend 3 and get a turn two Emrakul, the Aeons Torn? Who the hell knows.
Brawling Giant: Much like the Griffin above, there are some problems from it making things into artifacts. I would personally word it as follows: "2R,t: Exile target creature until you activate this ability again or Brawling Giant leaves the battlefield. Brawling Giant gets +X/+0, where X is the exiled creature's converted mana cost." Very flavorful design, reminiscent of Phyrexian Ingester effect wise.
Forest's Song: I think you appropriately costed this one. I will note that making you discard your hand as part of the cost rather than part of the effect makes it backbreaking if it gets countered. As such, I recommend wording it as "Discard your hand, then search your library for a basic land card and put it into play tapped for each card discarded this way." to prevent that.
Note: Normal practice is to post text versions of the cards in addition to renders. Renders won't always load for everyone, and it makes it easier to suggest wording edits, etc.
Deidare Spawnie: Clever little design you have here. As worded, it does indeed lose its previous creature types, which I actually prefer to just adding them on. If it didn't wipe creature types every trigger, it starts becoming a nightmare to keep track of until it just turns into the text "All other creatures get +1/+1," which is kind if lame. It also lets your opponents try and manipulate the effect, and this sort of interactivity is good in my book. Balance wise, it should probably be a rare (b/c of Limited formats), and I'm tempted for it to be a specific color as well. Finally, I recommend changing the trigger to "Whenever another creature enters the battlefield,...." because otherwise it triggers off itself when you play it. Nothing happens, but then why have it trigger there?
I wanted it to work this way. I was just making sure it wouldn't slowly load up with more creature types.
Also since it's going to be played in a limited cube enviroment as a one of I don't care about rarity. I just think the pure white magic logo looks better than multiple rarities.
Griffin Steed: This idea pops up every so often, and is a bit of a mess rules wise. Current consensus is that it works the cleanest with double-faced cards, and the ability becomes worded as follows: "(cost): Transform ~ and attach it to target creature," with the back of the card stating "equipped/enchanted/other creature gets _________. When ~ becomes unattached, transform it." It solves a lot of the memory issues with this class of cards. The downside to it becoming an artifact is that it really doesn't make sense that you can Shatter a living, breathing, non-artifact animal.
I intend to play with these cards, which means printing them out and shoving them in a sleeve. I want to avoid DFC because of the chance for one of the DFC to get lost during the drafting process. Maybe a flip card?
Alakazor Griffin 3W
creature-Griffin
Flying
3W: Flip ~
2/2
//
Griffin Steed
Tribal Artifact - Griffin Equipment
When ~ is flipped attach it to a creature you control.
Equipped creature gets +2/+2 and flying.
2W: Flip ~
Dollar Auction: A very similar card has already been printed, by the way: Pain's Reward. Drawing 1 less card is not worth the 2 discount and being instant. I have a feeling this would be enormously problematic in Legacy/Vintage, and probably still broken in Modern and Standard. It also really feels more black than blue.
Fair point on the color thing.
Slave Market: Random card from your library facedown? Yeesh. The whiff potential here is huge. On the other hand, you could build your deck such that it could almost boil down to: "Flip a coin. If you win, you probably win on the spot. If you lose, you lose the game." I think the range of what this card can do is so high it's a bad idea to print or play with. Spend 10 life for a basic land? Spend 3 and get a turn two Emrakul, the Aeons Torn? Who the hell knows.
Changed to
Slave Market 2B
Sorcery
Open a sealed Magic booster, reveal the cards.
Each player may bid life. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to his or her highest bid.
The high bidder may cast of of the revealed cards without paying it’s mana cost.
Brawling Giant: Much like the Griffin above, there are some problems from it making things into artifacts. I would personally word it as follows: "2R,t: Exile target creature until you activate this ability again or Brawling Giant leaves the battlefield. Brawling Giant gets +X/+0, where X is the exiled creature's converted mana cost." Very flavorful design, reminiscent of Phyrexian Ingester effect wise.
Much cleaner
Forest's Song: I think you appropriately costed this one. I will note that making you discard your hand as part of the cost rather than part of the effect makes it backbreaking if it gets countered. As such, I recommend wording it as "Discard your hand, then search your library for a basic land card and put it into play tapped for each card discarded this way." to prevent that.
Noted
Private Mod Note
():
Rollback Post to RevisionRollBack
That's the remarkable thing about life. It's never so bad that it can't get worse
Calvin and Hobbes Cube Tutor
Thanks for taking the time to look. Currently my set has 125 cards in some form of completion. (granted quite a few of those are just stolen from the custom card creation of the month forum) My plan is to build a Giant Big box cube of Random. Where I just constantly keep on adding cards to this set never taking anything out.
Remember when you first started playing Magic and it seemed like there was infintie possibilies? I want this cube to kind of recreate that feeling. There are going to just be so many cards in the cube you are never going to know what your going to get. I want to have 1000 cards in the set before I host the first draft. Which would be almost enough to do 3 drafts without anyone seeing a single card twice.
If I had to make a creature to build an EDH deck around it would so be this girl. I love my voltron. The wording on this seems clunky and I'm not sure how to do it
Play with the top card of your library revealed.
Prophetic Devotee has protection from the card type of the revealed card. (The card types are artifact, creature, enchantment, land, planeswalker, sorcery, and tribal.)
2/2
Seems like the case for this card to also be blue could be made. Most of the time it's going to have protection from lands which is a pretty minor ability. Could cost 2.
I would love to have some flavor text on this card about sustable fishing.
http://www.deviantart.com/browse/all/digitalart/?order=9&q=ice wall
Wall of Rime 1U
Snow Enchantment Creature - Wall
Defender
When Wall of Rime blocks a creature Wall of Rime becomes an Aura and is attached to the attacking creature.
Enchanted creature doesn’t untap during it’s controller’s untap phase.
0/1
Personally I think every Ice flavored card should be Snow. It might not make any difference 99.9% of the time but it is cool when it does. The same with tribal
I know having a cardchange types can be a rules hassel but I think this card works.
I recently read Kurt Vonnegut's Slaughter House V. I wanted to make a card inspired by the book. Currently if you counter something on your own turn you get an extra turn. Which probably makes this busted. There are a few solutions for that. 1. Make it "Counter target spell you don't control" 2. Add in a "can't be cast on your own turn" clause. or 3. Leave it as is.
http://njoo.deviantart.com/art/Bury-Alive-115252888
Geo-Goblin 2R
Creature - Goblin
Delve, Haste
If a land card was exiled with Geo-Goblin delve ability, put a +1/+1 counter on Geo-Goblin for each land exiled this way.
1/1
Seems like this could see some legacy zoo play. I'm sure Zoo would like a 3/3 attacking haste creature on turn two. In more normal formats this guy should be more fair. Needs a better name.
Put X 1/1 red elemental tokens with hate on the battlefield. At the end of turn sacrifice them.
I was on a bit of a delve kick last night. (I've got several others.) I think this is fair at single X when compared to a blaze style effect. Though this could be really good with some sort of anthem effect in a limited enviroment.
Another card which has some clunky wording. Is this an effect I am undercosting? I want this to be worded in such a way that if I cast an Overrun only this guy would keep the +3/+3 and trample. I also like to think somewhere there is a pump spell that gives target creature a hot chick.
http://www.deviantart.com/art/Trampling-Beast-120831456
Timberborn Trampler 2GG
Creature-Beast
If you only spent mana from basic lands to cast Timberborn Trampler, Timberborn Trampler enters the battlefield with three +1/+1 counters.
3/3
Though I haven't shown them yet I'm also wanting just some dudes in this set. This is one of them.
http://twpictures.deviantart.com/art/Creature-204512904
I'm not too thrilled with the art.
The way it's currently worded it loses all previous creature types?
http://www.deviantart.com/art/Griffin-484312264
Do equipments have to be artifacts inorder to be equipments?
Is there an elegant way I can turn this thing back into a creature?
Should I move the Equipped creature into the same line as the turn into an equipment line?
http://www.deviantart.com/art/Auction-499276067
This one is inspired by the Dollar Auction game. http://en.wikipedia.org/wiki/Dollar_auction I considered having it gain a rediculous amount of life.
Is this a balanced Ancestral Recall?
Wouldn't mind a better name.
http://www.deviantart.com/art/Slave-market-213369856
Made this one right after I made Knowledge Auction. Originaly I considered having it been a card from the caster's hand to make it a real cool bluffing card. But decided against it. I'm not sure if the card should be face down or not. On one hand the players can make a more informed bid if it's face up. On the other hand if it's face up and is a land it would be pretty lame. Since this is ment to be played in a cube like format I might just have it be a random card from the cube.
http://www.deviantart.com/art/The-Giant-89801832
The wordiest card I have made thus far. I intentionaly want it to be able to grab opponets creatures.
http://faboarts.deviantart.com/art/F250407-54007285
Nothing too dificult about this one. I just think it's a cool card. Not sure on what it should cost to cast.
Calvin and Hobbes
Cube Tutor
Deidare Spawnie: Clever little design you have here. As worded, it does indeed lose its previous creature types, which I actually prefer to just adding them on. If it didn't wipe creature types every trigger, it starts becoming a nightmare to keep track of until it just turns into the text "All other creatures get +1/+1," which is kind if lame. It also lets your opponents try and manipulate the effect, and this sort of interactivity is good in my book. Balance wise, it should probably be a rare (b/c of Limited formats), and I'm tempted for it to be a specific color as well. Finally, I recommend changing the trigger to "Whenever another creature enters the battlefield,...." because otherwise it triggers off itself when you play it. Nothing happens, but then why have it trigger there?
Griffin Steed: This idea pops up every so often, and is a bit of a mess rules wise. Current consensus is that it works the cleanest with double-faced cards, and the ability becomes worded as follows: "(cost): Transform ~ and attach it to target creature," with the back of the card stating "equipped/enchanted/other creature gets _________. When ~ becomes unattached, transform it." It solves a lot of the memory issues with this class of cards. The downside to it becoming an artifact is that it really doesn't make sense that you can Shatter a living, breathing, non-artifact animal.
Dollar Auction: A very similar card has already been printed, by the way: Pain's Reward. Drawing 1 less card is not worth the 2 discount and being instant. I have a feeling this would be enormously problematic in Legacy/Vintage, and probably still broken in Modern and Standard. It also really feels more black than blue.
Slave Market: Random card from your library facedown? Yeesh. The whiff potential here is huge. On the other hand, you could build your deck such that it could almost boil down to: "Flip a coin. If you win, you probably win on the spot. If you lose, you lose the game." I think the range of what this card can do is so high it's a bad idea to print or play with. Spend 10 life for a basic land? Spend 3 and get a turn two Emrakul, the Aeons Torn? Who the hell knows.
Brawling Giant: Much like the Griffin above, there are some problems from it making things into artifacts. I would personally word it as follows: "2R,t: Exile target creature until you activate this ability again or Brawling Giant leaves the battlefield. Brawling Giant gets +X/+0, where X is the exiled creature's converted mana cost." Very flavorful design, reminiscent of Phyrexian Ingester effect wise.
Forest's Song: I think you appropriately costed this one. I will note that making you discard your hand as part of the cost rather than part of the effect makes it backbreaking if it gets countered. As such, I recommend wording it as "Discard your hand, then search your library for a basic land card and put it into play tapped for each card discarded this way." to prevent that.
I wanted it to work this way. I was just making sure it wouldn't slowly load up with more creature types.
Also since it's going to be played in a limited cube enviroment as a one of I don't care about rarity. I just think the pure white magic logo looks better than multiple rarities.
I intend to play with these cards, which means printing them out and shoving them in a sleeve. I want to avoid DFC because of the chance for one of the DFC to get lost during the drafting process. Maybe a flip card?
Alakazor Griffin 3W
creature-Griffin
Flying
3W: Flip ~
2/2
//
Griffin Steed
Tribal Artifact - Griffin Equipment
When ~ is flipped attach it to a creature you control.
Equipped creature gets +2/+2 and flying.
2W: Flip ~
Fair point on the color thing.
Changed to
Slave Market 2B
Sorcery
Open a sealed Magic booster, reveal the cards.
Each player may bid life. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to his or her highest bid.
The high bidder may cast of of the revealed cards without paying it’s mana cost.
Much cleaner
Noted
Calvin and Hobbes
Cube Tutor
Remember when you first started playing Magic and it seemed like there was infintie possibilies? I want this cube to kind of recreate that feeling. There are going to just be so many cards in the cube you are never going to know what your going to get. I want to have 1000 cards in the set before I host the first draft. Which would be almost enough to do 3 drafts without anyone seeing a single card twice.
https://36.media.tumblr.com/1b2fa987853176971ee6538a51ac32bf/tumblr_nf9et5oJRz1tctdpao1_500.jpg
Elspeth, Knight-Commander 2WW
Legendary Creature - Human Knight
The effects of equipment attached to ~ effects all creatures you control.
2/2
If I had to make a creature to build an EDH deck around it would so be this girl. I love my voltron. The wording on this seems clunky and I'm not sure how to do it
http://www.deviantart.com/art/Magic-Sword-146755582
Exalted Blade 2W
Artifact - Equipment
Exalted
Whenever equipped creature attacks alone, put a 1/1 white solider token with Exalted into play.
Equip 1W
I love colored artifacts. It's a mechanic I wish WoTc would do more.
http://www.deviantart.com/art/A-Cleric-381315012
Prophetic Devotee 2W
Creature-Human Cleric
Play with the top card of your library revealed.
Prophetic Devotee has protection from the card type of the revealed card. (The card types are artifact, creature, enchantment, land, planeswalker, sorcery, and tribal.)
2/2
Seems like the case for this card to also be blue could be made. Most of the time it's going to have protection from lands which is a pretty minor ability. Could cost 2.
http://www.deviantart.com/art/Fishing-266472878
Trawling Skiff 2U
Creature - Boat
Islandwalk
T, Sacrifice an Island: Put a 1/1 blue fish token into play.
2/2
I would love to have some flavor text on this card about sustable fishing.
http://www.deviantart.com/browse/all/digitalart/?order=9&q=ice wall
Wall of Rime 1U
Snow Enchantment Creature - Wall
Defender
When Wall of Rime blocks a creature Wall of Rime becomes an Aura and is attached to the attacking creature.
Enchanted creature doesn’t untap during it’s controller’s untap phase.
0/1
Personally I think every Ice flavored card should be Snow. It might not make any difference 99.9% of the time but it is cool when it does. The same with tribal
I know having a cardchange types can be a rules hassel but I think this card works.
http://www.deviantart.com/art/Four-him-again-184530482
Unstuck in Time U
Instant
Counter target spell. It is now the beginning of the turn.
I recently read Kurt Vonnegut's Slaughter House V. I wanted to make a card inspired by the book. Currently if you counter something on your own turn you get an extra turn. Which probably makes this busted. There are a few solutions for that. 1. Make it "Counter target spell you don't control" 2. Add in a "can't be cast on your own turn" clause. or 3. Leave it as is.
http://njoo.deviantart.com/art/Bury-Alive-115252888
Geo-Goblin 2R
Creature - Goblin
Delve, Haste
If a land card was exiled with Geo-Goblin delve ability, put a +1/+1 counter on Geo-Goblin for each land exiled this way.
1/1
Seems like this could see some legacy zoo play. I'm sure Zoo would like a 3/3 attacking haste creature on turn two. In more normal formats this guy should be more fair. Needs a better name.
http://www.deviantart.com/art/Imps-139459193
Imp's Rage XRR
Sorcery
Delve
Put X 1/1 red elemental tokens with hate on the battlefield. At the end of turn sacrifice them.
I was on a bit of a delve kick last night. (I've got several others.) I think this is fair at single X when compared to a blaze style effect. Though this could be really good with some sort of anthem effect in a limited enviroment.
http://www.deviantart.com/art/The-Great-Arch-77717632
Eternity Splicer 1G
Creature - Elf Warrior
If a spell or ability would give Eternity Splicer an effect that ends at end of turn, it instead doesn’t end.
2/2
Another card which has some clunky wording. Is this an effect I am undercosting? I want this to be worded in such a way that if I cast an Overrun only this guy would keep the +3/+3 and trample. I also like to think somewhere there is a pump spell that gives target creature a hot chick.
http://www.deviantart.com/art/Trampling-Beast-120831456
Timberborn Trampler 2GG
Creature-Beast
If you only spent mana from basic lands to cast Timberborn Trampler, Timberborn Trampler enters the battlefield with three +1/+1 counters.
3/3
Though I haven't shown them yet I'm also wanting just some dudes in this set. This is one of them.
Calvin and Hobbes
Cube Tutor