I would have liked to have done this /before/ the PAX spoilers and whatnot, so instead this edition will be brought to you (currently) by: "Random Stuff". I suspect that Fate Reforged is going to have VERY FEW multicolored cards (less than Khans). What's really perplexing me is the fact that they're hinting Set 3 in the block is going to be a Creative reboot, specifically reintroducing Dragons to the plane. I suspect Dragons will have their own tribal component, but we may (likely will?) see all 5 Clan mechanics. I just am not sure yet, and Fate Reforged will likely heavily sway my thoughts.
Secondly, it seems obvious Morph will ... morph ... throughout the block, doing interesting things similar to what we saw in Future Sight with cards such as Gathan Raiders and, more likely, Whip-Spine Drake. That was all but spoiled in some of the articles, but I haven't thought much on the subject of Morph just yet. That's later! Jury's on the fence about if we'll see noncreature morphs like Zoetic Cavern in the block.
Dune Marauder (Rare)
Creature - Human Warrior
Whenever you activate Dune Marauder's outlast ability, it fights target creature you don't control.
Student of the Hidden Way (Common)
Creature - Human Monk
Whenever you cast a noncreature spell, Student of the Hidden Way can't be blocked this turn.
Raised Abomination (Uncommon)
Creature - Zombie Horror
Raised Abomination enters the battlefield with X +1/+1 counters on it.
Enchantment Raid -- At the beginning of your end step, put a +1/+1 counter on target creature you control if it attacked this turn.
Temur Invocation (Uncommon)
Enchantment Ferocious -- You may cast Temur Invocation without paying its mana cost if you control a creature with power 4 or greater.
GUR, Sacrifice Temur Invocation: Target creature gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.
Hundred Winds (Uncommon)
Creature - Elemental
1U, Turn Hundred Winds face down: Return target tapped creature to its owner's hand.
Become as Mist (Common)
Target creature can't be blocked this turn.
Draw a card.
"To understand that a wall is not a wall is the first lesson."
-- Teachings of the Hidden Way