For a set I've been working on which focuses on job classes. Note that drafting a single job class will be possibly and have it's own rewards, but so will mixing and matching two or more classes. There are currently five Class Adventure Houses on the world I'm building.
Other Rogue creatures you control get +1/+1.
Whenever a Rogue creature you control deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
2/2
Kassak Exemplar1BR Creature - Human Warrior (U)
Other Warrior creatures you control get +1/+1.
Whenever one or more Warrior creatures you control attack, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking. Exile it at the beginning of the next end step.
2/2
Varkerius Exemplar1RG Creature - Elf Ranger (U)
Other Ranger creatures you control get +1/+1. RG, Tap three untapped Rangers you control: Varkerius Guildlord deals 2 damage to target creature. If that creature has flying, Varkerius Guildlord deals 4 damage to that creature instead.
2/2
Havelon Exemplar1GW Creature - Human Knight (U)
Other Knight creatures you control get +1/+1.
Whenever a Knight enters the battlefield under your control, target creature you control gets +2/+2 and gains first strike until end of turn.
2/2
Here is a cycle of common "helpers", that reward you for mixing and matching classes:
Minasmia Companion1W Creature - Human Wizard (C)
When Minasmia Companion enters the battlefield under your control, if you control a Rogue, draw a card.
When Shayfinel Companion enters the battlefield, if you control a Warrior, look at target player’s hand.
2/3
Kassak Companion3B Creature - Human Warrior (C)
When Kassak Companion enters the battlefield, if you control a Ranger, target creature an opponent controls gets -1/-1 until end of turn.
2/4
Varkerius Companion2R Creature - Human Ranger (C)
When Varkerius Companion enters the battlefield, if you control a Knight, target creature can’t block this turn.
3/2
Havelon Companion1G Creature - Elf Knight (C)
When Havelon Companion enters the battlefield, if you control a Wizard, put a +1/+1 counter on target creature you control.
2/2
Thoughts on both cycles? I tried mixing the Lords up a bit, each promoting different ways to get the bonus to ensure different play styles for each in Limited. The helpers, on the other hand, each provide a reasonable body for the cost, while also giving you a nice boon to your creature already on the field.
Here is the cycle of uncommon lords:
Minasmia Exemplar 1WU
Creature - Merfolk Wizard (U)
Other Wizard creatures you control get +1/+1.
Whenever you cast a Wizard spell, you may draw a card and gain 1 life. If you do, discard a card.
2/2
Shayfinel Exemplar 1UB
Creature - Vampire Rogue (U)
Other Rogue creatures you control get +1/+1.
Whenever a Rogue creature you control deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
2/2
Kassak Exemplar 1BR
Creature - Human Warrior (U)
Other Warrior creatures you control get +1/+1.
Whenever one or more Warrior creatures you control attack, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking. Exile it at the beginning of the next end step.
2/2
Varkerius Exemplar 1RG
Creature - Elf Ranger (U)
Other Ranger creatures you control get +1/+1.
RG, Tap three untapped Rangers you control: Varkerius Guildlord deals 2 damage to target creature. If that creature has flying, Varkerius Guildlord deals 4 damage to that creature instead.
2/2
Havelon Exemplar 1GW
Creature - Human Knight (U)
Other Knight creatures you control get +1/+1.
Whenever a Knight enters the battlefield under your control, target creature you control gets +2/+2 and gains first strike until end of turn.
2/2
Here is a cycle of common "helpers", that reward you for mixing and matching classes:
Minasmia Companion 1W
Creature - Human Wizard (C)
When Minasmia Companion enters the battlefield under your control, if you control a Rogue, draw a card.
2/1
Shayfinel Companion 2U
Creature - Merfolk Rogue (C)
When Shayfinel Companion enters the battlefield, if you control a Warrior, look at target player’s hand.
2/3
Kassak Companion 3B
Creature - Human Warrior (C)
When Kassak Companion enters the battlefield, if you control a Ranger, target creature an opponent controls gets -1/-1 until end of turn.
2/4
Varkerius Companion 2R
Creature - Human Ranger (C)
When Varkerius Companion enters the battlefield, if you control a Knight, target creature can’t block this turn.
3/2
Havelon Companion 1G
Creature - Elf Knight (C)
When Havelon Companion enters the battlefield, if you control a Wizard, put a +1/+1 counter on target creature you control.
2/2
Thoughts on both cycles? I tried mixing the Lords up a bit, each promoting different ways to get the bonus to ensure different play styles for each in Limited. The helpers, on the other hand, each provide a reasonable body for the cost, while also giving you a nice boon to your creature already on the field.
- Main Cube
- No Brains, All Feelings Cube