Quote from MajoraXThe explanation is simple: mortals trample; Gods annihilate.
Quote from TurboJusticeSo, the Storm Count seems to be the biggest thing about Keranos. He is the GOD OF STORMS, after all! I think that'd be a great 'center' of the system to build off of. Further, the Storm Deck is clearly the coolest and most flavorful aspect of this Challenge - the idea of him responding to each player in turn is just cool! I think the Insight deck is the weakest element, so I'm gonna cut it.
The Devoted are a nice aspect, but similarly weak. I think we could mix those into the Storm Deck, and count creatures as sorceries. No other Challenge Decks use mana or lands, so I'm gonna cut that as well, and make the Cyclone Tracker count off of something else.
How about the Storm Count is connected to the Cyclone Tracker? That makes sense - typically, the more spells your players are casting, the better they're doing. So let's say, whenever a player casts a spell, the "Tempest Tracker" goes up by 1 - and every, say, five spells, the value of the Tempest will go up by 1.
At the beginning of each player's turn (including his own) Keranos will draw and cast spells from the top of his "Tempest Deck" (the unified Storm, Insight, and Devoted decks) equal to the current Tempest Tracker value. As the players fight against Keranos, he'll cast more and more stuff against them! As Keranos is the first person to go on every turn, the Storm Count is always equal to the number of spells he's cast before that Storm spell this turn. That greatly simplifies the variables you have to track, and makes it a lot easier for the players, while letting you keep Storm on the cards!
Quote from TurboJusticeSorry, my wording was poor in that first point. Responding to their turn, not to the spells they cast.
I thought the Cyclone Tracker went up with land drops, not with spells being cast?
I don't think a Challenge deck needs to counter spells.