Concept: Separating playability by quadrant much in the way Star Trek CCG managed this via missions/home quadrant status.
Spells would have a new designation that said whether they were from one quadrant or another. I don't want this designation on the type line but it should be able to be counted some how. I would love for Legendary and Basic and Snow to fall into this designation line as well. Spelling things out on magic cards is very important. Star Trek had icon-itis and replaced skills with icons that you had to know what they meant. So, I'd like to spell it out somewhere, I just don't want it to be on the type line anymore.
Examples:
Tulaberry Vineyard
Land - (Gamma Quadrant)
Tulaberry Vineyard enters the battlefield tapped if you control no other (GQ) lands as you play it. t: Add R or G to your mana pool.
I would like a restriction that you can only use the colored mana on gamma quadrant spells and abilities but I think it might be too wordy and I don't want too much inferred text. So the idea is to build a spaceline. If you've already "discovered" the Gamma quadrant then you're ok to keep adding onto it. But if it's your first foray then it enters tapped. Does that make sense mechanically and flavorfully?
People in the GQ might use mana differently so have a different approach to Red mana (which might be passion and life rather than passion and fire or something) so things could be switched around on the color pie.
You might get a positive/negative effect for being outside of your home territory.
Dora, the Explora - 1UG
Legendary Creature - Human Scout (GQ)
Whenever you play a non (GQ) land put a +1/+1 counter on ~.
1/5
Xenophobe of GQ - 2BB
Creature - Shapeshifter (GQ)
You can't cast creature spells unless they are Shapeshifters or GQ. t: Change ~'s power to the power of any creature on the battlefield and its toughness to the toughness of any creature on the battlefield.
1/1
Jem'Hadar Breeding Planet
Land - GQ t: Add W to your mana pool.
Dominion 4 - t: Put a 1/1 colorless Soldier token onto the battlefield. Activate this ability only if you control 4 more GQ lands than you do any other type.
Wormhole Discovery - 1U
Sorcery
Choose one - Search your library for a land card from (quadrant designation etc) that you don't control. Put it onto the battlefield tapped then shuffle your library; or Choose a (designation). Untap all lands of the chosen (designation); or if you control two different (designation) lands draw 2 cards then discard a card.
There could be any number of things a GQ designation represents and I'd like some vivid minds to help me explore this a little.
Also the Dominion Strategy is control everything. infiltrate everything. Suppress everyone. fight if you have to, win wars their way, but essentially force them to recognize your power even if they don't realize they're being forced to.
so this thought came to mind as well for Dominion:
Dominion Strategy and alternate win condition -
"If you control # or more permanents a single opponent owns, that opponent loses the game. Leave those permanents on the battlefield under your control."
And to further this strategy:
"klingon Changeling" - 3R
Creature - Shapeshifter
Klingon Infiltrator (As you cast ~ you may gain control of a klingon creature an opponent controls. If you do ~ enters the battlefield under that player's control as a copy of that creature except that it gains Impostor.)
3/3
"Elf infiltrator" - 2G
Creature - Shapeshifter
Elf infiltrator (As you cast ~ you may gain control of an Elf creature an opponent controls. If you do ~ enters the battlefield under that player's control as a copy of that creature except that it gains Impostor.)
Reach
2/3
Body Swap - 3B
Instant
Target shapeshifter you control becomes a copy of target creature you don't control. Then exchange control of those creatures.
and maybe it's needlessly complicated but that's why I need more eyes on it.
Blood Screening - 1B
Instant
Blood Screening deals 2 damage to target creature. If it has Impostor exile that creature instead and its controller draws 2 cards.
To me Star Trek had many failings for a CCg. one was that you had planets and space areas (which was great!) And there was only one mission that could be had there. A First Contact mission could really be at any meeting with a species you've never met before.
First Contact - 1W
Enchantment - Mission
Creatures you control get +1/+1 as long as they all share a type with each other.
(Mission Attempt) t: Reveal the top card of your library. If you reveal a creature this way that doesn't share a type with a creature permanent you control, draw a card.
Rescue Mission - 2R
Enchantment - Mission
Creatures you control have haste
(Mission Attempt) t: Target creature you control fights target creature an opponent chooses he or she controls. If the opponent's creature dies this way and your creature survives gain control of target all permanents that player controls but you own.
The "mission requirements" would translate to whatever the tap requires to happen before the effect can resolve.
I'm beginning to be brain dead. Simplify this in magic terms if you want. In delirium this all makes sense to me right now.
Spells would have a new designation that said whether they were from one quadrant or another. I don't want this designation on the type line but it should be able to be counted some how. I would love for Legendary and Basic and Snow to fall into this designation line as well. Spelling things out on magic cards is very important. Star Trek had icon-itis and replaced skills with icons that you had to know what they meant. So, I'd like to spell it out somewhere, I just don't want it to be on the type line anymore.
Examples:
Tulaberry Vineyard
Land - (Gamma Quadrant)
Tulaberry Vineyard enters the battlefield tapped if you control no other (GQ) lands as you play it.
t: Add R or G to your mana pool.
I would like a restriction that you can only use the colored mana on gamma quadrant spells and abilities but I think it might be too wordy and I don't want too much inferred text. So the idea is to build a spaceline. If you've already "discovered" the Gamma quadrant then you're ok to keep adding onto it. But if it's your first foray then it enters tapped. Does that make sense mechanically and flavorfully?
People in the GQ might use mana differently so have a different approach to Red mana (which might be passion and life rather than passion and fire or something) so things could be switched around on the color pie.
You might get a positive/negative effect for being outside of your home territory.
Dora, the Explora - 1UG
Legendary Creature - Human Scout (GQ)
Whenever you play a non (GQ) land put a +1/+1 counter on ~.
1/5
Xenophobe of GQ - 2BB
Creature - Shapeshifter (GQ)
You can't cast creature spells unless they are Shapeshifters or GQ.
t: Change ~'s power to the power of any creature on the battlefield and its toughness to the toughness of any creature on the battlefield.
1/1
Jem'Hadar Breeding Planet
Land - GQ
t: Add W to your mana pool.
Dominion 4 - t: Put a 1/1 colorless Soldier token onto the battlefield. Activate this ability only if you control 4 more GQ lands than you do any other type.
Wormhole Discovery - 1U
Sorcery
Choose one - Search your library for a land card from (quadrant designation etc) that you don't control. Put it onto the battlefield tapped then shuffle your library; or Choose a (designation). Untap all lands of the chosen (designation); or if you control two different (designation) lands draw 2 cards then discard a card.
There could be any number of things a GQ designation represents and I'd like some vivid minds to help me explore this a little.
Also the Dominion Strategy is control everything. infiltrate everything. Suppress everyone. fight if you have to, win wars their way, but essentially force them to recognize your power even if they don't realize they're being forced to.
so this thought came to mind as well for Dominion:
Dominion Strategy and alternate win condition -
"If you control # or more permanents a single opponent owns, that opponent loses the game. Leave those permanents on the battlefield under your control."
And to further this strategy:
"klingon Changeling" - 3R
Creature - Shapeshifter
Klingon Infiltrator (As you cast ~ you may gain control of a klingon creature an opponent controls. If you do ~ enters the battlefield under that player's control as a copy of that creature except that it gains Impostor.)
3/3
"Elf infiltrator" - 2G
Creature - Shapeshifter
Elf infiltrator (As you cast ~ you may gain control of an Elf creature an opponent controls. If you do ~ enters the battlefield under that player's control as a copy of that creature except that it gains Impostor.)
Reach
2/3
Body Swap - 3B
Instant
Target shapeshifter you control becomes a copy of target creature you don't control. Then exchange control of those creatures.
and maybe it's needlessly complicated but that's why I need more eyes on it.
Blood Screening - 1B
Instant
Blood Screening deals 2 damage to target creature. If it has Impostor exile that creature instead and its controller draws 2 cards.
To me Star Trek had many failings for a CCg. one was that you had planets and space areas (which was great!) And there was only one mission that could be had there. A First Contact mission could really be at any meeting with a species you've never met before.
First Contact - 1W
Enchantment - Mission
Creatures you control get +1/+1 as long as they all share a type with each other.
(Mission Attempt) t: Reveal the top card of your library. If you reveal a creature this way that doesn't share a type with a creature permanent you control, draw a card.
Rescue Mission - 2R
Enchantment - Mission
Creatures you control have haste
(Mission Attempt) t: Target creature you control fights target creature an opponent chooses he or she controls. If the opponent's creature dies this way and your creature survives gain control of target all permanents that player controls but you own.
The "mission requirements" would translate to whatever the tap requires to happen before the effect can resolve.
I'm beginning to be brain dead. Simplify this in magic terms if you want. In delirium this all makes sense to me right now.