as the title says, a cycle of wedge-colored legendaries created with commander in mind. need to balance the abilities, better names and maybe creature types. most of them are inspired by already existing creatures
Gorlok the Wise Fist4URG
Legendary Creature - Giant Warrior Wizard
Haste
Your have no maximum hand size
As long as you have ten or more cards in your hand, Gorlok gets +5/+5 and gains Trample
At the end of your turn, if Gorlok didn't attack, draw three cards
6/3
old version Gorlok the Wise3URG
Legendary Creature - Giant Warrior Wizard
Trample
Your have no maximum hand size
As long as you have ten or more cards in your hand, Gorlok gets +5/+5
6/3
maybe too weak?
Cersk the Ephemeral4WBG
Legendary Creature - Spirit
Flying
Cersk enters the battlefield with six+1/+1 counters on it.
Remove a +1/+1 counter from Cersk: put a 1/1 white spirit token creature with flying onto the battlefield
Sacrifice X Spirits, choose one: return target Spirit card with converted mana cost X or less from your graveyard to the battlefield, or target non-Spirit creature gets -X/-X until end of turn, or add X to your mana pool
0/0
a general for a spirit tribal. it does a lot of things... maybe too many?
The Lord of the Central Nest5UBG
Legendary Creature - Insect Horror
Infect
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter the players have.
Whenever a creature with a -1/-1 counter dies, draw a card
5/7
almost a blatant copy of phyrexian swarmlord, that i always wanted as a general. idk about power level
Vicoreas, Vampire Warlord1WBR
Legendary Creature - Vampire Warrior
Lifelink B: regenerate Vicoreas. play this ability only if you have gained life this turn
Remove a +1/+1 counter from a vampire you control: Vicoreas deals 3 damage to target creature or player
3/2
vampire tribal of course, maybe undercosted
The Wandertron5WUR
Legendary Artifact Creature - Weird Construct
The Wandertron costs 1 less to play for every artifact you control
Whenever an artifact you control dies, choose one at random: draw three card then discard a card, or target player gains gain 5 life, or destroy target artifact
5/4
old version The Wandertron7WUR
Legendary Artifact Creature - Weird Construct
The Wandertron costs X less to play, where X is the converted mana cost of the artifact you control
Whenever an artifact you control dies, choose one at random: draw a card, or gain 3 life, or destroy target artifact
5/4
the weirdest one and probably the weakest also... i wanted to make an artifact that doesn't have a clear point and acts randomly
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
First off, thanks for letting us know these are specifically for commander. It saves us the trouble of saying "this would be bad in limited" or talking about the small design space for wedge. So, comments!
Gorlok the Wise3URG
Legendary Creature - Giant Warrior Wizard
Trample
Your maximum hand size is increased by five
As long as you have ten or more cards in your hand, Gorlok gets +5/+5
6/3
maybe too weak?
I'd just have it eliminate your maximum hand size altogether; generally, it's been acceptable to do so at little or no cost; that's why we have a land that does it for free. I'd like to see this guy have a way to draw you cards even if it's just T: Draw a card, or something. He seems properly costed right now, though I think you can push him a little more. Maybe make him a 6/5 too.
Cersk the Ephemeral4WBG
Legendary Creature - Spirit
Flying
Cersk enters the battlefield with six+1/+1 counters on it.
Remove a +1/+1 counter from Cersk: put a 1/1 white spirit token creature with flying onto the battlefield
Sacrifice X Spirits, choose one: return target Spirit card with converted mana cost X or less from your graveyard to the battlefield, or target non-Spirit creature gets -X/-X until end of turn, or add X to your mana pool
0/0
Seems fine to me; he's different enough from Ghave that I think the similarity of using +1/+1 counters is justified. I'd wonder if you can find a way to add counters to him without adding any more text. I dunno if that makes him too similar to Ghave or not, it's just a thought.
The Lord of the Central Nest5UBG
Legendary Creature - Insect Horror
Infect
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter the players have.
Whenever a creature with a -1/-1 counter dies, draw a card
5/7
I have a rather personal and irrational hatred of most things Scars of Mirrodin, and most of them are because of infect. Bottom line, I wish it didn't exist, but that's not on you to fix. I think it makes sense that you'd want the Swarmlord as a general, and this is a cool design.
Vicoreas, Vampire Warlord1WBR
Legendary Creature - Vampire Warrior
Lifelink B: regenerate Vicoreas. play this ability only if you have gained life this turn
Remove a +1/+1 counter from a vampire you control: Vicoreas deals 3 damage to target creature or player
3/2
The big issue with this guy is that the lifelink and the regeneration don't work together; if he's dealt lethal damage in combat, he won't be able to regenerate on the basis of his lifelink. That's an issue. I'd just remove the gain-life clause; he's pretty pushed in a cool way right now.
The Wandertron7WUR
Legendary Artifact Creature - Weird Construct
The Wandertron costs X less to play, where X is the converted mana cost of the artifact you control
Whenever an artifact you control dies, choose one at random: draw a card, or gain 3 life, or destroy target artifact
5/4
Does "choose one at random" work? It's a cool idea. The problem with "destroy target artifact" is that it could easily hit one of your artifacts, which isn't fun. Is chaos this guy's flavor? Also "The Wondertron" sounds like a carnival attraction, very cool flavor if that's what you intended; "Wandertron" would mean that this is a wandering robot. Less exciting, that.
Gorlok - The idea here is to make a Maro general? How about mixing it a bit with red's Wheel of Fate effects?
Gorlok, Hermit Sage l 3URG Legendary Creature - Giant Warrior Shaman
Trample
Gorlok, Hermit Sage cannot be blocked by tokens.
At the beginning of your end step, put your hand on the bottom of your library and draw X cards, where X is the amount of damage dealt to opponents this turn. 6/6
Risky, but hilarious! You wait to cast it after a good strike on an opponent and then replenish your hand.
Cersk the Ephemeral - Too close to Ghave to me.
Lord of the Central Nest - The name sucks but it's not BAD. Maybe let's make something a little more interesting?
The Lord of the Central Nest l UBG Legendary Creature - Insect Horror
Infect, intimidate
Spells you cast cost X less to cast, where X is the amount of poison counters on players. 2/3
Vicoreas, Vampire Warlord - Eh, I'm not feeling any special flavor here. The abilities seem all over the place.
The Wondertron - Love the idea of choosing one at random, but the "destroy target artifact" one should go so that it doesn't kill the legend itself. Maybe have each opponent lose 3 life?
Also, I don't like how casting him works. Maybe set a price, and I'd give him higher toughness if he is WUR.
I'd just have it eliminate your maximum hand size altogether; generally, it's been acceptable to do so at little or no cost; that's why we have a land that does it for free. I'd like to see this guy have a way to draw you cards even if it's just T: Draw a card, or something. He seems properly costed right now, though I think you can push him a little more. Maybe make him a 6/5 too.
uhm thank you, i'll try to make an interesting change...
The big issue with this guy is that the lifelink and the regeneration don't work together; if he's dealt lethal damage in combat, he won't be able to regenerate on the basis of his lifelink. That's an issue. I'd just remove the gain-life clause; he's pretty pushed in a cool way right now.
it works if you remove a counter from a vampire at the beginning of the turn
Does "choose one at random" work? It's a cool idea. The problem with "destroy target artifact" is that it could easily hit one of your artifacts, which isn't fun. Is chaos this guy's flavor? Also "The Wondertron" sounds like a carnival attraction, very cool flavor if that's what you intended; "Wandertron" would mean that this is a wandering robot. Less exciting, that.
the "destroy target artifact" is the only ability i'm 100%. it's clunky and funny. you may destroy your opponent sol ring, but you can also destroy your artifact. it can be a drawback, and this was completely inteded. the real problem is... are the other abilities strong enough to justify this drawback?
uhm, yeah... i wanted a tricolored version of sekki, seasons' guide to go tribal with spirits. i guess it's hard to do this without being too similar to sekki or ghave
Lord of the Central Nest - The name sucks but it's not BAD. Maybe let's make something a little more interesting?
The Lord of the Central Nest l UBG Legendary Creature - Insect Horror
Infect, intimidate
Spells you cast cost X less to cast, where X is the amount of poison counters on players. 2/3
why you hate the name? WHYYYYYYYY
your version is very interesting, but... i want tokens infect+tokens is the kind of commander i wanted to create
The Wondertron - Love the idea of choosing one at random, but the "destroy target artifact" one should go so that it doesn't kill the legend itself. Maybe have each opponent lose 3 life?
Also, I don't like how casting him works. Maybe set a price, and I'd give him higher toughness if he is WUR.
the fact that it can destroy himself is hilarious, a totally inteded drawback
UPDATE: lightly changed Gorlok, powered-up the Wandertron, i think Vicoreas and the infect Lord are fine, idk what to do about Cersk
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
To post a comment, please login or register a new account.
Gorlok the Wise Fist 4URG
Legendary Creature - Giant Warrior Wizard
Haste
Your have no maximum hand size
As long as you have ten or more cards in your hand, Gorlok gets +5/+5 and gains Trample
At the end of your turn, if Gorlok didn't attack, draw three cards
6/3
Gorlok the Wise3URG
Legendary Creature - Giant Warrior Wizard
Trample
Your have no maximum hand size
As long as you have ten or more cards in your hand, Gorlok gets +5/+5
6/3
Cersk the Ephemeral 4WBG
Legendary Creature - Spirit
Flying
Cersk enters the battlefield with six+1/+1 counters on it.
Remove a +1/+1 counter from Cersk: put a 1/1 white spirit token creature with flying onto the battlefield
Sacrifice X Spirits, choose one: return target Spirit card with converted mana cost X or less from your graveyard to the battlefield, or target non-Spirit creature gets -X/-X until end of turn, or add X to your mana pool
0/0
a general for a spirit tribal. it does a lot of things... maybe too many?
The Lord of the Central Nest 5UBG
Legendary Creature - Insect Horror
Infect
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter the players have.
Whenever a creature with a -1/-1 counter dies, draw a card
5/7
almost a blatant copy of phyrexian swarmlord, that i always wanted as a general. idk about power level
Vicoreas, Vampire Warlord 1WBR
Legendary Creature - Vampire Warrior
Lifelink
B: regenerate Vicoreas. play this ability only if you have gained life this turn
Remove a +1/+1 counter from a vampire you control: Vicoreas deals 3 damage to target creature or player
3/2
vampire tribal of course, maybe undercosted
The Wandertron 5WUR
Legendary Artifact Creature - Weird Construct
The Wandertron costs 1 less to play for every artifact you control
Whenever an artifact you control dies, choose one at random: draw three card then discard a card, or target player gains gain 5 life, or destroy target artifact
5/4
The Wandertron 7WUR
Legendary Artifact Creature - Weird Construct
The Wandertron costs X less to play, where X is the converted mana cost of the artifact you control
Whenever an artifact you control dies, choose one at random: draw a card, or gain 3 life, or destroy target artifact
5/4
the weirdest one and probably the weakest also... i wanted to make an artifact that doesn't have a clear point and acts randomly
I'd just have it eliminate your maximum hand size altogether; generally, it's been acceptable to do so at little or no cost; that's why we have a land that does it for free. I'd like to see this guy have a way to draw you cards even if it's just T: Draw a card, or something. He seems properly costed right now, though I think you can push him a little more. Maybe make him a 6/5 too.
Seems fine to me; he's different enough from Ghave that I think the similarity of using +1/+1 counters is justified. I'd wonder if you can find a way to add counters to him without adding any more text. I dunno if that makes him too similar to Ghave or not, it's just a thought.
I have a rather personal and irrational hatred of most things Scars of Mirrodin, and most of them are because of infect. Bottom line, I wish it didn't exist, but that's not on you to fix. I think it makes sense that you'd want the Swarmlord as a general, and this is a cool design.
The big issue with this guy is that the lifelink and the regeneration don't work together; if he's dealt lethal damage in combat, he won't be able to regenerate on the basis of his lifelink. That's an issue. I'd just remove the gain-life clause; he's pretty pushed in a cool way right now.
Does "choose one at random" work? It's a cool idea. The problem with "destroy target artifact" is that it could easily hit one of your artifacts, which isn't fun. Is chaos this guy's flavor? Also "The Wondertron" sounds like a carnival attraction, very cool flavor if that's what you intended; "Wandertron" would mean that this is a wandering robot. Less exciting, that.
When in doubt, call a judge.
Objectivist here. Hit me up to talk philosophy.
Gorlok, Hermit Sage l 3URG
Legendary Creature - Giant Warrior Shaman
Trample
Gorlok, Hermit Sage cannot be blocked by tokens.
At the beginning of your end step, put your hand on the bottom of your library and draw X cards, where X is the amount of damage dealt to opponents this turn.
6/6
Risky, but hilarious! You wait to cast it after a good strike on an opponent and then replenish your hand.
Cersk the Ephemeral - Too close to Ghave to me.
Lord of the Central Nest - The name sucks but it's not BAD. Maybe let's make something a little more interesting?
The Lord of the Central Nest l UBG
Legendary Creature - Insect Horror
Infect, intimidate
Spells you cast cost X less to cast, where X is the amount of poison counters on players.
2/3
Vicoreas, Vampire Warlord - Eh, I'm not feeling any special flavor here. The abilities seem all over the place.
The Wondertron - Love the idea of choosing one at random, but the "destroy target artifact" one should go so that it doesn't kill the legend itself. Maybe have each opponent lose 3 life?
Also, I don't like how casting him works. Maybe set a price, and I'd give him higher toughness if he is WUR.
uhm thank you, i'll try to make an interesting change...
it works if you remove a counter from a vampire at the beginning of the turn
the "destroy target artifact" is the only ability i'm 100%. it's clunky and funny. you may destroy your opponent sol ring, but you can also destroy your artifact. it can be a drawback, and this was completely inteded. the real problem is... are the other abilities strong enough to justify this drawback?
actually i wanted a general that increases your hand size to gain an advantage in an unusual way (going voltron)
uhm, yeah... i wanted a tricolored version of sekki, seasons' guide to go tribal with spirits. i guess it's hard to do this without being too similar to sekki or ghave
why you hate the name? WHYYYYYYYY
your version is very interesting, but... i want tokens infect+tokens is the kind of commander i wanted to create
the fact that it can destroy himself is hilarious, a totally inteded drawback
UPDATE: lightly changed Gorlok, powered-up the Wandertron, i think Vicoreas and the infect Lord are fine, idk what to do about Cersk