Purple mages have learned the art of drawing mana from the hollow Caves which, through veins and tunnels connects the other five land types together to a common planar core. Purple is the color that embodies wisdom, understanding and wholeness. Purple mages are jacks of all trades and masters of nothingness. They use the forces of gravity, magnetism, space and sounds to fight.
Openess, awareness and experience are the qualities that make up the Purple Mage.
Purple mages experience the world without any distortion. They see the world without perceiving good or bad, up or down. Everything is relative to them. Purple mages wish to show this outlook to other mages and relieve them of internal as well as external conflicts. Purple uses its trained and heightened sense of awareness to overcome their opponents strategies. At their best, Purple mages are wise, humble and compassionate. At their worst, they are reclusive and misunderstood.
Examples of Purple spells include, chi blasts, counterattacks and even opening rifts in the fabric of the multiverse.
Purple-aligned creatures use their keen senses to focus on opponents and use their opponent’s strength against them. Purple-aligned creatures will act at opportune moments and manipulate the flow of mana in order to make things easier or more difficult for itself or opponents. Purple mages summon the aid of motley chimeras to humble their foes. They send brotherhoods of skilled monks and allies from the spirit realm to overcome obstacles. They have an intimate relation with fungal and mineral kingdoms and can call up Crystal Golems to their side.
Purple mana shares values with each color. Purple mana opposes the other colors through the conflicts which they have amongst themselves, yet at the same time, owes its own existence to the struggles of the color-pie, for without the color pie, there would be no Purple mana for it would have no reference. Purple mana embodies, neutrality and nondualism.
What does the color care about? What is its end goal?
Each color is defined from how that color sees the world. Purple sees the world relatively. To Purple, the goals and values of the other colors are the seeds of all suffering because they are transitory and conflicting in nature. Purple is the intermediary between these forces. It seeks to harmonize its wants with its needs with those of the world.
Purple is the color of Wisdom. Purple recognizes itself as a drop in an ocean, a part of a larger whole. Purple sees itself and others as being one. This multiversal mode of thought allows for Purple to have a deep understanding of the forces that bind us. Purple's world view exists without polarity, that is it looks out and does not see good or bad. To it, life and death are an illusion. "Mana can be changed from one form to another, but it cannot be created or destroyed." Thus, it can influence magnetic poles because of its understanding of opposites. Such an intimate relationship with the rest of the multiverse allows Purple to bypass the boundaries of distance and space. Its consciousness expands the corners of the multiverse. For Purple its reason for being is omnipresence.
This stillness of mind allows for more resources to make themselves available to Purple. Unlike any other mage, the Purple mage lets its answers come to it, rather than seeking them out.
What means does the color use to achieve these ends?
Purple mages explore the world seeking to enlighten others of the falsehood of dichotomies and to further expand upon their self-mastery. Purple mages will win through patience and wisdom. Its Awareness lets Purple increase its resource capacity as well as allow it to interact with how mana flows. It can create influxes in mana and make this resource more or less available for itself or others. This will make it difficult for aggressive mages to use their spells against Purple.
Purple will use stillness to calm its opponent. It will insist that everyone stop and smell the roses. It embodies neutrality and thus is the color most concerned with anything to do with the number 0. It is detached from worldly possessions such as artifacts, but does not denounce them like Green or White.
Finally, purple wields the power of gravity and magnetism and will call on the aid of these invisible forces to facilitate powerful world-rending techniques if the situation should arise.
What does the color care about? What does the color represent?
Purple has walked the world in everyone’s shoes and in its journey, has found that three lefts make a right. Purple wants to though example, find universality, in a nonconfrontational way. It is the color most associated with
Nothingness
Guidance
The Middle
Infinity
Wisdom
Paradox
Energy
The Present
Awareness
Mastery
Meditation
Introspection
Understanding
Eternity
Truth
The forces of gravity and magnetism
What does the color despise? What negatively drives the color?
Purple embodies awareness. This means that it has no qualms. It simply observes without judging. Purple draws its resources from its immediate surroundings. Those that occupy their thoughts and feelings with petty desire and relative ideals such as right and wrong, light and dark, close themselves off to what is already openly available to them – perfect being. Because Purple has been fortunate enough to stumble upon this illumination, it is driven to share this insight with others.
Why does the color like its allies and hate its enemies?
Purple allies with the color-pie as a whole, but opposes each color individually or monocolor. Monocolor mages are narrow-minded and go against Purple's ideals of unity and nonduality. Purple owes its own existence to the struggles of the color-pie, for without the color pie, there would be no Purple mana for it would have no reference of wholeness and integration.
What is the color’s greatest strength and biggest weakness?
Purple’s greatest strength is that it is open minded. Because it doesn’t narrow itself to one way of looking at the world, the world makes itself more available to Purple. The drawback here is that the process can jump from one endeavor to the next without finishing what they had started and are susceptible to those who's egos are driven on the narrow path.
Purple People Eaters:
Although typically the more controversial section of the color pie articles, this exercise may do more to illustrate Purple than any of the other references.
The Hermit Tarot: In the classical Tarot card deck, the first Nine cards represent different archetypes. While The Magician, who seeks to use his talents to shape the world to his whim, very much is embodied by Blue Mages, the Hermit sought seclusion, introspection and self fulfillment atop a rocky overhang and now holds up a lantern signifying his willingness to share what he has found.
Lao Tzu: “Knowing others is intelligence; knowing yourself is true wisdom”. Author of the Tao Te Ching, a philosophical doctrine which holds nothingness as a critical point of interest. ”Clay is molded to shape into pot; yet it is the emptiness within that makes it an utensil.”
Osho: Osho, born Chandra Mohan Jain, Osho was an Indian mystic who attained enlightenment during March of 1965. As Merlin was to Blue, Osho is to Purple.
Yoda: The Force is the perfect symbol of Purple. As is the Elderly Martial Arts master archetype, which Yoda embodies both. He uses his wisdom to enlighten others around him and seeks to teach that from desire will arise suffering.
What are the color's mechanics? How does it win the game?
Purple's mechanics primarily focus on Mana and Nonactivity. The central mechanics that define the color are:
Limitlessness: Spells and abilities with in their cost show Purple's infinite nature and open mindedness. Lao Tzu once said "When I let go of what I am, I become what I might be." These X costs represent the free flowing and allowingness of Purple with the world. Most commonly this will be represented by :xmana:: ~ becomes X/X until end of turn.
Evocation: Purple is able to draw mana from the Aether. It uses its dominion over the present to extract this mana from sources that are hidden to the unaware mages of the other colors. These abilities will reduce the cost of spells you cast, or nega-mana. Many times this is flavored along the same lines as Ki, Chi or Qi from various eastern mythologies.
Nothingness: Nothingness is a key concept to the power of the Purple mage. In it lies true power because only zero can be added to infinity. Much of Purple's Nothingness focus relies on the use of the 0. It can be used as Fog variants, power reduction effects and casting spells for :0mana:. Purple also removes abilities, counters, auras and equipment from permanents to stress the "less is more".
Stillness: Purple loves to stop and smell the roses. It stresses being in the present moment and bringing all activity to a silent awareness. It will do so by keeping various permanents from untapping. It will mostly target artifacts and creatures with its stillness effects.
Revelation: Purple lets its answers come to it, rather than seeking them out. Thus, Purple will get various types of card draw, but always in the form of revealing cards rather than drawing them. Also, it is common for Purple to have to play the revealed card on the spot. If it can't then the cards go back to the library.
Awareness: Purple's awareness is what allows it to use its Evocation mechanics, but it also makes it the color most in contact with Cards from outside the game. Also, similar to the flavor of split second, Awareness is what makes Purple primary in Flash.
Damping: Since Purple is so closely acquainted with the true nature of Mana, it can influence the flow of the very source of Magical Spells, making it difficult for other mages to draw upon it. These types of mechanics are those seen on Thorn of Amethyst and Lodestone Golem.
Non-Materialsim: Being a transcendental color and one that values non-materialsim, Purple will use its capacities to cause players to sacrifice their material possessions.
Integration: Because the Purple Mage is all about combining the its experiences and skills and using them in novel ways to overcome the more narrow minded mages, it will take two or more permanents and combine their abilities into one. This is also why the Chimera is Purple's iconic creature type.
Gravity: Gravity is a unique elemental force in nature that allows the Purple mage to do many things, from forcing creatures to block their gravitational pulls to ripping open rifts into the fabric of space and moving cards and permanents between the various zones of play.
Magnetism: Magnetism is an exchange between north and south poles, as such the Purple mage is able to exchange various components of play such as power, permanents and life totals.
Cave
Land - Cave
A deck can have any number of cards named Cave.
(CAVE SYMBOL)
is a type of mana, like colorless, not a color of mana.
106. Mana
106.1. Mana is the primary resource in the game. Players spend mana to pay costs, usually when casting spells and activating abilities. 106.1a There are five colors of mana: white, blue, black, red, and green. 106.1b There are seven types of mana: white, blue, black, red, green, and colorless.
cards are considered colorless.
Adding one mana of any color to your mana pool can't give you :frown:.
can't be used to pay for :frown:.
Mox Cave
Land - Cave (:symtap:: Add to your mana pool.)
Mox Cave doesn’t cost a land play to play.
Side Step :2mana::frown:
Instant (C)
Exchange control of two target creatures until end of turn. Untap those creatures.
Akashic Access :1mana::frown:
Sorcery (U)
Reveal the cards in your library. You may play a card from among them, then shuffle your library. (You still pay that cards costs.)
All Seeing Eye :1mana::frown:
Creature — Eye (C)
Sight (Effects that say this creature can’t block another creature don’t apply.)
1/3
Omnipresence :7mana::frown::frown::frown:
Enchantment (M)
You may play face up cards you own from your graveyard, from exile and from outside the game as though they had flash.
Awareness
Instant (R)
You may cast nonland cards this turn as though they had flash.
Bad Karma :3mana::frown::frown:
Enchantment — Aura (R)
Enchant creature
All creatures able to block enchanted creature do so.
Whenever enchanted creature is dealt damage, target player loses that much life.
Blind Truth :3mana::frown:
Instant (U)
For each card in target player’s hand, that player loses 1 life unless he or she pays 1.
Consuming Chimera :3mana::frown::frown:
Creature — Chimera (M)
Flash
Whenever a creature dealt damage by Consuming Chimera this turn dies, exile it and Consuming Chimera gains all that cards abilities.
4/4
Density Sphere :2mana::frown::frown:
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent doesn’t untap during its controller’s untap step.
Echo Sliver :1mana::frown:
Creature — Sliver (C)
Flash
You may play Sliver cards as though they had flash.
1/1
Emptiness :1mana::frown:
Creature — Aura (C)
Enchant creature
Enchanted creature’s power is 0.
:xmana:: Enchanted creature become X/X until end of turn. X can’t be 0.
Eternity :5mana::frown::frown:
Creature — Avatar (R)
If Eternity would be destroyed, regenerate it.
Whenever a source exiles Eternity from anywhere, that source’s controller skips his or her next turn.
5/5
Evocation :2mana::frown:
Sorcery (C)
Spells you cast this turn cost 2 less to cast.
Force Well :xmana::frown:
Instant (U)
Up to X target permanents don’t untap during their controller’s next untap step.
Force Shield :1mana::frown:
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t be blocked unless defending player pays 2.
Infinimancer :2mana::frown:
Creature — Astari Wizard (U)
:xmana:: Target creature you control becomes X/X until end of turn.
1/1
Internal Witness :2mana::frown:
Creature — Human Mystic (C)
When Internal Witness enters the battlefield, return target Aura card or card with flash from your graveyard to your hand.
1/3
Ki Channeler :2mana::frown:
Creature — Human Monk (C)
:0mana:: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
Kundalini :5mana::frown:
Creature — Avatar (R)
When Kundalini enters the battlefield, for each color of mana spent to cast it, you may return an Aura card of that color from a graveyard to the battlefield attached to Kundalini.
5/5
Let Go :1mana::frown:
Instant (C)
Target player sacrifices an artifact or enchantment.
Magic Mushroom
Creature — Fungus (R)
Defender (This creature can’t attack.)
:1mana:: Add one mana of any color to your mana pool.
0/3
Magnetic Storm :2mana::frown:
Enchantment (R)
Abilities can’t trigger.
Mana Weaver :1mana::frown:
Creature — Human Mystic (C)
:frown:, :symtap:: Until your next turn, spells cost 1 more to cast.
1/1
Master’s Craft :2mana::frown::frown:
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Power Swap
Instant (C)
Two target creatures exchange power until end of turn.
Quartz Golem :3mana::frown::frown:
Creature — Golem (R)
Monocolored spells your opponents cast cost 1 more to cast.
5/3
Revelate
Sorcery (C)
Reveal the top three cards of your library. You may play one of those cards. Then put all cards not played this way on the bottom of your library in any order. (You still pay for its costs.)
Singularity Golem :3mana::frown::frown:
Creature — Golem (U)
Spells that target Singularity Golem cost 0 to cast.
4/4
Spacial Rend :4mana::frown::frown:
Instant (R)
Choose graveyard, hand or exile. Move target permanent to the chosen zone.
Starfire Mystic :2mana::frown:
Creature — Astari Mystic (C)
When Starfire Mystic enters the battlefield, target player loses 1 life unless he or she pays :1mana:. Repeat this process two more times.
2/2
Stern Master
Creature — Human Elder (C)
Vigilance
1/1
Vibration Sliver :1mana::frown:
Creature — Sliver (R)
Sliver creatures you control have “Sliver creature spells you cast cost 1 less to cast.”
1/1
Wall of Sight :1mana::frown::frown:
Creature — Wall (U)
Defender
Sight (Effects that say this creature can’t block another creature don’t apply.)
0/7
Xin, Ki Master :2mana::frown::frown:
Planeswalker — Xin (M)
Starting Loyalty: 4
+1: Spells you cast this turn cost 1 less to cast.
-3: You get an emblem with “Spells cost 1 more to cast.”
-10: Each permanent target player controls loses all its mana abilities.
Xin’s Sannyasin :1mana::frown::frown:
Creature — Human Monk (R)
Flash (You may cast this spell any time you could cast an instant.)
When Xin’s Sannyasin enters the battlefield, target permanent loses all its abilities until Xin’s Sannyasin leaves the battlefield.
2/2
Zen Master :1mana::frown::frown:
Creature — Human Elder (U)
Flash
Vigilance
When Zen Master enters the battlefield, target creature becomes a copy of Zen Master until end of turn. “I will show you my ways.”
2/1
I went straight to the visual spoiler, and my first impression was that purple is primarily about 1. shape changing (auras, becomes X/X, etc.) and 2. Increasing/Decreasing mana costs.
When I went back to what you wrote about purple, the most exciting concept was the idea that purple is all colors and none-- it understands all, but rejects each color's narrowmindedness. That doesn't really come through in the cards. One way to play up that aspect is to care about color and color-changing:
1
Creature (C) U: ~ becomes blue and gains flying until end of turn.
2/1
3
Creature (C)
~ enters the battlefield with a +1/+1 counter for each color among permanents you control.
0/0
Essentially, I thought the cards were a nice batch, and the writeup was fine, but the salient messages from each weren't the same to me.
As far as color-changing, I like what you did with the blue activation cost. As that is where I put that effect in the pie.
Sunburst effects I would expect to see more of in expert level Purple cards.
Kundalini was one of the cards that was bleeding through the aspects of All and None, where you'd guaranteed get the Purple Aura if you're mono, but can get much, much more by playing all the colors.
Another of the All and None cards was Magic Mushroom and how Purple is very good at color fixing, but not direct mana ramp like Birds of Paradise.
Perhaps, Purple WizKid?
Glitter Bug :1mana::frown:
Creature - Insect
Nonbasic landwalk
Whenever Glitter Bug deals combat damage to a player, put a crystal counter on target land. It gains “Remove a crystal counter from this land: Add 1 to your mana pool.”
2/1
Omnimage :1mana::frown:
Creature - Human Wizard
Omnimage has all activated abilities of each colored permanent on the battlefield. 2: Add one mana of any color to your mana pool.
1/2
EDH General:
Master Laozi :1mana::frown::frown:
Legendary Creature - Human Elder
For each 1 life you would lose, you may pay 1. If you do, you don’t lose that life. “Life is what you make of it.”
1/1
Akashic Access: This may be only a temporary demonic tutor, but it's still a temporary demonic tutor. Feels rare.
Sight: I think a better wording of this ability would be "This creature may block creatures with evasion abilities as if they didn't have those abilities." which basically means the same thing but is closer to the wording of other similar effects.
Consuming Chimera: You're going to run into a problem with characteristic defining abilities (i.e. when it exiles Tarmogoyf and Boneyard Wurm at the same time.)
Omniprescence: A bit of a strange wording thing here, it reads as though it lets you cast them with flash if you normally could. I'm not sure how to clean up the wording, and maybe it's just me reading it weird, but it seems ambiguous as to whether or not it lets you cast the cards in the first place.
Spacial Rend: This is strong, but it is really 6 mana rare strong?
All in all, a pretty good batch. I can't help shake the feeling that some of these cards could have been in other cards, but certain ones do feel uniquely purple. I think the only ability I really didn't like was the "taxing" ability. The rest of purple seemed very meta. It was all about manipulation of the physical and magical elements of the world. As such, it seemed out-of-place for it to have such a direct attack on your opponents, even if it came with a way to avoid it.
Private Mod Note
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Anyway.... I had this pretty wacky idea about purple lands and I made a quick template for it::
My idea is that they would play much like "morph" lands. Not really sure about the rulings but:
- you play them as lands
- these can't never be turned "face up" (and they aren't considered "face down"?)
- played from face down land mode on the battlefield as though they were in your hand (ie. cast)
- can't be played from hand
- face down creatures are 2/2 (morph), face down lands are Portals (some rulings changes)
potential problems
- monopurple could potentially have no mana screw (!!)
- rules problems with spells on the field?
- cards are jammed in hand unless mixed with "normal" purple cards or made a lot of cards that specifically power out Portals?
- they can play themselves? (1 mana cost)
If you think these had any potential with your purple, IMO the name "Tunnel" would be nice as it could represent both "Cave" and a "Portal."
This is such an elegant solution to the purple problem. If I'm ever crazy enough to try a custom set with purple, this is what I would start with.
- It makes purple instantly play differently from any other color/artifacts.
- It completely solves the problem of land distribution in Draft.
- It's intuitive.
The issue of removing mana-screw is a potential concern, and would have to be carefully tested. One solution would be to print some constructed quality cards without the 'portal-land' ability.
Instead of implementing them as face-down lands, they should just be split-type cards, with two modes: Play 'flipped' as a land (as in Duel Masters), or cast the spell half normally.
Thanks for all of the feedback everyone. The Land/Spell thing looks like something I would use in all six colors in a set as a mechanic and not something particularly color-specific.
The flavor of Portals/Tunnels is really neat, but this Purple was designed as its own color and not "spend only colorless on this".
Xin's ultimate was in the flavor of Chi Blocking. Where he literally stabs all your pressure points and makes you incapable of drawing mana.
I like the Yoda Quote Instant. Should Purple get the ability to block more than one creature or should that stay in white only??
Purple is Void and Ethereal, but not Otherworldly like Eldrazi. But otherwordly in subterranean. Albino things?! And ethereal in a psychadelic sense. It is void as in the void in a bowl is what makes the bowl useful. You USE that void for a purpose. Not Void as in some realm, but void as in actual empty SPACE.
On the "taxing" effect.
Target player loses 1 life unless he or she pays :1mana:.
The flavor here is that Purple, as the Master, the Teacher, the Elder, wants you to surrender. STOP. Everything. Embrace the present moment. So if you, having a board position established, can leave your mana open, then you will have learned the lesson and Purple's teaching will have no effect on you. But the work of the master is arduous. It is not easy to be still, to meditate, to be present. So you will have to accept the losses if you cannot cooperate with the master.
Also it helps push Cosmic and Star flavored Elemental forces.
Caves could be
Cave
Land - Cave
A deck can have any number of cards named Cave.
(CAVE SYMBOL)
The "basic land" gives Purple two qualities one mechanical, one flavorful.
Flavorful:
The land "looks" colorless, but produces :frown:. It helps push that Purple mana IS colorless but it really isn't.
Caves are the only thing that will produce :frown:. PERIOD.
isn't a color.
is a type of mana, like colorless, not a color of mana.
The colors are still White, Blue, Black, Red, and Green.
cards are considered colorless.
Adding one mana of any color to your mana pool can't give you :frown:.
can't be used to pay for :frown:.
This makes Magic Mushroom less relevant in mono-"Purple".
Mechanical:
Purple gets "Nonbasic landwalk"
Also a quote that expands on :symu:/:frown: relationship:
Quote from Osho »
When you are in love the person seems beautiful, no comparison. When you hate, the same person seems the ugliest, and you never become aware of how the same person can be the ugliest and the same person can be the most beautiful.... So the only way to reach to truth is to learn how to be immediate in your vision, how to drop the help of the mind. This agency of the mind is the problem, because mind can create only dreams.... Through your excitement the dream starts looking like reality. If you are too excited then you are intoxicated, then you are not in your senses. Then whatsoever you see is just your projection. And there are as many worlds as there are minds, because every mind lives in his own world.
So okay if void or purple is nothing and everything what kind purple truly call its own without becoming a true color or becoming truly colorless. Instead of the chi theme I would rather push for essence and spirit/soul wizards using nothing to rape **** like Xemas. I guess I just want cards like this.
Lord of Nothingness 2
Creature - Human Wizard R
Creatures you don't control get a -2/-1 when they enter the battlefield. 0 Exile target creature you don't control then return it to the battlefield under its owner's control. Activate this ability once per turn. "May the void grip your heart in it's loving embrace."
2/4
Mancer of the Outer Reach 1
Creature - Human Spirit Wizard U 0 Sacrifice ~: The next purple creature you cast mana cost is 0
1/1
Essence of Nothing 1
Creature - Spirit U or R T Other purple creatures are unblockable until end of turn.
1/2
Spirit Bomb :3mana::frown::frown:
Sorcery
You may cast Spirit Bomb any time you could cast an instant if you pay 2 more to cast it.
For each colorless permanent you control, target player loses 1 life unless he or she pays 1.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
What are purple's weaknesses? (Yeah, I know, it's hard for your color to have weaknesses. Looking at you, Alpha!Blue. But weaknesses define a color.)
The biggest problem, flavor-wise, is that unity through diversity has a color: Green. And nihilism has blue.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Purple's point of view is this. It see's the conflicts of the color pie as illusory. As each color gives rise to its enemies.
Purple, the color associated with gravity and magnetism, knows, that, like a Magnet, which has a North and South Pole, if you break the magnet in half, each of the two new halves will both have a north and south pole. They give rise to each other. Blue could not exist if it weren't for green and red. In what sense could patience exist if there were no such thing as impatience. In what sense could technology exist if there were no nature.
Through gaining this insight, the Purple mage is able to operate outside of the color pie. Just how it is positioned in relation to the color pie on the magic card back, it steps out of the wheel of the color pie and can utilize mana in its original form.
Reality Tunnel :2mana:P
Enchantment - Aura (U)
Flash
Enchant permanent
If enchanted permanent would leave the battlefield, choose graveyard, hand or exile. Move it to the chosen zone instead of putting it anywhere else.
All In One :2mana:PP
Instant (R)
Choose three target creatures, then exile two of them. The other gains all abilities of the exiled cards and its power and toughness each become equal to its converted mana cost.
The video falls apart very quickly into number games after seeming like it would make a good point. Maybe it's asked too much of a ten-minute video to answer all the questions that inevitably arise from the number games in a critical mind, but I think you could have served your point more clearly by referring only to a few lines - a large part of the video is unfortunately beating around the bush.
I suppose that's a general drawback when linking to youtube-videos to explain this idea - you get a dose of showmanship, the video wants to seem esoteric and blurs its message.
Private Mod Note
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Infinity
Truth
Paradox
Purple mages have learned the art of drawing mana from the hollow Caves which, through veins and tunnels connects the other five land types together to a common planar core. Purple is the color that embodies wisdom, understanding and wholeness. Purple mages are jacks of all trades and masters of nothingness. They use the forces of gravity, magnetism, space and sounds to fight.
Openess, awareness and experience are the qualities that make up the Purple Mage.
Purple mages experience the world without any distortion. They see the world without perceiving good or bad, up or down. Everything is relative to them. Purple mages wish to show this outlook to other mages and relieve them of internal as well as external conflicts. Purple uses its trained and heightened sense of awareness to overcome their opponents strategies. At their best, Purple mages are wise, humble and compassionate. At their worst, they are reclusive and misunderstood.
Examples of Purple spells include, chi blasts, counterattacks and even opening rifts in the fabric of the multiverse.
Purple-aligned creatures use their keen senses to focus on opponents and use their opponent’s strength against them. Purple-aligned creatures will act at opportune moments and manipulate the flow of mana in order to make things easier or more difficult for itself or opponents. Purple mages summon the aid of motley chimeras to humble their foes. They send brotherhoods of skilled monks and allies from the spirit realm to overcome obstacles. They have an intimate relation with fungal and mineral kingdoms and can call up Crystal Golems to their side.
Purple mana shares values with each color. Purple mana opposes the other colors through the conflicts which they have amongst themselves, yet at the same time, owes its own existence to the struggles of the color-pie, for without the color pie, there would be no Purple mana for it would have no reference. Purple mana embodies, neutrality and nondualism.
What does the color care about? What is its end goal?
Each color is defined from how that color sees the world. Purple sees the world relatively. To Purple, the goals and values of the other colors are the seeds of all suffering because they are transitory and conflicting in nature. Purple is the intermediary between these forces. It seeks to harmonize its wants with its needs with those of the world.
Purple is the color of Wisdom. Purple recognizes itself as a drop in an ocean, a part of a larger whole. Purple sees itself and others as being one. This multiversal mode of thought allows for Purple to have a deep understanding of the forces that bind us. Purple's world view exists without polarity, that is it looks out and does not see good or bad. To it, life and death are an illusion. "Mana can be changed from one form to another, but it cannot be created or destroyed." Thus, it can influence magnetic poles because of its understanding of opposites. Such an intimate relationship with the rest of the multiverse allows Purple to bypass the boundaries of distance and space. Its consciousness expands the corners of the multiverse. For Purple its reason for being is omnipresence.
This stillness of mind allows for more resources to make themselves available to Purple. Unlike any other mage, the Purple mage lets its answers come to it, rather than seeking them out.
What means does the color use to achieve these ends?
Purple mages explore the world seeking to enlighten others of the falsehood of dichotomies and to further expand upon their self-mastery. Purple mages will win through patience and wisdom. Its Awareness lets Purple increase its resource capacity as well as allow it to interact with how mana flows. It can create influxes in mana and make this resource more or less available for itself or others. This will make it difficult for aggressive mages to use their spells against Purple.
Purple will use stillness to calm its opponent. It will insist that everyone stop and smell the roses. It embodies neutrality and thus is the color most concerned with anything to do with the number 0. It is detached from worldly possessions such as artifacts, but does not denounce them like Green or White.
Finally, purple wields the power of gravity and magnetism and will call on the aid of these invisible forces to facilitate powerful world-rending techniques if the situation should arise.
What does the color care about? What does the color represent?
Purple has walked the world in everyone’s shoes and in its journey, has found that three lefts make a right. Purple wants to though example, find universality, in a nonconfrontational way. It is the color most associated with
What does the color despise? What negatively drives the color?
Purple embodies awareness. This means that it has no qualms. It simply observes without judging. Purple draws its resources from its immediate surroundings. Those that occupy their thoughts and feelings with petty desire and relative ideals such as right and wrong, light and dark, close themselves off to what is already openly available to them – perfect being. Because Purple has been fortunate enough to stumble upon this illumination, it is driven to share this insight with others.
Why does the color like its allies and hate its enemies?
Purple allies with the color-pie as a whole, but opposes each color individually or monocolor. Monocolor mages are narrow-minded and go against Purple's ideals of unity and nonduality. Purple owes its own existence to the struggles of the color-pie, for without the color pie, there would be no Purple mana for it would have no reference of wholeness and integration.
What is the color’s greatest strength and biggest weakness?
Purple’s greatest strength is that it is open minded. Because it doesn’t narrow itself to one way of looking at the world, the world makes itself more available to Purple. The drawback here is that the process can jump from one endeavor to the next without finishing what they had started and are susceptible to those who's egos are driven on the narrow path.
Purple People Eaters:
Although typically the more controversial section of the color pie articles, this exercise may do more to illustrate Purple than any of the other references.
The Hermit Tarot: In the classical Tarot card deck, the first Nine cards represent different archetypes. While The Magician, who seeks to use his talents to shape the world to his whim, very much is embodied by Blue Mages, the Hermit sought seclusion, introspection and self fulfillment atop a rocky overhang and now holds up a lantern signifying his willingness to share what he has found.
Lao Tzu: “Knowing others is intelligence; knowing yourself is true wisdom”. Author of the Tao Te Ching, a philosophical doctrine which holds nothingness as a critical point of interest. ”Clay is molded to shape into pot; yet it is the emptiness within that makes it an utensil.”
Osho: Osho, born Chandra Mohan Jain, Osho was an Indian mystic who attained enlightenment during March of 1965. As Merlin was to Blue, Osho is to Purple.
Yoda: The Force is the perfect symbol of Purple. As is the Elderly Martial Arts master archetype, which Yoda embodies both. He uses his wisdom to enlighten others around him and seeks to teach that from desire will arise suffering.
What are the color's mechanics? How does it win the game?
Purple's mechanics primarily focus on Mana and Nonactivity. The central mechanics that define the color are:
Limitlessness: Spells and abilities with in their cost show Purple's infinite nature and open mindedness. Lao Tzu once said "When I let go of what I am, I become what I might be." These X costs represent the free flowing and allowingness of Purple with the world. Most commonly this will be represented by :xmana:: ~ becomes X/X until end of turn.
Evocation: Purple is able to draw mana from the Aether. It uses its dominion over the present to extract this mana from sources that are hidden to the unaware mages of the other colors. These abilities will reduce the cost of spells you cast, or nega-mana. Many times this is flavored along the same lines as Ki, Chi or Qi from various eastern mythologies.
Nothingness: Nothingness is a key concept to the power of the Purple mage. In it lies true power because only zero can be added to infinity. Much of Purple's Nothingness focus relies on the use of the 0. It can be used as Fog variants, power reduction effects and casting spells for :0mana:. Purple also removes abilities, counters, auras and equipment from permanents to stress the "less is more".
Stillness: Purple loves to stop and smell the roses. It stresses being in the present moment and bringing all activity to a silent awareness. It will do so by keeping various permanents from untapping. It will mostly target artifacts and creatures with its stillness effects.
Revelation: Purple lets its answers come to it, rather than seeking them out. Thus, Purple will get various types of card draw, but always in the form of revealing cards rather than drawing them. Also, it is common for Purple to have to play the revealed card on the spot. If it can't then the cards go back to the library.
Awareness: Purple's awareness is what allows it to use its Evocation mechanics, but it also makes it the color most in contact with Cards from outside the game. Also, similar to the flavor of split second, Awareness is what makes Purple primary in Flash.
Damping: Since Purple is so closely acquainted with the true nature of Mana, it can influence the flow of the very source of Magical Spells, making it difficult for other mages to draw upon it. These types of mechanics are those seen on Thorn of Amethyst and Lodestone Golem.
Non-Materialsim: Being a transcendental color and one that values non-materialsim, Purple will use its capacities to cause players to sacrifice their material possessions.
Integration: Because the Purple Mage is all about combining the its experiences and skills and using them in novel ways to overcome the more narrow minded mages, it will take two or more permanents and combine their abilities into one. This is also why the Chimera is Purple's iconic creature type.
Gravity: Gravity is a unique elemental force in nature that allows the Purple mage to do many things, from forcing creatures to block their gravitational pulls to ripping open rifts into the fabric of space and moving cards and permanents between the various zones of play.
Magnetism: Magnetism is an exchange between north and south poles, as such the Purple mage is able to exchange various components of play such as power, permanents and life totals.
Keywords:
Flash
Vigilance
Sight
Flying
Nonbasic landwalk
Cave
Land - Cave
A deck can have any number of cards named Cave.
(CAVE SYMBOL)
is a type of mana, like colorless, not a color of mana.
cards are considered colorless.
Adding one mana of any color to your mana pool can't give you :frown:.
can't be used to pay for :frown:.
Mox Cave
Land - Cave
(:symtap:: Add to your mana pool.)
Mox Cave doesn’t cost a land play to play.
M14 CORE SET PURPLE: FULL IMAGE SPOILERS
Instant (C)
Exchange control of two target creatures until end of turn. Untap those creatures.
Akashic Access :1mana::frown:
Sorcery (U)
Reveal the cards in your library. You may play a card from among them, then shuffle your library. (You still pay that cards costs.)
All Seeing Eye :1mana::frown:
Creature — Eye (C)
Sight (Effects that say this creature can’t block another creature don’t apply.)
1/3
Omnipresence :7mana::frown::frown::frown:
Enchantment (M)
You may play face up cards you own from your graveyard, from exile and from outside the game as though they had flash.
Awareness
Instant (R)
You may cast nonland cards this turn as though they had flash.
Bad Karma :3mana::frown::frown:
Enchantment — Aura (R)
Enchant creature
All creatures able to block enchanted creature do so.
Whenever enchanted creature is dealt damage, target player loses that much life.
Blind Truth :3mana::frown:
Instant (U)
For each card in target player’s hand, that player loses 1 life unless he or she pays 1.
Consuming Chimera :3mana::frown::frown:
Creature — Chimera (M)
Flash
Whenever a creature dealt damage by Consuming Chimera this turn dies, exile it and Consuming Chimera gains all that cards abilities.
4/4
Density Sphere :2mana::frown::frown:
Enchantment — Aura (C)
Enchant permanent
Enchanted permanent doesn’t untap during its controller’s untap step.
Echo Sliver :1mana::frown:
Creature — Sliver (C)
Flash
You may play Sliver cards as though they had flash.
1/1
Emptiness :1mana::frown:
Creature — Aura (C)
Enchant creature
Enchanted creature’s power is 0.
:xmana:: Enchanted creature become X/X until end of turn. X can’t be 0.
Eternity :5mana::frown::frown:
Creature — Avatar (R)
If Eternity would be destroyed, regenerate it.
Whenever a source exiles Eternity from anywhere, that source’s controller skips his or her next turn.
5/5
Evocation :2mana::frown:
Sorcery (C)
Spells you cast this turn cost 2 less to cast.
Force Well :xmana::frown:
Instant (U)
Up to X target permanents don’t untap during their controller’s next untap step.
Force Shield :1mana::frown:
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t be blocked unless defending player pays 2.
Glowcap Beast :3mana::frown:
Creature — Fungus Beast (C)
3/3
Gravity Elemental :4mana::frown:
Creature — Elemental (C)
Gravity Elemental enters the battlefield tapped.
4/5
Gravity Sliver :3mana::frown:
Creature — Sliver (U)
Sliver creatures you control must be blocked by exactly one creature if able.
3/2
Hidden Ki :1mana::frown:
Creature — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Infinimancer :2mana::frown:
Creature — Astari Wizard (U)
:xmana:: Target creature you control becomes X/X until end of turn.
1/1
Internal Witness :2mana::frown:
Creature — Human Mystic (C)
When Internal Witness enters the battlefield, return target Aura card or card with flash from your graveyard to your hand.
1/3
Ki Channeler :2mana::frown:
Creature — Human Monk (C)
:0mana:: Target creature gets +1/+1 until end of turn. Activate this ability only once each turn.
1/1
Kundalini :5mana::frown:
Creature — Avatar (R)
When Kundalini enters the battlefield, for each color of mana spent to cast it, you may return an Aura card of that color from a graveyard to the battlefield attached to Kundalini.
5/5
Let Go :1mana::frown:
Instant (C)
Target player sacrifices an artifact or enchantment.
Magic Mushroom
Creature — Fungus (R)
Defender (This creature can’t attack.)
:1mana:: Add one mana of any color to your mana pool.
0/3
Magnetic Storm :2mana::frown:
Enchantment (R)
Abilities can’t trigger.
Mana Weaver :1mana::frown:
Creature — Human Mystic (C)
:frown:, :symtap:: Until your next turn, spells cost 1 more to cast.
1/1
Master’s Craft :2mana::frown::frown:
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Power Swap
Instant (C)
Two target creatures exchange power until end of turn.
Quartz Golem :3mana::frown::frown:
Creature — Golem (R)
Monocolored spells your opponents cast cost 1 more to cast.
5/3
Revelate
Sorcery (C)
Reveal the top three cards of your library. You may play one of those cards. Then put all cards not played this way on the bottom of your library in any order. (You still pay for its costs.)
Singularity Golem :3mana::frown::frown:
Creature — Golem (U)
Spells that target Singularity Golem cost 0 to cast.
4/4
Spacial Rend :4mana::frown::frown:
Instant (R)
Choose graveyard, hand or exile. Move target permanent to the chosen zone.
Starfire Mystic :2mana::frown:
Creature — Astari Mystic (C)
When Starfire Mystic enters the battlefield, target player loses 1 life unless he or she pays :1mana:. Repeat this process two more times.
2/2
Stern Master
Creature — Human Elder (C)
Vigilance
1/1
Vibration Sliver :1mana::frown:
Creature — Sliver (R)
Sliver creatures you control have “Sliver creature spells you cast cost 1 less to cast.”
1/1
Wall of Sight :1mana::frown::frown:
Creature — Wall (U)
Defender
Sight (Effects that say this creature can’t block another creature don’t apply.)
0/7
Xin, Ki Master :2mana::frown::frown:
Planeswalker — Xin (M)
Starting Loyalty: 4
+1: Spells you cast this turn cost 1 less to cast.
-3: You get an emblem with “Spells cost 1 more to cast.”
-10: Each permanent target player controls loses all its mana abilities.
Xin’s Sannyasin :1mana::frown::frown:
Creature — Human Monk (R)
Flash (You may cast this spell any time you could cast an instant.)
When Xin’s Sannyasin enters the battlefield, target permanent loses all its abilities until Xin’s Sannyasin leaves the battlefield.
2/2
Zen Master :1mana::frown::frown:
Creature — Human Elder (U)
Flash
Vigilance
When Zen Master enters the battlefield, target creature becomes a copy of Zen Master until end of turn.
“I will show you my ways.”
2/1
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
When I went back to what you wrote about purple, the most exciting concept was the idea that purple is all colors and none-- it understands all, but rejects each color's narrowmindedness. That doesn't really come through in the cards. One way to play up that aspect is to care about color and color-changing:
1
Creature (C)
U: ~ becomes blue and gains flying until end of turn.
2/1
3
Creature (C)
~ enters the battlefield with a +1/+1 counter for each color among permanents you control.
0/0
Essentially, I thought the cards were a nice batch, and the writeup was fine, but the salient messages from each weren't the same to me.
As far as color-changing, I like what you did with the blue activation cost. As that is where I put that effect in the pie.
Sunburst effects I would expect to see more of in expert level Purple cards.
Kundalini was one of the cards that was bleeding through the aspects of All and None, where you'd guaranteed get the Purple Aura if you're mono, but can get much, much more by playing all the colors.
Another of the All and None cards was Magic Mushroom and how Purple is very good at color fixing, but not direct mana ramp like Birds of Paradise.
Perhaps, Purple WizKid?
Glitter Bug :1mana::frown:
Creature - Insect
Nonbasic landwalk
Whenever Glitter Bug deals combat damage to a player, put a crystal counter on target land. It gains “Remove a crystal counter from this land: Add 1 to your mana pool.”
2/1
Omnimage :1mana::frown:
Creature - Human Wizard
Omnimage has all activated abilities of each colored permanent on the battlefield.
2: Add one mana of any color to your mana pool.
1/2
EDH General:
Master Laozi :1mana::frown::frown:
Legendary Creature - Human Elder
For each 1 life you would lose, you may pay 1. If you do, you don’t lose that life.
“Life is what you make of it.”
1/1
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Sight: I think a better wording of this ability would be "This creature may block creatures with evasion abilities as if they didn't have those abilities." which basically means the same thing but is closer to the wording of other similar effects.
Consuming Chimera: You're going to run into a problem with characteristic defining abilities (i.e. when it exiles Tarmogoyf and Boneyard Wurm at the same time.)
Omniprescence: A bit of a strange wording thing here, it reads as though it lets you cast them with flash if you normally could. I'm not sure how to clean up the wording, and maybe it's just me reading it weird, but it seems ambiguous as to whether or not it lets you cast the cards in the first place.
Spacial Rend: This is strong, but it is really 6 mana rare strong?
All in all, a pretty good batch. I can't help shake the feeling that some of these cards could have been in other cards, but certain ones do feel uniquely purple. I think the only ability I really didn't like was the "taxing" ability. The rest of purple seemed very meta. It was all about manipulation of the physical and magical elements of the world. As such, it seemed out-of-place for it to have such a direct attack on your opponents, even if it came with a way to avoid it.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This is such an elegant solution to the purple problem. If I'm ever crazy enough to try a custom set with purple, this is what I would start with.
- It makes purple instantly play differently from any other color/artifacts.
- It completely solves the problem of land distribution in Draft.
- It's intuitive.
The issue of removing mana-screw is a potential concern, and would have to be carefully tested. One solution would be to print some constructed quality cards without the 'portal-land' ability.
Instead of implementing them as face-down lands, they should just be split-type cards, with two modes: Play 'flipped' as a land (as in Duel Masters), or cast the spell half normally.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The flavor of Portals/Tunnels is really neat, but this Purple was designed as its own color and not "spend only colorless on this".
Xin's ultimate was in the flavor of Chi Blocking. Where he literally stabs all your pressure points and makes you incapable of drawing mana.
I like the Yoda Quote Instant. Should Purple get the ability to block more than one creature or should that stay in white only??
Purple is Void and Ethereal, but not Otherworldly like Eldrazi. But otherwordly in subterranean. Albino things?! And ethereal in a psychadelic sense. It is void as in the void in a bowl is what makes the bowl useful. You USE that void for a purpose. Not Void as in some realm, but void as in actual empty SPACE.
On the "taxing" effect.
Target player loses 1 life unless he or she pays :1mana:.
The flavor here is that Purple, as the Master, the Teacher, the Elder, wants you to surrender. STOP. Everything. Embrace the present moment. So if you, having a board position established, can leave your mana open, then you will have learned the lesson and Purple's teaching will have no effect on you. But the work of the master is arduous. It is not easy to be still, to meditate, to be present. So you will have to accept the losses if you cannot cooperate with the master.
Also it helps push Cosmic and Star flavored Elemental forces.
Caves could be
Cave
Land - Cave
A deck can have any number of cards named Cave.
(CAVE SYMBOL)
The "basic land" gives Purple two qualities one mechanical, one flavorful.
Flavorful:
The land "looks" colorless, but produces :frown:. It helps push that Purple mana IS colorless but it really isn't.
Caves are the only thing that will produce :frown:. PERIOD.
isn't a color.
is a type of mana, like colorless, not a color of mana.
The colors are still White, Blue, Black, Red, and Green.
cards are considered colorless.
Adding one mana of any color to your mana pool can't give you :frown:.
can't be used to pay for :frown:.
This makes Magic Mushroom less relevant in mono-"Purple".
Mechanical:
Purple gets "Nonbasic landwalk"
Also a quote that expands on :symu:/:frown: relationship:
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Lord of Nothingness 2
Creature - Human Wizard R
Creatures you don't control get a -2/-1 when they enter the battlefield.
0 Exile target creature you don't control then return it to the battlefield under its owner's control. Activate this ability once per turn.
"May the void grip your heart in it's loving embrace."
2/4
Mancer of the Outer Reach 1
Creature - Human Spirit Wizard U
0 Sacrifice ~: The next purple creature you cast mana cost is 0
1/1
Essence of Nothing 1
Creature - Spirit U or R
T Other purple creatures are unblockable until end of turn.
1/2
Artist: Foy Key
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
EDIT: Not really, updated the visual spoiler and going to be adjusting the text version soon.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Spirit Bomb :3mana::frown::frown:
Sorcery
You may cast Spirit Bomb any time you could cast an instant if you pay 2 more to cast it.
For each colorless permanent you control, target player loses 1 life unless he or she pays 1.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
like if i have red can i use it on red
also it still seems really broken like turn one drop 4 caves drop the planes walker and then drop an emblem and let your opponent scoop?
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
http://www.youtube.com/watch?v=o_Ycw0d_Uow
"The Art of Fighting Without Fighting."
Flavors like these, seen on cards in the spoiler: Side Step.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Power Swap P
Instant (C)
Two target creatures exchange power until end of turn.
And it was a creature type - Monk to boot!
Wizard's was wayy more awesome flavor though. Sad I didn't make it first.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The biggest problem, flavor-wise, is that unity through diversity has a color: Green. And nihilism has blue.
On phasing:
Purple, the color associated with gravity and magnetism, knows, that, like a Magnet, which has a North and South Pole, if you break the magnet in half, each of the two new halves will both have a north and south pole. They give rise to each other. Blue could not exist if it weren't for green and red. In what sense could patience exist if there were no such thing as impatience. In what sense could technology exist if there were no nature.
Through gaining this insight, the Purple mage is able to operate outside of the color pie. Just how it is positioned in relation to the color pie on the magic card back, it steps out of the wheel of the color pie and can utilize mana in its original form.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Enchantment - Aura (U)
Flash
Enchant permanent
If enchanted permanent would leave the battlefield, choose graveyard, hand or exile. Move it to the chosen zone instead of putting it anywhere else.
All In One :2mana:PP
Instant (R)
Choose three target creatures, then exile two of them. The other gains all abilities of the exiled cards and its power and toughness each become equal to its converted mana cost.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
http://www.youtube.com/watch?v=emlcwyvnsg0
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The video falls apart very quickly into number games after seeming like it would make a good point. Maybe it's asked too much of a ten-minute video to answer all the questions that inevitably arise from the number games in a critical mind, but I think you could have served your point more clearly by referring only to a few lines - a large part of the video is unfortunately beating around the bush.
I suppose that's a general drawback when linking to youtube-videos to explain this idea - you get a dose of showmanship, the video wants to seem esoteric and blurs its message.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO