Hrmm well besides the host of other creatures that sweep like desolation giant and magister of worth, this ones got a very close parallel in phyrexian rebirth- this is just +2/+2 over it and could be recurred. Like deathbringer regent and dread cacodemon, wizards showed they're wary of the part where you could reanimate one of these guys multiple times, generally easier than recurring a sorcery. The harsh quadruple colored mana cost might balance it out, but as per martial coup and regent and necromantic selection this effect is usually gated behind 7 mana cost now. I think if it had a clause like "When ~ is would be put into your graveyard from anywhere, exile it instead" to prevent sorcery speed reanimator, it would work at 6.
Crystal Simulacrum3
Artifact Creature - Golem (U)
Lifelink
All damage that would be dealt to you is instead dealt to both you and Crystal Simulacrum.
3/3
Frenzy is "When this creature attacks and is not blocked it gets +X/+0", or do I remember wrong? The multikicker may need to be a bit more expensive since it helps all Zombies, but otherwise fine
Next
Refuse SacrificeU
Instant (R)
Cast Refuse Sacrifice only if an opponent has sacrificed a creature this turn.
Counter all spells and abilities opponents control. Put a 1/1 white Human creature token onto the battlefield under each opponent's control. "Why must I die for this 'greater good'?"
Interesting colors to fit an interesting name. I think it would be more fair if it also entered the battlefield tapped, as you are getting 3 mana per tap, but I like it. It fits nicely.
Hero's Guardian3WW
Creature - Human
As Hero's Guardian enters the battlefield, name a legendary creature.
All creatures with the legendary creature's name have indestructible as long as Hero's Guardian is on the battlefield. 4W: Return Hero's Guardian to your hand.
3/4
That card is crazy given the colors it's in. The kind of massive buffs Red/Green can give can make that card OP, but cards are rarely balanced around cross-set combos. Without buffs, it's kinda crappy.
Crosspost!
Razia, Angelic Warleader2RW
Legendary Creature - Angel Advisor
Flying, Vigilance 2(R/W), : Put a 2/2 Red and White Angel creature token with Flying onto the battlefield.
3/3
---
Concept: Angelic Warleader is the step immediately below Archangel in the Boros Legion. This card is to represent Razia, Boros Archangel as that level of authority.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
@Idivicit: Yeah, I originally meant for it to be 2WW with a 3/3 toughness, but my computer crashed as I tried to post so I mistyped it on my iPad (and forgot the P/T. How silly of me ). As for your card, it has the ultimate potental to be abused, which I think is what you were going for. It feels like it would fit in a Gruul deck quite nicely with Skarrg Guildmage. An interesting idea would be to allow for the damage to spread, but I suppose the wording would be horrendous and it would be a little too OP.
Razia: I like the flavor/backstory of it. It fits incredibly with Boros and gives me Serra Angel vibes. Honestly flying and vigilance mesh so well together, I can't not like your card.
Speaking of:
Angel of Tranquility3WWW
Creature - Angel
Flying, Vigilance, Lifelink 2WW: Until your next upkeep, creatures can't attack. Those who feel the temptation of war fix their gaze on her.
5/5
Hmmmm.... interesting. If you have ways to untap this, this is super strong. Not sure how overpowered this may be since it doesn't really make you lose life once your life gets too low.... Maybe fine; If too strong, maybe lose one or two abilities....
Next
Ajani, Grief-StrickenBGW
Planeswalker - Ajani (M)
[+1]: Target player sacrifices an enchantment.
[-2]: Whenever a creature you control attacks this turn, it gets +1/+0 until end of turn for each enchantment defending player controls.
[-7]: Return target creature or planeswalker card from your graveyard to the battlefield and it gains indestructible. If that permanent is a creature, it enters the battlefield with three additional +1/+1 counters on it. If it is a planeswalker, it enters the battlefield with an additional three loyalty counters on it.
3
Too villainous for the kitty?
EDIT:
Ajani, Grief-StrickenBGW
Planeswalker - Ajani (M)
[+2]: Target player sacrifices an enchantment.
[-2]: Whenever a creature you control attacks this turn, it gets +1/+0 until end of turn for each enchantment defending player controls.
[-10]: Return target creature or planeswalker card from your graveyard to the battlefield and it gains indestructible. Put three +1/+1 counters on it if it is a creature and put three loyalty counters on it if it is a planeswalker.
3
I have to say I'm really a fan of the design. Its basically a mitotic slime style effect(minus duplication) for all your creatures, and you've managed to word it carefully enough to not be easy to break. Legendary rule keeps it from stacking triggers like quadrupling season, and you covered all your bases with nontoken, nonzombie, nonskeleton. It is a hard card to evaluate on the pricing. For a 4 cmc enchantment with legendary drawback, it does nothing to impact a board on its own and doesn't defend against disenchants, so theres only an upper limit to how good it can be when played fairly. When used as an engine piece for a combo, you've made the clause restrictive enough it wouldn't be easy to go infinite, especially as "non-token" prevents anything like any similar "when a creature dies gain a token" effect like requiem angel or teysa 2.0, something wizards pegs to non-token 90% of the time anyway to keep that from happening. If it was being used fairly just to get more weak bodies on the board for aggro I wouldn't think its too strong at all for 4, but if its powering a sac outlet, tripling your creature count seems pretty spicy. Theres a lot of cards that double your creatures with tokens on death, but few that triple them.
Flavors a homerun of course. More like death beyond death
Voyager's Retreat
Land - Island Swamp Forest (R) (T: Add U, B or G to your mana pool).
Spend mana produced by Voyager's Retreat only to cast Red or White spells
would such lands be too strong in decks made up solely of gold cards? It would never pay all the colors you need
How.... cute. I can understand your idea to try to neuter this kind of land, but I'm afraid this won't work; remember, this land still allows you to cast multicolor spells, for example a red-black. Of course, on the flipside, this land's mana cannot be used for activated ability etc, so I guess it's probably doable. But I'm still a little wary.
Next
Sharing Vision2UR
Sorcery (R)
Target player reveals the top seven cards of his or her library. Starting with that player, each player chooses one card from among them and puts it on top of that player's library. Sometimes, you need an input from other people to make your dreams come true.
I'm just imagining this card with the likes of Doomgape. I like the idea of going from creatures to zombies to skeletons. All of this being said, your card looks fine as it is. It looks much more powerful at first, but upon closer look it should be fine. I think this should be classed as a rare, even though it allows for reanimation. Good card you have here.
Ravenous Wolves2
Creature - Wolf
Trample
Ravenous Wolves attacks each turn if able.
When a creature dies from Ravenous Wolves in combat, put a +1/+1 counter on it.
When Ravenous Wolves has three +1/+1 counters on it, sacrifice it. Ravenous Wolves deals 6 damage to you.
6/6
Bizarrely cheap, but it hinges on the opponent blocking a lot of creatures. Granted, green has several cards that allow you to force every enemy creature to block.
Now for an odd thing.
Jacerakul, the Mad Fake1BU
Legendary Creature - Illusion Wizard
Shroud, Devoid XUU, : Create a copy of target Illusion creature you control with converted mana cost X or less. XBB, : Target creature gets -X/-0 or -0/-X until end of turn.
0/1 Illusions can be made physical, with thoughts and memories of what they copy.
---
Concept: Emrakul took control of several of Jace's Illusion copies. Who's to say Emrakul couldn't keep one of them?
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Had a weird idea on a quasi mass land freeze effect that slowly gets less obnoxious.
Unnamed 3RR Enchantment
As ~ comes onto the battlefield tap all lands.
At the end of the opponent's turn before your own put a regrowth counter on ~.
Players can only untap a number of lands equal to the number of regrowth counters on ~ during their untap step.
As for yours, the effect fits Black or Blue more than Red. The use of it is fairly limited in the presence of Proliferate and absence of Vampire Hexmage
AutocronatogU
Creature - Atog
Cumulative Upkeep
Vanishing 2
Autocronatog gets +1/+1 for each age counter on it. UU, remove an age counter from Autocronatog: Put a time counter on Autocronatog
1/1
ImmerseUU Instant COMMON
Put the top card of target players library on the bottom of his or her library.
Cycling U(U, Discard this card: Draw a card.)
When you cycle Immerse, put the top card of your library on the bottom of your library.
I like the flavor but not the design. I see this spiraling into boring games with many too tokens on the board (which you can't control). It doesn't help that it isn't easily removed. "Shepard" also bothers me a tad bit.
Fists of Fury3RRR
Legendary Artifact - Equipment
Indestructible
Equip 2RRR
Equipped creature gains +4/+4, Trample, Haste, Double Strike, and can't be blocked except by two or more creatures.
Fists of Fury3RRR
Legendary Artifact - Equipment
Indestructible
Equip 2RRR
Equipped creature gets +4/+4 and has double strike, trample, haste, , and menace.
Comments?
• I don't know your story behind why this is legendary, but the name certainly doesn't invoke anything unique.
• Obviously the bonuses this grants are impressive, but the cost and color commitment are pretty crazy. That's going to deter a lot of players. Of course, you're "designing" and this is more of a "development" issue.
• Keyword abilities don't need to be capitalized. Also, is there a reason this doesn't grant menace rather than spelling out the rules text of menace?
• I like the idea of an indestructible equipment that doesn't grant indestructible.
Eldrazi Moon Bridge, 2C
Creature - Eldrazi
When Eldrazi Moon Bridge enters the battlefield, you may exile target artifact or enchantment with CMC of 3.
When Eldrazi Moon Bridge dies, each opponent draws 2 cards for every permanent exiled with the Eldrazi Moon Bridge. "There are things that can suppress even the darkness, but NOTHING to hold back the Eldrazi."
0/2
This actually seems pretty weak to me. It's got a pathetic P/T when from what we've seen, C costs allow for very good stats. The targeting restriction makes the exile ability very limited, and then on top of that your opponents get to draw cards. I don't think anyone would want to play this, even with the fact that it messes with the color pie.
By the way, I don't see how this is a counter to Blood Moon for most people, unless you're running plenty of Wastes.
Esper DenialistWUB
Artifact Creature - Vedalken Knight Wizard (MR)
Flash
When ~ ETB, each player exiles a card from his hand.
If ~ would die, you may instead exile it. If you do, you may cast all cards exiled by ~ without paying their mana costs.
3/3
This is a very pushed card. At just 3 cmc it lets you poop out not only your own Omniscience, but potentially something of your opponent's as well? This needs to be a higher CMC, especially with square stats and flash. It's like a Show and Tell where you get everyone's cards, and not just your own.
Take as Squire2W
Enchant creature
When Take as Squire enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature has base power and toughness 1/1.
This is my first time here so I don't know if I'm supposed to comment on the moon bridge or take a squire so I'm gonna do both.
Take a squire I like it it's simple and seems like a card they would make but most cards just read + (1,1)
Eldrazi moon bridge I'm not sure if you mean they draw 2 for every moon bridge played that game or just that one although if it's the one you would probably just put draws 2 cards because it's effect only activates when it enters the field
Ok those were my comments here is my card idea
Blood contract demon six black mana
Creature: Demon
(6,6) flying
You can summon this creature by paying six life and discarding 6 cards from your hand
Making deals with demons is always risky
I'm not 100% on the name but it's the best I could think of
I don't know if I wrote it right but the idea is if this card is in your starting hand you could summon a (6,6) flyer on your first turn but if your opponent has a card that could get rid of it like maybe oblivion ring you would be down six life with an empty hand
Well there's the impossibility of having a card you don't own in your library. Either that or the ambiguity about whom "that player" refers to.
That aside there's some minor flaws:
What happens to the remaining cards isn't specified. While not strictly necessary, it creates confusion, and that's no fun.
The target player chooses first, and so his or her choice is on the bottom of the arranged pile, making it as fun as fateseal.
In a one-v-one, it's kinda overcosted. In multiplayer variants it gets better though.
Ok, it's a bit of ambiguity issue, I reckon. What actually happens with that card is that the targeted player reveals the top seven cards of their library. Then that player takes one of the revealed card and put it back on top of their library. The next player chooses one out of the remaining six and puts it on top of the same library. The next player does the same until all seven cards have been put back on top. So in a sense, it's Index, except that you can hit someone else with it and mess up their draw.
As for Blood Contract Demon, you mean it costs BBBBBB or 6B? Either way, taking into account that this can be cast on first turn, this is dangerous. Some additional restrictions may be required, or you can try like one Demon I just can't remember, make it sacrifice 6 creatures instead. Not sure though. Or maybe discard 6 black cards, or something. Not sure.
Next
Tamiyo, Soratami Historian1GWU
Planeswalker - Tamiyo (M)
[+2]: Add one mana of any color to your mana pool. Spend this mana only to cast legendary creature spell or planeswalker spell.
[-3]: Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand, then shuffle your library.
[-10]: You gain an emblem with "Legend rule and planeswalker rule don't apply to legendary creatures and planeswalkers you control" and "At the beginning of your upkeep, you may put a token that is a copy of target legendary creature or planeswalker you control onto the battlefield".
4
Make it cost 2R and you, sirrah, have a deal! The Wheel of Time6
Legendary Artifact (MR) 2, : Counter target activated or triggered ability, then put a charge counter on ~.
At the beginning of each end step, if ~ has four or more charge counters on it, remove all charge counters from it and the player to its controller's left gains control of it.
The name is cute, though I don't see what it has to do with the series it references.
In my opinion this is far too expensive, especially for something that has limited uses before you have to trade it away to another player.
I'm reposting this because I'm not sure the person giving comments understood the card.
Take as Squire2W
Enchant creature
When Take as Squire enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature has base power and toughness 1/1.
Seems fine. This card's value is mostly on the token creation; the -X/-Y effect (sort of) makes it something like a Pacifism variant.
Next
Rotbreath Dragon4BB
Creature - Zombie Dragon (R)
Flying 3B: Each creature blocking or blocked by Rotbreath Dragon gets -1/-1 until end of turn. The mere stink of this abomination is enough to quell even the bravest souls.
4/4
Comments?
EDIT:
Rotbreath Dragon4BB
Creature - Zombie Dragon (R)
Flying 2B: Each creature blocking or blocked by Rotbreath Dragon gets -1/-1 until end of turn. The mere stink of this abomination is enough to quell even the bravest souls.
5/5
Compared to shivan dragon et all, its pretty underpowered even for a standard intro pack. It could be a 5/5 and the ability could cost 1B and still be a bit unimpressive, its a form of high cost activatable first strike in a sense. For a creature with evasion, its already hard for the opponent to block, and unlike firebreathing it cannot close out of a game by hitting an enemies noggin. Theres certainly been some variations on the rare timmy dragons similar to it, but I like having more french vanilla dragons like black zombies instead of just boring red plain jane.
Crackling SealR
Enchantment (U)
Sacrifice Crackling Seal: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
Impressive. Love the flavor. Perhaps give the cumulative color still, although its for artifacts.
Troll Booth(U/B)GG EnchantmentR
When Troll Booth enters the battlefield, choose a card type.
Whenever a player draws a card, as long as Troll Booth is untapped, that player reveals that card.
Whenever a player reveals the chosen card type, that player may discard a card. Otherwise, that player loses 1 life. "Made you look"
Telepathy effect generally is blue, so with that said, this card in green feels somewhat forced; this is most fitting as a blue-black only....
Next
Purging Embers2RR
Enchantment - Aura (U)
Enchant player
At the beginning of enchanted player's upkeep, that player may exile a card from his or her graveyard. If that player does, Purging Ember deals 1 damage to that player. Otherwise, it deals 3 damage to that player instead. The past a fuel for a long-lived future.
Comments?
EDIT:
Purging Embers2RR
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, that player may exile a card from his or her graveyard. If that player does, Purging Ember deals 1 damage to that player. Otherwise, it deals 3 damage to that player instead. The past a fuel for a long-lived future.
It's an interesting idea. You should probably make it an Aura Curse since that's the form the card basically takes. It's rhystic in the sense that it gives your opponent a choice to at least partially negate it, which generally is a feel-bad kind of thing for players. But if the enchanted player doesn't have a card available in their graveyard, it's a pretty powerful ability, perhaps a touch OP for an uncommon I think. I'd be tempted to push it to rare simply because 3 damage each turn is no joke, and it wouldn't be that hard to find a way to exile your opponent's graveyard to ensure the 3 damage.
Ascetic of the MistsGW
Creature - Human Monk (R)
Flash
Ascetic of the Mists can’t be countered.
When Ascetic of the Mists enters the battlefield, the next spell you cast this turn can be cast as though it had flash. That spell can’t be countered.
2/2
Masterful Illusion Seems decent, but might be OP. You can drop something with Hexproof, and unless your opponent does the same he's screwed. Show And tell was a very dangerous card, from what I heard around...
Next
Morgueborn Ghoul1B
Creature - Zombie (U)
You can't cast Morgueborn Ghoul unless a creature you control died this turn. Some places invite the dead, only to kick them back out.
3/3
Crystal Simulacrum 3
Artifact Creature - Golem (U)
Lifelink
All damage that would be dealt to you is instead dealt to both you and Crystal Simulacrum.
3/3
Next
Refuse Sacrifice U
Instant (R)
Cast Refuse Sacrifice only if an opponent has sacrificed a creature this turn.
Counter all spells and abilities opponents control. Put a 1/1 white Human creature token onto the battlefield under each opponent's control.
"Why must I die for this 'greater good'?"
Comments?
Hero's Guardian 3WW
Creature - Human
As Hero's Guardian enters the battlefield, name a legendary creature.
All creatures with the legendary creature's name have indestructible as long as Hero's Guardian is on the battlefield.
4W: Return Hero's Guardian to your hand.
3/4
Crosspost!
Razia, Angelic Warleader 2RW
Legendary Creature - Angel Advisor
Flying, Vigilance
2(R/W), : Put a 2/2 Red and White Angel creature token with Flying onto the battlefield.
3/3
---
Concept: Angelic Warleader is the step immediately below Archangel in the Boros Legion. This card is to represent Razia, Boros Archangel as that level of authority.
Razia: I like the flavor/backstory of it. It fits incredibly with Boros and gives me Serra Angel vibes. Honestly flying and vigilance mesh so well together, I can't not like your card.
Speaking of:
Angel of Tranquility 3WWW
Creature - Angel
Flying, Vigilance, Lifelink
2WW: Until your next upkeep, creatures can't attack.
Those who feel the temptation of war fix their gaze on her.
5/5
Comments?
Next
Ajani, Grief-Stricken BGW
Planeswalker - Ajani (M)
[+1]: Target player sacrifices an enchantment.
[-2]: Whenever a creature you control attacks this turn, it gets +1/+0 until end of turn for each enchantment defending player controls.
[-7]: Return target creature or planeswalker card from your graveyard to the battlefield and it gains indestructible. If that permanent is a creature, it enters the battlefield with three additional +1/+1 counters on it. If it is a planeswalker, it enters the battlefield with an additional three loyalty counters on it.
3
Too villainous for the kitty?
EDIT:
Ajani, Grief-Stricken BGW
Planeswalker - Ajani (M)
[+2]: Target player sacrifices an enchantment.
[-2]: Whenever a creature you control attacks this turn, it gets +1/+0 until end of turn for each enchantment defending player controls.
[-10]: Return target creature or planeswalker card from your graveyard to the battlefield and it gains indestructible. Put three +1/+1 counters on it if it is a creature and put three loyalty counters on it if it is a planeswalker.
3
Flavors a homerun of course. More like death beyond death
Voyager's Retreat
Land - Island Swamp Forest (R)
(T: Add U, B or G to your mana pool).
Spend mana produced by Voyager's Retreat only to cast Red or White spells
would such lands be too strong in decks made up solely of gold cards? It would never pay all the colors you need
Next
Sharing Vision 2UR
Sorcery (R)
Target player reveals the top seven cards of his or her library. Starting with that player, each player chooses one card from among them and puts it on top of that player's library.
Sometimes, you need an input from other people to make your dreams come true.
Comments?
Ravenous Wolves 2
Creature - Wolf
Trample
Ravenous Wolves attacks each turn if able.
When a creature dies from Ravenous Wolves in combat, put a +1/+1 counter on it.
When Ravenous Wolves has three +1/+1 counters on it, sacrifice it. Ravenous Wolves deals 6 damage to you.
6/6
Now for an odd thing.
Jacerakul, the Mad Fake 1BU
Legendary Creature - Illusion Wizard
Shroud, Devoid
XUU, : Create a copy of target Illusion creature you control with converted mana cost X or less.
XBB, : Target creature gets -X/-0 or -0/-X until end of turn.
0/1
Illusions can be made physical, with thoughts and memories of what they copy.
---
Concept: Emrakul took control of several of Jace's Illusion copies. Who's to say Emrakul couldn't keep one of them?
Unnamed 3RR
Enchantment
As ~ comes onto the battlefield tap all lands.
At the end of the opponent's turn before your own put a regrowth counter on ~.
Players can only untap a number of lands equal to the number of regrowth counters on ~ during their untap step.
One of the weirder ideas I've had in a while.
As for yours, the effect fits Black or Blue more than Red. The use of it is fairly limited in the presence of Proliferate and absence of Vampire Hexmage
Autocronatog U
Creature - Atog
Cumulative Upkeep
Vanishing 2
Autocronatog gets +1/+1 for each age counter on it.
UU, remove an age counter from Autocronatog: Put a time counter on Autocronatog
1/1
---
Interesting idea, yes?
Instant COMMON
Put the top card of target players library on the bottom of his or her library.
Cycling U (U, Discard this card: Draw a card.)
When you cycle Immerse, put the top card of your library on the bottom of your library.
Fists of Fury 3RRR
Legendary Artifact - Equipment
Indestructible
Equip 2RRR
Equipped creature gains +4/+4, Trample, Haste, Double Strike, and can't be blocked except by two or more creatures.
Comments?
• I don't know your story behind why this is legendary, but the name certainly doesn't invoke anything unique.
• Obviously the bonuses this grants are impressive, but the cost and color commitment are pretty crazy. That's going to deter a lot of players. Of course, you're "designing" and this is more of a "development" issue.
• Keyword abilities don't need to be capitalized. Also, is there a reason this doesn't grant menace rather than spelling out the rules text of menace?
• I like the idea of an indestructible equipment that doesn't grant indestructible.
This actually seems pretty weak to me. It's got a pathetic P/T when from what we've seen, C costs allow for very good stats. The targeting restriction makes the exile ability very limited, and then on top of that your opponents get to draw cards. I don't think anyone would want to play this, even with the fact that it messes with the color pie.
By the way, I don't see how this is a counter to Blood Moon for most people, unless you're running plenty of Wastes.
Did you read the same card I did?
This is a very pushed card. At just 3 cmc it lets you poop out not only your own Omniscience, but potentially something of your opponent's as well? This needs to be a higher CMC, especially with square stats and flash. It's like a Show and Tell where you get everyone's cards, and not just your own.
Take as Squire 2W
Enchant creature
When Take as Squire enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature has base power and toughness 1/1.
Take a squire I like it it's simple and seems like a card they would make but most cards just read + (1,1)
Eldrazi moon bridge I'm not sure if you mean they draw 2 for every moon bridge played that game or just that one although if it's the one you would probably just put draws 2 cards because it's effect only activates when it enters the field
Ok those were my comments here is my card idea
Blood contract demon six black mana
Creature: Demon
(6,6) flying
You can summon this creature by paying six life and discarding 6 cards from your hand
Making deals with demons is always risky
I'm not 100% on the name but it's the best I could think of
I don't know if I wrote it right but the idea is if this card is in your starting hand you could summon a (6,6) flyer on your first turn but if your opponent has a card that could get rid of it like maybe oblivion ring you would be down six life with an empty hand
Ok, it's a bit of ambiguity issue, I reckon. What actually happens with that card is that the targeted player reveals the top seven cards of their library. Then that player takes one of the revealed card and put it back on top of their library. The next player chooses one out of the remaining six and puts it on top of the same library. The next player does the same until all seven cards have been put back on top. So in a sense, it's Index, except that you can hit someone else with it and mess up their draw.
As for Blood Contract Demon, you mean it costs BBBBBB or 6B? Either way, taking into account that this can be cast on first turn, this is dangerous. Some additional restrictions may be required, or you can try like one Demon I just can't remember, make it sacrifice 6 creatures instead. Not sure though. Or maybe discard 6 black cards, or something. Not sure.
Next
Tamiyo, Soratami Historian 1GWU
Planeswalker - Tamiyo (M)
[+2]: Add one mana of any color to your mana pool. Spend this mana only to cast legendary creature spell or planeswalker spell.
[-3]: Search your library for a legendary creature or planeswalker card, reveal it, and put it into your hand, then shuffle your library.
[-10]: You gain an emblem with "Legend rule and planeswalker rule don't apply to legendary creatures and planeswalkers you control" and "At the beginning of your upkeep, you may put a token that is a copy of target legendary creature or planeswalker you control onto the battlefield".
4
The ultimate's a bit too expensive.... maybe?
The name is cute, though I don't see what it has to do with the series it references.
In my opinion this is far too expensive, especially for something that has limited uses before you have to trade it away to another player.
I'm reposting this because I'm not sure the person giving comments understood the card.
Next
Rotbreath Dragon 4BB
Creature - Zombie Dragon (R)
Flying
3B: Each creature blocking or blocked by Rotbreath Dragon gets -1/-1 until end of turn.
The mere stink of this abomination is enough to quell even the bravest souls.
4/4
Comments?
EDIT:
Rotbreath Dragon 4BB
Creature - Zombie Dragon (R)
Flying
2B: Each creature blocking or blocked by Rotbreath Dragon gets -1/-1 until end of turn.
The mere stink of this abomination is enough to quell even the bravest souls.
5/5
Crackling Seal R
Enchantment (U)
Sacrifice Crackling Seal: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
Troll Booth (U/B)GG
Enchantment R
When Troll Booth enters the battlefield, choose a card type.
Whenever a player draws a card, as long as Troll Booth is untapped, that player reveals that card.
Whenever a player reveals the chosen card type, that player may discard a card. Otherwise, that player loses 1 life.
"Made you look"
Next
Purging Embers 2RR
Enchantment - Aura (U)
Enchant player
At the beginning of enchanted player's upkeep, that player may exile a card from his or her graveyard. If that player does, Purging Ember deals 1 damage to that player. Otherwise, it deals 3 damage to that player instead.
The past a fuel for a long-lived future.
Comments?
EDIT:
Purging Embers 2RR
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's upkeep, that player may exile a card from his or her graveyard. If that player does, Purging Ember deals 1 damage to that player. Otherwise, it deals 3 damage to that player instead.
The past a fuel for a long-lived future.
Ascetic of the Mists GW
Creature - Human Monk (R)
Flash
Ascetic of the Mists can’t be countered.
When Ascetic of the Mists enters the battlefield, the next spell you cast this turn can be cast as though it had flash. That spell can’t be countered.
2/2
Next
Morgueborn Ghoul 1B
Creature - Zombie (U)
You can't cast Morgueborn Ghoul unless a creature you control died this turn.
Some places invite the dead, only to kick them back out.
3/3
Comments?