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Quote from Destructor »That's a good one, but basically you'll put two lands with this one after another, also, as it doesn't require mana, nothing stops you from discarding let's say two of these on your first turn and have four lands out by turn 2, which is kinda broken.
Quote from magac »Vineblood Invocation 1GG
Until end of turn, you may pay 3GG to cast creature spells rather than pay their mana costs.
All life begin in nature, and nature can thus shape life in any way it sees fit.
Quote from Marek14 »See, this is the problem. You simply throw away nonsense too quickly. You do not recognize that nonsense has a time-tested place in game design.
Quote from khachuchrian »Haha ok well this card works(Serra Angel). Although flying and vigilance aren't really green abilities, but they are blue and white so I think this works. Why not add something like "when ~ etb gain 4 life". Just a thought.
Quote from inflatable_fish »Brazen Pilferer
Creature - Goblin Warrior Rogue (R)
When Brazen Pilferer deals combat damage to a player, if you have no cards in hand, you draw two cards.
He knows exactly where to cut to make value fall out.
Quote from CrazyMatt »Divine Reckoning for black, the gain life bonus is too much though probably getting of "twice" would suffice.
Will of Urza 2UU
You may reveal a blue card from your hand and you get four loan counters rather than pay Will of Urza's mana cost.
At the beginning of your upkeep, tap an untapped artifact, creature, or land you control for each loan counter on you, then remove a loan counter from yourself if a permanent is tapped this way.
Counter target spell.
Quote from magac »The "one land tapped to play it" is a somewhat unwieldly clause... if you insist that Consume only works when you cast it, what about: "When this EtB, if you cast it from hand, you may sac a land, if you do, put counter". The last ability is a bit odd that it triggers at EOT, seeing that unless you can hexproof this, that becomes a rather risky move. Good idea, nevertheless.
Albedo Sage 3W
Creature - Human Wizard (R)
If a creature would deal damage to Albedo Sage, prevent half of that damage, rounded up. Albedo Sage deals damage equal to the amount of damage prevented this way to that creature.
If a creature would deal damage to Albedo Sage, prevent half of that damage, rounded up. Albedo Sage deals damage equal to the amount of damage prevented this way to that spell's controller.
Quote from tenangrychickens »It needs an "X can't be 0." clause, but I could see this as hyper-efficient mass removal.
Temporal Destruction CWUBRG
If you have exactly one of each card type in your graveyard, Choose an opponent. That player loses the game.
From the unknowing vastness of the Blind Eternities, a new monster raged. The Gatewatch could only stare in horror as the plane was obliterated, and made to have never existed.
Quote from RockyPyroad »This card sounds a lot more black than red in my opinion. Either way though, I feel like the effects a little weak for what I'm use to at 1 mana. If this was bumped up to injure 2 I could see playing it in limited. I'm a little worried how you track what creatures are injured and what are not since you take all counters off the creature when it becomes a 1/1. That was part of the reason monstrosity was cool. Monstrous creatures got a counter to show their state, same with renown. I think from a board state management standpoint I'd rather the creature die normally.
Creature Legendary Nephilim
Whenever ~ attacks, you may return target creature with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking. That creature gains +3/+3 and trample until end of turn. Exile that creature at the beginning of the next endstep.