Orlod's Kaleidobolt This doesn't seem to need to be a flip card... it seems like a sorcery that says "do x, if you paid 2 or more colors of mana for this, instead do y", I just don't see the necessity of flipping it.
As for Fafnir, I love it.
Maybe not as a card per se, but as a representation of Fafnir, it's great.
Probably a little unbalanced as before a good combat you could just be paying 4 for a 4/4 flying doublestriker.... maybe change the double-strike to something else, or make him a 3/4 doublestriker.
My card:
Understanding :U
Enchantment- (R)
Whenever you would draw a card, draw it from the bottom of your library instead of the top. Whenever Tarnin wanted the right answers, he'd just flip to the back of the book.
While I love the idea of "Understanding" - I think you need to reword it a little. Drawing a card has a very specific meaning - check out Shared Fate to see how many contortions R&D had to go through to get across the idea of drawing cards from an opponent's library.
I think it would work better if phrased like this -
Understanding 1U
Enchantment- (R)
Whenever you would draw a card you may instead put the bottom card of your library into your hand. Whenever Tarnin wanted the right answers, he'd just flip to the back of the book.
By the way, I love the flavor text.
So now to my card -
Knight of CornhusksRRW
Creature - Kithkin Demon
Haste, First Strike
Wehenever Knight of Cornhusks deals damage to a creature it deals 3 damage to that creature's controller.
3/1 She was once of the Meadowgrain, but traded her virtuous soul for a blade of vengeance.
I'm a little worried about the colors. I mean, it makes sense flavor wise - her identity has become overwhelmed by hatred (one W becoming RR) and the haste and first strike are certainly not uncommon to see on a RW creature. And the burn spell ability is very red... But at first glace it doesn't seem to fit.
Saying this late to you, blue, but thanks for your comment on Deafening Silence. Your suggestion is definitely worth trying
Understanding seems fair. It's basically a colored version of an old card of mine, Chandelier Library, which has pretty much the same effect but colorless for 3. So I think this one's nothing wrong Love the flavor text indeed.
EDIT: Sarnath'd
Kithkin Demon? That's news I'm not sure what to say about her... RRW 3/1 Haste First Strike is nothing special, but the semi-trample ability can put her a little over the curve. On a second thought though, it's probably just exactly nice. I would surely play her, that's for sure Probably to be on the safe side, make her a 2/3 and make her ability deal 2 damage instead of 3?
I guess I'll just pour the last bit of my current ideas before taking a minor hiatus awaiting more ideas
Kaiser of the Pit5BBB
Creature - Demon
Flying, Trample
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control. This damage can't be prevented and a creature dealt damage this way can't be regenerated this turn. Power comes with hunger.
7/7
So yeah, basically Lord of the Pit, except that you can play around with Indestructible. I deliberately add the strange unpreventable and unregenable clauses just for kicks, thus you either have to have a really, really fat creature (Wall of Shards?) or Indestructible, which itself is pretty rare in black. What say you?
EDIT:
Kaiser of the Pit5BBB
Creature - Demon
Flying, Trample, Wither
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control other than Kaiser of the Pit. Power comes with hunger.
7/7
Thanks for the comments on my kithkin demon! I'll play around with different body sizes.
As for your psudeo pit-lord, I like it. But I think indestructible is too easy. Why not give it some flavor as a white-friednly creature? Gwaaah, you say? Nonsense!
What about this?
Kaiser of the Pit 5BBB
Creature - Demon
Flying, Trample, Wither
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control. Of woe to all, both allies and enemies, only the blessings of the clerics can temper its wrath.
7/7
White likes preventing damage and gaining life. Both those effects let you deal with a demon like this. Trying to prevent 7 damage a turn and not being able to sink it into a wall more than once is a fun challenge for a deck - plus gives defensive decks some more bite when they get to play this guy. Also, since it's wither damage, it hoses regeneration in an easier-to-template way.
That should be a rare. That's REALLY good. Like, really good. Talk about crazy aggro. Little too strong in my opinion, especially for Uncommon.
Tidal Force 3UU
Sorcery (R)
Return all non-blue creatures to their controllers' hands. “The sea is much like any living being: it’s emotions swirl, it’s mouth roars, and it consumes.” – Pirate proverb
Part of a set I'm working on. Part of a Pirate themed area.
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I think that the power level is more apropriate at that cost, but I feel those colors aren't quite right. It feels very white to me, probably the vigilance. RG means smash face to me, go all out. White allows keeping some power in reserve.
In the case of my card, vigilance doesn't have the flavor meaning; it's just there for functionality. See Tahngarth, Talruum Hero for an example of this. Also, green does get vigilance as a secondary color, in Oakgnarl Warrior.
True, but just saying that an ability is only there for functionality is at odds with the very notion of flavor! The whole point of the color pie is to put the right abilities in the right colors. And yes, vigilance is basically in green now - Mark Rosewater himself said so. But compare this beater to other RG cards and you'll see it's still a little counter intuitive.
If you really don't want to go white, why not just untap the thing whenever combat damage is dealt? Throw in some flavor text about how the thing's adrenaline pumps whenever it sees blood and you've got yourself a very flavorful card that still has the functionality you want. It'll still be able to block after it attacks and players get that incredible satisfaction of turning cards sideways and turning them back again. That alone will improve the play experience. I love Bull Ceradon, but it's somehow less thrilling to attack with it than, say, a wolly thoctar.
I'd prefer it being RG and not WR. The blocking and attacking each turn fits Green better than white. And, I imagine this as some sort of beast, which white usually doesn't do. Green does have vigilance. Just because RG doesn't have good vigilance beaters right now, doesn't mean it has to stay that way.
Meteor Rain2RR
Sorcery
Destroy all non-basic lands.
Personally, I would usually want to play Blood Moon over this.
EDIT: I had a bad feeling this card was probably already made. Oh well.
Yeah, I feel really silly for my last post. Whoops. Perhaps this can remedy it?
Thief’s Gamble UB
Sorcery (U)
Choose one: Target player draws a card; or target player discards a card at random. “Gambling’s easy, as long as the luck is entirely yours.” – Sorlakk, Pirate King
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Thief's Gamble has to be Instant if you want the effect to be exactly as such, in which case, though, the at random part may go.
Still in the mood for black. This one's thanks for blue's comments on my Deafening Silence. So it's a relatively similar card, but not the same effect.
Quiet Anxiety2B
Enchantment
At the beginning of each upkeep, each player removes the bottom three cards of his or her library from the game face down.
Whenever a player plays a spell, that player chooses one card he or she owns removed from the game by Quiet Anxiety at random and puts it at the bottom of his or her library.
At the end of turn or when Quiet Anxiety leaves play, put all cards removed from the game by Quiet Anxiety at their owners' graveyards.
So, taking blue's idea, this card is different from Deafening Silence in that instead of killing creatures, it mills. It however is affected by the same factor: Players who don't play many spells will be sorely affected by this. What say you?
EDIT
Quiet Anxiety2B
Enchantment
At the beginning of each upkeep, each player removes the bottom card of his or her library from the game face down.
Whenever a player plays a spell, that player chooses one card he or she owns removed from the game by Quiet Anxiety at random and puts it at the bottom of his or her library.
When Quiet Anxiety leaves play, put all cards removed from the game by Quiet Anxiety at their owners' graveyards.
Well the difference in this card is that it's not affected by both players and it's not determined by the number of players in the game. It's almost always going to mill for 2 per turn and 3 per opponent's turn. Maybe a little too aggressive?
Check out this crazy Legend! I love the flavor, but I feel the card has more potential
Reif, the Laughing Bard3UW
Legendary Creature - Human Bard
All other legendary permanents are not considered legendary. T: Tap or untap up to two other target creatures. Those creatures gain +1/+2 until end of turn.
3/4 His tales of valor past are so glorious that today's heroes seem ordinary be comparison.
Also, I want your opinion on this guy. Especially if anyone has a better name for him.
Impatient AccolyteG
Creature - Elf Druid (C)
Manabending - 1G (When you play this spell, reduce the cost of the next green spell you play this turn by 1G)
1/1 Let the ice flows shift slowly, let the mountains stand still. Rapid growth is the essence of nature.
The Bard seems like just the right cost,and it has awesome flavor. The Acolyte, however, would be nuts in an Elf deck. T1: Forest him, drop Priest of Titania also. T2: Forest #2, Drop Llanowar and Nettle Sentinel, tap Priest and drop a 5/5 Heedless one. On turn 2. Little obscene. Cool idea, but he might be too powerful.
Shiako, the Recluse 2WG
Planeswalker - Shiako
+2 - Search your library for a basic land, and put it into play tapped.
-3 - Search your library for a creature, and put it into your hand.
-X - Put X 1/1 green Snake creature tokens into play.
Starting Loyalty - 4
Too powerful? Any criticism is nice.
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Shiako - Nice. However, the last ability doesn't really feel like an ultimate.
I posted the Eternia Starcatcher a while ago... but what about her Merfolk cousin?
Holder of Secrets 1UB
Creature - Merfolk Wizard [Uncommon]
When Holder of Secrets comes into play, search your library for a card and remove it from the game face down.
When Holder of Secrets is put into a graveyard from play, put the removed card into its owner’s hand.
2/2
Shiako - Nice. However, the last ability doesn't really feel like an ultimate.
I posted the Eternia Starcatcher a while ago... but what about her Merfolk cousin?
Holder of Secrets 1UB
Creature - Merfolk Wizard [Uncommon]
When Holder of Secrets comes into play, search your library for a card and remove it from the game face down.
When Holder of Secrets is put into a graveyard from play, put the removed card into its owner’s hand.
2/2
Nice tutor.
Aggression 1R
Enchantment
Attacking creatures get +1/+0 until end of turn.
If a creature did not attack during its controller's combat phase, it deals 1 damage to its controller at the end of turn.
Aggression 1R
Enchantment
Attacking creatures get +1/+0 until end of turn.
If a creature did not attack during its controller's combat phase, it deals 1 damage to its controller at the end of turn.
The way its worded it sounds like the +1/+0 only happens the turn Aggression comes into play. "Whenever a creature attacks it gets +1/+0 until end of turn"
And if your goal is to make creatures attack AND it's to affect creatures that were in the combat phase but might have been sacrificed or whatever you should make the card check for creatures they control at the beginning of the attack phase and deal damage accordingly (either at end of combat, during the declare blockers step, or somehow at end of turn) You're also making the creatures deal the damage instead of Aggression. Was that intended?
Maybe try: "At the beginning of each players upkeep, creatures that player controls gain, 'At the end of turn this creature deals 1 damage to you if it didn't attack this turn.' until end of turn"
....I'm boggled. It should be simpler but I can't think of it. I'll slap myself when I realize the actual wording that it should be.
I will mention that most of these kinds of effects also mention something about having been in play since the beginning of your last turn which is the long way of saying "If it could have attacked this turn but didn't"
Riffing from the thread "cards from 2000!"
Burnwillow's Reach - 1RR
Tribal Sorcery - Treefolk
Destroy target land.
Remove Burnwillow's Reach from your graveyard from the game, 1G: Search your library for a forest and put it into play tapped. Shuffle your library after.
might i suggest :2mana::symb: and sat "destroy target non-basic Land" (i'd suggest "non-swamp non-forest land", but that seems a bit clunky) as the treefolk have some black flavor, and little red flavor, but the other cost seems fine... although as :2mana::symg: that says "search for target basic land" there's an awesome balance of costs and effect.
my son's sick, and i haven't had a chance to do much of anything today except watch some movies... pirates of the carribean to name one.
Captian Jack Sparrow :2mana::symbu::symb::symu:
Legendary Creature- Human Pirate Rogue
First Strike, Shroud.
Durring each players Draw step you and that player draw a card.
At the end of each other players turn that player discards a card.
3/2
I'm mostly just using the name as a general frame of referance... so for once, at least in a card i've made, flavor doesn't matter- does the card actually work?
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Teroza Veg'Ra, Druidic Archmage :4mana::symg::symu::symug:
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
I like the idea for the pirate but the wording is awkward. However, the wording is hard to improve for the exact effect you want. The role of the card is to draw you more cards whenever other players would get draws and to keep the flavor by making them discard cards (the cards you steal).
Captian Jack Sparrow
Legendary Creature- Human Pirate Rogue
First Strike
Whenever an opponent draws a card, you may draw a card.
At the end of each opponent's turn - that opponent discards a card.
3/2
That makes the card funtion in a similar way, though it's a lot simpler. I traded the rise in power, drawing cards WHENEVER an opponent would draw, by getting rid of shroud. Besides, getting a creature into play and protecting it is half the fun. Also, while this will be stronger in multi-player games, there will also be more kill spells flaoting around so it's more vulnerable. Most black removal won't kill it though (as it is black).
Also, does anyone else think my accolyte is overpowered? I love how some people think its broken and others think it's jank. After all, if you compare it to llanowar elves the elves is far superior every turn after it's laid - though not the turn it is laid. After all, it can produce mana to spend on abilities or non-green spells. Also, the accolyte can't make an elvish warrior on turn 2. Elvis spirit-guide can.
I think the card is actually pretty balanced. It's a conditional one mana jump for only a turn. Llanowar elves is an unconditional 1 mana jump that is active every turn after its played. Both are good cards and work in the opposite directions, but I don't think the accolyte is too powerful.
Anyone else have any thoughts about it? Espescially the name, I think there must be a better name!
Impatient Accolyte1G
Creature - Elf Druid (C)
Manabending - 1G (When you play this spell, reduce the cost of the next green spell you play this turn by 1G)
1/1 Let the ice flows shift slowly, let the mountains stand still. Rapid growth is the essence of nature.
This doesn't seem to need to be a flip card... it seems like a sorcery that says "do x, if you paid 2 or more colors of mana for this, instead do y", I just don't see the necessity of flipping it.
As for Fafnir, I love it.
Maybe not as a card per se, but as a representation of Fafnir, it's great.
Probably a little unbalanced as before a good combat you could just be paying 4 for a 4/4 flying doublestriker.... maybe change the double-strike to something else, or make him a 3/4 doublestriker.
My card:
Understanding :U
Enchantment- (R)
Whenever you would draw a card, draw it from the bottom of your library instead of the top.
Whenever Tarnin wanted the right answers, he'd just flip to the back of the book.
I think it would work better if phrased like this -
Understanding 1U
Enchantment- (R)
Whenever you would draw a card you may instead put the bottom card of your library into your hand.
Whenever Tarnin wanted the right answers, he'd just flip to the back of the book.
By the way, I love the flavor text.
So now to my card -
Knight of Cornhusks RRW
Creature - Kithkin Demon
Haste, First Strike
Wehenever Knight of Cornhusks deals damage to a creature it deals 3 damage to that creature's controller.
3/1
She was once of the Meadowgrain, but traded her virtuous soul for a blade of vengeance.
I'm a little worried about the colors. I mean, it makes sense flavor wise - her identity has become overwhelmed by hatred (one W becoming RR) and the haste and first strike are certainly not uncommon to see on a RW creature. And the burn spell ability is very red... But at first glace it doesn't seem to fit.
Thoughts? C'mon - pimp my kithkin demon!
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Understanding seems fair. It's basically a colored version of an old card of mine, Chandelier Library, which has pretty much the same effect but colorless for 3. So I think this one's nothing wrong Love the flavor text indeed.
EDIT: Sarnath'd
Kithkin Demon? That's news I'm not sure what to say about her... RRW 3/1 Haste First Strike is nothing special, but the semi-trample ability can put her a little over the curve. On a second thought though, it's probably just exactly nice. I would surely play her, that's for sure Probably to be on the safe side, make her a 2/3 and make her ability deal 2 damage instead of 3?
I guess I'll just pour the last bit of my current ideas before taking a minor hiatus awaiting more ideas
Kaiser of the Pit 5BBB
Creature - Demon
Flying, Trample
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control. This damage can't be prevented and a creature dealt damage this way can't be regenerated this turn.
Power comes with hunger.
7/7
So yeah, basically Lord of the Pit, except that you can play around with Indestructible. I deliberately add the strange unpreventable and unregenable clauses just for kicks, thus you either have to have a really, really fat creature (Wall of Shards?) or Indestructible, which itself is pretty rare in black. What say you?
EDIT:
Kaiser of the Pit 5BBB
Creature - Demon
Flying, Trample, Wither
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control other than Kaiser of the Pit.
Power comes with hunger.
7/7
As for your psudeo pit-lord, I like it. But I think indestructible is too easy. Why not give it some flavor as a white-friednly creature? Gwaaah, you say? Nonsense!
What about this?
Kaiser of the Pit 5BBB
Creature - Demon
Flying, Trample, Wither
At the beginning of your upkeep, Kaiser of the Pit deals 7 damage to you or target creature you control.
Of woe to all, both allies and enemies, only the blessings of the clerics can temper its wrath.
7/7
White likes preventing damage and gaining life. Both those effects let you deal with a demon like this. Trying to prevent 7 damage a turn and not being able to sink it into a wall more than once is a fun challenge for a deck - plus gives defensive decks some more bite when they get to play this guy. Also, since it's wither damage, it hoses regeneration in an easier-to-template way.
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------------------------------------
Duskcloaker Diah B
Creature - Zombie
~ comes into play tapped.
~ doesn't untap during it's controllers untap step.
When you play the first black spell during your turn, untap ~.
2/1
Yay, 200 posts
And the heavens will tremble....
- Seer's Parables
Deck
BU Fearies
RB Elemental/Horror
RB Artifact
BRG Dragonz
UBR Grixis
Ehh, seems very weak to me. I'd rather have just about any other B drop.
Nature's Touch GW
Instant
Remove target artifact or enchantment from the game.
"Interesting, but you'll forget it soon enough."
Slight variation:
Kamahl's Grasp GG
Instant
Destroy target artifact or enchantment. You gain 2 life.
"Your lack of respect for nature troubles me. Farewell."
Next:
Relentless Raptor R
Creature - Lizard [U]
Vigilance
Relentless Raptor attacks each turn if able.
Relentless Raptor blocks each turn if able.
2/2
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Tidal Force 3UU
Sorcery (R)
Return all non-blue creatures to their controllers' hands.
“The sea is much like any living being: it’s emotions swirl, it’s mouth roars, and it consumes.” – Pirate proverb
Part of a set I'm working on. Part of a Pirate themed area.
Anyways, back to my Relentless Raptor above... how about a GR 3/3 with the same abilities?
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If you really don't want to go white, why not just untap the thing whenever combat damage is dealt? Throw in some flavor text about how the thing's adrenaline pumps whenever it sees blood and you've got yourself a very flavorful card that still has the functionality you want. It'll still be able to block after it attacks and players get that incredible satisfaction of turning cards sideways and turning them back again. That alone will improve the play experience. I love Bull Ceradon, but it's somehow less thrilling to attack with it than, say, a wolly thoctar.
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Meteor Rain 2RR
Sorcery
Destroy all non-basic lands.
Personally, I would usually want to play Blood Moon over this.
EDIT: I had a bad feeling this card was probably already made. Oh well.
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Thief’s Gamble UB
Sorcery (U)
Choose one: Target player draws a card; or target player discards a card at random.
“Gambling’s easy, as long as the luck is entirely yours.” – Sorlakk, Pirate King
Thief's Gamble has to be Instant if you want the effect to be exactly as such, in which case, though, the at random part may go.
Still in the mood for black. This one's thanks for blue's comments on my Deafening Silence. So it's a relatively similar card, but not the same effect.
Quiet Anxiety 2B
Enchantment
At the beginning of each upkeep, each player removes the bottom three cards of his or her library from the game face down.
Whenever a player plays a spell, that player chooses one card he or she owns removed from the game by Quiet Anxiety at random and puts it at the bottom of his or her library.
At the end of turn or when Quiet Anxiety leaves play, put all cards removed from the game by Quiet Anxiety at their owners' graveyards.
So, taking blue's idea, this card is different from Deafening Silence in that instead of killing creatures, it mills. It however is affected by the same factor: Players who don't play many spells will be sorely affected by this. What say you?
EDIT
Quiet Anxiety 2B
Enchantment
At the beginning of each upkeep, each player removes the bottom card of his or her library from the game face down.
Whenever a player plays a spell, that player chooses one card he or she owns removed from the game by Quiet Anxiety at random and puts it at the bottom of his or her library.
When Quiet Anxiety leaves play, put all cards removed from the game by Quiet Anxiety at their owners' graveyards.
Reif, the Laughing Bard 3UW
Legendary Creature - Human Bard
All other legendary permanents are not considered legendary.
T: Tap or untap up to two other target creatures. Those creatures gain +1/+2 until end of turn.
3/4
His tales of valor past are so glorious that today's heroes seem ordinary be comparison.
Also, I want your opinion on this guy. Especially if anyone has a better name for him.
Impatient Accolyte G
Creature - Elf Druid (C)
Manabending - 1G (When you play this spell, reduce the cost of the next green spell you play this turn by 1G)
1/1
Let the ice flows shift slowly, let the mountains stand still. Rapid growth is the essence of nature.
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Shiako, the Recluse 2WG
Planeswalker - Shiako
+2 - Search your library for a basic land, and put it into play tapped.
-3 - Search your library for a creature, and put it into your hand.
-X - Put X 1/1 green Snake creature tokens into play.
Starting Loyalty - 4
Too powerful? Any criticism is nice.
I posted the Eternia Starcatcher a while ago... but what about her Merfolk cousin?
Holder of Secrets 1UB
Creature - Merfolk Wizard [Uncommon]
When Holder of Secrets comes into play, search your library for a card and remove it from the game face down.
When Holder of Secrets is put into a graveyard from play, put the removed card into its owner’s hand.
2/2
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Nice tutor.
Aggression 1R
Enchantment
Attacking creatures get +1/+0 until end of turn.
If a creature did not attack during its controller's combat phase, it deals 1 damage to its controller at the end of turn.
The way its worded it sounds like the +1/+0 only happens the turn Aggression comes into play. "Whenever a creature attacks it gets +1/+0 until end of turn"
And if your goal is to make creatures attack AND it's to affect creatures that were in the combat phase but might have been sacrificed or whatever you should make the card check for creatures they control at the beginning of the attack phase and deal damage accordingly (either at end of combat, during the declare blockers step, or somehow at end of turn) You're also making the creatures deal the damage instead of Aggression. Was that intended?
Maybe try: "At the beginning of each players upkeep, creatures that player controls gain, 'At the end of turn this creature deals 1 damage to you if it didn't attack this turn.' until end of turn"
....I'm boggled. It should be simpler but I can't think of it. I'll slap myself when I realize the actual wording that it should be.
I will mention that most of these kinds of effects also mention something about having been in play since the beginning of your last turn which is the long way of saying "If it could have attacked this turn but didn't"
Riffing from the thread "cards from 2000!"
Burnwillow's Reach - 1RR
Tribal Sorcery - Treefolk
Destroy target land.
Remove Burnwillow's Reach from your graveyard from the game, 1G: Search your library for a forest and put it into play tapped. Shuffle your library after.
my son's sick, and i haven't had a chance to do much of anything today except watch some movies... pirates of the carribean to name one.
Captian Jack Sparrow :2mana::symbu::symb::symu:
Legendary Creature- Human Pirate Rogue
First Strike, Shroud.
Durring each players Draw step you and that player draw a card.
At the end of each other players turn that player discards a card.
3/2
I'm mostly just using the name as a general frame of referance... so for once, at least in a card i've made, flavor doesn't matter- does the card actually work?
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Captian Jack Sparrow
Legendary Creature- Human Pirate Rogue
First Strike
Whenever an opponent draws a card, you may draw a card.
At the end of each opponent's turn - that opponent discards a card.
3/2
That makes the card funtion in a similar way, though it's a lot simpler. I traded the rise in power, drawing cards WHENEVER an opponent would draw, by getting rid of shroud. Besides, getting a creature into play and protecting it is half the fun. Also, while this will be stronger in multi-player games, there will also be more kill spells flaoting around so it's more vulnerable. Most black removal won't kill it though (as it is black).
Also, does anyone else think my accolyte is overpowered? I love how some people think its broken and others think it's jank. After all, if you compare it to llanowar elves the elves is far superior every turn after it's laid - though not the turn it is laid. After all, it can produce mana to spend on abilities or non-green spells. Also, the accolyte can't make an elvish warrior on turn 2. Elvis spirit-guide can.
I think the card is actually pretty balanced. It's a conditional one mana jump for only a turn. Llanowar elves is an unconditional 1 mana jump that is active every turn after its played. Both are good cards and work in the opposite directions, but I don't think the accolyte is too powerful.
Anyone else have any thoughts about it? Espescially the name, I think there must be a better name!
Impatient Accolyte 1G
Creature - Elf Druid (C)
Manabending - 1G (When you play this spell, reduce the cost of the next green spell you play this turn by 1G)
1/1
Let the ice flows shift slowly, let the mountains stand still. Rapid growth is the essence of nature.
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