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Quote from ZanGeraiThe Yellow Sign
Quote from Kev the WalkerFlameshaper is really strong - definitely rare material. Early game you can use it as repeated removal as you beat down with one creature and lategame lands become more fodder. Not sure if it needs an activation cost though, but if you want to keep it as is, I'd highly recommend it; if it were only a one-shot thing, then it probably wouldn't need it.
Savior of the Pride WW
Creature - Cat Knight [R]
Creatures you control with lifelink gain lifelink.
Creatures you control without lifelink gain lifelink.
Suggestions to reword it more elegantly + whether it's overpowered? Basically gives all your creatures lifelink, lifelink.
Quote from Drago0nMirror Dragon5UR
Creature - Illusion Dragon
~'s power is equal to the amount of damage dealt to it this turn.
Quote from ZanGeraiGemcrack Monolith- With a two-land sac as a cost, this strikes me as really...bad. Like I would play darksteel ingot over this all the time, regardless of the extra mana. I would drop the sac to one land and that's really all the change that needs to be made. This card is insanely good at color-fixing, and if it was ever printed I guarantee it would see a crapload of play, but like I said, I don't know that it needs such a high extra cost.
R'lyeh, the Maddening Necropolis
R'lyeh, the Maddening Necropolis doesn't untap during your untap step.
T: Add one mana of any color to your mana pool.
Whenever you lose life, you may untap R'lyeh.
Quote from GigaGuessMeh. Mentally, I'm pretty sure I'm just blue in a parka most of the time.
Quote from magac
Obedience Ring WUB
Enchantment - Aura
Enchant creature you don't control
Enchanted creature can't attack or block and its activated abilities can't be played by its controller.
WUB: Choose an activated ability of enchanted creature. You may play that ability this turn without paying its cost. Play this ability only once per turn and only during your turn. (Costs include tapping, sacrificing permanents, discarding cards, paying life etc)
Quote from omegacrovaxOk, maybe it's just me, but I don't see the black in this at all, UW maybe, but it just seems mostly White to me....
Quote from eva5676Interrogator of the Depths - i like the loss of life touch. nicely balanced cost wise. only reason i can see why it is legendary is Merrow Commerce probably. well done.
Earth Warden G
Creature - Human Druid
When ~ comes into play, untap target land.
Quote from LeashedFreak »
AEther-Fueled Jolter :symw::symu::symb:
Creature- Vedalkan Wizard Mythic Rare
At the beginning of your upkeep, ~ deals damage to target creature or player equal to the number of jolt counters on ~
At the end of your turn, roll a die. If you roll a 1, sacrifice ~. ~ deal damage to you equal to the number of jolt counters on it. If you roll any other number, put a jolt counter on ~.