being legendary and spread across naya colors i'd say it's perfect. 6/6 isn't unstoppable, but really makes an impact when it hits. but maybe adding tuanting elf-type text might make it something other than a onw hit kill. also i think the choosing how creatures block it means you can choose to have it not be blocked, or am i mistaken?
I've had this guy in a bunch of games (i play vampire fairly regularly) and included him in this book i've been lazily writing. in a nut shell he is an insane vampire who can read minds, see the future and can't die.
Jakobe, Fate's Shadow :2mana::symub::symub::symub::symub:
Mythic Rare
Legendary Creature- Vampire Wizard Rogue
Fear.
Jakobe,Fate's Shadow is Indesructable.
Players play with the top card of their Library and their Hand revealed.
Whenever Jakobe deals combat damage to a player you may put the top card of your library into your hand and put a card from target player's hand on top of their library.
"Heh."
2/1
fear's more of a flavor choice, but i think as just a random legendary creature he works pretty well too.
Private Mod Note
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Teroza Veg'Ra, Druidic Archmage :4mana::symg::symu::symug:
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
@RobiNightwing: Somehow i get the feeling that the card is pretty weak... 2cccc cost for 2/1 with fear and indstructible... increasing the toughness will make it more playable but then with only 1 toughness it seems like most black deck can deal with it real fast with -1/-1. Apart from that it has a nice and interesting ability...
Brooch of The Unrest 5
Artifact
When ~ comes into play, you may put target creature in your graveyard into play under your control. At the end of turn sacrifice that creature and return ~ to its owner hand. Now it's there... and now it's gone... and it's there again...
This only works with Haste or CiP, but I think the effect is already powerful. The wording may need a little fix; "...under your control. If you do, sacrifice it at EOT and return THIS to its owner's hand." I think costing it even higher wouldn't hurt.....
also i think the choosing how creatures block it means you can choose to have it not be blocked, or am i mistaken?
It just happens to be the case, indeed.... I guess I'll give him a bit of power down to make it a little fairer....
How about.....
Helltosser2R
Creature - Elemental
Haste 7RRR, T, discard a card, sacrifice Helltosser: Helltosser deals 10 damage to each opponent and each creature an opponent controls.
2/1
So yeah, it's like a mini-Chandra, except that the effect is guaranteed to hit opponents. What say you?
depending on what rareity you're aiming for i'd do one of two things; if uncommon was the goal i'd say make it only cost :5mana::symr::symr: and only deal 3 or 4 wide spread damage. as a rare i'd say either make it a 2/2 hastey, a 3/1 trample haste or a scary 3/3 with niether.
some of the spoilers from conflux gave me an idea:
Brekers :4mana::symr::symr::symg::symg:
Legendary Creature- Dragon Beast
Devour 2
For each creature with power 5 or greater that Brekers Devoured choose one; Brekers gains Flying, Double Strike, Trample, Haste, or Vigilence.
4/4
the wording may be off but hopfully it makes sense
Teroza Veg'Ra, Druidic Archmage :4mana::symg::symu::symug:
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Robi I like the dragon, it has a fun limited-bomb feel. I would always choose haste first, then flying, then double strike, then trample, and vigilance last in order of what I think would prove the best way to win with it.
Anyhow I've had an idea for this card, and I'm sure somebody somewhere has already thought it up (and maybe even posted here in this crazy huge thread) but here goes:
Monochrome Mox
Artifact
:symtap:: Add to you mana pool.
I think it might be balanced enough to be printed into a set sometime in the near future, what do you all think?
Can be dangerous with Storm, but nevertheless I think it only needs cost rise, that's all. Maybe 1U, or lose the Flying.
Random:
OmnivisageWUBRG
Creature - Illusion
Flying, First Strike, Trample WUBRG: Omnivisage becomes a copy of target creature and gains Flying, First Strike, Trample and this ability.
5/5
Omnivisage -- Not certain you'd ever want/need to use its activated ability more than once in a turn; but a 5/5 flying first-striker for 5 is pretty darn decent just by itself.
.
Hallowed Burial -- WW
Enchantment
If a permanent you own would be put into a graveyard, shuffle it into your library instead.
Private Mod Note
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Hallowed Burial -- WW
Enchantment
If a permanent you own would be put into a graveyard, shuffle it into your library instead.
Seems like a needless limitation on Wheel of Sun and Moon, which you can run in an other color, it gets every card type, and sometimes hoses your opponents if they rely on dredge or whatever. It would also be annoying to shuffle your library five times if you have five creatures and a Wrath of God hits.
Llanowar Explorer1G
Creature - Elf Druid Scout {U}
You may play an additional land during your turn if that land is basic.
2/2
I'm not sure if this is safe at 2 mana.... It's something like a one-sided Rites of Flourishing which doesn't give you any card draw, but still give you the mana accel benefit. 3cc, maybe?
The cost seems a bit too high. I would make it 4WW or 3WW.
Jadyn, the Fallen One 3WWBB
Legendary Creature - Angel
Flying, Vigilance
When Jadyn, the Fallen One comes into play, destroy target non-creature permanent, and remove target creature from the game. It's controller gains life equal to the removed creature's power. Will you be drowned in the darkness, or lost in the light? Unfortunately for you, you'll suffer both fates at my hand.
3/4
As a legendary semi-Angel of Despair with Swords to Plowshares attached, 3/4 is a little underwhelming. But then again, it does hit 2 targets, unlike Angel of Despair, and since its effect is CiP, It can certainly stand to have a little lower stat compared to AoD. 4/4's not too bad, taking into account the Vigilance.
Double Strike killer.
Outlashed Maniac2R
Creature - Goblin Berserker
Double strike
If a creature would deal combat damage except for the first time in a turn, it deals that much damage to its controller instead.
3/3
I know.... 3/3 double strike for 3 in red looks a bit broken, but due to its ability, the first 3 damage will hit your target, but the next 3 will hit YOU instead. As I said, this hoses double strike; While the first hit of a double-striker will hit as normal a la first strike, the second one will hit the creature's controller instead. In addition, this also hurts Relentless Assault and the like. What say you?
Hmm...by itself, it is pretty much the same as a 3/3 first-striker that has 'Whenever ~ deals combat damage, it deals 3 damage to you." Really, I don't think double-strike and Relentless Assault-style cards are played much at all, so it's more of a drawback than a useful effect. Otherwise, Outlashed Maniac (is outlashed a word? :)) definitely looks balanced, especially since you're copping a Lightning Bolt every turn.
Midnight Dawn :3mana::symb::symb:
Enchantment (R)
If a land you control would add mana to your mana pool, it adds no mana instead.
Sacrifice a land: Add :symb::symb::symb: to your mana pool.
I'm not sure...that seems like an ability that's awfully easy to break. First, it should only let you sacrifice an untapped land, so it can't be used the turn it comes into play. Then assuming one plays it with 5 lands in play, and plays another one the next turn, that's 18 mana on turn 6. And, if you happen to, say, use a BoP or elves to accel, this could come out as early as turn 3. Turn 4 and you have 12 mana. That's insane.
Maybe drop the mana to 2 and add a "pay two life" clause. Its likely still broken, but its a little better.
Battleground Retaliater1
Creature-Human Soldier (C)
When ~ is put into a graveyard from play, it deals one damage to each creature dealt damage this turn.
1/1
Battleground Retaliator - Could probably cost 1 less. See Duergar Assailant; although this hits everything, it's balanced by the fact that your opponent can exploit the ability when blocking. Giving the ability "to each creature and player" might boost its power level a bit.
Something risky:
Death and Decay1BG
Sorcery
Choose one - destroy target creature, or destroy target noncreature permanent.
BG Vindicate. Black is able to destroy creatures, and green is able to destroy noncreature permanents (Rootgrapple).
Death and Decay -- Hobson's Choice; you choose a permanent. The only difference is being able to Swerve it after an opponent plays it.
Green really isn't a "death and decay" color; it's "death as a natural part of the cycle of life" color, which really should be reflected in the flavor.
.
Dispel AEther -- 2UU
Instant
Remove target spell from the game. Its controller adds its mana cost to his or her mana pool.
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():
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Aetherspoil 2UW
Sorcery
Shuffle all creatures into their owners' libraries. For each creature returned this way, its owner sends the top card of their library to the graveyard.
This could actually be monoblue, a sort of quasi blue ***, but I have a feeling people would complain if it were like that :-p
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"And you, you've invoked me before. From the midwife's role to the burier's toll my presence grows within you all."
Indeed, this probably is better as white-blue, since the removal effect is not temporary. All in all, I'm not sure how much we should cost this, but 4cc may be a little too cheap: Hallowed Burial also send people to the libraries, but this card makes it even harder for you to know where the creatures are. Maybe 6cc?
EDIT
Um, Hexen, you forgot to comment on Dispel Aether.
It's an interesting counterspell. Destroys even spells that can't be countered, but at least the controller gets to reuse the mana for later use. Probably just fine, but I do admit there's a chance this can go lower.
Random
Avatar of Alara3WUBRG
Creature - Avatar
Avatar of Alara gets +1/+1 for each artifact you control.
Exalted, Exalted
Whenever a creature you control attacks, it deals 2 damage to defending player if its power if 5 or greater.
Devour 2
Unearth WUBRG
8/8
What say you?
EDIT:
Avatar of Alara3WUBRG
Creature - Avatar
Avatar of Alara gets +1/+1 for each artifact you control.
Exalted, Exalted
Whenever a creature you control attacks, it deals 2 damage to defending player if its power if 5 or greater.
Devour 2
Unearth WUBRG
6/6
whilst i do see the comparison to hallowed burial, there 2 key components we can't ignore:
1) Hallowed is monocolored, Aetherspoil isn't.
2) Hallowed puts them at the bottom, Aetherspoil shuffles.
3cc would be a nice compromise, though I think it should be 2cc still.
Avatar is very interesting. I think it should be an artifact creature to give it the whole "Esper" feel, as of now, the Esper part is just a glorified Master of Etherium. Also, double Exalted? Talk about a powerhouse. I'd tone it down a bit Tbh.
Anyway, in the spirit of multicolored.
Form of the Hero W(u/g) <- Yes, that's hybrid mana in a gold card. Hear me out, k?
Target attacking or blocking creature becomes 4/4 and gains trample, first strike and shroud until end of turn.
This card is white as it affects either your attacking guy or defending guy (best to use on the attack, but not bad on the defense). The u/g part comes cause this card should be a more powerful wings of velis vel without upping the converted cost.
This card fits beautifully in a Bant deck, but because the card is only 2 colors when you play it, can be splashed in other decks.
U/G fits here as one can make the argument that G gives it that predatory strength whilst U shapeshifts it into a stronger creature, all in the name of W's righteousness.
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"And you, you've invoked me before. From the midwife's role to the burier's toll my presence grows within you all."
I like the idea. The explanation makes it viable, and I would certainly play it.
Sigiled Shield-Bearer 1W
Creature - Human Soldier
Exalted W, Tap: Target creature gains protection from the color of your choice until end of turn.
1/2
Wanted to make a Mother of Runes-inspired card for a Bant deck, and I think this works nicely.
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I edit my posts a lot after submitting them. Deal with it.
I like it. It's solid and short, sometimes the elegance in the design comes from knowing that it's short and sweet.
Anyway, here's my idea, and i'm editing in Blinking Spirit's suggestion
Death Incarnate 3BBB
Legendary Creature - Elemental Spirit
Flying
Whenever ~ becomes the target of a spell or ability, counter it and you lose 3 life.
As long as ~ remains in play, whenever another creature comes into play, its owner sacrifices it and you lose 2 life.
4/3
There we go. I made the second loss of life 2 because that can be spammed, tis strong, but becomes a liability.
Death Incarnate: I really like the black not-quite-shroud. The second ability should be worded "Whenever another creature comes into play, its controller sacrifices it". Also, because this is a very effective lock tool, I'd add a "...and you lose 3 life" to the end there; gives creature decks some sort of out.
Miasmaderm :2mana::symb::symb:
Creature - Beast
When Miasmaderm becomes the target of a spell or ability, sacrifice it. "What is that thing?"
"What was that thing?"
5/5
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Higher Judgment -- Has to be "Destroy X target permanents." Very nice, and it cantrips. The flavor's meh.
.
Shimmering Specter -- [mc]1UBB[/mc]
Creature - Specter
Flying.
Whenever Shimmering Specter deals combat damage to a player, that player discards a card and his or her maximum hand size is reduced by one.
2/3
Private Mod Note
():
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Merciless 1 (When this card is on the stack your opponent may discard any number of cards, if they do you must pay and additional 1 for each card discarded or return this card to your hand.)
6/6
hmm...i should change the flavor oh higher judgement...on second thought, it doesnt seem like a 5 color card as much as it seems to be Esper...you know, using knowledge (blue) to destroy permanents (WB)
Higher Judgment
Sorcery 4WUUB
Draw a card.
Destroy X target permanents, where X is the number of cards in your hand. Gaze at this imperfect world, and realize that only a gifted mind unfettered by morals can destroy and rebuild it anew.
Private Mod Note
():
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"And you, you've invoked me before. From the midwife's role to the burier's toll my presence grows within you all."
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I've had this guy in a bunch of games (i play vampire fairly regularly) and included him in this book i've been lazily writing. in a nut shell he is an insane vampire who can read minds, see the future and can't die.
Jakobe, Fate's Shadow :2mana::symub::symub::symub::symub:
Mythic Rare
Legendary Creature- Vampire Wizard Rogue
Fear.
Jakobe,Fate's Shadow is Indesructable.
Players play with the top card of their Library and their Hand revealed.
Whenever Jakobe deals combat damage to a player you may put the top card of your library into your hand and put a card from target player's hand on top of their library.
"Heh."
2/1
fear's more of a flavor choice, but i think as just a random legendary creature he works pretty well too.
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Brooch of The Unrest 5
Artifact
When ~ comes into play, you may put target creature in your graveyard into play under your control. At the end of turn sacrifice that creature and return ~ to its owner hand.
Now it's there... and now it's gone... and it's there again...
It just happens to be the case, indeed.... I guess I'll give him a bit of power down to make it a little fairer....
How about.....
Helltosser 2R
Creature - Elemental
Haste
7RRR, T, discard a card, sacrifice Helltosser: Helltosser deals 10 damage to each opponent and each creature an opponent controls.
2/1
So yeah, it's like a mini-Chandra, except that the effect is guaranteed to hit opponents. What say you?
some of the spoilers from conflux gave me an idea:
Brekers :4mana::symr::symr::symg::symg:
Legendary Creature- Dragon Beast
Devour 2
For each creature with power 5 or greater that Brekers Devoured choose one; Brekers gains Flying, Double Strike, Trample, Haste, or Vigilence.
4/4
the wording may be off but hopfully it makes sense
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Anyhow I've had an idea for this card, and I'm sure somebody somewhere has already thought it up (and maybe even posted here in this crazy huge thread) but here goes:
Monochrome Mox
Artifact
:symtap:: Add to you mana pool.
I think it might be balanced enough to be printed into a set sometime in the near future, what do you all think?
Random:
Omnivisage WUBRG
Creature - Illusion
Flying, First Strike, Trample
WUBRG: Omnivisage becomes a copy of target creature and gains Flying, First Strike, Trample and this ability.
5/5
What say you?
.
Hallowed Burial -- WW
Enchantment
If a permanent you own would be put into a graveyard, shuffle it into your library instead.
Instant
Target spell or permanent's tone becomes playful.
Seems like a needless limitation on Wheel of Sun and Moon, which you can run in an other color, it gets every card type, and sometimes hoses your opponents if they rely on dredge or whatever. It would also be annoying to shuffle your library five times if you have five creatures and a Wrath of God hits.
Llanowar Explorer 1G
Creature - Elf Druid Scout {U}
You may play an additional land during your turn if that land is basic.
2/2
How about wiping the board clean with Pyroclasm?
Ensoulment Ritual 6WW
Instant
Each permanent loses all abilities and card types and becomes 1/1 white Spirit creature with flying until end of turn.
I wonder if this is too good as instant, or that its cost is a little too high?
EDIT:
Ensoulment Ritual 4WW
Instant
Each permanent loses all abilities and card types and becomes 1/1 white Spirit creature with flying until end of turn.
Jadyn, the Fallen One 3WWBB
Legendary Creature - Angel
Flying, Vigilance
When Jadyn, the Fallen One comes into play, destroy target non-creature permanent, and remove target creature from the game. It's controller gains life equal to the removed creature's power.
Will you be drowned in the darkness, or lost in the light? Unfortunately for you, you'll suffer both fates at my hand.
3/4
Maybe a little too powerful? Someone lemme know.
Double Strike killer.
Outlashed Maniac 2R
Creature - Goblin Berserker
Double strike
If a creature would deal combat damage except for the first time in a turn, it deals that much damage to its controller instead.
3/3
I know.... 3/3 double strike for 3 in red looks a bit broken, but due to its ability, the first 3 damage will hit your target, but the next 3 will hit YOU instead. As I said, this hoses double strike; While the first hit of a double-striker will hit as normal a la first strike, the second one will hit the creature's controller instead. In addition, this also hurts Relentless Assault and the like. What say you?
Midnight Dawn :3mana::symb::symb:
Enchantment (R)
If a land you control would add mana to your mana pool, it adds no mana instead.
Sacrifice a land: Add :symb::symb::symb: to your mana pool.
Maybe drop the mana to 2 and add a "pay two life" clause. Its likely still broken, but its a little better.
Battleground Retaliater 1
Creature-Human Soldier (C)
When ~ is put into a graveyard from play, it deals one damage to each creature dealt damage this turn.
1/1
Something risky:
Death and Decay 1BG
Sorcery
Choose one - destroy target creature, or destroy target noncreature permanent.
BG Vindicate. Black is able to destroy creatures, and green is able to destroy noncreature permanents (Rootgrapple).
Green really isn't a "death and decay" color; it's "death as a natural part of the cycle of life" color, which really should be reflected in the flavor.
.
Dispel AEther -- 2UU
Instant
Remove target spell from the game. Its controller adds its mana cost to his or her mana pool.
Instant
Target spell or permanent's tone becomes playful.
Just ONE card? alright...
Aetherspoil
2UW
Sorcery
Shuffle all creatures into their owners' libraries. For each creature returned this way, its owner sends the top card of their library to the graveyard.
This could actually be monoblue, a sort of quasi blue ***, but I have a feeling people would complain if it were like that :-p
EDIT
Um, Hexen, you forgot to comment on Dispel Aether.
It's an interesting counterspell. Destroys even spells that can't be countered, but at least the controller gets to reuse the mana for later use. Probably just fine, but I do admit there's a chance this can go lower.
Random
Avatar of Alara 3WUBRG
Creature - Avatar
Avatar of Alara gets +1/+1 for each artifact you control.
Exalted, Exalted
Whenever a creature you control attacks, it deals 2 damage to defending player if its power if 5 or greater.
Devour 2
Unearth WUBRG
8/8
What say you?
EDIT:
Avatar of Alara 3WUBRG
Creature - Avatar
Avatar of Alara gets +1/+1 for each artifact you control.
Exalted, Exalted
Whenever a creature you control attacks, it deals 2 damage to defending player if its power if 5 or greater.
Devour 2
Unearth WUBRG
6/6
1) Hallowed is monocolored, Aetherspoil isn't.
2) Hallowed puts them at the bottom, Aetherspoil shuffles.
3cc would be a nice compromise, though I think it should be 2cc still.
Avatar is very interesting. I think it should be an artifact creature to give it the whole "Esper" feel, as of now, the Esper part is just a glorified Master of Etherium. Also, double Exalted? Talk about a powerhouse. I'd tone it down a bit Tbh.
Anyway, in the spirit of multicolored.
Form of the Hero
W(u/g) <- Yes, that's hybrid mana in a gold card. Hear me out, k?
Target attacking or blocking creature becomes 4/4 and gains trample, first strike and shroud until end of turn.
This card is white as it affects either your attacking guy or defending guy (best to use on the attack, but not bad on the defense). The u/g part comes cause this card should be a more powerful wings of velis vel without upping the converted cost.
This card fits beautifully in a Bant deck, but because the card is only 2 colors when you play it, can be splashed in other decks.
U/G fits here as one can make the argument that G gives it that predatory strength whilst U shapeshifts it into a stronger creature, all in the name of W's righteousness.
Sigiled Shield-Bearer 1W
Creature - Human Soldier
Exalted
W, Tap: Target creature gains protection from the color of your choice until end of turn.
1/2
Wanted to make a Mother of Runes-inspired card for a Bant deck, and I think this works nicely.
Anyway, here's my idea, and i'm editing in Blinking Spirit's suggestion
Death Incarnate
3BBB
Legendary Creature - Elemental Spirit
Flying
Whenever ~ becomes the target of a spell or ability, counter it and you lose 3 life.
As long as ~ remains in play, whenever another creature comes into play, its owner sacrifices it and you lose 2 life.
4/3
There we go. I made the second loss of life 2 because that can be spammed, tis strong, but becomes a liability.
candidus inperti; si nil, his utere mecum.
Seems like a good card for limited.
Higher Judgment
Sorcery
2WUBRG
Draw a card.
Destroy X permanents, where X is the number of cards in your hand.
True Power knows no bounds
.
Shimmering Specter -- [mc]1UBB[/mc]
Creature - Specter
Flying.
Whenever Shimmering Specter deals combat damage to a player, that player discards a card and his or her maximum hand size is reduced by one.
2/3
Instant
Target spell or permanent's tone becomes playful.
Jyxith, Crypt Slinger 2BB
Legendary Creature - Horror Barbarian
Merciless 1 (When this card is on the stack your opponent may discard
any number of cards, if they do you must pay and additional 1 for each
card discarded or return this card to your hand.)
6/6
along those lines
Higher Judgment
Sorcery
4WUUB
Draw a card.
Destroy X target permanents, where X is the number of cards in your hand.
Gaze at this imperfect world, and realize that only a gifted mind unfettered by morals can destroy and rebuild it anew.