Seems fine, given that it's a sorcery. Tapping is not quite a red stuff, but in this situation I guess it works flavorly.
Next
Consuming EmbersR
Sorcery (C)
Suspend 2 - R
Consuming Embers deals 2 damage to target creature. If you cast Consuming Embers from exile, it deals 4 damage to that creature instead.
A bit of a twist to Suspend mechanic. Was thinking of making this a new keyword, but didn't feel like it right now. Comments?
EDIT:
Consuming EmbersR
Sorcery (C)
Suspend 2 - R
Consuming Embers deals 2 damage to target creature an opponent controls. If you cast Consuming Embers from exile, it deals 4 damage to that creature instead.
I like it. It's a short and sweet effect which isn't too broken because it's a sorcery.
EDIT: Got sniped by magac. Consuming Embers feels super strategic and calculated, which feels distinctly blue (maybe make the suspend cost RU?) I really like the design of this.
EDIT 2: Made Unstoppable Duo get fetched from outside the game.
3 card combo next:
Tenzing Norgay, Relentless Explorer2WU
Legendary Creature - Human
Plainswalk, Mountainwalk
If you have a card named Edmund Hillary, Expert Mountaineer on the battlefield, you may sacrifice both creatures. If you do, put a card named Edmund and Tenzing, Unstoppable Duo from outside the game onto the battlefield.
3/3
Edmund Hillary, Expert Mountaineer2WU
Legendary Creature - Human
Islandwalk, Mountainwalk
3/3
Edmund and Tenzing, Unstoppable Duo
Legendary Creature - Human Edmund and Tenzing, Unstoppable Duo can't be cast normally.
Lifelink, Vigilance, Hexproof
Edmund and Tenzing are unblockable.
If Edmund and Tenzing leave the battlefield, you may pay 5WW. If you do, return Edmund and Tenzing, Unstoppable Duo, Edmund Hillary, Expert Mountaineer, and Tenzing Norway, Relentless Explorer to your hand.
7/7
The first two to climb Mount Everest. I wanted to make a double sided card but then I realized that double-sided cards don't behave the same as this format. Comments? I have no idea how strong or weak this is.
I wish Rampaging Sandwurm has Rampage. (I kind of wish they simply errata Rampage to work like New Rampage too...).
I don't think the drawback here justifies an 8/8 trampler - especially given that you're giving it a (slow) healing mechanism on it's own. I'd be much more interested in it if it looked like this: Crazed Sandwurm2GG
Creature - Wurm (U)
Trample, Hexproof
Whenever a creature blocks or is blocked by ~, it gains wither until end of turn.
6/6
Symbiotic Harbor Cat1WW
Creature - Cat Beast (R)
As long as you control a creature with Trample, this creature has trample. The same is true for flying, vigilance, haste, and deathtouch.
Symbiosis 2 When this creature dies, create two 1/1 green insect creature tokens.)
2/2
Symbiosis feels rather tacked on, but otherwise the cat itself is pretty strong. 2/2 stat for 3 may seen so and so, but the fact that it takes after your other creatures' abilities can be useful in some cases.
Next
Violent Ragebeast2G
Creature - Beast (C)
Suspend 3 - 2G
Trample
Violent Ragebeast enters the battlefield with three +1/+1 counters on it if you cast it from exile.
2/2
So, if this fella is suspended, you'll get yourself a 5/5 haste trample later. Comments?
Eurgh, no-one is going to run Unstoppable Duo. It's a dead draw unless you happen to have both of the othwr two cards out, and especially good luck in Limited. Maybe make it fetch from outside of the game?
That said, once you do get the two out you're almost garunteed the win, because sacrificing is part of they cost (may need an "if you do") and thus can't be interrupted, and Unstoppable Duo is a hexproof 7 damage (at least) each turn, and with Lifelink that's a 14 point swing!
I should have done that to begin with, but the thing is when you bring cards from outside the game it often reveals to your opponent what you're running and what type of playstyle they should expect. I changed it right now but I wish there was a way to hide the cards. Perhaps a double sided card where the card flips to make one giant card?
As for Violent Ragebeast, I'm a sucker for Suspend because it allows for some much more strategy. I feel this card is a bit vanilla, as a 5/5 with trample on turn 6 isn't too crazy.
Deborah, Prophetess2WU
Legendary Creature - Human
Vigilance
When Deborah, Prohetess enters the battlefield, you may search for a card in your library and reveal it. If you do, put it in your hand and shuffle your deck afterwards. 1U: Scry 1
1/4
The contrast of color and usage to this and Doran is really nice. The only consideration might be to lower its toughness as 7 is pretty high for 3cmc with other additional effects.
Non-historical card. Cheap Elixir1WW
Enchantment
At the beginning of your upkeep, you gain 5 life.
At the beginning of your endstep, if you have 30 or more life, sacrifice Cheap Elixir. Your life total becomes 5. Too good to be true.
The idea here is to use red damage spells, creatures that hurt you when they attack, and painlands to control your life total. These numbers feel wildly off to me, so I would like to hear some suggestions.
Even considering the pain, 5 life per turn is still quite a lot. Things like Griselbrand can easily negate the drawback altogether while you keep getting massive life boost on top of it.
Something related to what you have
Bloodbound Juvenator6WW
Creature - Elemental (R)
Cripple 5 - 2W(You may cast this creature spell for its Cripple cost. If you do, this creature enters the battlefield with five -1/-1 counters)
When Bloodbound Juvenator enters the battlefield, your life total becomes equal to its toughness.
10/10
So either a 10/10 for 8 mana that turns your life total to 10, or a 5/5 for 3 mana that turns your life total to 5. I know, broken with Children of Korlis (and blinkers), but what say you?
Bloodbound Juvenator- Quite inovative i have to admit. Judging from the flavor i would argue this being WB though. The card itself is fine, but in combination with older forgotten cards it could easily turn out as a disaster. Works in Standard, either trush (burn is a thing) or broken combo in eternal formats. Good job nevertheless.
Swashbuckling CorsairR
Creature- Human Pirate (U)
Haste, Vanishing 2
''Survive 3 years and you may become a captain. Then again, let's lower the bar to 2 days for starters''- Marine welcoming saying to recruits.
2/1
Designed as a premium aggro creature for red based decks. Perhaps 2/2 would be better. Thoughts?
Seems fine. Narrow enough to work I believe since despite being Spirit you don't specify that it also becomes creature.
Next
Grand Summoning5GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library.
Suspend 12 - 1G
Whenever an opponent casts a creature spell while Grand Summoning is suspended, remove a time counter from it.
Not sure the right cost for the suspend, what what say you?
EDIT:
Grand Summoning5GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library.
Suspend 15 - 2G
Whenever an opponent casts a creature spell while Grand Summoning is suspended, remove a time counter from it.
I think the Suspend number and cost in Grand Summoning can very quickly become broken granted the last clause, especially in multiplayer. The non-suspend cost and suspend cost also feels wildly different. The idea is fine, but a few costs I think need reworking.
Another duo similar do my Mount Everest climbers one:
EDIT: Forgot to specify that the artifacts are noncreature. Also edited some costs.
Wilbur Wright, Ambitious Inventor2WWW
Legendary Creature - Human
When Wilbur Wright enters the battlefield, place a noncreature artifact card from your hand to the battlefield.
Artifacts you control cost 1 less to cast.
2/2
Orville Wright, Tinkerer3WW
Legendary Creature - Human
When Orville Wright enters the battlefield, search your deck for a noncreature artifact card and put it in your hand.
Artifacts you control cost 1 less to cast.
If you have a card named Wilbur Wright, Ambitious Inventor on the battlefield, you may sacrifice Orville and Wilbur. If you do, put a card named Wright Brothers, Masters of Flight from outside the game onto the battlefield.
2/2
Wright Brothers, Masters of Flight
Legendary Creature - Human This card can't be cast normally.
Flying
Vehicles you control cost 3 less to cast. 4WWW: You gain an emblem with "Human creatures you control gain flying."
If Wright Brothers would leave the battlefield, you may pay 3WW. If you do, put cards named Orville and Wilbur from your graveyard to the battlefield.
5/5
Wilbut is insane; It's a one-sided mini Show And Tell, which is pretty absurd when you start dropping some colossus on turn 4. Please redo. Orvile is also strong, but probably don't need too much cost increase. Their combined form is fine as far as I can think of once you adjust the costs for both (cost up, for sure).
Next
Arbor Commissar3GG
Creature - Treefolk (R)
Other creatures you control get +1/+1 for each +1/+1 counter on Arbor Commissar.
Whenever an opponent casts a spell, he or she chooses one:
* You create a 1/1 green Plant creature token.
* Put a +1/+1 counter on Arbor Commissar.
4/6
Letting your opponent search your deck kills this for me - it's such a time waster in constructed, as a good player will jot down your deck, AND it's unnecessary since the life lost is enough of a drawback to hinder this. Still, this feels like a card that shouldn't be printed - bad at dealing with aggro, too good at dealing with big creature decks.
Sacar-il, Sacrifice Elemental3BB
Legendary Creature - Elemental Beast (R)
When ~ enters the battlefield, each opponent sacrifices a creature.
Whenever a player sacrifices a creature, put +1/+1 counter on ~.
3/3
Hmmmm... I think this is fine, but I may be wrong. But I think in the end this looks ok, I mean, we have those Diabolic Edict and To The Slaughter which are pretty cheap for the effect, and this guy might end up being underpowered actually, unless you play with Eldrazi Scions.
Next
Runo Stromkirk, The Blood Priest2BB
Legendary Creature - Vampire Cleric (M)
Lifelink 1B, T: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
Pay 13 life, sacrifice seven other creatures: Search your library, hand or graveyard for a creature card and put it onto the battlefield, then shuffle your library.
3/3
Comments?
EDIT:
Runo Stromkirk, The Blood Priest2BB
Legendary Creature - Vampire Cleric (M)
Lifelink 1B, T: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
Pay 9 life, sacrifice six other creatures: Search your library, hand or graveyard for a creature card and put it onto the battlefield, then shuffle your library.
3/3
The card is very elegant in the terms that it can do all it wants by itself, but I think the 13 life cost is a bit too hefty. Yes there are a bunch of lifelink vampires to help you nullify the effect, but assuming you're trying to get the sacrifice clause you won't be using these lifelinkers very much. You would rather tutor these creatures than use this card for the search effect.
Joseph Stalin, Master of Terror2BB
Legendary Creature - Human
When a creature with higher power than Joseph Stalin enters the battlefield, exile it.
When a creature is exiled through Joseph Stalin, put a +1/+1 counter on Joseph Stalin. 1BB: Create five 1/1 Human Soldier tokens.
2/2
Nothing special here, well done, well made, simple and usable.
Next
Astrafrigate6
Artifact - Vehicle (R)
Flying
Whenever Astrafrigate attacks, you may cast an instant or sorcery card in your hand without paying its mana cost.
Crew 4
5/5
Since energy is not mana, I think the shepherd should be templated to cost 1B and have a line that says "as an additional cost to cast ~, pay E."
About the card itself, I think you could have the tap ability grant +1/+1 instead of +0/+1. With +0/+1, this incentivizes a defensive strategy, but human tribals tend to be aggressive decks. If you are tapping a human (i.e. not attacking with it, except for vigilance creatures) then you should make up the lost damage by giving extra power to the vampire.
Next, I wonder if a removal/counterspell card could exist without being overpowered. This particular version makes you pay 2 life + imposes a color restriction to balance the fact that the spell is modal, so I think it should be ok. Costing 3 mana also makes this modern-safe. Thoughts?
Despicable negation BUU
Instant
Choose one:
Counter target spell.
Destroy target creature.
You loose 2 life. I should have never allowed you to come this far, now I fix that mistake.
Hmmmm..... the loss of tempo for card does mean this card is probably unusable early game, but after that, the potential of infinite landfall lategame may be too much for a measly 2 mana. Put it at 4 mana to play it safe.
Next
Rogue Carrier4
Artifact - Vehicle (R)
Whenever Rogue Carrier becomes crewed, you may exile a creature card in your hand with power equal to or less than the total power of creatures crewing Rogue Carrier. If you do, draw a card.
Whenever Rogue Carrier deals combat damage to a player, you may cast a creature card exiled by Rogue Carrier without paying its mana cost.
Crew 2
4/5
Way too powerful in my opinion. If you give this guy something as simple as flying with Aerial Maneuver,Jump, or some other effect you could potentially cast any creature you want onto the battlefield, granted you can find it. The 4/5 for 4cmc is not too shabby either.
Neil Armstrong, Conqueror of the Moon3W
Legendary Creature - Human
Neil Armstrong is unblockable.
Hexproof
If a card with the word "Moon" enters the battlefield, you may exile it instead. t4: Exile Neil Armstrong and put 3 time counters on it. It gains Suspend and "When this creature comes in from exile you gain an emblem with 'Humans you control have hexproof and are unblockable.
4/4 That's one small step for man, one giant leap for mankind.
Comments? Moon clause is a bit weird but I want to still have it.
More like: Neil Armstrong, Visiter to the Moon3W
Legendary Creature - Human Astronaught
When Neil Armstrong enters the battlefield, tap all other creatures you control. If Blood Moon is on the battlefield, sacrifice those creatures instead.
As long as all other creatures you control are tapped, Neil Armstrong has flying and is unblockable. Out of my way Buzz!
2/2
May be able to get away at 1 cc due to how narrow it is, but I may be wrong.
Next
Calculated Bombardment3RR
Sorcery (R)
Multikicker W
Return a creature you control to its owner's hand for every time Calculated Bombardment is kicked. Then Calculated Bombardment deals 5 damage to each creature.
This is quite a smooth and effective card, especially compared to standard draw spells like Divination. Make it rare and I think you'll be fine.
Houdini, the Sneaky MagicianUUU
Legendary Creature - Human
Unblockable
When Houdini enters the battlefield or does combat damage to a player, draw a card.
Whenever you would draw a card, you may instead pick a card at random from anywhere in the deck. UU: Return Houdini to your hand.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Next
Consuming Embers R
Sorcery (C)
Suspend 2 - R
Consuming Embers deals 2 damage to target creature. If you cast Consuming Embers from exile, it deals 4 damage to that creature instead.
A bit of a twist to Suspend mechanic. Was thinking of making this a new keyword, but didn't feel like it right now. Comments?
EDIT:
Consuming Embers R
Sorcery (C)
Suspend 2 - R
Consuming Embers deals 2 damage to target creature an opponent controls. If you cast Consuming Embers from exile, it deals 4 damage to that creature instead.
EDIT: Got sniped by magac. Consuming Embers feels super strategic and calculated, which feels distinctly blue (maybe make the suspend cost RU?) I really like the design of this.
EDIT 2: Made Unstoppable Duo get fetched from outside the game.
3 card combo next:
Tenzing Norgay, Relentless Explorer 2WU
Legendary Creature - Human
Plainswalk, Mountainwalk
If you have a card named Edmund Hillary, Expert Mountaineer on the battlefield, you may sacrifice both creatures. If you do, put a card named Edmund and Tenzing, Unstoppable Duo from outside the game onto the battlefield.
3/3
Edmund Hillary, Expert Mountaineer 2WU
Legendary Creature - Human
Islandwalk, Mountainwalk
3/3
Edmund and Tenzing, Unstoppable Duo
Legendary Creature - Human
Edmund and Tenzing, Unstoppable Duo can't be cast normally.
Lifelink, Vigilance, Hexproof
Edmund and Tenzing are unblockable.
If Edmund and Tenzing leave the battlefield, you may pay 5WW. If you do, return Edmund and Tenzing, Unstoppable Duo, Edmund Hillary, Expert Mountaineer, and Tenzing Norway, Relentless Explorer to your hand.
7/7
The first two to climb Mount Everest. I wanted to make a double sided card but then I realized that double-sided cards don't behave the same as this format. Comments? I have no idea how strong or weak this is.
I don't think the drawback here justifies an 8/8 trampler - especially given that you're giving it a (slow) healing mechanism on it's own. I'd be much more interested in it if it looked like this:
Crazed Sandwurm2GG
Creature - Wurm (U)
Trample, Hexproof
Whenever a creature blocks or is blocked by ~, it gains wither until end of turn.
6/6
Symbiotic Harbor Cat1WW
Creature - Cat Beast (R)
As long as you control a creature with Trample, this creature has trample. The same is true for flying, vigilance, haste, and deathtouch.
Symbiosis 2 When this creature dies, create two 1/1 green insect creature tokens.)
2/2
Next
Violent Ragebeast 2G
Creature - Beast (C)
Suspend 3 - 2G
Trample
Violent Ragebeast enters the battlefield with three +1/+1 counters on it if you cast it from exile.
2/2
So, if this fella is suspended, you'll get yourself a 5/5 haste trample later. Comments?
I should have done that to begin with, but the thing is when you bring cards from outside the game it often reveals to your opponent what you're running and what type of playstyle they should expect. I changed it right now but I wish there was a way to hide the cards. Perhaps a double sided card where the card flips to make one giant card?
As for Violent Ragebeast, I'm a sucker for Suspend because it allows for some much more strategy. I feel this card is a bit vanilla, as a 5/5 with trample on turn 6 isn't too crazy.
Deborah, Prophetess 2WU
Legendary Creature - Human
Vigilance
When Deborah, Prohetess enters the battlefield, you may search for a card in your library and reveal it. If you do, put it in your hand and shuffle your deck afterwards.
1U: Scry 1
1/4
Biblical reference this time. Comments?
Non-historical card.
Cheap Elixir 1WW
Enchantment
At the beginning of your upkeep, you gain 5 life.
At the beginning of your endstep, if you have 30 or more life, sacrifice Cheap Elixir. Your life total becomes 5.
Too good to be true.
The idea here is to use red damage spells, creatures that hurt you when they attack, and painlands to control your life total. These numbers feel wildly off to me, so I would like to hear some suggestions.
Something related to what you have
Bloodbound Juvenator 6WW
Creature - Elemental (R)
Cripple 5 - 2W (You may cast this creature spell for its Cripple cost. If you do, this creature enters the battlefield with five -1/-1 counters)
When Bloodbound Juvenator enters the battlefield, your life total becomes equal to its toughness.
10/10
So either a 10/10 for 8 mana that turns your life total to 10, or a 5/5 for 3 mana that turns your life total to 5. I know, broken with Children of Korlis (and blinkers), but what say you?
Swashbuckling Corsair R
Creature- Human Pirate (U)
Haste, Vanishing 2
''Survive 3 years and you may become a captain. Then again, let's lower the bar to 2 days for starters''- Marine welcoming saying to recruits.
2/1
Designed as a premium aggro creature for red based decks. Perhaps 2/2 would be better. Thoughts?
Next
Grand Summoning 5GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library.
Suspend 12 - 1G
Whenever an opponent casts a creature spell while Grand Summoning is suspended, remove a time counter from it.
Not sure the right cost for the suspend, what what say you?
EDIT:
Grand Summoning 5GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library.
Suspend 15 - 2G
Whenever an opponent casts a creature spell while Grand Summoning is suspended, remove a time counter from it.
Another duo similar do my Mount Everest climbers one:
EDIT: Forgot to specify that the artifacts are noncreature. Also edited some costs.
Wilbur Wright, Ambitious Inventor 2WWW
Legendary Creature - Human
When Wilbur Wright enters the battlefield, place a noncreature artifact card from your hand to the battlefield.
Artifacts you control cost 1 less to cast.
2/2
Orville Wright, Tinkerer 3WW
Legendary Creature - Human
When Orville Wright enters the battlefield, search your deck for a noncreature artifact card and put it in your hand.
Artifacts you control cost 1 less to cast.
If you have a card named Wilbur Wright, Ambitious Inventor on the battlefield, you may sacrifice Orville and Wilbur. If you do, put a card named Wright Brothers, Masters of Flight from outside the game onto the battlefield.
2/2
Wright Brothers, Masters of Flight
Legendary Creature - Human
This card can't be cast normally.
Flying
Vehicles you control cost 3 less to cast.
4WWW: You gain an emblem with "Human creatures you control gain flying."
If Wright Brothers would leave the battlefield, you may pay 3WW. If you do, put cards named Orville and Wilbur from your graveyard to the battlefield.
5/5
Comments?
Next
Arbor Commissar 3GG
Creature - Treefolk (R)
Other creatures you control get +1/+1 for each +1/+1 counter on Arbor Commissar.
Whenever an opponent casts a spell, he or she chooses one:
* You create a 1/1 green Plant creature token.
* Put a +1/+1 counter on Arbor Commissar.
4/6
A bit too much, maybe?
Sacar-il, Sacrifice Elemental 3BB
Legendary Creature - Elemental Beast (R)
When ~ enters the battlefield, each opponent sacrifices a creature.
Whenever a player sacrifices a creature, put +1/+1 counter on ~.
3/3
Next
Runo Stromkirk, The Blood Priest 2BB
Legendary Creature - Vampire Cleric (M)
Lifelink
1B, T: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
Pay 13 life, sacrifice seven other creatures: Search your library, hand or graveyard for a creature card and put it onto the battlefield, then shuffle your library.
3/3
Comments?
EDIT:
Runo Stromkirk, The Blood Priest 2BB
Legendary Creature - Vampire Cleric (M)
Lifelink
1B, T: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
Pay 9 life, sacrifice six other creatures: Search your library, hand or graveyard for a creature card and put it onto the battlefield, then shuffle your library.
3/3
Joseph Stalin, Master of Terror 2BB
Legendary Creature - Human
When a creature with higher power than Joseph Stalin enters the battlefield, exile it.
When a creature is exiled through Joseph Stalin, put a +1/+1 counter on Joseph Stalin.
1BB: Create five 1/1 Human Soldier tokens.
2/2
Continuing the streak of black cards
Telos Astral WalkerW
Creature - Human Cleric (C)
1W, Exile ~: Create a 2/2 white spirit beast token with vigilance.
1/1
Telos Astral WalkerW
Creature - Human Cleric (C)
1W, Exile ~: Create a 2/2 white spirit beast token with vigilance.
1/1
Next
Astrafrigate 6
Artifact - Vehicle (R)
Flying
Whenever Astrafrigate attacks, you may cast an instant or sorcery card in your hand without paying its mana cost.
Crew 4
5/5
Too underwhelming?
About the card itself, I think you could have the tap ability grant +1/+1 instead of +0/+1. With +0/+1, this incentivizes a defensive strategy, but human tribals tend to be aggressive decks. If you are tapping a human (i.e. not attacking with it, except for vigilance creatures) then you should make up the lost damage by giving extra power to the vampire.
Next, I wonder if a removal/counterspell card could exist without being overpowered. This particular version makes you pay 2 life + imposes a color restriction to balance the fact that the spell is modal, so I think it should be ok. Costing 3 mana also makes this modern-safe. Thoughts?
Despicable negation BUU
Instant
Choose one:
I should have never allowed you to come this far, now I fix that mistake.
Soratami Arena 1U
Enchantment (R)
At the beginning of your upkeep, you may return a land you control to its owner's hand. If you do, draw a card.
Next
Rogue Carrier 4
Artifact - Vehicle (R)
Whenever Rogue Carrier becomes crewed, you may exile a creature card in your hand with power equal to or less than the total power of creatures crewing Rogue Carrier. If you do, draw a card.
Whenever Rogue Carrier deals combat damage to a player, you may cast a creature card exiled by Rogue Carrier without paying its mana cost.
Crew 2
4/5
Comments?
Neil Armstrong, Conqueror of the Moon 3W
Legendary Creature - Human
Neil Armstrong is unblockable.
Hexproof
If a card with the word "Moon" enters the battlefield, you may exile it instead.
t4: Exile Neil Armstrong and put 3 time counters on it. It gains Suspend and "When this creature comes in from exile you gain an emblem with 'Humans you control have hexproof and are unblockable.
4/4
That's one small step for man, one giant leap for mankind.
Comments? Moon clause is a bit weird but I want to still have it.
Neil Armstrong, Visiter to the Moon 3W
Legendary Creature - Human Astronaught
When Neil Armstrong enters the battlefield, tap all other creatures you control. If Blood Moon is on the battlefield, sacrifice those creatures instead.
As long as all other creatures you control are tapped, Neil Armstrong has flying and is unblockable.
Out of my way Buzz!
2/2
Gnaw Flesh1B
Instant (U)
Destroy target beast.
Next
Calculated Bombardment 3RR
Sorcery (R)
Multikicker W
Return a creature you control to its owner's hand for every time Calculated Bombardment is kicked. Then Calculated Bombardment deals 5 damage to each creature.
Comments?
2W or 1W
(global) Enchantment (R)
Creatures you control have first strike.
Hence, I don't like ST-I as is; but as a (global) enchantment, it is thought-provoking.
Primal Edict1G
Instant (C)
Choose 1 -
- Target player sacrifices an artifact.
- Target player sacrifices an enchantment.
Entwine 1
Houdini, the Sneaky Magician UUU
Legendary Creature - Human
Unblockable
When Houdini enters the battlefield or does combat damage to a player, draw a card.
Whenever you would draw a card, you may instead pick a card at random from anywhere in the deck.
UU: Return Houdini to your hand.
2/2