Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Shadow Play is....... a bit absurd. A match between token vs nontoken becomes stalemate, and I think that's much too cruel. Probably need to cost higher.
Nightswarm Hunt2B
Instant (R)
Destroy each token creature with abilities.
Draw a card. "We insist that you grovel on the ground as you are not of any stature."
The cantrip is just so that at least this can do something against nontoken decks. Among other things, this destroys Vraska's ultimate, Intangible Virtues, Horncaller's Chant etc. Comments?
Nightswarm Hunt - Why the "With abilities" there? Seems like it makes it a bit too narrow; if you increased the cost by a bit and dropped that half an Æther Snap would be a good card to have.
Do cantrips usually accompany effects like that, even if this one is rather narrow?
* * *
Incandescent District
Land (R)
At the beginning of each opponent's precombat main phase, that player adds one mana of any color to his or her mana pool. T: Add one mana of any color to your mana pool.
No power/toughness. Four damage a lot. I would change it to two or maybe even one damage and lower the CMC.
Null Flare1R
Sorcery (U) Anachrome - Choose a permanent. Null Flare deals X damage to target creature, where X is the amount of colorless mana in the chosen card's mana cost. Null energy is at its most volatile when stolen.
It's pretty cool, espacialy with/against eldrazi. Even better wtih domain, because if you run domain, you probably run Draco. Kind of niche thoguh, and I can't really think of any other card that would work with anachroma.
Anyway, there's my card:
Day of Vengeance 3WWW
Sorcery (R) (Mythic, maybe?)
~ Deals damage equel to the damage duilt this turn by sources you don't control, divided as you choose, between any number of creatures and/or players.
If it's too strong, other than upping the cost, I could:
-Restrict the dividing ability, or even remove it completely;
-Make it target only creatures, making a sort of weak one-sided Wrath;
-Capping the damage duilt to each target? Do you think it would work?
Demoralize is already a card. Otherwise, this is probably overcosted by 1, since the surcharge to make an effect scale for the entire table is usually one mana.
* * *
Yet another hate-bear:
Thermic MiscreantRR
Creature - Elemental (U)
If a creature dealt damage by a source you control would die this turn, exile it instead.
2/2
I dig it. It's well costed for it's size and effect, and would probably see tons o play in Standard vs Zombies. Everything is Pillar of Flame overall is a good effect, and worth the RR without being obscenely under-costed.
Flesh-Wrought Conscripts2BR
Creature - Zombie Soldier - (R)
First Strike
Whenever a source deals damage to you, you may pay BR, if you do, put an X/1 black and red Zombie Soldier token onto the battlefield, where X is the amount of damage dealt.
3/3
This is quite interesting. Basically, your opponent can never attack again since you have a 3/3 first strike and probably a huge X/1 that can easily block. I like this card's trigger and effect. Maybe X, put X/1, where X is the amount of damage dealt?
Oblivion Ooze3WW
Creature - Ooze (R)
When Oblivion Ooze enters the battlefield, exile target nonland permanent, then put a white 1/1 Ooze creature token onto the battlefield.
Whenever an Ooze leaves the battlefield, return a card exiled by Oblivion Ooze onto the battlefield under its owner's control. 4WW: Exile target nonland permanent, then put a white 1/1 Ooze creature token onto the battlefield.
3/3
Hm. Interesting. Despite the last ability, it still only adheres to the 'exile-forever' glitch only once, so I think it's doable. Pretty expensive as it is, although is an opponent doesn't have any kill spell, they're doomed.
Next
Lyev Sphix4UU
Creature - Sphinx (R)
Flying
Whenever you cast a spell, detain target creature an opponent controls. "I do not appreciate noise when I am preoccupied."
5/5
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
This is a fine rare for Azorius. Huge body and ends the game quick. I feel like Archon of the Triumvirate is the detain rare though, but this is very clean and good.
A line of text as inspiration:
"All of my creatures came out a turn earlier and a size bigger."
Primal Druid1GGG
Creature - Human Druid (R)
Creature spells you cast cost 1 less to cast.
Other creatures you control get +1/+1.
2/2
This guy seems like one of Animar's underlings. Thing is, anthem effects really synergize best with token strategies, so the cheaper creatures ability is overkill. That kind of effect belongs on an artifact anyway.
* * *
Loam Tender2G
Creature - Elf Druid (U)
Whenever you play a land, you may choose target land card in your graveyard. If it's a basic land card, return it to the battlefield tapped. Otherwise, return it to your hand.
2/2
The ability's memory issues and confusing wording seem like they should be at rare. I'd recommend including counters in some way to avoid both, with the counters being put on creatures when they come into play and being removed at the end of your turn.
Private Mod Note
():
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The wedding is over. Now it's time for the honeymoon.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Holy crap, that predator is eventually unblockable once the game drags on and no one casts any spell. 3/5 is probably better because of this.
Next
Chain of Treachery4BB
Enchantment - Aura (U)
Enchant Creature
You control enchanted creature. 1: Chain of Treachery deals 1 damage to enchanted creature. Any player may activate this ability.
Comments?
EDIT:
Chain of Treachery3BB
Enchantment - Aura (U)
Enchant Creature
You control enchanted creature. 1: Chain of Treachery deals 1 damage to enchanted creature. Any player may activate this ability.
Was Enslave that busted that it cried out for power seep? This might be a better fit for red--remember the flailing mechanic from Mercadian Masques?
* * *
Astonish3B
Sorcery (C)
If target opponent has no cards in hand, that player skips his or her next draw step. Otherwise, look at his or her hand choose a card in it. That player discards that card.
While I like the concept, it clashes completely with Wizard's design philosophy for discard and isn't very fun to play against at all; even when down to no cards in hand, most players at least like the chance of being able to top-deck something useful.
Test Subject-for-HireB Creature - Human Mutant Mercenary (U) 1: Put a +1/+1 counter on ~. Any player may pay activate this ability.
At the beginning of your upkeep, if ~ has four or more +1/+1 counters on it, sacrifice it. After the appearance of a second head, the first refused to split the payment.
1/1
Private Mod Note
():
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The wedding is over. Now it's time for the honeymoon.
I guess Blood may stand to cost 2 and still dangerous. Otherwise fine.
Silly rules text!!
Menin, the Insatiable2URG
Legendary Creature - Human Wizard (R)
Whenever you cast a spell, search your library for a permanent card with a mana ability and put it onto the battlefield tapped, then shuffle your library. "Progress means making more rooms, getting more ingredients and expanding your mind."
2/5
At first I want to make him an Izzet, but it's kinda strange for an Izzet to search for lands (sure, we have Dreamscape Artist, but such an effect outside green is super rare, that is, if we discount artifacts), thus the tricolor. And by the way, the ability allows you to search not just lands (which naturally have mana abilities), but also signets, Gilded Lotus and more. Comments?
EDIT:
Menic, the Insatiable2URG
Legendary Creature - Human Wizard (R)
Whenever you cast a spell, you may search your library for a permanent card with a mana ability and put it onto the battlefield tapped, then shuffle your library. "Progress means making more rooms, getting more ingredients and expanding your mind."
2/5
I don't really see where the red comes in. He feels more green than anything with only a touch of blue. GGU I think makes more sense than URG.
I also think his ability is a little too strong. Being able to fetch a Composite Golem, Lotus Guardian or Morselhoarder and put it into play, just for casting a spell is a bit much. Perhaps have non-land cards go to the hand and lands go into play? Or better yet, have the choice of tutoring a mana-permanent to the hand or putting a land into play tapped.
Lastly, the search should be a "you may" to cut down on shuffling for people who don't need or want to search out anything more.
Seems far too imbalanced for EDH, since it lets aggro decks win EDH games by dealing 21 damage without having to use the general. This wouldn't be so much of a problem, except there's almost always going to be somebody who doesn't have a blocker in a large 4 or 5 player game. My Goblin deck would go completely bananas with this card.
Speaking of silly stuff...
Optimus Prime, Autobot Leader3WW Legendary Artifact Creature - Construct Soldier
Vigilance
Whenever this creature transforms into Optimus Prime, other creatures you control gain +1/+1 until end of turn. T: Transform Optimus Prime.
4/4
------------- Truck Convoy3WW Legendary Artifact Creature - Construct
Vigilance, plainswalk
Whenever this creature transforms into Truck Convoy, another target creature you control gains protection from the color of your choice until end of turn. T: Transform Truck Convoy.
2/4
Quick Explanation of why there are two mana costs: You can play the card as either Optimus Prime or Truck Convoy, depending on what is marked on the proxy card or what side is face up in the sleeve.
The Plainswalk is just there for flavor. He's an 18-wheeler, he can drive across a grassland as fast as he darn pleases.
Hmm..... Hard to say. Playing this as Optimus means that you have a big beater who can retreat when the going gets tough, and playing this as Truck Convoy allows you to pump your attackers later. Probably fair enough for 5 mana.
Next
Ashcloud Undertaker4BB
Creature - Elemental (R)
Flying
At the beginning of your upkeep, you may search your library for a creature card with flying and put it into your graveyard, then shuffle your library. T: Target creature gets -1/-1 for each creature card with flying in your graveyard.
3/3
It seems alright and fairly balanced, being able to tutor a stream of flying monsters into your grave is powerful, especially Karmic Guide and Reveillark. Though I wouldn't say it's better than Visara or even Avatar of Woe since any deck with a decent amount of GY hate will turn this into a 3/3 flyer for 6 mana.
Unmarked Graves1B
Enchantment - (R)
At the beginning of your upkeep, return a creature card at random from your graveyard to your hand. At the beginning of the next endstep, if you have no creatures in your graveyard, sacrifice ~.
"Now where did I leave that spleen... "
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- To my youngest sister when she was 6.
So Intangible Virtues is giving you such a hard time? Blasphemous Act not good enough? Try this.
Nightswarm Hunt 2B
Instant (R)
Destroy each token creature with abilities.
Draw a card.
"We insist that you grovel on the ground as you are not of any stature."
The cantrip is just so that at least this can do something against nontoken decks. Among other things, this destroys Vraska's ultimate, Intangible Virtues, Horncaller's Chant etc. Comments?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
* * *
Incandescent District
Land (R)
At the beginning of each opponent's precombat main phase, that player adds one mana of any color to his or her mana pool.
T: Add one mana of any color to your mana pool.
Null Flare 1R
Sorcery (U)
Anachrome - Choose a permanent. Null Flare deals X damage to target creature, where X is the amount of colorless mana in the chosen card's mana cost.
Null energy is at its most volatile when stolen.
Anyway, there's my card:
Day of Vengeance 3WWW
Sorcery (R) (Mythic, maybe?)
~ Deals damage equel to the damage duilt this turn by sources you don't control, divided as you choose, between any number of creatures and/or players.
If it's too strong, other than upping the cost, I could:
-Restrict the dividing ability, or even remove it completely;
-Make it target only creatures, making a sort of weak one-sided Wrath;
-Capping the damage duilt to each target? Do you think it would work?
* * *
Yet another hate-bear:
Thermic Miscreant RR
Creature - Elemental (U)
If a creature dealt damage by a source you control would die this turn, exile it instead.
2/2
Flesh-Wrought Conscripts 2BR
Creature - Zombie Soldier - (R)
First Strike
Whenever a source deals damage to you, you may pay BR, if you do, put an X/1 black and red Zombie Soldier token onto the battlefield, where X is the amount of damage dealt.
3/3
Oblivion Ooze 3WW
Creature - Ooze (R)
When Oblivion Ooze enters the battlefield, exile target nonland permanent, then put a white 1/1 Ooze creature token onto the battlefield.
Whenever an Ooze leaves the battlefield, return a card exiled by Oblivion Ooze onto the battlefield under its owner's control.
4WW: Exile target nonland permanent, then put a white 1/1 Ooze creature token onto the battlefield.
3/3
Next
Lyev Sphix 4UU
Creature - Sphinx (R)
Flying
Whenever you cast a spell, detain target creature an opponent controls.
"I do not appreciate noise when I am preoccupied."
5/5
...
EDIT to below: Dude. Sigged.
- To my youngest sister when she was 6.
A line of text as inspiration:
"All of my creatures came out a turn earlier and a size bigger."
Primal Druid 1GGG
Creature - Human Druid (R)
Creature spells you cast cost 1 less to cast.
Other creatures you control get +1/+1.
2/2
* * *
Loam Tender 2G
Creature - Elf Druid (U)
Whenever you play a land, you may choose target land card in your graveyard. If it's a basic land card, return it to the battlefield tapped. Otherwise, return it to your hand.
2/2
Thanks to Rivenor of Miraculous Recovery Signatures!
- To my youngest sister when she was 6.
Next
Chain of Treachery 4BB
Enchantment - Aura (U)
Enchant Creature
You control enchanted creature.
1: Chain of Treachery deals 1 damage to enchanted creature. Any player may activate this ability.
Comments?
EDIT:
Chain of Treachery 3BB
Enchantment - Aura (U)
Enchant Creature
You control enchanted creature.
1: Chain of Treachery deals 1 damage to enchanted creature. Any player may activate this ability.
* * *
Astonish 3B
Sorcery (C)
If target opponent has no cards in hand, that player skips his or her next draw step. Otherwise, look at his or her hand choose a card in it. That player discards that card.
Test Subject-for-Hire B
Creature - Human Mutant Mercenary (U)
1: Put a +1/+1 counter on ~. Any player may pay activate this ability.
At the beginning of your upkeep, if ~ has four or more +1/+1 counters on it, sacrifice it.
After the appearance of a second head, the first refused to split the payment.
1/1
Thanks to Rivenor of Miraculous Recovery Signatures!
Silly rules text!!
Menin, the Insatiable 2URG
Legendary Creature - Human Wizard (R)
Whenever you cast a spell, search your library for a permanent card with a mana ability and put it onto the battlefield tapped, then shuffle your library.
"Progress means making more rooms, getting more ingredients and expanding your mind."
2/5
At first I want to make him an Izzet, but it's kinda strange for an Izzet to search for lands (sure, we have Dreamscape Artist, but such an effect outside green is super rare, that is, if we discount artifacts), thus the tricolor. And by the way, the ability allows you to search not just lands (which naturally have mana abilities), but also signets, Gilded Lotus and more. Comments?
EDIT:
Menic, the Insatiable 2URG
Legendary Creature - Human Wizard (R)
Whenever you cast a spell, you may search your library for a permanent card with a mana ability and put it onto the battlefield tapped, then shuffle your library.
"Progress means making more rooms, getting more ingredients and expanding your mind."
2/5
I also think his ability is a little too strong. Being able to fetch a Composite Golem, Lotus Guardian or Morselhoarder and put it into play, just for casting a spell is a bit much. Perhaps have non-land cards go to the hand and lands go into play? Or better yet, have the choice of tutoring a mana-permanent to the hand or putting a land into play tapped.
Lastly, the search should be a "you may" to cut down on shuffling for people who don't need or want to search out anything more.
Speaking of silly stuff...
Legendary Artifact Creature - Construct Soldier
Vigilance
Whenever this creature transforms into Optimus Prime, other creatures you control gain +1/+1 until end of turn.
T: Transform Optimus Prime.
4/4
-------------
Truck Convoy 3WW
Legendary Artifact Creature - Construct
Vigilance, plainswalk
Whenever this creature transforms into Truck Convoy, another target creature you control gains protection from the color of your choice until end of turn.
T: Transform Truck Convoy.
2/4
Quick Explanation of why there are two mana costs: You can play the card as either Optimus Prime or Truck Convoy, depending on what is marked on the proxy card or what side is face up in the sleeve.
The Plainswalk is just there for flavor. He's an 18-wheeler, he can drive across a grassland as fast as he darn pleases.
Thanks to Rivenor of Miraculous Recovery Signatures!
Next
Ashcloud Undertaker 4BB
Creature - Elemental (R)
Flying
At the beginning of your upkeep, you may search your library for a creature card with flying and put it into your graveyard, then shuffle your library.
T: Target creature gets -1/-1 for each creature card with flying in your graveyard.
3/3
Too powerful for a Visara variant?
Unmarked Graves 1B
Enchantment - (R)
At the beginning of your upkeep, return a creature card at random from your graveyard to your hand. At the beginning of the next endstep, if you have no creatures in your graveyard, sacrifice ~.
"Now where did I leave that spleen... "