i just looked at the WotC future sight previews and i saw a card steal my mechanic . i originally thought it would be the simic guild mechanic:
NB: This is just a drafted card and not the final version as i thought the mechanic would be too powerful
(spoiler alert!):
Simic Lurker 3GU
Creature-Beast
Flying
Mutate - 1GU (Sacrifice ~, 1GU: Search your library for a non-legendary creature card with converted mana cost equal to ~ and put it into play)
3/3
Blast of Purity 1W
Instant
Remove Target Enchantment from the Game.
While Blast of Purity is on the stack, players may not play spells or abilities.
Temporal Severance 1UU
Instant
Return target Permanent to its owner's hand.
While Temporal Severance is on the stack, players may not play spells or abilities.
Voidflash 4B
Instant
Remove target non-black creature from the game.
While voidflash is on the stack, players may not play spells or abilities.
Quickfire 3R
instant
Quickfire deals 3 damage to target creature or player.
While Quickfire is on the stack, players may not play spells or abilities.
Rapid Corrosion 2G
instant
Remove target artifact from the game.
While Rapid Corrosion is on the stack, players may not play spells or abilities.
Oh look, split second again.
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Vintage - Where second turn indestructible 11/11's just don't cut it anymore.
Here are some of the cards that I've created that Wizards has printed. Some very similar (though obvious), some in the same vein. Some more powerful, some less powerful.
Leng's Preservation W Instant Until end of turn, whenever a spell or ability an opponent controls causes you to discard a card from your hand, discard it, but you may put it on top of your library instead of into your graveyard. Draw a card at the beginning of the next turn's upkeep.
Here are some cards I created that Wizards used the card name for another card.
Enslave
3BB
Enchantment
When Enslave comes into play, if you played it from your hand, add BBBBB to your mana pool.
When Enslave comes into play, if it's in play, it becomes an enchant creature. Put target creature card from an opponent's graveyard into play under your control enchanted by Enslave.
When Enslave leaves play, destroy enchanted creature. It can't be regenerated.
Most of the time when WotC "takes my ideas" I find out that that I had the idea later, even if I've never seen their version. That happens to me a lot actually. Bud I did see Boros Recruit coming in every way except for the name. At the time the only two Ravnica cards I had seen were Agrus Kos, Wojek Veteran and Selesnya Guildmage. It was eerie seeing the card later because I was left wondering if some sort of Hasbro Clairvoyance Devision had found me.
I can't find the post, but some time ago somebody suggested a creature that does exactly what Doran, the Siege Tower does and I called him mad. It was on a two cost 0/2 white creature, and it didn't effect other creatures too. I felt it was just too easy to pump toughness and smash. Apparantly this guy was more right than I was because we see 4 cost 2/10's and a tree that gives your blocked creature +0/+5 (which stacks).
Magic only has so many set pieces so they repeat themselves eventually. I'd be surprised to find out that instead of a real R&D department new sets are developed based on stolen thought from internet forums, though that would explain some of the more stupid cards of late. I'm not going to name anything specifically, but I think we can all think of something in standard that if somebody posted in this forum we'd have laughed in their face.
Kiss the Flame
1R
Instant
This spell is colorless if you pay 2 more to play it.
Kiss the Flame deals 3 damage to target creature or player.
I actually came up with something like that when thinking Rakdos cards... the rare hybrid wasn't decided so I thought it could be:
Nameless Incarnation(B/R)(B/R)(B/R) Creature - Elemental Nameless Incarnation is colorless (even if it's not in play.)
Haste. RB: Damage cannot be prevented until the end of the turn. 3/3
I basically thought it would be fun to have a Black/Red creature able to overcome most of the problems a black/red deck would have.
Magic only has so many set pieces so they repeat themselves eventually. I'd be surprised to find out that instead of a real R&D department new sets are developed based on stolen thought from internet forums, though that would explain some of the more stupid cards of late. I'm not going to name anything specifically, but I think we can all think of something in standard that if somebody posted in this forum we'd have laughed in their face.
-The Clash Mechanic?
-Time Spiral Block's irresponsible theme?(despite future sight's awesomely awesomeness.)
-A G/W painland that sacs to draw a card
-Doran (I would have laughed at not the concept, but the power on it.)
-Planeswalkers(Not that I don't like them. They are just so far out I would have laughed at someone for trying to make them.)
-"Purple Rarity" Sweet I got a... Squire. Couldn't I just have another common?
Meh, I'm sure most of you disagree with me on this stuff but that's how I feel. Maybe I'll come back with more later? Haha
-The Clash Mechanic?
-Time Spiral Block's irresponsible theme?(despite future sight's awesomely awesomeness.)
-A G/W painland that sacs to draw a card
-Doran (I would have laughed at not the concept, but the power on it.)
-Planeswalkers(Not that I don't like them. They are just so far out I would have laughed at someone for trying to make them.)
-"Purple Rarity" Sweet I got a... Squire. Couldn't I just have another common?
Meh, I'm sure most of you disagree with me on this stuff but that's how I feel. Maybe I'll come back with more later? Haha
How's this, if somebody had posted Tarmogoyf in this forum before any Future Sight rumors had started we would have all laughed. Much of Future Sight has this feeling like it was ripped off from the internet, and not the good parts either. It was only missing Chuck Norris facts.
But I digress. I had a variation of Sunrise Sovereign, thought mine cost 4RR, was a 4/4, and didn't give trample. They are the same idea, but I can see how play-testers would have seen my version as needlessly weak.
How's this, if somebody had posted Tarmogoyf in this forum before any Future Sight rumors had started we would have all laughed. Much of Future Sight has this feeling like it was ripped off from the internet, and not the good parts either. It was only missing Chuck Norris facts.
But I digress. I had a variation of Sunrise Sovereign, thought mine cost 4RR, was a 4/4, and didn't give trample. They are the same idea, but I can see how play-testers would have seen my version as needlessly weak.
I don't think anyone would have laughed. Very few people knew he was good until pros proved otherwise. Dare to argue this? Goyf was 1-2 dollars for like a month.
I don't think anyone would have laughed. Very few people knew he was good until pros proved otherwise. Dare to argue this? Goyf was 1-2 dollars for like a month.
I saw it's potential immediately, but unfortunately I never saw it in the 1-2 dollar bin. I'm not doubting that it was there at some point, but if I had seen it I'd have 20 Tarmogoyfs. Then again I saw the Jitte as broken from the get go and was surprised that there was any delay in the mass realization of this. I don't claim to always know how every card will effect the metagame at large, but I will say that I saw those two.
Anyway, come to think of it I had an exact copy of Field Marshal at some point, but that was kind of obvious when you think about it. Giving mass Plainswalk is kind of stupid, so what's left?
I had something similar Floodchaser which I saw on the MT spoiler. The basic idea was that the old Sea Serpent idea would be better with +1/+1 counters and something to spend them on. I used Graft, but the idea is still eerily similar. Obviously they wouldn't use Graft in Lorwyn.
I had a variant of persist that worked the same way excluding counter type which I had named twilight. (link) (link)
Also I don't think Clash would have been completely crushed; though it would probably have garnered some weird looks before people realized how much more elegant it is than coin flips while filling that niche and creating its own interesting in game dynamics.
Persist is also very similar to my Reanimate mechanic:
Reanimate <cost> (You may play this card from your graveyard for its reanimate cost. If you do, it comes into play with a death counter on it. When this creature is put into a graveyard from play, remove it from the game if it had a death counter on it.)
(Which was based on Flashback and Bogardan Phoenix anyway...)
I really like persist though. In fact, now that persist exists, I have updated the templating on reanimate to:
Reanimate <cost> (You may play this card from your graveyard for its reanimate cost. If you do, it comes into play with a death counter on it. When this creature is put into a graveyard from play, if it had a death counter on it, remove it from the game.)
I've heard that Persist type mechanics (usually inspired in some way by the phoenix) are quite a popular idea as far as Custom Mechanics go; I imagine it'll be particularly interesting to see just how many ways they'll let players mess with -1/-1 counters on the guys...
Eh... I think most people believe I'm a blowhard, but I believe I invented hybrid mana. You can search the forums. I was doing hybrid long before it came out.
I posted this posting in the thread of Beseach the Queen 2/C mana was shown.
--------------
HA! This PROVES Wizards comes here for our ideas and uses them.
About two years ago, Le Chat, I and a few other users came up with the colorless hybrids. I even Photoshopped the symbols! Check out the thread:
:2mana::symgw: Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.Illus. Dave Kendall#231/301
Myriafy
Instant (U)
Destroy target creature. It can't be regenerated. Put X 1/1 green insect creature tokens into play under its owners control, where X is equal to its converted mana cost. See here Sometimes growth comes only at the cost of destruction.
(link) easily the most powerful and useful spell for green that I've seen next to oath of druids. It gives green something it should never get, with a drawback that's quite minimal if you're aiming at a utility creature, or a benefit one of your own that's about to die in combat anyway.
-mondu_the_fat
Though its important to note mine was severely undercosted; I came to agree with Mondu on this so I too am interested to see what kind of response the card is getting...
made 2/C symbols in the form of an ability called Cache C (this spell costs 1 less to play for each C spent to play it.)
((We also created this card before LOR. It cost 1U and was a 1/3.
Primal (You may only spend mana produced by basic lands to play this spell.)
2 or W: CARDNAME gains first strike until end of turn.
2 or B: CARDNAME gains deathtouch until end of turn.))
made beseech the queen (except it cost 2B and had a radically different flavor)
made morph lands before WOTC
((There was a cycle of lands like
UWMorphLand
Land
Morph 1
~ CIP tapped.
T: Add U to your mana pool.
When UWMorphLand is turned face up add UW to your mana pool.))
made fateseal (we called it Condemn)
made storm creatures (like storm entity)
made delve (I called it gravegorge but I admit delve is better)
I've made and also seen other people 'round here make cards with hybrid costs whose effect is based on what colors you pay for them, exactly like Firespout from the rumor mill right now. I don't know if I was the first to do this here, but I was certainly amongst the first.
My evidence: Hybrid Theory. The first card does it, and more follow.
I quit the game in the middle of my set's production, Masyrian Moonrise. In the set, I attempted to include a good deal of tribal spells and permanents, inter-tribe interactions, and lots mono and multicolor cards to go along with those interactions.
And then I come back to find Lorwyn and Morningtide.
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NB: This is just a drafted card and not the final version as i thought the mechanic would be too powerful
(spoiler alert!):
Simic Lurker 3GU
Creature-Beast
Flying
Mutate - 1GU (Sacrifice ~, 1GU: Search your library for a non-legendary creature card with converted mana cost equal to ~ and put it into play)
3/3
and the preview card:
Oh look, split second again.
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Leng's Preservation
W
Instant
Until end of turn, whenever a spell or ability an opponent controls causes you to discard a card from your hand, discard it, but you may put it on top of your library instead of into your graveyard.
Draw a card at the beginning of the next turn's upkeep.
Pure Intentions
Mimic
1U
Enchantment
As Mimic comes into play, you may choose an enchantment in play. If you do, Mimic comes into play as a copy of that enchantment.
Copy Enchantment
Disdain
2UU
Instant
Choose one - Return target permanent to its owner's hand; or counter target spell.
Cryptic Command
Defile
XUUB
Instant
Counter target spell. Its controller discards X cards at random from his or her hand.
Dismal Failure
Kiss the Flame
1R
Instant
This spell is colorless if you pay 2 more to play it.
Kiss the Flame deals 3 damage to target creature or player.
Ghostfire
Lacerate
R
Instant
As an additional cost to play Lacerate, sacrifice a permanent.
Lacerate deals 3 damage to target creature or player.
Shard Volley from Morningtide.
Wrath of Gaea
3GG
Sorcery
Destroy target nongreen permanent.
Saltblast
Nullstone
4
Artifact
Players can't play activated abilities of cards not in play.
Yixlid Jailer
Here are some cards I created that Wizards used the card name for another card.
Enslave
3BB
Enchantment
When Enslave comes into play, if you played it from your hand, add BBBBB to your mana pool.
When Enslave comes into play, if it's in play, it becomes an enchant creature. Put target creature card from an opponent's graveyard into play under your control enchanted by Enslave.
When Enslave leaves play, destroy enchanted creature. It can't be regenerated.
Enslave
Reversal of Fortune
2B
Sorcery
Each player draws seven cards, then discards seven cards.
Reversal of Fortune
I can't find the post, but some time ago somebody suggested a creature that does exactly what Doran, the Siege Tower does and I called him mad. It was on a two cost 0/2 white creature, and it didn't effect other creatures too. I felt it was just too easy to pump toughness and smash. Apparantly this guy was more right than I was because we see 4 cost 2/10's and a tree that gives your blocked creature +0/+5 (which stacks).
Magic only has so many set pieces so they repeat themselves eventually. I'd be surprised to find out that instead of a real R&D department new sets are developed based on stolen thought from internet forums, though that would explain some of the more stupid cards of late. I'm not going to name anything specifically, but I think we can all think of something in standard that if somebody posted in this forum we'd have laughed in their face.
There's a couple of cards that I once thought and saw something alike, but I guess the freakiest one was Odds because it was exactly like that.
I actually came up with something like that when thinking Rakdos cards... the rare hybrid wasn't decided so I thought it could be:
Nameless Incarnation (B/R)(B/R)(B/R)
Creature - Elemental
Nameless Incarnation is colorless (even if it's not in play.)
Haste.
RB: Damage cannot be prevented until the end of the turn. 3/3
I basically thought it would be fun to have a Black/Red creature able to overcome most of the problems a black/red deck would have.
-The Clash Mechanic?
-Time Spiral Block's irresponsible theme?(despite future sight's awesomely awesomeness.)
-A G/W painland that sacs to draw a card
-Doran (I would have laughed at not the concept, but the power on it.)
-Planeswalkers(Not that I don't like them. They are just so far out I would have laughed at someone for trying to make them.)
-"Purple Rarity" Sweet I got a... Squire. Couldn't I just have another common?
Meh, I'm sure most of you disagree with me on this stuff but that's how I feel. Maybe I'll come back with more later? Haha
techoverrated.How's this, if somebody had posted Tarmogoyf in this forum before any Future Sight rumors had started we would have all laughed. Much of Future Sight has this feeling like it was ripped off from the internet, and not the good parts either. It was only missing Chuck Norris facts.
But I digress. I had a variation of Sunrise Sovereign, thought mine cost 4RR, was a 4/4, and didn't give trample. They are the same idea, but I can see how play-testers would have seen my version as needlessly weak.
I don't think anyone would have laughed. Very few people knew he was good until pros proved otherwise. Dare to argue this? Goyf was 1-2 dollars for like a month.
techoverrated.I saw it's potential immediately, but unfortunately I never saw it in the 1-2 dollar bin. I'm not doubting that it was there at some point, but if I had seen it I'd have 20 Tarmogoyfs. Then again I saw the Jitte as broken from the get go and was surprised that there was any delay in the mass realization of this. I don't claim to always know how every card will effect the metagame at large, but I will say that I saw those two.
Anyway, come to think of it I had an exact copy of Field Marshal at some point, but that was kind of obvious when you think about it. Giving mass Plainswalk is kind of stupid, so what's left?
Negate 1UU
Instant
Look at target spell's controller's hand.
Choose one - counter that spell, or return Negate to it's owner's hand.
And I remember seeing a guy create Remand (with the cantrip effect and all) long before it was printed.
Also I don't think Clash would have been completely crushed; though it would probably have garnered some weird looks before people realized how much more elegant it is than coin flips while filling that niche and creating its own interesting in game dynamics.
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
Reanimate <cost> (You may play this card from your graveyard for its reanimate cost. If you do, it comes into play with a death counter on it. When this creature is put into a graveyard from play, remove it from the game if it had a death counter on it.)
(Which was based on Flashback and Bogardan Phoenix anyway...)
I really like persist though. In fact, now that persist exists, I have updated the templating on reanimate to:
Reanimate <cost> (You may play this card from your graveyard for its reanimate cost. If you do, it comes into play with a death counter on it. When this creature is put into a graveyard from play, if it had a death counter on it, remove it from the game.)
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
I had come up with Hellbent, although as it wasn't BR specific, it was called Void. I templated it in the way Odyssey cards templated Threshold.
I had Delay, which was similar to Suspend, but instead of being an alternate cost, you could only suspend the spell, much like Ancestral Vision.
I also had a version of Mortify, although mine removed the target from the game.
Devolution - 1G
Remove all counters from target permanent.
My version of Rosheen the Meanderer (new card from shadowmoor) was similar to apprentice wizard (which added 3 mana for U):
Deeppits Visionair - 2U
Creature - Wizard
U, Tap: Add 3 To your mana pool. spend this mana only to pay for the X part of the cost of a spell or ability.
0/3
My version of austere command did basicly the same for the same cost, but it had different wording.
Ripple of Fate - X2WW
Sorcery
Choose X effects — Destroy all artifacts; or destroy all creatures; or destroy all enchantments.
My version of Deglamer was a blue card that only targeted artifacts.
Unbuild - 2U
Instant
The owner of target artifact shuffles it into his or her library. If that artifact was tapped, draw a card.
And there's of course Blood Knight, which I like more in an anti-blue version
Chaos Knight - RR
Creature Knight
First Strike, Protection from blue
I posted this posting in the thread of Beseach the Queen 2/C mana was shown.
--------------
HA! This PROVES Wizards comes here for our ideas and uses them.
About two years ago, Le Chat, I and a few other users came up with the colorless hybrids. I even Photoshopped the symbols! Check out the thread:
http://forums.mtgsalvation.com/showt...ht=hybrid+mana
Neat. Props to myself.
--------------------
ALSO, in http://forums.mtgsalvation.com/showthread.php?t=17248
Two years ago, I posted thoughts on my "hybrid ideas" with links to ancient MTGNews threads.... I was doing hybrid in 2002.
--------------------
Is it proof? Not necessarily. But we know Wizards comes into the boards.... so, I'll stop rambling now.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
:2mana::symgw: Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.Illus. Dave Kendall#231/301
I had a card named Myriafy that was deemed
(link)
easily the most powerful and useful spell for green that I've seen next to oath of druids. It gives green something it should never get, with a drawback that's quite minimal if you're aiming at a utility creature, or a benefit one of your own that's about to die in combat anyway.
-mondu_the_fat
Though its important to note mine was severely undercosted; I came to agree with Mondu on this so I too am interested to see what kind of response the card is getting...
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
made 2/C symbols in the form of an ability called Cache C (this spell costs 1 less to play for each C spent to play it.)
((We also created this card before LOR. It cost 1U and was a 1/3.
Primal (You may only spend mana produced by basic lands to play this spell.)
2 or W: CARDNAME gains first strike until end of turn.
2 or B: CARDNAME gains deathtouch until end of turn.))
made beseech the queen (except it cost 2B and had a radically different flavor)
made morph lands before WOTC
((There was a cycle of lands like
UWMorphLand
Land
Morph 1
~ CIP tapped.
T: Add U to your mana pool.
When UWMorphLand is turned face up add UW to your mana pool.))
made fateseal (we called it Condemn)
made storm creatures (like storm entity)
made delve (I called it gravegorge but I admit delve is better)
Except it wasn't der Über-pitsch spell. 3UU, I says.
Heh heh, I got that 'Ü' by trial and error, Alt+numpad. Oh yeah...
My apologies if it actually translates into a German profanity.
Awesome avatar provided by Krashbot @ [Epic Graphics].
My evidence: Hybrid Theory. The first card does it, and more follow.
Local Quake RRR
Instant (C)
Deal 4 damage to target creature or player
Of course the Javelin is strictly better.
And then I come back to find Lorwyn and Morningtide.