Enhancement X- Text (X: Put a colorless Enchantment- Aura token into play with "Enchant Permanent" reading "Text" into play enchanting this.)
Retaliate (Whenever this creature is dealt combat damage, you may have it attack during the next combat phase you are the attacking player in if able. If you do, all creatures that dealt it combat damage this turn must block it if able.)
Recuperate X (Whenever this creature would be dealt lethal combat damage, prevent X of that damage.) Note: This is taken.
Deathrattle X (When this creature is dealt lethal combat damage, you may put a spell with converted mana cost X from your hand on the stack without paying its mana cost. If you do, remove this creature from the game.)
Deathblow- Effect (Whenever this creature deals lethal combat damage to a creature, effect.)
Lastcurse X (Whenever this creature is dealt lethal combat damage, it deals X damage to the creature that dealt that damage.)
Fortune (Whenever this creature would be dealt damage, flip a coin. If you win the flip, prevent that damage.)
Sluggishness (When this creature comes into play, put a sloth counter on it. At the end of the next turn, remove all sloth counters on it. As long as this creature has a sloth counter on it, it can't attack or :symtap:.)
Apathy (Whenever this creature becomes tapped, it doesn't untap during your next untap phase.) Note- taken
(Creature Type) Riding (As long as you control a (Creature Type), this creature is unblockable.)
Because I couldn't resist,
Piggyback Soldier 3W
Creature- Human Soldier Knight
First Strike, Human Riding
2/3
(Creature Type) Slaying (Whenever this deals combat damage to a (Creature Type), destroy that creature.
Swifting X (Whenever this creature deals combat damage, you may have it deal X damage to target creature.) Note- Taken
Spellform- Effect (When this comes into play, you may sacrifice it. If you do, effect.)
Siphon X- Effect (When this spell resolves, instead of putting it into your graveyard, you may remove it and the top X cards of your library from the game. If you do, effect.)
Finality- Effect (Whenever you would lose the game, put the Finality effect on the stack.)
502.CRSa Critical State is a characteristic-setting ability, written “Critical State — [text].” It alters the rules text of the object it’s on, based on a condition. The text can create any kind of ability. “Critical State — [text]” means “As long as each opponent has at least double your life total, [this object] has ‘[text].’”
502.CRSb Spells and permanents with critical state have the critical state text only if each opponent of their controller has a life total equal to or greater than double their controller's life total. Otherwise, the text after “Critical State —” is treated as though it did not appear on the spell or permanent.
502.CRSc An instant or sorcery with critical has its critical state text only while the spell is on the stack. An artifact, creature, enchantment, or land with critical state has the critical state text only if the permanent is in play.
502.CRSd See also Desperation (on the WotC board) and Distress (502.DIS).
502.DISa Distress is a characteristic-setting ability, written “Distress— [text].” It alters the rules text of the object it’s on, based on a condition. The text can create any kind of ability. “Distress — [text]” means “As long as you have seven or less life, [this object] has ‘[text].’”
502.DISb Spells and permanents with distress have the distress text only if their controller has seven or less life. Otherwise, the text after “Distress —” is treated as though it did not appear on the spell or permanent.
502.DISc An instant or sorcery with distress has the distress text only while the spell is on the stack. An artifact, creature, enchantment, or land with distress has the distress text only if the permanent is in play.
502.GROa "Growing" is a static ability that functions while in play. “Growing N” means “At the beginning of your upkeep, if this permanent has less than N growth counters on it, put a growth counter on it.”
502.GROb If a card has multiple instances of growing, each triggers separately.
502.GUIa Guile is a static ability that modifies the rules for assigning an attacking creature's combat damage. A creature with guile has no special abilities when blocking or dealing noncombat damage. (See rule 310, "Combat Damage Step.")
502.GUIb The controller of an attacking creature with guile may assign all damage it would deal to the defending player. If he or she decides to assign damage to blocking creatures, he or she may divide damage as normal among blocking creatures. (See rule 310.2)
502.GUIc If all the creatures blocking an attacking creature with guile are removed from combat before the combat damage step, the attacking player may assign all its damage to the defending player.
502.GUId If the attacking creature with guile is blocked by an ability, effect, or rule, its combat damage may still be assigned to the defending player.
502.GUIe Multiple instances of guile on the same creature are redundant.
502.MANa Manifest is an activated ability. "Manifest {cost}" means "{Cost}: The next time this permanent would leave play this turn, if was not sacrificed, it remains in play instead." This is a replacement ability similar to regeneration (CR 419.6b).
502.MANb Manifesting a creature doesn't remove damage from it or prevent it from being put into a graveyard due to state-based effects, such as having 0 or less toughness.
502.MANc If a permanent has multiple instances of manifest, any of its manifest abilities may be used. Playing a manifest ability will only create one replacement shield, even if the permanent has multiple instances of manifest.
502.RESa Reserve is a combination of two separate abilities on permanents. "Reserve {number}" means "As this comes into play, remove the top {number} cards of your library from the game" and "At the beginning of your upkeep, put one card removed from the game by this ability on top its owner's library. If you can't, sacrifice this permanent."
502.RESb Cards removed from the game by a reserve ability are removed from the game face up. (See CR xxx.xx)
502.RESc If a permanent with reserve is controlled by a player other than its owner, its current owner chooses which card to return to the library. That card is put on top of its owner's library, who may or may not be the current controller of the creature.
502.RESd You can't put a card removed from the game by an effect other than the one generated by the reserve ability on top of its owner's library as part of the triggered ability's resolution.
502.RESe If a creature has more than one reserve ability, both (or all) reserve abilities will trigger at the beginning of the upkeep.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Bracing X (Whenever this blocks or becomes blocked, you may prevent up to the next X damage target blocking or blocked creature would deal or be dealt this turn.)
I have a problem with both Freeze and Honor. Freeze requires a lot of memory, and is rather complicated. Honor is rather iffy, because the effect is quite situational and Un-style.
http://forums.mtgsalvation.com/showthread.php?t=16969
Anyway, here's a mechanic
Reverse (You may only play this spell from the graveyard. When you play this spell, return it to your hand.)
Retaliate (Whenever this creature is dealt combat damage, you may have it attack during the next combat phase you are the attacking player in if able. If you do, all creatures that dealt it combat damage this turn must block it if able.)
Recuperate X (Whenever this creature would be dealt lethal combat damage, prevent X of that damage.) Note: This is taken.
Deathrattle X (When this creature is dealt lethal combat damage, you may put a spell with converted mana cost X from your hand on the stack without paying its mana cost. If you do, remove this creature from the game.)
Deathblow- Effect (Whenever this creature deals lethal combat damage to a creature, effect.)
Lastcurse X (Whenever this creature is dealt lethal combat damage, it deals X damage to the creature that dealt that damage.)
Fortune (Whenever this creature would be dealt damage, flip a coin. If you win the flip, prevent that damage.)
Sluggishness (When this creature comes into play, put a sloth counter on it. At the end of the next turn, remove all sloth counters on it. As long as this creature has a sloth counter on it, it can't attack or :symtap:.)
Apathy (Whenever this creature becomes tapped, it doesn't untap during your next untap phase.) Note- taken
(Creature Type) Riding (As long as you control a (Creature Type), this creature is unblockable.)
Because I couldn't resist,
Piggyback Soldier 3W
Creature- Human Soldier Knight
First Strike, Human Riding
2/3
(Creature Type) Slaying (Whenever this deals combat damage to a (Creature Type), destroy that creature.
Swifting X (Whenever this creature deals combat damage, you may have it deal X damage to target creature.) Note- Taken
Spellform- Effect (When this comes into play, you may sacrifice it. If you do, effect.)
Siphon X- Effect (When this spell resolves, instead of putting it into your graveyard, you may remove it and the top X cards of your library from the game. If you do, effect.)
Finality- Effect (Whenever you would lose the game, put the Finality effect on the stack.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Target spell or permanent's tone becomes playful.
502.CRSa Critical State is a characteristic-setting ability, written “Critical State — [text].” It alters the rules text of the object it’s on, based on a condition. The text can create any kind of ability. “Critical State — [text]” means “As long as each opponent has at least double your life total, [this object] has ‘[text].’”
502.CRSb Spells and permanents with critical state have the critical state text only if each opponent of their controller has a life total equal to or greater than double their controller's life total. Otherwise, the text after “Critical State —” is treated as though it did not appear on the spell or permanent.
502.CRSc An instant or sorcery with critical has its critical state text only while the spell is on the stack. An artifact, creature, enchantment, or land with critical state has the critical state text only if the permanent is in play.
502.CRSd See also Desperation (on the WotC board) and Distress (502.DIS).
502.DISa Distress is a characteristic-setting ability, written “Distress— [text].” It alters the rules text of the object it’s on, based on a condition. The text can create any kind of ability. “Distress — [text]” means “As long as you have seven or less life, [this object] has ‘[text].’”
502.DISb Spells and permanents with distress have the distress text only if their controller has seven or less life. Otherwise, the text after “Distress —” is treated as though it did not appear on the spell or permanent.
502.DISc An instant or sorcery with distress has the distress text only while the spell is on the stack. An artifact, creature, enchantment, or land with distress has the distress text only if the permanent is in play.
502.GROa "Growing" is a static ability that functions while in play. “Growing N” means “At the beginning of your upkeep, if this permanent has less than N growth counters on it, put a growth counter on it.”
502.GROb If a card has multiple instances of growing, each triggers separately.
502.GUIa Guile is a static ability that modifies the rules for assigning an attacking creature's combat damage. A creature with guile has no special abilities when blocking or dealing noncombat damage. (See rule 310, "Combat Damage Step.")
502.GUIb The controller of an attacking creature with guile may assign all damage it would deal to the defending player. If he or she decides to assign damage to blocking creatures, he or she may divide damage as normal among blocking creatures. (See rule 310.2)
502.GUIc If all the creatures blocking an attacking creature with guile are removed from combat before the combat damage step, the attacking player may assign all its damage to the defending player.
502.GUId If the attacking creature with guile is blocked by an ability, effect, or rule, its combat damage may still be assigned to the defending player.
502.GUIe Multiple instances of guile on the same creature are redundant.
502.MANb Manifesting a creature doesn't remove damage from it or prevent it from being put into a graveyard due to state-based effects, such as having 0 or less toughness.
502.MANc If a permanent has multiple instances of manifest, any of its manifest abilities may be used. Playing a manifest ability will only create one replacement shield, even if the permanent has multiple instances of manifest.
502.RESa Reserve is a combination of two separate abilities on permanents. "Reserve {number}" means "As this comes into play, remove the top {number} cards of your library from the game" and "At the beginning of your upkeep, put one card removed from the game by this ability on top its owner's library. If you can't, sacrifice this permanent."
502.RESb Cards removed from the game by a reserve ability are removed from the game face up. (See CR xxx.xx)
502.RESc If a permanent with reserve is controlled by a player other than its owner, its current owner chooses which card to return to the library. That card is put on top of its owner's library, who may or may not be the current controller of the creature.
502.RESd You can't put a card removed from the game by an effect other than the one generated by the reserve ability on top of its owner's library as part of the triggered ability's resolution.
502.RESe If a creature has more than one reserve ability, both (or all) reserve abilities will trigger at the beginning of the upkeep.
Instant
Target spell or permanent's tone becomes playful.
It'd be nice if this were stickied, though.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Fork [X] (You may pay an additional [X] as you play this spell. If you do, copy this spell. you may choose new targets for the copy.)
Hell's Card Shoppe
Current Decks
Standard:
Vampires
Merfolk
Phyrexian Blight (UB Infect)
Tempered Skies (Artifact skies)
Some examples:
Last Resort 1W
Instant
You gain 6 life.
Desperance 5
Tim the Enchanter 1UU
Legendary Creature - Human Wizard
Desperance 10 - :symu:, :symtap:: ~ deals 1 damage to target creature or player.
2/4
spanglegluppet dot com
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Speed: X (This creature may only be blocked by creatures with Speed X or higher)
Unstable (At the time you play this spell, counter it unless you control a number of lands exactly equal to the converted mana cost of the spell.)
World of Warcraft. For the Horde! Server: Illidan, Character: Stonefeather, Class: Shaman, Level: 60
But, for the most part, that is the Izzet keyword.
The others will be added shortly.
Bracing X (Whenever this blocks or becomes blocked, you may prevent up to the next X damage target blocking or blocked creature would deal or be dealt this turn.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
the ablity ~ can not block still needs a word.
Thanks for the awesome sig Topher!
My Trades
MOTL