Remember Ancestral Recall? That was a pretty powerful card. There were four more cards in a cycle, 1 mana for 3 somethings.
Here's the challenge: make a new boon cycle with Ancestral Recall and cards from the other colors that match the power level set by Ancestral Recall. You can create one or more of them.
Example:
Ancestral GrowthG
Sorcery
Search your library for up to three Forest cards, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
Ancestral Alliance - W Sorcery
Search your library for up to three creature cards with total converted mana cost 3 or less and put them onto the battlefield. Then shuffle your library.
Ancestral Tutor - B Sorcery
Search your library for a card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
Ancestral Kindling - R Instant
Add RRR to your mana pool.
Your green one works, although let's be honest, Recall's power level is difficult to match while still looking somewhat convincing.
Ancestral Alliance is so very, very ridiculous! Even if all you do is fetch 3 Silvergill Adepts it still puts Ancestral Recall to shame. Now see 3x Ball Lightning, 3x Blood Vassal, or any number of other beyond insane combinations - I'm sure there's a way to go infinite for just with this.
Well this is going in the oppoisite direction than people ususally try. The fair cost of Ancestral Recall is Concentrate or Jace's Ingenuity. So aiming for about a four mana spell is a good place to start for trying to break the rest of the cycle.
Hey sorry if this is Necro (Cube forum allows this). I think we can all agree the original Boon cycle with Bolt, Ritual and Recall was good, but Giant Growth and Healing Salves is unplayable.
I think White should be:
W - Instant
Put 3 1/1 Solider Tokens onto the field
G - Instant
Put a 3 CMC or less creature from your library on too the battlefield.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Remember Ancestral Recall? That was a pretty powerful card. There were four more cards in a cycle, 1 mana for 3 somethings.
Here's the challenge: make a new boon cycle with Ancestral Recall and cards from the other colors that match the power level set by Ancestral Recall. You can create one or more of them.
Example:
Ancestral Growth G
Sorcery
Search your library for up to three Forest cards, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
Ready. Set. Go!
[THS|SOM|5TH] Devotion to Black
Sorcery
Search your library for up to three creature cards with total converted mana cost 3 or less and put them onto the battlefield. Then shuffle your library.
Ancestral Tutor - B
Sorcery
Search your library for a card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
Ancestral Kindling - R
Instant
Add RRR to your mana pool.
Your green one works, although let's be honest, Recall's power level is difficult to match while still looking somewhat convincing.
EDIT: x2 Fiend Hunter and Kessig Malcontents.
http://forums.mtgsalvation.com/showthread.php?t=504072
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.
Ancestral Nightmare
Sorcery
Target player discards three cards.
Ancestral Fury
Instant
Ancestral Flames deals 3 damage to each creature and each player.
Ancestral Instinct
Instant
Creatures you control get +3/+3 and gain trample until end of turn.
EDIT: Thought of another one I like, seems pretty nuts with Ancestral Instinct:
Ancestral Hooligans
Sorcery
Put three 1/1 red Goblin creature tokens with haste onto the battlefield.
Maybe three 1/1 tokens like Hunting Triad or Captain's Call. Or Hunting Triad's three +1/+1 counter mode.
Maybe a search like Pack Hunt, Seek the Horizon, Buried Alive, Congregation at Dawn, ... Jester's Cap?
Aphetto Dredging? Proclamation of Rebirth?
Maybe upgrade Downpour+Early Frost "Tap up to three target permanents."
Krosan Restorer's ability "Untap up to three target lands. (permanents?)"
G
Instant
Put three 3/3 centaur tokens onto the battlefield under your control.
Historic Grudge
R
Instant
Choose up to three creatures and/or players. ~ deals 3 damage to each of them.
Joint Sacrifice
W
Instant
Destroy three permanents each player controls.
Eternal Damnation
B
Instant
Until the end of turn, whenever a creature dies, each opponent loses three life and you gain three life.
I think White should be:
W - Instant
Put 3 1/1 Solider Tokens onto the field
G - Instant
Put a 3 CMC or less creature from your library on too the battlefield.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i