Goblin Fighting Cage - 1RR
Enchantment (R)
Each turn, you may skip your combat step. If you do, you may have a creature you control fight target creature an opponent controls.
Battle Royal - 3R
Enchantment (R) 4: A creature you control fights target creature an opponent controls. Any player may play this ability.
If only one player controls creatures, sacrifice Battle Royal. If you do, that player puts two +1/+1 counters on each creature that player controls.
Eject - 1W
Instant (U)
Choose one or both: Exile target creature that fought this turn; or draw a card.
Jungle Patrol - 2GG
Creature -- Elf Warrior (U)
When Jungle Patrol enters the battlefield, it fights target creature an opponent controls.
3/2
Survival of the Fittest (Not the Exodus One) - 2G
Enchantment (R)
When Survival of the Fittest enters the battlefield, a creature you control fights target creature an opponent controls.
Whenever a creature fights, put a +1/+1 counter on it.
These are prime!
A few questions and suggestions...
Fighting Cage: When do you skip and fight? Does it happen where the combat phase used to be?
"You may skip your combat phase.
At the beginning of your post-combat main phase, if you skipped the last combat phase this turn, target creature you control fights target creature an opponent controls."
This isolates the skipping and the fighting as separate abilities and allows multiple enchantments to cause more fights!
For battle royal, the second ability should almost certainly be a "When" trigger.
Eject and Jungle Patrol are just dandy.
SotF(NtEO): May I recommend...
"If two creatures would fight and one has greater power than the other, instead put a +1/+1 counter on the creature with the higher power. Then they fight."
This makes it so the pump happens before the battle. I suggest a rename to something along the lines of "Unfair Match."
Also, I'm not terribly fond of fight based bonus cards that do not in an of themselves cause a fight. Could the card perhaps cause a fight when it enters the battlefield?
I had originally intended for Survival of the Fittest to give the power boost after the fight, but I had no idea how to make that work under the rules.
Enchantment (R)
Each turn, you may skip your combat step. If you do, you may have a creature you control fight target creature an opponent controls.
Battle Royal - 3R
Enchantment (R)
4: A creature you control fights target creature an opponent controls. Any player may play this ability.
If only one player controls creatures, sacrifice Battle Royal. If you do, that player puts two +1/+1 counters on each creature that player controls.
Eject - 1W
Instant (U)
Choose one or both: Exile target creature that fought this turn; or draw a card.
Jungle Patrol - 2GG
Creature -- Elf Warrior (U)
When Jungle Patrol enters the battlefield, it fights target creature an opponent controls.
3/2
Survival of the Fittest (Not the Exodus One) - 2G
Enchantment (R)
When Survival of the Fittest enters the battlefield, a creature you control fights target creature an opponent controls.
Whenever a creature fights, put a +1/+1 counter on it.
Changed Survival to ryzorz's suggestion.
A few questions and suggestions...
Fighting Cage: When do you skip and fight? Does it happen where the combat phase used to be?
"You may skip your combat phase.
At the beginning of your post-combat main phase, if you skipped the last combat phase this turn, target creature you control fights target creature an opponent controls."
This isolates the skipping and the fighting as separate abilities and allows multiple enchantments to cause more fights!
For battle royal, the second ability should almost certainly be a "When" trigger.
Eject and Jungle Patrol are just dandy.
SotF(NtEO): May I recommend...
"If two creatures would fight and one has greater power than the other, instead put a +1/+1 counter on the creature with the higher power. Then they fight."
This makes it so the pump happens before the battle. I suggest a rename to something along the lines of "Unfair Match."
Also, I'm not terribly fond of fight based bonus cards that do not in an of themselves cause a fight. Could the card perhaps cause a fight when it enters the battlefield?
Banner by Topher!
Will put a counter on any creature that survives a fight (or both, if both do) since the trigger won't resolve until after sba happen.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre