The card itself is fine, but probably doesn't work as it's worded right now. If I Reverberate, can the copy still choose new targets? If I cast Radiate or target a Precursor Golem, how many spells do I make and what do they target?
The card itself is fine, but probably doesn't work as it's worded right now. If I Reverberate, can the copy still choose new targets? If I cast Radiate or target a Precursor Golem, how many spells do I make and what do they target?
I believe that these questions similarly exist with Doubling Season (such as tokens that need to be exiled later), and the solution is that the copies possess the same qualities and restrictions, just that there are more of them. So you can change targets with Reverberate, and make infinite spells with Radiate.
It seems a little pricey at 3UU for the rare amount of times you can use it. Compare it to Mirari, which works with all spells.
Maybe add
Kicker UB. When ~ etb, copy target instant or sorcery from a gy.
Or reduce the cc to 1U/2U
It's not pricey for the power of the effect, just as Doubling Season isn't. Both are niche cards with potentially explosive capabilities. Mirari also makes you pay 3 for it's effect by the way. That means just to copy once, you're paying 8.
There are a very, very large number of spells and abilities that make tokens and/or put counters on a permanent.
There are not a very large number of spells or abilities that copy spells or abilities.
1UU-3U is probably plenty for this effect.
Funny thing is that there's still enough to fill a deck.
Sure, let's make it 1UU. So turn 3, I drop this, turn 4 I drop Firebrand, then turn 5 I start bolting for 9 and shocking for 6. That sounds super balanced.
Funny thing is that there's still enough to fill a deck.
Sure, let's make it 1UU. So turn 3, I drop this, turn 4 I drop Firebrand, then turn 5 I start bolting for 9 and shocking for 6. That sounds super balanced.
Every three turns? You seem to have trouble reading. Let's put this in a very common EDH situation.
Turn 1: Mountain, Sol Ring, Isochron Scepter imprinting, IDK, how about Twincast.
Turn 2: Drop a land, then the Firebrand.
Turn 3: Land, this at 1UU, pass with counterspell mana open.
Turn 4: pass, end of their turn, if you didn't need to counter something, Harrow tripled for 6 lands. Actually, that works even if you did need to counter something.
Turn 5: Time Stretch for 10 extra turns. GG
I don't think you understand the difference between "what can happen in Magical Christmasland" and "what happens with a card". 9 specific cards out of 10 possible draws in a 100 card deck is not a "common occurrence".
I don't think you understand the difference between "what can happen in Magical Christmasland" and "what happens with a card"
I don't think you understand that cards have to be costed accordingly just in case "Magical Christmasland" happens.
Getting mana acceleration and combo pieces is extremely common in EDH. I just chose specific ones.
Kiki-Jiki would be turn 5. In any case, creature removal is far more prevalent and more widely main decked than enchantment removal. Keep using utterly unrelated examples though, it's really helping your argument.
I don't think you understand that cards have to be costed accordingly just in case "Magical Christmasland" happens.
if that was the case, they'd never print anything with splashy effects or the possibility to go infinite and/or arbitrarily large. You cost a card based on what usually happens in real life, not what happens in your imagination. Requiring multiple other cards to do anything and even more work to even do anything cool is not overpowered in the slightest.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
if that was the case, they'd never print anything with splashy effects or the possibility to go infinite and/or arbitrarily large. You cost a card based on what usually happens in real life, not what happens in your imagination. Requiring multiple other cards to do anything and even more work to even do anything cool is not overpowered in the slightest.
What? No, it means they take ridiculous effects like Inexorable Tide and make it cost enough so that in the off chance you have set up something awesome for it, the card doesn't simply steamroll the opponent. Or in the case of Exarch Twin, they don't print it without printing Dismember.
With doubling season, you need doubling season + spell that makes tokens or counters.
With this card, you need it + card that copies another + a card to copy. That's already more difficult to pull off consistently.
RE this + Chandra + Lightning Bolt: 9 damage with bolt turn 5 seems reasonable. See Pyromancer Ascension decks that were doing that in standard last year.
So if this cost 3, I could build the stupidest modern deck ever. I'd most likely make it green (for mana accel and fixing) and blue. You use this plus Twincast to generate advantage, before dropping Tooth and Nail, entwined and copied twice on turn 5 or 6. Game.
Either that or I go with Pyromancer's acension and get three or four copies of each of my spells and just kill them with burn.
Do you really think that's an issue? Turn 5 or 6? Two tooth and nails, where the first one finds trike y mikey or kikijiki deciever?
If you want to add 4 extra non-instant, non-sorcery cards to pyromancer's ascension that do absolutely nothing until you get ascension online, go ahead.
With doubling season, you need doubling season + spell that makes tokens or counters.
With this card, you need it + card that copies another + a card to copy. That's already more difficult to pull off consistently.
RE this + Chandra + Lightning Bolt: 9 damage with bolt turn 5 seems reasonable. See Pyromancer Ascension decks that were doing that in standard last year.
Pyromancer's Ascension required itself plus at least 2 instants or sorceries with the same name in order to get 1 counter on it. that in itself is extremely more restrictive than setting up this card.
Enchantment(R)
If you would copy a spell or ability, copy it twice instead.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I believe that these questions similarly exist with Doubling Season (such as tokens that need to be exiled later), and the solution is that the copies possess the same qualities and restrictions, just that there are more of them. So you can change targets with Reverberate, and make infinite spells with Radiate.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
It's not pricey for the power of the effect, just as Doubling Season isn't. Both are niche cards with potentially explosive capabilities. Mirari also makes you pay 3 for it's effect by the way. That means just to copy once, you're paying 8.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
There are not a very large number of spells or abilities that copy spells or abilities.
1UU-3U is probably plenty for this effect.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Could probably lower it to 4cmc tbh
Would love to see a deck made to use this card!
Funny thing is that there's still enough to fill a deck.
Sure, let's make it 1UU. So turn 3, I drop this, turn 4 I drop Firebrand, then turn 5 I start bolting for 9 and shocking for 6. That sounds super balanced.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
oh yeah the other day i played fiend hunter, angel of glory's rise and bloodflow connoisseur and went infinite. super unbalanced.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Turn 1: Mountain, Sol Ring, Isochron Scepter imprinting, IDK, how about Twincast.
Turn 2: Drop a land, then the Firebrand.
Turn 3: Land, this at 1UU, pass with counterspell mana open.
Turn 4: pass, end of their turn, if you didn't need to counter something, Harrow tripled for 6 lands. Actually, that works even if you did need to counter something.
Turn 5: Time Stretch for 10 extra turns. GG
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
That angel costs 7. Where's your argument?
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Deciever Exarch, Splinter Twin, Pestermite and Kiki-Jiki, Mirror Breaker go infinite on turn 4 (three if you're in magical christmasland and get a turn 1 BOP). Grindstone and Painter's Servant go infinite on turn 3. Dragonstorm wins on turn 1 in Magical Christmasland if I go Rite of Flame x 4 then Dragonstorm.
also, you should not use EDH to gauge how powerful a card is.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
I don't think you understand that cards have to be costed accordingly just in case "Magical Christmasland" happens.
Getting mana acceleration and combo pieces is extremely common in EDH. I just chose specific ones.
Kiki-Jiki would be turn 5. In any case, creature removal is far more prevalent and more widely main decked than enchantment removal. Keep using utterly unrelated examples though, it's really helping your argument.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
if that was the case, they'd never print anything with splashy effects or the possibility to go infinite and/or arbitrarily large. You cost a card based on what usually happens in real life, not what happens in your imagination. Requiring multiple other cards to do anything and even more work to even do anything cool is not overpowered in the slightest.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
What? No, it means they take ridiculous effects like Inexorable Tide and make it cost enough so that in the off chance you have set up something awesome for it, the card doesn't simply steamroll the opponent. Or in the case of Exarch Twin, they don't print it without printing Dismember.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
With this card, you need it + card that copies another + a card to copy. That's already more difficult to pull off consistently.
RE this + Chandra + Lightning Bolt: 9 damage with bolt turn 5 seems reasonable. See Pyromancer Ascension decks that were doing that in standard last year.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Either that or I go with Pyromancer's acension and get three or four copies of each of my spells and just kill them with burn.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
If you want to add 4 extra non-instant, non-sorcery cards to pyromancer's ascension that do absolutely nothing until you get ascension online, go ahead.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Pyromancer's Ascension required itself plus at least 2 instants or sorceries with the same name in order to get 1 counter on it. that in itself is extremely more restrictive than setting up this card.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH