It's a political version of Jund. Meet Majesty
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Yes, Convoke meets Devour. Now onto the cards.
Tarjin Spy (Common)
Cost: U
Creature - Turtle Rogue
When Tarjin Spy becomes tapped, you may look at target player's hand.
1/1
Corteous Knight (Common)
Cost: 1W
Creature - Human Knight
First Strike
When Corteous Knight becomes tapped, you may untap another target creature.
2/1
Stormblood Raid (Common)
Cost: 2R
Sorcery
As an additional cost to cast Stormblood Raid, tap an untapped creature you control.
Put three 1/1 red warrior creature tokens on the battlefield.
Dwarven Fool (Uncommon)
Cost: 1R
Creature - Dwarf Rogue
Haste
As long as Dwarven Fool is tapped, creatures you control have haste.
2/1
Royal Serpent (Uncommon)
Cost: 4UU
Creature - Serpent
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Royal Serpent can't attack unless defending player controls an island.
3/3
Harax Charm (Uncommon)
Cost: UWR
Instant
Choose one - Untap all creatures you control; or draw three cards and discard two cards; or untap target creature gain control of it until end of turn and that creature gains haste until end of turn.
Seasoned Giant (Uncommon)
Cost: 3WR
Creature - Giant Soldier
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Vigilance
2/2
Ancient Wurm (Rare)
Cost: 3WUR
Creature - Wurm
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Creatures with power less than Ancient Wurm's power can't block it. 1, remove two +1/+1 counters from Ancient Wurm: Draw a card.
4/4
Vamarox, King of Dragons (Mythic)
Cost: 4WUR
Legendary Creature - Dragon
Flying, Majesty
Creatures with power lesser then Vamarox, King of Dragon's power can't attack you.
At the beginning of your upkeep, tap another untapped creature you control or sacrifice Vamarox.
5/5
I like the "becomes tapped" triggers, since they synergize with Majesty as well as simply attacking, which is good since RWU often lends itself well to an aggro-control sort of strategy.
Majesty is a good keyword, I'm impressed. It fits the colors pretty well, I think, and should have some interesting gameplay dynamics. Do I attack, or save my creature to make the one I'm casting bigger? Should I leave something untapped to block with, or go all-in and leave myself open? The cost is far less harsh than Devour, too, which is appealing.
I love the pairing of effects on Harax Spellblade.
I don't really like the overall package on Vamarox (the evasion ability isn't that necessary on top of flying), but I love the idea of a creature with an upkeep cost of tapping other creatures.
Why not Majesty X? It would give you more breeding room and create more cards that benefit having more creatures, versus some others that give you a nice side effect but nothing that feels too bad if you miss activating it.
Stormblood Raid feels boring. Why not use an older design of mine and do this instead?
Stormblood Tactics | 1R Sorcery
Look at the top two cards of your library. You may exile them and put two 1/1 red Warrior tokens onto the battlefield. If you don't, discard a card and put those two cards in your hand.
Much nicer.
Dwarven fool should cost RR, it's too efficient otherwise. It's ability seems sort of throwaway... whenever it's tapped, you've already declared attackers so no creatures will benefit from haste unless you use it along Majesty. It seems rather clunky.
Royal Serpent is the kind of card which should have higher P/T and a low Majesty X, since it is meant to hose blue and blue has a lot of bounce to negate Majesty -- most of the time you are better off playing it as is.
Harax Charm has one incredible mode, one okay mode, and one boring mode. I guess you can tell which one is which.
Ancient Wurm is the kind of creature that can use a much higher Majesty X count with a lower P/T, to reward players for keeping hordes of creatures with a **** load of cards.
Vamarox is meh. Doesn't feel interesting for a mythic.
I kind of prefer having Majesty without the variable, but maybe that's just because it's conceptually similar to Exalted, which worked fine without it.
I feel like this the Majesty ability could fit just as easily into the URG Wedge. Any particular reasons for using the colors you did?
Actually, I think of a WUR shard as a political version of Jund, where tyrants don't eat their subjects, but force them to bow (thus the tapping). That's how devour got replaced by Majesty (and because (W/U) works with tapping/untapping, while (B/G) works with dying.)
I don't really like the overall package on Vamarox (the evasion ability isn't that necessary on top of flying), but I love the idea of a creature with an upkeep cost of tapping other creatures.
Thanks, Luminum!
I think you misread Vamarox's first ability. It's majesty stops creatures from attacking you. Flying is his only evasion.
Private Mod Note
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Rollback Post to RevisionRollBack
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Thanks, Luminum!
I think you misread Vamarox's first ability. It's majesty stops creatures from attacking you. Flying is his only evasion.
So I did! I'd just assumed it worked the same as the wurm. Which could show there's a problem there anyway. Seeing how Vamarox works now, I like that effect better than the wurm's, so maybe that should become something else?
I don't like his upkeep cost though... maybe you should remove Majesty from it, put a +1/+1 on each upkeep and then tap a creature for each +1/+1 counter.
Then, instead of that attacking restriction clause, give him the ability to spawn tokens when it hits an opponent.
So the overall flavor is that he wants more and more tribute to his own, but his power calls for more serfs to pay for it.
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Yes, Convoke meets Devour. Now onto the cards.
Cost: U
Creature - Turtle Rogue
When Tarjin Spy becomes tapped, you may look at target player's hand.
1/1
Cost: 1W
Creature - Human Knight
First Strike
When Corteous Knight becomes tapped, you may untap another target creature.
2/1
Cost: 2R
Sorcery
As an additional cost to cast Stormblood Raid, tap an untapped creature you control.
Put three 1/1 red warrior creature tokens on the battlefield.
Cost: 1R
Creature - Dwarf Rogue
Haste
As long as Dwarven Fool is tapped, creatures you control have haste.
2/1
Cost: 4UU
Creature - Serpent
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Royal Serpent can't attack unless defending player controls an island.
3/3
Cost: UWR
Instant
Choose one - Untap all creatures you control; or draw three cards and discard two cards; or untap target creature gain control of it until end of turn and that creature gains haste until end of turn.
Cost: 3WR
Creature - Giant Soldier
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Vigilance
2/2
Cost: 3R
Creature - Dwarf Wizard
W,T: Tap target permanent.
U,T: Untap target permanent.
3/3
Cost: 3WUR
Creature - Wurm
Majesty (As this enters the battlefield, you may tap any number of untapped creatures you control. This creature enters the battlefield with that many +1/+1 counters on it.)
Creatures with power less than Ancient Wurm's power can't block it.
1, remove two +1/+1 counters from Ancient Wurm: Draw a card.
4/4
Cost: 4WUR
Legendary Creature - Dragon
Flying, Majesty
Creatures with power lesser then Vamarox, King of Dragon's power can't attack you.
At the beginning of your upkeep, tap another untapped creature you control or sacrifice Vamarox.
5/5
Majesty is a good keyword, I'm impressed. It fits the colors pretty well, I think, and should have some interesting gameplay dynamics. Do I attack, or save my creature to make the one I'm casting bigger? Should I leave something untapped to block with, or go all-in and leave myself open? The cost is far less harsh than Devour, too, which is appealing.
I love the pairing of effects on Harax Spellblade.
I don't really like the overall package on Vamarox (the evasion ability isn't that necessary on top of flying), but I love the idea of a creature with an upkeep cost of tapping other creatures.
R Citizen Cane (Feldon of the Third Path)
Stormblood Raid feels boring. Why not use an older design of mine and do this instead?
Stormblood Tactics | 1R
Sorcery
Look at the top two cards of your library. You may exile them and put two 1/1 red Warrior tokens onto the battlefield. If you don't, discard a card and put those two cards in your hand.
Much nicer.
Dwarven fool should cost RR, it's too efficient otherwise. It's ability seems sort of throwaway... whenever it's tapped, you've already declared attackers so no creatures will benefit from haste unless you use it along Majesty. It seems rather clunky.
Royal Serpent is the kind of card which should have higher P/T and a low Majesty X, since it is meant to hose blue and blue has a lot of bounce to negate Majesty -- most of the time you are better off playing it as is.
Harax Charm has one incredible mode, one okay mode, and one boring mode. I guess you can tell which one is which.
Ancient Wurm is the kind of creature that can use a much higher Majesty X count with a lower P/T, to reward players for keeping hordes of creatures with a **** load of cards.
Vamarox is meh. Doesn't feel interesting for a mythic.
R Citizen Cane (Feldon of the Third Path)
Actually, I think of a WUR shard as a political version of Jund, where tyrants don't eat their subjects, but force them to bow (thus the tapping). That's how devour got replaced by Majesty (and because (W/U) works with tapping/untapping, while (B/G) works with dying.)
Thanks, Luminum!
I think you misread Vamarox's first ability. It's majesty stops creatures from attacking you. Flying is his only evasion.
So I did! I'd just assumed it worked the same as the wurm. Which could show there's a problem there anyway. Seeing how Vamarox works now, I like that effect better than the wurm's, so maybe that should become something else?
R Citizen Cane (Feldon of the Third Path)
Then, instead of that attacking restriction clause, give him the ability to spawn tokens when it hits an opponent.
So the overall flavor is that he wants more and more tribute to his own, but his power calls for more serfs to pay for it.
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