Just got some legendary critters that were made by me and a friend on Cockatrice because our favorite types didn't have proper legendaries.
And yes, I know there is 1 Legendary Beast, but it didn't feel very... beast like to me.
Dasgaltia, Mother of Beasts2WRG
Legendary Creature - Beast
Defender, Reach
Whenever ~ blocks, it gets 0/+2 for each beast you control, and then put a 3/3 beast into play. (maybe swap order those are done in)
~ can block an additional creature for each beast you control Beware the Valley of Dasgaltia
2/5
Art: From a mountain top or maybe from a sky shot of a huge valley, within is an... unbelievably big Baloth, laying down and sleeping, an entire ecosystem upon her back it looks like from this distance.
Ulire, Nature's Destroyer1BG
Legendary creature - Wurm
Sacrifice a creature: ~ gains deathtouch or trample until end of turn.
Whenever a player sacrifices a creature, put a growth counter on ~.
Remove two growth counters from ~: Search your library for a basic land and put it onto the battlefield, or put a +1/+1 counter on target creature.
~'s power and toughness are equal to the number of lands you control. Life from death, death from life
*/*
Art: None really in mind, but a bad ass wurm, friend suggests something like this
May add more in the future... feedback always appreciated.
WIP Legends
Blazard, Bane of Progress2BU
Legendary Creature - Horror or Shade Wizard....
Whenever an opponent draws a card, that player discards a card unless he or she pays 2.
Whenever an opponent finishes searching their library, that player puts the top three cards of their library into their graveyard unless he or she pays 2. In all things there are balance, so what do you suppose is the balancing factor to the wide spread knowledge and understanding?
2/3
Dazayos of All Suns5WUBRG
Legendary Creature - Spirit Avatar
Flying, Shoud 2: Target spell or permanent is the color of your choice in addition to its other colors.(This effect does not end at end of turn) 2: Target Creature is colorless. WWUUBBRRGG,t, Sacrifice ~: Select a color, all players exile all cards of the choosen color from there hand, library, graveyard, and the battlefield.
8/8
Basic idea, Mirrodin inspired, wording is... not good... but ya... another bane of mono-colored decks.
Hmm... would the Defensive Beast Mother work better if I made it a WRG... since most cards that work well with beasts are those 3 colors...
Oooh, I misread your post... yes, I think I will change that, thank you for your input =D
The reason for her defensive nature is flavor wise, she is a mother yes, protecting young, also her size and with the ecosystem on her back means she probably doesn't move around much... and she covers the defensive portion of Beasts, it leaves all your beasts free to attack she can stay behind and block for all of them.
Dasgaltia - Please replace defender with vigilance! Otherwise it's a very nice wall, but that's all it will be known as. Also, after the first +0/+2 or so, it doesn't really matter how tough it gets. I also can't envision a scenario where you would need to block more than two creatures with this, as you'll already have two other big beasts out and so mass attacks are less likely. Perhaps if she wasn't so tribally dependent she'd be stronger..?
Ulire - Name sounds like 'you liar'? Whilst I like how each ability feeds into the next, there's too much going on with this card, and you could afford to cut out a line or two. You shouldn't have both growth and +1/+1 counters - considering this gets +1/+1 for getting a land, that ability is rather irrelevant. Your aim is to make this thing big, so deathtouch isn't going to be helpful, and I don't quite gets why it feeds on creatures initially. I'm thinking:
~'s power and toughness are equal to the number of lands you control.
Sacrifice a creature: ~ gains trample until end of turn. You may then pay BG. If you do, search your library for a basic land card and put it onto the battlefield, then shuffle your library. Those who don't get out of its way are crushed into the earth, their bodies fertilising the upturned soil, creating new growth out of death.
I can see why your version is legendary, as having multiples would be maddening with all those growth counters. This version doesn't require it. Up to you.
2UBGuy - 2/3 would be nice for this guy. Abilities need to be worded as such:
"Whenever an opponent draws a card, that player discards a card unless he or she pays 2.
Whenever an opponent finishes searching their library, that player puts the top three cards of their library into their graveyard unless he or she pays 2.
Private Mod Note
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
I don't have any real opinions on the first two, except that I agree with viridiancycle about Ulire, Nature's Destroyer. I like the idea of a legendary defender, but it doesn't seem very practical and would probably be better with vigilance instead.
I do like your final guy ____, Bane of Progress, but I think you need to adjust it a little to fit better colorwise. One way is to go wit the creature suggested by viridiancycle, where it only hurts your opponent. This fits with black and blue flavor where only you gain knowledge. Unfortunately, the name still doesn't fit flavorwise, since black and blue are traditionally all about progress and knowledge. The other option is to make it a 2RB or 2RG (RG probably fits the name best, but RB fits well too and has a better interaction with the card's ability). As a red/black creature, hurting everyone makes more sense, since red has less draw cards and could rely more on strong creatures or burn to finish games. This also would open it up to be a 4/3 finisher (I would probably also give it haste, so that when it hits the field it ends games quickly and is somewhat oppressive to stop). Another advantage of making it R/B is that you can make it a Goblin, a Devil, or a thrull.
Thank you for all your input, I will run the things about the Wurm by my friend who wanted the Legendary Wurm to see what he thinks and we can adjust as needed.
But there is a reason the Beast Mother is the way she is, its an alternative to mass Vig. You can have several big beasts out and attack with them all you want while she would be around still to protect you, a massive wall to allow the other beasts to do what beasts do best, smash enemies into bits.
Also, I am glad so many have commented on Bane, it was just a thought I had and been wanting to fix up. I would like to keep it a blue black, and I was going for hitting everyone due to the low cost of getting him out, but I suppose I can switch it to opponents and add 1 to his cost.
And as for his typing... I kind of invisioned him as a... broken apart somewhat shadowy beast, somewhat humanoid in shape, but... not quite... the art would include this weird creature having its claw like hand on the head of some mage, its eyes glowing along with the mages, who looks in pain as all his knowledge, creativity, and idea's are taken from him.... hmm... Horror Wizard?
I am not okay with the third guy. Making a player pay for something that they should always get is not cool. Especially since it's not a symmetric effect. However, if it were "Whenever a player draws a card, if it's not the first card he or she drew this turn, that player discards a card unless he or she pays :2mana:." it would be reasonable.
The third guy doesn't do anything new, it just does it in a different way.
Cards like Underworld Dreams and Spiteful Visions create you costs for drawing, and there are several that effect deck searching too, but those ones usually limit what you can do.
You still get cards from dreams and visions, the difference between :2mana:/discard & 1 life is certainly not negligible, and the connection between them and your creature is tenuous at best. The closest comparison is Zur's Weirding -- but the default action there is keeping the card. Your card interacts with other lock effects in bad ways, completely stopping your opponents from ever finding an answer to the lock. This is the type of effect that is not fun to play against.
No issue with the search effect though, as that's not something that you HAVE to do.
Well, if he is cheated in before you have a good land base I guess... maybe bump his casting cost up a bit to make it so he can't come out till later in the game so his mana price doesn't insta kill.
And yes, I know there is 1 Legendary Beast, but it didn't feel very... beast like to me.
Legendary Creature - Beast
Defender, Reach
Whenever ~ blocks, it gets 0/+2 for each beast you control, and then put a 3/3 beast into play. (maybe swap order those are done in)
~ can block an additional creature for each beast you control
Beware the Valley of Dasgaltia
2/5
Art: From a mountain top or maybe from a sky shot of a huge valley, within is an... unbelievably big Baloth, laying down and sleeping, an entire ecosystem upon her back it looks like from this distance.
Legendary creature - Wurm
Sacrifice a creature: ~ gains deathtouch or trample until end of turn.
Whenever a player sacrifices a creature, put a growth counter on ~.
Remove two growth counters from ~: Search your library for a basic land and put it onto the battlefield, or put a +1/+1 counter on target creature.
~'s power and toughness are equal to the number of lands you control.
Life from death, death from life
*/*
Art: None really in mind, but a bad ass wurm, friend suggests something like this
May add more in the future... feedback always appreciated.
WIP Legends
Blazard, Bane of Progress 2BU
Legendary Creature - Horror or Shade Wizard....
Whenever an opponent draws a card, that player discards a card unless he or she pays 2.
Whenever an opponent finishes searching their library, that player puts the top three cards of their library into their graveyard unless he or she pays 2.
In all things there are balance, so what do you suppose is the balancing factor to the wide spread knowledge and understanding?
2/3
Dazayos of All Suns 5WUBRG
Legendary Creature - Spirit Avatar
Flying, Shoud
2: Target spell or permanent is the color of your choice in addition to its other colors.(This effect does not end at end of turn)
2: Target Creature is colorless.
WWUUBBRRGG,t, Sacrifice ~: Select a color, all players exile all cards of the choosen color from there hand, library, graveyard, and the battlefield.
8/8
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Hmm... would the Defensive Beast Mother work better if I made it a WRG... since most cards that work well with beasts are those 3 colors...Oooh, I misread your post... yes, I think I will change that, thank you for your input =D
The reason for her defensive nature is flavor wise, she is a mother yes, protecting young, also her size and with the ecosystem on her back means she probably doesn't move around much... and she covers the defensive portion of Beasts, it leaves all your beasts free to attack she can stay behind and block for all of them.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Ulire - Name sounds like 'you liar'? Whilst I like how each ability feeds into the next, there's too much going on with this card, and you could afford to cut out a line or two. You shouldn't have both growth and +1/+1 counters - considering this gets +1/+1 for getting a land, that ability is rather irrelevant. Your aim is to make this thing big, so deathtouch isn't going to be helpful, and I don't quite gets why it feeds on creatures initially. I'm thinking:
~'s power and toughness are equal to the number of lands you control.
Sacrifice a creature: ~ gains trample until end of turn. You may then pay BG. If you do, search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Those who don't get out of its way are crushed into the earth, their bodies fertilising the upturned soil, creating new growth out of death.
I can see why your version is legendary, as having multiples would be maddening with all those growth counters. This version doesn't require it. Up to you.
2UB Guy - 2/3 would be nice for this guy. Abilities need to be worded as such:
"Whenever an opponent draws a card, that player discards a card unless he or she pays 2.
Whenever an opponent finishes searching their library, that player puts the top three cards of their library into their graveyard unless he or she pays 2.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
I do like your final guy ____, Bane of Progress, but I think you need to adjust it a little to fit better colorwise. One way is to go wit the creature suggested by viridiancycle, where it only hurts your opponent. This fits with black and blue flavor where only you gain knowledge. Unfortunately, the name still doesn't fit flavorwise, since black and blue are traditionally all about progress and knowledge. The other option is to make it a 2RB or 2RG (RG probably fits the name best, but RB fits well too and has a better interaction with the card's ability). As a red/black creature, hurting everyone makes more sense, since red has less draw cards and could rely more on strong creatures or burn to finish games. This also would open it up to be a 4/3 finisher (I would probably also give it haste, so that when it hits the field it ends games quickly and is somewhat oppressive to stop). Another advantage of making it R/B is that you can make it a Goblin, a Devil, or a thrull.
But there is a reason the Beast Mother is the way she is, its an alternative to mass Vig. You can have several big beasts out and attack with them all you want while she would be around still to protect you, a massive wall to allow the other beasts to do what beasts do best, smash enemies into bits.
Also, I am glad so many have commented on Bane, it was just a thought I had and been wanting to fix up. I would like to keep it a blue black, and I was going for hitting everyone due to the low cost of getting him out, but I suppose I can switch it to opponents and add 1 to his cost.
And as for his typing... I kind of invisioned him as a... broken apart somewhat shadowy beast, somewhat humanoid in shape, but... not quite... the art would include this weird creature having its claw like hand on the head of some mage, its eyes glowing along with the mages, who looks in pain as all his knowledge, creativity, and idea's are taken from him.... hmm... Horror Wizard?
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Cards like Underworld Dreams and Spiteful Visions create you costs for drawing, and there are several that effect deck searching too, but those ones usually limit what you can do.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
No issue with the search effect though, as that's not something that you HAVE to do.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren