Combination of existing cards into new ones, packed with much funny flavour or magic references as i could.
Pernicious BalothBGGG
Creature - Beast, Horror X, sacrifice a Beast: You gain 4 life. Destroy all artifacts, non-beast creatures and enchantments with converted manacost X or less.
4/4 "All we know about the pernicious deed we have learned from those few who made it out alive."—Dead Elvish refugee
Alexandria ElfG
Creature - Elder Elf T: Add G to each players manapool. T: Each player draws a card. Activate this ability only if you have exactly seven cards in hand.
1/1 There was a marked poole somewhere in the library.
EDIT:
Alexandria ElfG
Creature - Elder Elf T: Add G to each players manapool and each player draws a card. Activate this ability only if you have exactly seven cards in hand.
1/1 There was a marked poole somewhere in the library.
VoidificationXBR
Sorcery
Destroy all creatures and artifacts with converted manacost X, then each player reveals his or her hand and discards all non-land cards with converted manacost X. And god said, let it be void.
Cabal GrouptherapistB
Creature - Human, Wizard
When ~ enters the battlefield each player names a nonland card. Each player reveals his or her hand and discards all cards with that names.
Unearth - Sacrifice a creature.
1/1 Tell me your problems, and i tell you mine, then try to remember your problems.
Walk to NothingnessUB
Sorcery
Discard your hand.
Take an extra turn after this one. When everything is equally possible, nothing remains but possibilities.
Brain BurningUR
Sorcery
Storm
Any player may have ~ deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Chilly out.
Delver of the pitB
Creature - Human, Scout
At the beginning of each opponents upkeep, reveal the top card of that players library. If an instant or sorcery card is revealed this way, transform ~.
1/1 (7/7)
////////////////////////////////// Pitty Lord
Creature - Human, Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you, then transform it.
7/7
Delver of the ScrollR
Creature - Goblin, Scout
At the beginning of your upkeep, name a card, then reveal a random card from your hand. If its not the named card, ~ deals 2 damage to you and each other creature you control. Otherwise transform it.
1/1
////////////////////////////////// Cursed Delver
Creature - Goblin, Wanne-be-Wizard
At the beginning of your upkeep, name a card, then reveal a random card from your hand. If its the named card, ~ deals 2 damage to target creature or player. Otherwise transform it.
1/1
*Flavourwise the goblin search for the Cursed Scroll and picks up every scroll he can find and reads it, no matter what it does.
If its the wrong one, he will deal damage to you and itself, and if he finally found the scroll, he might simply "lose it" again to start the search from the beginning.
Unlimited Mind's DesireR
Sorcery
Storm
Shuffle each opponents library. Then exile the top card of each opponents library. Until end of turn, your opponents must play this cards without paying their mana costs if they can. (If it has X in its mana cost, X is 0.)
*Note the "must" , should force the players to go totally nuts, especially in a multiplayer game.
Has even constructed capabilities if the deck contains stuff like "pact" cards, or simply a lot of draw spells that might kill them. For sure someone will find a way to build a deck just with this.
CruelLavamancer(B/R)
Creature - Human, Wizard BR, t, Exile two cards from each graveyard: Each player draws 2 cards and ~ deals 2 damage to each creature and player.
1/1
Kird RapeR
Sorcery
~ deals 1 damage to each creature.
If you control a forest, creatures you control get +1/+2 until end of turn.
Rampant ApokalypseRRG
Sorcery
Search your library for a basic land card and put it onto the battlefield.
You may reveal your library, if no land is revealed this way, exile all permanents.
Menacing Gambling TutorRB
Sorcery
Each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, search your library for a card and put it in your hand, then shuffle your library and discard a card at random.
*Brutal card, as the mini game is evil. You either choose "0" and simply damage your opponent by the amount they choose, or you actual choose a number to gain the gamble bonus. In the best case, you choose the same number as the opponent and they lose life and you gain the bonus.
MysticViperUG
Creature - Snake
Flash
Deathtouch
When you cast ~ counter target creature spell.
2/1 Its poisen is deadly even before its born.
*Keep in mind that this is either a Ambush Viper with the "drawback" that you need to counter a creature ; or an Ambush Viper with the advantage to counter a creature spell.
Should most the time be a big upside if you play it like a Remove Soul with a body.
Lucky StrikeR
Sorcery
Reveal the top card of each players library.
Target creature gets first strike and +X/+0 until end of turn equal to the combined converted manacost of cards revealed this way. If X is 7 or more, destroy that creature.
Goblin Guitarist3R
Creature - Goblin, Shaman R, t: Choose a random card from outside the game. If its a creature card, put it onto the battlefield, otherwise untap ~ and it gets +1/+0 until end of turn.
1/1
*For constructed it will take the sideboard and a random card from the 15.
Packed full of fatties that should be sufficient hit chance.
*Mostly for limited the ability acts like firebreath if you cannot hit a creature from your sideboard [like draft].
Because conservative bias is a far, far worse thing. Liberal bias doesn't, statistically speaking, make people stupid. Conservative bias (or at least Fox's version of it) does.
Was the point as a drawback you require something to counter, as its pretty much Remove Soul with a kicker or a Ambush Viper with Remove Soul.
As it is, you play the card, its on the stack, triggers and should easily hit itself with the trigger ; like Flametongue Kavu kills itself and Skinrender if you do not have another target ; its a small drawback as normally you hit something anyway, but making it "may" kinda invalidates the card.
But if i am wrong, correct me, a "trigger" generated by the card should be able to target the card its generated from.
At least thats why most activated and triggered abilities "can" target the card they come from.
Oh, yeah, that can work. Though, you still need to reverse your thought a bit. Rather than seeing it as a restricted Ambush Viper that can sometimes get a bonus, think of it as a remove soul that can net you a 2/1 deathtoucher. The cost should go up, either way.
Oh, yeah, that can work. Though, you still need to reverse your thought a bit. Rather than seeing it as a restricted Ambush Viper that can sometimes get a bonus, think of it as a remove soul that can net you a 2/1 deathtoucher. The cost should go up, either way.
Difficult to judge i think.
The drawback can be quite big if your opponent is not playing creatures you won't be able to play it at all (unless your have another creature to counter by your own).
Thats especially something as the Ambush Viper is easy to play in combat, when the opponent attacks, they play creatures after combat anyway (normally, not doing so is bad).
So in worst, you wont play it at all, as its best you get a 2:1 trade out of it.
The card as it stands is more pushed for constructed, as it should be a Mystic Snake version.
And for compare it depends from what direction you come from.
Mystic Snake is 1GUU => Counterspell + Grizzly Bear
Ambush Viper is 1G => 2/1 deathtouch flash
Remove Soul is 1U => counter creature spell
This is UG => counter creature spell + ambush viper
But the in my view important part is that Remove Soul is not just upside, it has parts of a drawback aswell in the way its done on the card.
If it would be a EtB it would be a 100% upside, and the card would need to cost at least 1 colorless more (but less than 1GUU, or its just worse than Mystic Snake, while the snake is not crazy strong aswell).
So yes, its a safe bet to make the card for up to 1UG , but i am not sure if thats required (as i do not see blue splash green just to play this Remove Soul).
The drawback can be quite big if your opponent is not playing creatures you won't be able to play it at all (unless your have another creature to counter by your own).
Compare it to Remove Soul which is useless if your opponent doesn't have many/any creatures. Also see Summoner's Bane
Anything less than 1GU is too strong, because, as a remove soul, it doesn't have any 'downsides'. It's all up.
Compare it to Remove Soul which is useless if your opponent doesn't have many/any creatures. Also see Summoner's Bane
Anything less than 1GU is too strong, because, as a remove soul, it doesn't have any 'downsides'. It's all up.
Yea, except the color.
Vindicate is also clearly better than most black removal (Dark Banishing and the like).
So multicolor is the "downside" ; even if you hardly can count that in constructed view (with all fetchlands and duals its nearly easier to cast than a CC card).
However, in Limited for example, the cost is a lot "downside" compared to Remove Soul ; UG forces you to play both colors and its a lot more unlikely to have them turn 2.
So while true, 1UG can easily be a "fair bet" cost, while it does not seem unlikely to push it to UG.
Just to get a idea.
Path to exile could easily cost 4W and still be "viable" and totally fair in Limited, white does not have much removal in that direct form, making it just a singel white is a extrem move, but doing that totally changes the view on white removal for the future.
Negate for example is much better than Remove Soul, even if they cost the same, the potential cards you hit with Negate is bigger, especially with Planeswalkers in the mix.
Dispel hits just a singel card type, and costs just "U" , this gets me to the point that i question if Remove Soul could not cost "U" aswell.
*Yes its correct, creatures are a much bigger amount of cards, which is the reason for the initial difference between
Its just a feeling in the end, with that stuff in mind that makes me think "UG" could be a cost to go (especially with Spellshutter Sprite in mind, which is also a potential 2 mana creature with a conditional counter on it).
Pernicious Baloth BGGG
Creature - Beast, Horror
X, sacrifice a Beast: You gain 4 life. Destroy all artifacts, non-beast creatures and enchantments with converted manacost X or less.
4/4
"All we know about the pernicious deed we have learned from those few who made it out alive."—Dead Elvish refugee
Alexandria Elf G
Creature - Elder Elf
T: Add G to each players manapool.
T: Each player draws a card. Activate this ability only if you have exactly seven cards in hand.
1/1
There was a marked poole somewhere in the library.
EDIT:
Alexandria Elf G
Creature - Elder Elf
T: Add G to each players manapool and each player draws a card. Activate this ability only if you have exactly seven cards in hand.
1/1
There was a marked poole somewhere in the library.
Voidification XBR
Sorcery
Destroy all creatures and artifacts with converted manacost X, then each player reveals his or her hand and discards all non-land cards with converted manacost X.
And god said, let it be void.
Cabal Grouptherapist B
Creature - Human, Wizard
When ~ enters the battlefield each player names a nonland card. Each player reveals his or her hand and discards all cards with that names.
Unearth - Sacrifice a creature.
1/1
Tell me your problems, and i tell you mine, then try to remember your problems.
Walk to Nothingness UB
Sorcery
Discard your hand.
Take an extra turn after this one.
When everything is equally possible, nothing remains but possibilities.
Brain Burning UR
Sorcery
Storm
Any player may have ~ deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
Chilly out.
Delver of the pit B
Creature - Human, Scout
At the beginning of each opponents upkeep, reveal the top card of that players library. If an instant or sorcery card is revealed this way, transform ~.
1/1 (7/7)
//////////////////////////////////
Pitty Lord
Creature - Human, Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you, then transform it.
7/7
Delver of the Scroll R
Creature - Goblin, Scout
At the beginning of your upkeep, name a card, then reveal a random card from your hand. If its not the named card, ~ deals 2 damage to you and each other creature you control. Otherwise transform it.
1/1
//////////////////////////////////
Cursed Delver
Creature - Goblin, Wanne-be-Wizard
At the beginning of your upkeep, name a card, then reveal a random card from your hand. If its the named card, ~ deals 2 damage to target creature or player. Otherwise transform it.
1/1
*Flavourwise the goblin search for the Cursed Scroll and picks up every scroll he can find and reads it, no matter what it does.
If its the wrong one, he will deal damage to you and itself, and if he finally found the scroll, he might simply "lose it" again to start the search from the beginning.
Unlimited Mind's Desire R
Sorcery
Storm
Shuffle each opponents library. Then exile the top card of each opponents library. Until end of turn, your opponents must play this cards without paying their mana costs if they can. (If it has X in its mana cost, X is 0.)
*Note the "must" , should force the players to go totally nuts, especially in a multiplayer game.
Has even constructed capabilities if the deck contains stuff like "pact" cards, or simply a lot of draw spells that might kill them. For sure someone will find a way to build a deck just with this.
Cruel Lavamancer (B/R)
Creature - Human, Wizard
BR, t, Exile two cards from each graveyard: Each player draws 2 cards and ~ deals 2 damage to each creature and player.
1/1
Kird Rape R
Sorcery
~ deals 1 damage to each creature.
If you control a forest, creatures you control get +1/+2 until end of turn.
Rampant Apokalypse RRG
Sorcery
Search your library for a basic land card and put it onto the battlefield.
You may reveal your library, if no land is revealed this way, exile all permanents.
Menacing Gambling Tutor RB
Sorcery
Each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, search your library for a card and put it in your hand, then shuffle your library and discard a card at random.
*Brutal card, as the mini game is evil. You either choose "0" and simply damage your opponent by the amount they choose, or you actual choose a number to gain the gamble bonus. In the best case, you choose the same number as the opponent and they lose life and you gain the bonus.
Mystic Viper UG
Creature - Snake
Flash
Deathtouch
When you cast ~ counter target creature spell.
2/1
Its poisen is deadly even before its born.
*Keep in mind that this is either a Ambush Viper with the "drawback" that you need to counter a creature ; or an Ambush Viper with the advantage to counter a creature spell.
Should most the time be a big upside if you play it like a Remove Soul with a body.
Lucky Strike R
Sorcery
Reveal the top card of each players library.
Target creature gets first strike and +X/+0 until end of turn equal to the combined converted manacost of cards revealed this way. If X is 7 or more, destroy that creature.
Goblin Guitarist 3R
Creature - Goblin, Shaman
R, t: Choose a random card from outside the game. If its a creature card, put it onto the battlefield, otherwise untap ~ and it gets +1/+0 until end of turn.
1/1
*For constructed it will take the sideboard and a random card from the 15.
Packed full of fatties that should be sufficient hit chance.
*Mostly for limited the ability acts like firebreath if you cannot hit a creature from your sideboard [like draft].
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Cabal Grouptherapist probably needs an increase in cost to like 1B, since it does still have a body. Flavor text is bleh.
Walk to Nothingness should probably cost 1UB, but neat either way.
Brain Burning needs an increase in CMC. Giving something storm does not change 1 to U.
Delver of the Pit seems much too splashy.
Delver of the Scroll seems unfun.
Unlimited Mind's Desire should still cost more than R. Something like 2R would be fine.
Cruel Lavamancer is iffy. It kills itself with its ability, and isn't too interesting with the tacked on burn.
Rampant Apokalypse is too bleh.
Mystic Viper doesn't work like you think it does. Since it's a triggered ability, you don't have target. You'd have to do like...
When ~ enters the battlefield, you may counter target creature spell. If you don't, sacrifice ~.
or something like that.
Lucky Strike needs a cost increase because of how swingy it is.
Well it should target itself, thats why its a "when you cast" trigger and not part of the spell itself.
So the trigger generated should counter itself just fine.
For a spell like that:
"Counter target instant or sorcery."
It could not target itself, as thats part of the ability.
Was the point as a drawback you require something to counter, as its pretty much Remove Soul with a kicker or a Ambush Viper with Remove Soul.
As it is, you play the card, its on the stack, triggers and should easily hit itself with the trigger ; like Flametongue Kavu kills itself and Skinrender if you do not have another target ; its a small drawback as normally you hit something anyway, but making it "may" kinda invalidates the card.
But if i am wrong, correct me, a "trigger" generated by the card should be able to target the card its generated from.
At least thats why most activated and triggered abilities "can" target the card they come from.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Difficult to judge i think.
The drawback can be quite big if your opponent is not playing creatures you won't be able to play it at all (unless your have another creature to counter by your own).
Thats especially something as the Ambush Viper is easy to play in combat, when the opponent attacks, they play creatures after combat anyway (normally, not doing so is bad).
So in worst, you wont play it at all, as its best you get a 2:1 trade out of it.
The card as it stands is more pushed for constructed, as it should be a Mystic Snake version.
And for compare it depends from what direction you come from.
Mystic Snake is 1GUU => Counterspell + Grizzly Bear
Ambush Viper is 1G => 2/1 deathtouch flash
Remove Soul is 1U => counter creature spell
This is UG => counter creature spell + ambush viper
But the in my view important part is that Remove Soul is not just upside, it has parts of a drawback aswell in the way its done on the card.
If it would be a EtB it would be a 100% upside, and the card would need to cost at least 1 colorless more (but less than 1GUU, or its just worse than Mystic Snake, while the snake is not crazy strong aswell).
So yes, its a safe bet to make the card for up to 1UG , but i am not sure if thats required (as i do not see blue splash green just to play this Remove Soul).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Compare it to Remove Soul which is useless if your opponent doesn't have many/any creatures. Also see Summoner's Bane
Anything less than 1GU is too strong, because, as a remove soul, it doesn't have any 'downsides'. It's all up.
Yea, except the color.
Vindicate is also clearly better than most black removal (Dark Banishing and the like).
So multicolor is the "downside" ; even if you hardly can count that in constructed view (with all fetchlands and duals its nearly easier to cast than a CC card).
However, in Limited for example, the cost is a lot "downside" compared to Remove Soul ; UG forces you to play both colors and its a lot more unlikely to have them turn 2.
So while true, 1UG can easily be a "fair bet" cost, while it does not seem unlikely to push it to UG.
Just to get a idea.
Path to exile could easily cost 4W and still be "viable" and totally fair in Limited, white does not have much removal in that direct form, making it just a singel white is a extrem move, but doing that totally changes the view on white removal for the future.
Negate for example is much better than Remove Soul, even if they cost the same, the potential cards you hit with Negate is bigger, especially with Planeswalkers in the mix.
Dispel hits just a singel card type, and costs just "U" , this gets me to the point that i question if Remove Soul could not cost "U" aswell.
*Yes its correct, creatures are a much bigger amount of cards, which is the reason for the initial difference between
- Remove Soul (1 card type)
- Negate (artifact, enchantment, planeswalker, instant, sorcery).
Its just a feeling in the end, with that stuff in mind that makes me think "UG" could be a cost to go (especially with Spellshutter Sprite in mind, which is also a potential 2 mana creature with a conditional counter on it).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮