Alright, I actually had the idea for the first card a long while ago, but the others are going to be a bit newer.
Galtorg, the Sleeping Mountain12RRRR
Legendary Creature - Ogre Avatar
Suspend 13 - RRR
Hexproof, Trample
If ~ would be countered or removed from play for any reason, instead, Exile it and put 5 time counters on it.
~ can not be played from the Graveyard. "Shhh! Be Quiet! Unless you want to try your luck throwing spells and spears at the beast!" - Last words of Galtorgs last snack
12/12
(Edit: Added an insane cost to make it harder to cheat into play, also tried to balance it out a bit and make it less... cheatable, lowered the reoccuring suspend time, and dropped the silly pro-infect entirely, that was... kind of dumb on my part.)
The Basic idea was a creature that took forever to get out, but once he was, would be impossible to get rid of, then become a race against time to kill your opponent before he woke up as the case may be.
Malora, Protector of the Past4BB
Legendary Creature - (not sure for this part yet)
Defender, Deathtouch
As long as ~ is on the Battlefield, Counter all spells and abilities that target a card in any graveyard. She protects the sacred dead, allowing them to rest in peace...
4/5
Dalgara, Protector of the Future4UU
Legendary Creature -
Defender, Flying
As long as ~ is on the Battlefield, counter all spells and abilities that effect libraries. He protects the unclear future, Making all things that could be possible...
4/5
I would like to do a full cycle of the protectors, that lock down certain parts of the field, but am unsure what they would be and which fields the remaining colors would protect.
So... any ideas for the remaining 3 or how to make the first 2 work right?
The Sleeping Mountain guy seems to be a mish-mash of unstoppability/unkillability abilities. "Protection from infect"?! Also, either give him a high suspend number or a high suspend cost; not both.
Galtorg needs a casting cost or some cost when entering play. Turn 1 aether vial into a 12/12 hexproof trample creature is not fun. I'm sure you meant this creature to be strictly played as a suspend creature, but it won't be. With suspend 8 and cost 8, its virtually unplayable without being cheated into play (again, aether vial, although it can also be reanimated if there's nothing else better, such as standard)
Galtorg -- needs "and it gains suspend", because time counter don't do anything.
Also needs a casting cost or some cost when entering play. Turn 1 aether vial into a 12/12 hexproof trample creature is not fun.
Oh, right, forgot that part, thank you.
I wanted to try and put in a clause that it could only be cast using its suspend cost, but I couldn't think of the proper wording for it that wouldn't negate its own ability =(... I guess putting an insane cost in would make it work...
I'm sure you meant this creature to be strictly played as a suspend creature, but it won't be. With suspend 8 and cost 8, its virtually unplayable without being cheated into play (again, aether vial, although it can also be reanimated if there's nothing else better, such as standard)
Oh... what would make it more playable just for Suspend then? Dropping the Suspend Cost to 5 and turns to 10, or keep the price and drop the suspend time to 5?... trying to make it work right is quite annoying without making it... you know... too over powered when played correctly.
Suspend 13 - RRR
(unstoppable and unkillable)
(silly anti-reanimation clause)
... sounds good to me xD, though not really unkillable, what ever would kill or remove it though just puts it back to sleep
Edit: Oh, Missed your first post somehow Void, sorry!
As to that, the Defender thing seems to fit with the whole protector things, they don't go out and fight themselves, they are... order keepers basically... though I may drop the Defender clause eventually.
Galtorg - Tone it down a bit. Red doesn't get hexproof. Pro-infect doesn't really make sense. Waiting 8 turns, multiple times, won't happen often, maybe not even once, especially whenever it's so resilent to removal of any kind. Epochrasite does this, but does it better.
Malora can be easily done like Ground Seal in "Cards in a graveyard can't be the target of spells or abilities."
Dalgara is a bit wonky. I think that just making it a weird-ground seal would be better.
Galtorg - Tone it down a bit. Red doesn't get hexproof. Pro-infect doesn't really make sense. Waiting 8 turns, multiple times, won't happen often, maybe not even once, especially whenever it's so resilent to removal of any kind. Epochrasite does this, but does it better.
Malora can be easily done like Ground Seal in "Cards in a graveyard can't be the target of spells or abilities."
Dalgara is a bit wonky. I think that just making it a weird-ground seal would be better.
Dropped secondary waiting time to 5 turns and bumped the original waiting up to 13(while dropping the cost of suspending him). That should balance him a bit. Dropped Pro-Infect completely because I was stupid to add it, and Hex-Proof is to protect from things that could easily shut him down and make him pointless to play, like any Pacifism type card or target control card.
To the 2 Protectors, the idea was to make them specifically counter things, so they could still be played around with uncounterable spells or creatures, as well as cards that have effects whenever anything is countered... I know that's a rather small window of cards, but still... *Shrug* They were just a passing thought anyway.
A card having a weakness is not a bad thing, especially if covering over that weakness means going out of the color pie.
I think making a bit smaller, and reducing the business of what it does will make it better. For all the suspend cards, they either low suspend times, being 5 max, with an exception of the big balancing cards (balance and gain 20 life), unless they have a way to remove the counters.
You could even do something like this...
Galtorg, the Sleeping Mountain 5RR
Legendary Creature - Ogre Avatar (M)
Trample
~'s power and toughness are equal to the number of mountains in play.
R, Sacrifice ~: Search your library for up to three Mountains, reveal them, and put them onto the battlefield tapped. Then, shuffle your library. Exile ~ with five time counters on it.
Suspend 6 - RR
*/*
You have 1) The unkillable aspect, without giving hexproof. You can change the sac effect to something else, but the base idea is there. 2) It does give it a weakness, since if you're tapped out, it's done for. 4) Putting a cost on it that fits in with other suspend cards, without making both options unthinkable, and still lets the other ability work.
It's not the exact same, since I tried to throw in a relation for power to the other stuff, but yeah.
For the protectors, you could do...
Whenever a spell or ability targets a card in a graveyard, counter that spell or ability.
Whenever a spell or ability targets a card in a library or targets a library, counter that spell or ability.
Oh, I like that rework, and it does fit and protect him, and it seems a lot more in flavor of red =D
I may shift the Library one to making it so people can't search their libraries... but I wanted him to lock down from Milling too...
Though I might make that green and make the blue one protect your hand instead, the idea would make it so if you have all 5 out, the game turns into pure Aggro battle unless you have a card to clear the field.
Well, the wording I gave would effectively do both. Like, you could search, but you couldn't do anything with it. So, it's just an information thing, rather than anything else.
(Edit: Added an insane cost to make it harder to cheat into play, also tried to balance it out a bit and make it less... cheatable, lowered the reoccuring suspend time, and dropped the silly pro-infect entirely, that was... kind of dumb on my part.)
The Basic idea was a creature that took forever to get out, but once he was, would be impossible to get rid of, then become a race against time to kill your opponent before he woke up as the case may be.
I would like to do a full cycle of the protectors, that lock down certain parts of the field, but am unsure what they would be and which fields the remaining colors would protect.
So... any ideas for the remaining 3 or how to make the first 2 work right?
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
The Protectors could do without defender.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Oh, right, forgot that part, thank you.
I wanted to try and put in a clause that it could only be cast using its suspend cost, but I couldn't think of the proper wording for it that wouldn't negate its own ability =(... I guess putting an insane cost in would make it work...
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
He already has suspend. See how Chronomantic Escape works?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I edited once I reread it.
Yeah, the prevents aether vial shennanigans.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
That's always a wise choice.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh... what would make it more playable just for Suspend then? Dropping the Suspend Cost to 5 and turns to 10, or keep the price and drop the suspend time to 5?... trying to make it work right is quite annoying without making it... you know... too over powered when played correctly.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
(unstoppable and unkillable)
(silly anti-reanimation clause)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
... sounds good to me xD, though not really unkillable, what ever would kill or remove it though just puts it back to sleep
Edit: Oh, Missed your first post somehow Void, sorry!
As to that, the Defender thing seems to fit with the whole protector things, they don't go out and fight themselves, they are... order keepers basically... though I may drop the Defender clause eventually.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Malora can be easily done like Ground Seal in "Cards in a graveyard can't be the target of spells or abilities."
Dalgara is a bit wonky. I think that just making it a weird-ground seal would be better.
Dropped secondary waiting time to 5 turns and bumped the original waiting up to 13(while dropping the cost of suspending him). That should balance him a bit. Dropped Pro-Infect completely because I was stupid to add it, and Hex-Proof is to protect from things that could easily shut him down and make him pointless to play, like any Pacifism type card or target control card.
To the 2 Protectors, the idea was to make them specifically counter things, so they could still be played around with uncounterable spells or creatures, as well as cards that have effects whenever anything is countered... I know that's a rather small window of cards, but still... *Shrug* They were just a passing thought anyway.
Thank you for the Input =D
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
I think making a bit smaller, and reducing the business of what it does will make it better. For all the suspend cards, they either low suspend times, being 5 max, with an exception of the big balancing cards (balance and gain 20 life), unless they have a way to remove the counters.
You could even do something like this...
Galtorg, the Sleeping Mountain 5RR
Legendary Creature - Ogre Avatar (M)
Trample
~'s power and toughness are equal to the number of mountains in play.
R, Sacrifice ~: Search your library for up to three Mountains, reveal them, and put them onto the battlefield tapped. Then, shuffle your library. Exile ~ with five time counters on it.
Suspend 6 - RR
*/*
You have 1) The unkillable aspect, without giving hexproof. You can change the sac effect to something else, but the base idea is there. 2) It does give it a weakness, since if you're tapped out, it's done for. 4) Putting a cost on it that fits in with other suspend cards, without making both options unthinkable, and still lets the other ability work.
It's not the exact same, since I tried to throw in a relation for power to the other stuff, but yeah.
For the protectors, you could do...
Whenever a spell or ability targets a card in a graveyard, counter that spell or ability.
Whenever a spell or ability targets a card in a library or targets a library, counter that spell or ability.
The library one is a bit weird, though.
I may shift the Library one to making it so people can't search their libraries... but I wanted him to lock down from Milling too...
Though I might make that green and make the blue one protect your hand instead, the idea would make it so if you have all 5 out, the game turns into pure Aggro battle unless you have a card to clear the field.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Cards can't leave libraries, except if a player would draw a card.
Or something?
Players can not search Libraries.
Effects can't put cards directly from your Library Into your graveyard? It would kill Self Mil and Reanimator Decks.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren