Quote from MajoraXThe explanation is simple: mortals trample; Gods annihilate.
Quote from rancored_elfI like that ability. Has that been printed before? I wouldn't use the word "return" to your hand, because the card may have gone to the graveyard without ever having been in your hand. I know Wizards has always worded it wrong, but we don't have to
Quote from void_nothingYou should change Vergrinch's name to Verdigrinch. Rolls off the the tongue better.
Quote from void_nothingWe kinda do, since that is the standard. What would you prefer? "Put this card from your graveyard into your hand?"
Quote from rancored_elfYeah, "put... from... into" is the standard used for everything except things leaving the graveyard. If it leaves the graveyard, it must "return".
Quote from rancored_elfI like that ability. Has that been printed before?
I wouldn't use the word "return" to your hand, because the card may have gone to the graveyard without ever having been in your hand. I know Wizards has always worded it wrong, but we don't have to
Quote from SecretInfiltratorI changed some wordings, e. g. "attacks each turn if able" to the more correct "attacks each combat if able". On this one I'll pass though.
It's actually the card that inspired the whole cycle - for obvious reasons.
It might be overcosted and be better at :1mana::symb::symb: - I just imagine it as a Limited card right now that should perform quite well.
Trying it at multiple costs might be the key here.
For comparisson: The second casting of Chainer's Edict makes for a total of :6mana::symb::symb::symb: already.
May be undercosted - it's just Lava Spike though, not Incinerate.
I'd prefer moving the damage number down to increasing the cost though.
I'll consider changing the name to something that sounds even more like "green Grinch" then it already does.
Touch of Eternity
Seems to be no disagreement here.
I wonder what everyone thinks what mana cost should be considered equal to "sacrifice a permanent".
Thanks for the input so far!
Quote from JenesisThese do not mean the same thing at all. If a creature "attacks each turn if able" during a turn where multiple combat phases occur, it is required to attack during the first combat phase and may either attack (if untapped) or not attack during the subsequent combat phase(s).
Because of Stall, I'm assuming the whole cycle is rare.
Vergrinch: I like how if you can't pay for its CU you have to wait another turn before dredging it back, but I wonder how many people will be confused by that.